Mark Billinghurst

Teaching Strengths

Augmented and Virtual Reality
Interaction Design
Human Computer Interaction

Prof Mark Billinghurst

Director, Australian Research Centre for Interactive and Virtual Environments

Office of Engineering and Information Technology

College of Engineering and Information Technology

Available For Media Comment.


Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of South Australia he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.

Year Citation
2025 Wang, P., Wang, S., Wang, Y., Billinghurst, M., Yang, H., Zhang, X., . . . Liu, Z. (2025). Exploring the role of hand gestures in AR/MR remote collaboration for industry: A state-of-the-art review. Results in Engineering, 28, 107655.
DOI
2025 Wang, P., Wang, Y., Wang, Y., Billinghurst, M., Yang, D., Yang, H., . . . Zhang, X. (2025). Extended Reality Remote Collaboration Supporting Visual Annotation Cues for Industry: A Literature Review. Engineered Science, 37.
DOI
2025 Qin, Y., He, W., Zhang, X., Billinghurst, M., Zhang, Y., & Dong, J. (2025). Usability of pseudo-haptic feedback for manual precise manipulation of objects in augmented reality. International Journal of Human-Computer Interaction, 41(13), 7923-7938.
DOI Scopus1 WoS1
2025 Yang, Y., Dwyer, T., Swiecki, Z., Lee, B., Wybrow, M., Cordeil, M., . . . Billinghurst, M. (2025). Desktop versus VR for collaborative sensemaking. Frontiers in Virtual Reality, 6, 17 pages.
DOI
2025 Zhang, X., He, W., Bai, J., Billinghurst, M., Qin, Y., Dong, J., & Liu, T. (2025). Evaluation of augmented reality instructions based on initial and dynamic assembly tolerance allocation schemes in precise manual assembly. Advanced Engineering Informatics, 63(102954), 1-15.
DOI Scopus3 WoS2
2025 Liu, T., He, W., & Billinghurst, M. (2025). Assessing the effectiveness of mixed reality as a simulation tool for augmented reality office applications. Ieee Transactions On Visualization And Computer Graphics, 31(10), 9092-9103.
DOI
2025 Zhang, X., He, W., Liu, D., Billinghurst, M., Bai, J., Qin, Y., & Dong, J. (2025). A spatial augmented reality system to assist in template-based manual drilling of aircraft panels. International Journal of Advanced Manufacturing Technology, 138(2), 635-652.
DOI
2025 Cho, H., Chang, E., Yuan, B., Lee, G. A., Piumsomboon, T., & Billinghurst, M. (2025). Bridging Time and Space: A Novel Cross-Reality Interface for Asynchronous Task Guidance. International Journal of Human Computer Interaction, 41(24), 15529-15550.
DOI Scopus1
2025 Hayati, A. F., Barde, A., Gumilar, I., Momin, A., Lee, G., Chatburn, A., & Billinghurst, M. (2025). Inter-brain synchrony in real-world and virtual reality search tasks using EEG hyperscanning. Frontiers in Virtual Reality, 6(1469105), 19 pages.
DOI
2025 Parker, S. K., Ballard, T., Billinghurst, M., Collins, C., Dollard, M., Griffin, M. A., . . . Walsh, T. (2025). Quality work in the future: New directions via a co-evolving sociotechnical systems perspective. Australian Journal of Management, online, 1-27.
DOI Scopus6 WoS6
2025 Nunnerley, J. L., Murphy, P., King, M., Zhang, Y., Snell, D. L., Siew, D., & Billinghurst, M. (2025). A virtual rehabilitation tool for cognitive rehabilitation after traumatic brain injury. Disability and Rehabilitation, 47(24), 6434-6442.
DOI Scopus1 Europe PMC1
2025 Chang, Z., Gupta, K., Cao, J., Bai, H., & Billinghurst, M. (2025). Postures and Locomotion in Mixed Reality Agents: Effects on Social Perception of Virtual Opponents and Assistants. International Journal of Human Computer Interaction, 30 pages.
DOI
2025 Yang, H., Wang, P., Wang, Y., Billinghurst, M., Luo, R., & Zhang, Y. (2025). Product assembly quality inspection of gap spacing using machine vision and human-centered AR visualization. Computers and Industrial Engineering, 210, 17 pages.
