APrf Stewart Von Itzstein
Associate Professor of Computer Science
School of Computer Science and Information Technology
College of Engineering and Information Technology
Eligible to supervise Masters and PhD - email supervisor to discuss availability.
A/Prof G Stewart Von Itzstein’s research focuses on interactive computing systems that help people learn, decide, act and perform. His work spans human-computer interaction, visualisation, immersive systems, games, education technology, assessment integrity and applied training environments. A common theme across this work is the design and evaluation of systems where the human user remains central, particularly in settings where understanding, trust, motivation, performance and decision-making matter.
His research has included work in augmented and virtual reality, spatial augmented reality, haptics, narrative visualisation, player motivation, ethical interaction design and dark patterns. He has also worked on systems for complex decision-making and training, including Defence-related research on immersive information environments and visual analytics. More recent work has examined trustworthy learning and assessment, including academic integrity, assessment security and the risks created by emerging technologies in education.
Across these areas, his research is applied and practical. It is concerned not only with whether a technology can be built, but whether it helps people understand better, perform better, make better decisions, or avoid being misled. His work brings together technical system design, empirical evaluation and a strong concern for how technology is used in real educational, professional and organisational settings.
Please visit my homepage.
http://www.vonitzstein.com
My research focuses on interactive systems that improve how people learn, decide, act and perform. The common thread across my work is human interaction with technology, particularly where systems are used for learning, assessment, training, decision-making, behaviour change and performance. This brings together my work in human-computer interaction, visualisation, education, games, immersive systems and applied training environments.
My current research program is organised around four connected areas.
- The first area is trustworthy learning, assessment and academic integrity. This work examines how interactive systems can support rigorous, authentic and secure learning environments. It includes work on computing education, programming pedagogy, digitally enabled teaching, assessment design, secure assessment and academic integrity. A major concern in this area is how universities can use technology to support students without weakening standards or creating assessment processes that are easy to bypass.
- The second area is games, motivation and ethical interaction design. This work looks at how games and interactive systems shape user behaviour, motivation and experience. It includes research on player motivation, game design, dark patterns and ethical interaction. A key issue in this area is the boundary between good engagement design and systems that manipulate, pressure or mislead users. This connects directly to broader concerns about digital systems, consumer protection and responsible design.
- The third area is immersive and embodied systems for training and performance. This includes work in augmented reality, virtual reality, mixed reality, haptics, tangible interaction and spatial interfaces. The focus is on how embodied and immersive technologies can improve learning, training and task performance, particularly where physical action, spatial understanding or real-time feedback matter. This area includes applied work in training systems and examples such as the virtual defib machine.
- The fourth area is visualisation and interface design for complex decision-making. This work examines how visualisation, visual analytics and interface design can help people understand complex information, make better judgements and take appropriate action. It connects with my earlier work in applied human-computer interaction, operational systems, defence-related decision environments, training and performance support.
Across these areas, my research brings together secure assessment, programming pedagogy, dark patterns, player motivation, AR/VR, haptics, visual analytics and applied interactive systems. They are connected by a single research concern: "how interactive systems can be designed to improve human learning, behaviour, judgement and performance in real settings".
The aim of my research is to build work that is credible, practically useful and connected to real problems in education, industry, government and society.