DOI
2025 Wu, Q., Wang, W., Liu, Q., Zhang, R., Pai, Y. S., Billinghurst, M., & Nanayakkara, S. (2025). Augmented tabletop interaction as an assistive tool: Tidd's role in daily life skills training for autistic children. International Journal of Human Computer Studies, 202, 14 pages.
DOI Scopus1
2025 Wang, P., Yang, H., Billinghurst, M., Zhao, S., Wang, Y., Liu, Z., & Zhang, Y. (2025). A survey on XR remote collaboration in industry. Journal of Manufacturing Systems, 81, 49-74.
DOI Scopus4 WoS5
2025 Nia, A. F., Tang, V., Malyshau, V., Barde, A., Talou, G. D. M., & Billinghurst, M. (2025). FEAD: Introduction to the fNIRS-EEG Affective Database - Video Stimuli. IEEE Transactions on Affective Computing, 16(1), 15-27.
DOI Scopus3 WoS2
2025 Gunasekaran, T. S., Gupta, K., Pai, Y. S., Bai, H., & Billinghurst, M. (2025). CoAffinity: A Multimodal Dataset for Cognitive Load and Affect Assessment in Remote Collaboration. IEEE Transactions on Affective Computing, 16(3), 2410-2427.
DOI
2025 Saffaryazdi, N., Gunasekaran, T. S., Loveys, K., Broadbent, E., & Billinghurst, M. (2025). Empathetic Conversational Agents: Utilizing Neural and Physiological Signals for Enhanced Empathetic Interactions. International Journal of Human Computer Interaction, 25 pages.
DOI Scopus3 WoS1
2025 Zheng, B., Chang, Z., Xiao, Z., He, W., & Billinghurst, M. (2025). Integrating bio-signal recording and playback for mixed reality asynchronous collaboration. Displays, 90, 15 pages.
DOI
2025 Nia, A. F., Tang, V., Maso Talou, G. D., & Billinghurst, M. (2025). Decoding emotions through personalized multi-modal fNIRS-EEG Systems: Exploring deterministic fusion techniques. Biomedical Signal Processing and Control, 105, 11 pages.
DOI Scopus5 WoS5
2024 Wen, E., Gupta, C., Sasikumar, P., Billinghurst, M., Wilmott, J., Skow, E., . . . Nanayakkara, S. (2024). VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2330-2336.
DOI Scopus14 WoS11 Europe PMC4
2024 Gupta, K., Zhang, Y., Gunasekaran, T. S., Krishna, N., Pai, Y. S., & Billinghurst, M. (2024). CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2671-2681.
DOI Scopus17 WoS14 Europe PMC1
2024 Nia, A. F., Tang, V., Talou, G. M., & Billinghurst, M. (2024). Synthesizing affective neurophysiological signals using generative models: A review paper. Journal of Neuroscience Methods, 406, 13 pages.
DOI Scopus4 WoS6 Europe PMC4
2024 Ahmadi, M., Michalka, S. W., Najafabadi, M. A., Wünsche, B. C., & Billinghurst, M. (2024). EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task. Multimodal Technologies and Interaction, 8(4), 27 pages.
DOI Scopus4 WoS5
2024 Hajika, R., Gunasekaran, T. S., Haigh, C. D. S. Y., Pai, Y. S., Hayashi, E., Lien, J., . . . Billinghurst, M. (2024). RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures. ACM Transactions on Computer Human Interaction, 31(2), 36 pages.
DOI Scopus13 WoS10
2024 Hamzah, I., Salwana, E., Baghaei, N., Billinghurst, M., & Arsad, A. (2024). Enhancing Emotion Regulation Through Virtual Reality Design Framework for Social-Emotional Learning (VRSEL). International Journal of Advanced Computer Science and Applications, 15(10), 264-272.
DOI Scopus1
2024 Chang, E., Lee, Y., Billinghurst, M., & Yoo, B. (2024). Efficient VR-AR communication method using virtual replicas in XR remote collaboration. International Journal of Human Computer Studies, 190(103304), 1-16.
DOI Scopus14 WoS9
2024 Chang, Z., Cao, J., Gupta, K., Bai, H., & Billinghurst, M. (2024). Exploring the effects of mixed reality agents' locomotion and postures on social perception through a board game. International Journal of Human-Computer Interaction, online(17), 1-19.
DOI Scopus1 WoS1
2024 Ibili, E., Olmez, M., Cihan, A., Bilal, F., Ibili, A. B., Okumus, N., & Billinghurst, M. (2024). Investigation of learners' behavioral intentions to use metaverse learning environment in higher education: a virtual computer laboratory. Interactive Learning Environments, 32(10), 5893-5918.
DOI Scopus18 WoS18
2024 Billinghurst, M., Chen, J., Coquillart, S., Kiyokawa, K., Klinker, G., Lecuyer, A., . . . Whitton, M. (2024). IEEE VR 2024 Steering Committee Message. Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2024, xi-xii.
DOI
2024 Saffaryazdi, N., Kirkcaldy, N., Lee, G., Loveys, K., Broadbent, E., & Billinghurst, M. (2024). Exploring the impact of computer-mediated emotional interactions on human facial and physiological responses. Telematics and Informatics Reports, 14(100131), 13 pages.
DOI Scopus2 WoS2
2024 Zou, Q., Bai, H., Gao, L., Lee, G. A., Fowler, A., & Billinghurst, M. (2024). Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality. International Journal of Human Computer Interaction, 40(23), 8124-8141.
DOI Scopus6 WoS6
2024 Feng, S., Liu, Y., Zhang, Q., He, W., Zhang, X., Wang, S., & Billinghurst, M. (2024). Parallel or cross? Effects of two collaborative modes on augmented reality co-located operations. International Journal Of Human-Computer Interaction, 40(15), 3896-3907.
DOI Scopus3 WoS2
2024 Zhang, X., He, W., Billinghurst, M., Liu, D., Yang, L., Feng, S., & Liu, Y. (2024). Usability of cross-device interaction interfaces for augmented reality in physical tasks. International Journal Of Human-Computer Interaction, 40(9), 2361-2379.
DOI Scopus7 WoS4
2024 Zhang, X., He, W., Billinghurst, M., Qin, Y., Yang, L., Liu, D., & Wang, Z. (2024). Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality. Virtual Reality, 134(3), 1-20.
DOI Scopus5 WoS4
2024 Zhang, X., He, W., Qin, Y., Billinghurst, M., Dong, J., Liu, D., . . . Wang, Z. (2024). Comparison of visual and multisensory augmented reality for precise manual manipulation tasks. Displays, 84, 1-14.
DOI Scopus2 WoS2
2024 Zhang, X., He, W., Bai, J., Billinghurst, M., Liu, D., Dong, J., . . . Wang, Z. (2024). Integrate augmented reality and force sensing devices to assist blind area assembly. Journal of Manufacturing Systems, 74, 594-605.
DOI Scopus6 WoS5
2024 Withana, A., Billinghurst, M., & Marky, K. (2024). General Chairs' Welcome. ACM International Conference Proceeding Series, III.
2023 Billinghurst, M. (2023). Foreword. Springer Handbooks, VII.
2023 Feng, S., He, W., Zhang, X., Billinghurst, M., & Wang, S. (2023). A comprehensive survey on AR-enabled local collaboration. Virtual Reality, 27(4), 2941-2966.
DOI Scopus14 WoS11
2023 Feng, S., He, W., Zhang, Q., Billinghurst, M., Yang, L., Zhang, S., & Zhang, X. (2023). ARCoA: using the AR-assisted cooperative assembly system to visualize key information about the occluded partner. International Journal of Human-Computer Interaction, 39(18), 3556-3566.
DOI Scopus11 WoS10
2023 Tian, H., Lee, G. A., Bai, H., & Billinghurst, M. (2023). Using Virtual Replicas to Improve Mixed Reality Remote Collaboration. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2785-2795.
DOI Scopus42 WoS33 Europe PMC6
2023 Oppert, D. M. L., Ngo, M., Lee, D. G. A., Billinghurst, P. D. M., Banks, P. D. S., & Tolson, L. (2023). Older adults’ experiences of social isolation and loneliness: Can virtual touring increase social connectedness? A pilot study. Geriatric Nursing, 53, 270-279.