| Date | Institution name | Country | Title |
|---|---|---|---|
| University of South Australia | Australia | PhD | |
| University of South Australia | Australia | Honours Degree in Computer Science | |
| Department of Education (TAFE) | Australia | Certificate 4 in Data Communications |
| Date | Title | Institution name | Country |
|---|---|---|---|
| — | Scrum Master | Scrum Alliance | - |
| — | Product Owner | Scrum Alliance | - |
| — | ACMA Cabler | Australian Communications and Media Authority | Australia |
| Year | Citation |
|---|---|
| 2024 | Itzstein, G. S. V., Billinghurst, M., Smith, R. T., & Thomas, B. H. (2024). Augmented Reality Entertainment: Taking Gaming Out of the Box. In Encyclopedia of Computer Graphics and Games (pp. 162-170). Springer International Publishing. DOI Scopus9 |
| 2017 | Von Itzstein, G. S., Billinghurst, M., Smith, R. T., & Thomas, B. H. (2017). Augmented reality entertainment: Taking gaming out of the box. In Source details - Title: Encyclopedia of computer graphics and games (pp. 1-9). Switzerland: Springer International Publishing. DOI |
| 2003 | Von Itzstein, G. S. A., & Jasiunas, M. D. (2003). On implementing high level concurrency in Java. In Event/exhibition information: 8th Asia-Pacific Conference, ACSAC 2003, Japan, 23/09/2003 - 26/09/2003 Source details - Title: Advances in Computer Systems Architecture (Vol. 2823, pp. 151-165). Germany: Springer Verlag. DOI Scopus14 |
- Reviewing CDR User Requirements, Department of the Treasury, 07/03/2025 - 30/12/2025
- Independent Health Check (Dark Patterns), Department of the Treasury, 02/02/2024 - 30/06/2024
- D2D DC16006: Integrated Law Enforcement: Narrative Visualisation, D2D CRC Limited, 01/07/2016 - 30/06/2019
Current Courses I am Teaching
- Game Design
- DevOps
- Agile Development and User Experience
Previous Courses I have taught
- COMP 3025 Game Design (2025)
- INFS 2041 Agile Development and Governance (2025)
- INFT 4028 Cloud, Virtualisation and Storage (2025)
- NASC 4017 Honours Minor Thesis 1 (2025)
- NASC 4018 Honours Minor Thesis 2 (2025)
- NASC 4019 Honours Minor Thesis Preparation (2025)
- COMP 3025 Game Design (2024)
- INFS 2041 Agile Development and Governance (2024)
- INFT 4028 Cloud, Virtualisation and Storage (2024)
| Date | Role | Research Topic | Program | Degree Type | Student Load | Student Name |
|---|---|---|---|---|---|---|
| 2024 | Principal Supervisor | A Framework of Goodwill: How to Build a Secure Assessment Environment That is Accepted by Instructors and Learners | Doctor of Philosophy | Doctorate | Full Time | Mr Rory James Thoman |
| 2022 | Co-Supervisor | Hand skill training with custom haptics, real-time visual instruction, and immersive technologies | Doctor of Philosophy | Doctorate | Full Time | Mr Juan Pieschacon Aponte |
| Date | Role | Research Topic | Program | Degree Type | Student Load | Student Name |
|---|---|---|---|---|---|---|
| 2021 - 2025 | Principal Supervisor | The spheres of player motivation: understanding the dimensionality of players in digital games | Doctor of Philosophy | Doctorate | Full Time | Mr Corey McKechnie-Martin |
| 2018 - 2024 | Co-Supervisor | Dynamic haptic interfaces in virtual reality: remapping physical controls to virtual user interfaces using haptic retargeting | Doctor of Philosophy | Doctorate | Full Time | Mr Brandon Matthews |
| 2017 - 2022 | Co-Supervisor | Spatial augmented reality predictive cues for improving task performance and reducing mental effort | Doctor of Philosophy | Doctorate | Full Time | Mr Benjamin Volmer |
| 2013 - 2014 | Co-Supervisor | Supporting ad-hoc tangible interaction | Doctor of Philosophy | Doctorate | Full Time | Mr James Walsh |
| 2013 - 2014 | Co-Supervisor | Supporting ad-hoc tangible interaction | Doctor of Philosophy | Doctorate | Full Time | Mr James Walsh |
| 2012 - 2017 | Co-Supervisor | ACAR: asynchronous collaboration in augmented reality | Doctor of Philosophy | Doctorate | Part Time | Mr Andrew Irlitti |
| 2007 - 2014 | Principal Supervisor | The validity of eye movements as a measure of viewer understanding of a visualisation approach | Doctor of Philosophy | Doctorate | Part Time | Mr Christopher Moir |
Available For Media Comment.