DOI Scopus15 WoS14 Europe PMC6
2023 Loetscher, T., Barrett, A. M., Billinghurst, M., & Lange, B. (2023). Immersive medical virtual reality: still a novelty or already a necessity?. Journal of Neurology Neurosurgery and Psychiatry, 94(7), 499-501.
DOI Scopus18 WoS14 Europe PMC8
2023 Loetscher, T., Jurkovic, N. S., Michalski, S. C., Billinghurst, M., & Lee, G. (2023). Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research. Multimodal Technologies and Interaction, 7(3), 10 pages.
DOI Scopus3 WoS5
2023 Kim, S., Huang, W., Oh, C. M., Lee, G., Billinghurst, M., & Lee, S. J. (2023). View Types and Visual Communication Cues for Remote Collaboration. Computers Materials and Continua, 74(2), 4363-4379.
DOI Scopus7 WoS7
2023 Abbas, A., Seo, J., Ahn, S., Luo, Y., Wyllie, M. J., Lee, G., & Billinghurst, M. (2023). How Immersive Virtual Reality Safety Training System Features Impact Learning Outcomes: An Experimental Study of Forklift Training. Journal of Management in Engineering, 39(1), 16 pages.
DOI Scopus40 WoS28
2023 Chang, E., Billinghurst, M., & Yoo, B. (2023). Brain activity during cybersickness: a scoping review. Virtual Reality, 27(3), 2073-2097.
DOI Scopus31 WoS26 Europe PMC11
2023 Tran, T. T. M., Brown, S., Weidlich, O., Billinghurst, M., & Parker, C. (2023). Wearable augmented reality: research trends and future directions from three major venues. IEEE Transactions on Visualization and Computer Graphics, 29(11), 4782-4793.
DOI Scopus24 WoS19 Europe PMC3
2023 Feng, S., He, X., He, W., & Billinghurst, M. (2023). Can you hear it? Stereo sound-assisted guidance in augmented reality assembly. Virtual Reality, 27(2), 591-601.
DOI Scopus14 WoS12
2023 Zhang, L., He, W., Cao, Z., Wang, S., Bai, H., & Billinghurst, M. (2023). HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality. International Journal of Human Computer Interaction, 39(3), 449-463.
DOI Scopus9 WoS7
2023 Zhang, L., Liu, Y., Bai, H., Zou, Q., Chang, Z., He, W., . . . Billinghurst, M. (2023). Robot-enabled tangible virtual assembly with coordinated midair object placement. Robotics and Computer Integrated Manufacturing, 79, 12 pages.
DOI Scopus14 WoS10
2023 Wang, P., Wang, Y., Billinghurst, M., Yang, H., Xu, P., & Li, Y. (2023). BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task. Virtual Reality, 27(2), 1409-1430.
DOI Scopus39 WoS33
2023 Zhang, L., He, W., Bai, H., Zou, Q., Wang, S., & Billinghurst, M. (2023). A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality. Virtual Reality, 27(2), 1273-1291.
DOI Scopus9 WoS8
2023 Broadbent, E., Billinghurst, M., Boardman, S. G., & Doraiswamy, P. M. (2023). Enhancing social connectedness with companion robots using AI. Science Robotics, 8(80), 3 pages.
DOI Scopus23 WoS17 Europe PMC7
2023 Chang, Z., Bai, H., Zhang, L., Gupta, K., He, W., & Billinghurst, M. (2023). The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality (vol 3, 995090, 2022). FRONTIERS IN VIRTUAL REALITY, 4, 2 pages.
DOI Scopus1 WoS1
2023 Wang, Z., Zhang, X., Li, L., Zhou, Y., Lu, Z., Dai, Y., . . . Billinghurst, M. (2023). Evaluating visual encoding quality of a mixed reality user interface for human–machine co-assembly in complex operational terrain. Advanced Engineering Informatics, 58, 18 pages.
DOI Scopus15 WoS15
2022 Chang, Z., Bai, H., Zhang, L., Gupta, K., He, W., & Billinghurst, M. (2022). The impact of virtual agents’ multimodal communication on brain activity and cognitive load in Virtual Reality. Frontiers in Virtual Reality, 3, 15 pages.
DOI Scopus21 WoS17
2022 Yang, J., Barde, A., & Billinghurst, M. (2022). Audio Augmented Reality: A Systematic Review of Technologies, Applications, and Future Research Directions. AES Journal of the Audio Engineering Society, 70(10), 788-809.
DOI Scopus57 WoS38
2022 Gupta, K., Chan, S. W. T., Pai, Y. S., Strachan, N., Su, J., Sumich, A., . . . Billinghurst, M. (2022). Total VREcall: Using biosignals to recognize emotional autobiographical memory in virtual reality. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies, 6(2), 21 pages.
DOI Scopus12 WoS10
2022 Saffaryazdi, N., Wasim, S. T., Dileep, K., Nia, A. F., Nanayakkara, S., Broadbent, E., & Billinghurst, M. (2022). Using Facial Micro-Expressions in Combination With EEG and Physiological Signals for Emotion Recognition. Frontiers in Psychology, 13, 23 pages.
DOI Scopus52 WoS33
2022 Pai, Y. S., Bait, M. L., Lee, J., Xu, J., Peiris, R. L., Woo, W., . . . Kunze, K. (2022). NapWell: an EOG-based sleep assistant exploring the effects of virtual reality on sleep onset. Virtual Reality, 26(2), 437-451.
DOI Scopus11 WoS8
2022 Feng, S., He, W., Wang, S., & Billinghurst, M. (2022). Pressure-sketch: a tablet-based design system in immersive VR. Virtual Reality, 26(3), 1207-1215.
DOI Scopus3 WoS3
2022 Feng, S., He, W., Zhang, S., & Billinghurst, M. (2022). Seeing is believing: AR-assisted blind area assembly to support hand-eye coordination. International Journal of Advanced Manufacturing Technology, 119(11-12), 8149-8158.
DOI Scopus27 WoS25
2022 Baghaei, N., Liang, H. N., Billinghurst, M., Naslund, J., & Oyekoya, O. (2022). Editorial: Virtual reality and mental health: opportunities to advance research and practice. Frontiers in Virtual Reality, 3(838036), 1-3.
DOI Scopus4 WoS1
2022 Paes, D., Irizarry, J., Billinghurst, M., & Pujoni, D. (2022). Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture. Applied Ergonomics, 109(article no.103953), 1-13.
DOI Scopus27 WoS21 Europe PMC1
2022 Huang, W., Wakefield, M., Rasmussen, T. A., Kim, S., & Billinghurst, M. (2022). A review on communication cues for augmented reality based remote guidance. Journal on Multimodal User Interfaces, 16(2), 239-256.
DOI Scopus18 WoS12
2022 Wang, Z., Bai, X., Zhang, S., Billinghurst, M., He, W., Wang, P., . . . Chen, Y. (2022). A comprehensive review of augmented reality-based instruction in manual assembly, training and repair. Robotics and Computer-Integrated Manufacturing, 78(102407), 1-15.
DOI Scopus116 WoS87
2022 Heugh, K., French, M., Arya, V., Pham, M., Tudini, V., Billinghurst, N., . . . Viljoen, J. M. (2022). Multilingualism, translanguaging and transknowledging: Translation technology in EMI higher education. Aila Review, 35(1), 89-127.
DOI Scopus38 WoS21
2022 Herbert, B., Wigley, G., Ens, B., & Billinghurst, M. (2022). Cognitive load considerations for augmented reality in network security training. Computers & Graphics, 102, 566-591.
DOI Scopus12 WoS10
2022 Yang, Y., Dwyer, T., Wybrow, M., Lee, B., Cordeil, M., Billinghurst, M., & Thomas, B. H. (2022). Towards immersive collaborative sensemaking. Proceedings of the ACM on Human-Computer Interaction, 6(ISS 588), 722-746.
DOI Scopus16
2022 Jing, A., May, K., Matthews, B., Lee, G., & Billinghurst, M. (2022). The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality. Proceedings of the ACM on Human Computer Interaction, 6(CSCW2), 1-27.
DOI Scopus46
2022 Zhang, X., He, W., Billinghurst, M., Yang, L., Feng, S., & Liu, D. (2022). Design and Evaluation of Bare-Hand Interaction for Precise Manipulation of Distant Objects in AR. International Journal Of Human-Computer Interaction, 40(9), 2282-2296.
DOI Scopus8 WoS8
2022 Dey, A., Barde, A., Yuan, B., Sareen, E., Dobbins, C., Goh, A., . . . Billinghurst, M. (2022). Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals. International Journal of Human Computer Studies, 160(102762), 1-14.
DOI Scopus9 WoS8
2022 Sra, M., Danry, V., Maes, P., Johnsen, K., & Billinghurst, M. (2022). Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts. IEEE Computer Graphics and Applications, 42(3), 7-18.
DOI Scopus8 Europe PMC1
2021 Gunn, M., Billinghurst, M., Bai, H., & Sasikumar, P. (2021). First contact – take 2: Using xr technology as a bridge between māori, pākehā and people from other cultures in aotearoa, new zealand. Virtual Creativity, 11(1), 67-90.
DOI Scopus2
2021 Peck, T. C., McMullen, K. A., Quarles, J., Johnsen, K., Sandor, C., & Billinghurst, M. (2021). DiVRsify: Break the Cycle and Develop VR for Everyone. IEEE Computer Graphics and Applications, 41(6), 133-142.
DOI Scopus41
2021 Wang, P., Bai, X., Billinghurst, M., Zhang, S., Wei, S., Xu, G., . . . Zhang, J. (2021). 3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration. Multimedia Tools and Applications, 80(17), 31059-31084.
DOI Scopus60 WoS57
2021 Wang, P., Bai, X., Billinghurst, M., Zhang, S., Zhang, X., Wang, S., . . . Ji, H. (2021). AR/MR remote collaboration on physical tasks: a review. Robotics and Computer-Integrated Manufacturing, 72, 1-32.
DOI Scopus145 WoS118
2021 Billinghurst, M., Lok, B., Interrante, V., Steed, A., Kiyokawa, K., Swan, J. E., . . . Whitton, M. (2021). IEEE VR 2021 steering committee message. Proceedings 2021 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2021, xi-xii.
DOI
2021 Park, H. S., Lee, G. A., Seo, B. K., & Billinghurst, M. (2021). User experience design for a smart-mirror-based personalized training system. Multimedia Tools and Applications, 80(20), 31159-31181.
DOI Scopus21 WoS15
2021 Jing, A., May, K., Lee, G., & Billinghurst, M. (2021). Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration. Frontiers in Virtual Reality, 2, 17 pages.
DOI Scopus45 WoS32
2021 Gumilar, I., Sareen, E., Bell, R., Stone, A., Hayati, A., Mao, J., . . . Billinghurst, M. (2021). A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning. Computers and Graphics Pergamon, 94, 62-75.
DOI Scopus44 WoS35
2021 Billinghurst, M. (2021). Grand challenges for augmented reality. Frontiers in Virtual Reality, 2(578080), 1-4.
DOI Scopus65 WoS45
2021 Clifford, R. M. S., Engelbrecht, H., Jung, S., Oliver, H., Billinghurst, M., Lindeman, R. W., & Hoermann, S. (2021). Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision. Visual Computer, 37(1), 63-76.
DOI Scopus16 WoS17
2021 Wang, Z., Bai, X., Zhang, S., Billinghurst, M., He, W., Wang, Y., . . . Li, J. (2021). The role of user-centered AR instruction in improving novice spatial cognition in a high-precision procedural task. Advanced Engineering Informatics, 47(article no. 101250), 1-12.
DOI Scopus38 WoS36
2021 Zhang, L., He, W., Hu, Y., Wang, S., Bai, H., & Billinghurst, M. (2021). Using the visuo-haptic illusion to perceive and manipulate different virtual objects in augmented reality. IEEE Access, 9, 143782-143794.
DOI Scopus9 WoS5
2021 Glencross, M., Mitchell, K., Billinghurst, M., & Pan, Y. (2021). Foreword to the special section on the reality-virtuality continuum and its applications (RVCA). Computers and Graphics (Pergamon), 97, 3-4.
DOI Scopus1 WoS1
2021 Bai, H., Zhang, L., Yang, J., & Billinghurst, M. (2021). Bringing full-featured mobile phone interaction into virtual reality. Computers and Graphics (Pergamon), 97, 42-53.
DOI Scopus39 WoS35
2021 Sasikumar, P., Chittajallu, S., Raj, N., Bai, H., & Billinghurst, M. (2021). Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback. Frontiers in Virtual Reality, 2, 16 pages.
DOI Scopus15 WoS13
2020 Kim, S., Billinghurst, M., & Kim, K. (2020). Multimodal interfaces and communication cues for remote collaboration. Journal on Multimodal User Interfaces, 14(4), 313-319.
DOI Scopus48 WoS40
2020 Yang, J., Sasikumar, P., Bai, H., Barde, A., Soros, G., & Billinghurst, M. (2020). The effects of spatial auditory and visual cues on mixed reality remote collaboration. Journal on Multimodal User Interfaces, 14(4), 337-352.
DOI Scopus58 WoS48
2020 Siriwardhana, S., Kaluarachchi, T., Billinghurst, M., & Nanayakkara, S. (2020). Multimodal emotion recognition with transformer-based self supervised feature fusion. Ieee Access, 8, 176274-176285.
DOI Scopus137 WoS98
2020 Lomaliza, J. P., Park, H., & Billinghurst, M. (2020). Combining photoplethysmography and ballistocardiography to address voluntary head movements in heart rate monitoring. IEEE Access, 8(9296807), 226224-226239.
DOI Scopus6 WoS6
2020 Che Dalim, C. S., Sunar, M. S., Dey, A., & Billinghurst, M. (2020). Using augmented reality with speech input for non-native children's language learning. International Journal of Human Computer Studies, 134, 44-64.
DOI Scopus107 WoS74
2020 Ibili, E., Cat, M., Resnyansky, D., Sahin, S., & Billinghurst, M. (2020). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students' 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 51(2), 224-246.
DOI Scopus96 WoS50
2020 Wang, P., Bai, X., Billinghurst, M., Zhang, S., Han, D., Sun, M., . . . Han, S. (2020). Haptic feedback helps me? A VR-SAR remote collaborative system with tangible interaction. International Journal of Human-Computer Interaction, 36(13), 1242-1257.
DOI Scopus63 WoS53
2020 Kim, S., Jing, A., Park, H., Lee, G. A., Huang, W., & Billinghurst, M. (2020). Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration. IEEE Access, 8(9290074), 224145-224161.
DOI Scopus25 WoS24
2020 Barde, A., Gumilar, I., Hayati, A. F., Dey, A., Lee, G., & Billinghurst, M. (2020). A Review of Hyperscanning and Its Use in Virtual Environments. Informatics, 7(4), 23 pages.
DOI Scopus20 WoS20
2020 Kim, S., Lee, G., Billinghurst, M., & Huang, W. (2020). The combination of visual communication cues in mixed reality remote collaboration. Journal on Multimodal User Interfaces, 14(4), 321-335.
DOI Scopus55 WoS49
2020 Kim, S., Billinghurst, M., Lee, G., & Huang, W. (2020). Gaze window: A new gaze interface showing relevant content close to the gaze point. Journal of the Society for Information Display, 28(12), 979-996.
DOI Scopus10 WoS6
2020 Teo, T., Norman, M., Lee, G. A., Billinghurst, M., & Adcock, M. (2020). Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration. Journal on Multimodal User Interfaces, 14(4), 373-385.
DOI Scopus35 WoS30
2020 Wang, P., Bai, X., Billinghurst, M., Zhang, S., He, W., Han, D., . . . Han, S. (2020). Using a head pointer or eye gaze: The effect of gaze on spatial AR remote collaboration for physical tasks. Interacting with Computers, 32(2), 153-169.
DOI Scopus36 WoS32
2020 Wang, P., Zhang, S., Billinghurst, M., Bai, X., He, W., Wang, S., . . . Zhang, X. (2020). A comprehensive survey of AR/MR-based co-design in manufacturing. Engineering with computers, 36(4), 1715-1738.
DOI Scopus66 WoS36
2019 Michalski, S. C., Szpak, A., Saredakis, D., Ross, T. J., Billinghurst, M., & Loetscher, T. (2019). Getting your game on: Using virtual reality to improve real table tennis skills. PLoS ONE, 14(9), 1-14.
DOI Scopus121 WoS88 Europe PMC33
2019 Ens, B., Lanir, J., Tang, A., Bateman, S., Lee, G., Piumsomboon, T., & Billinghurst, M. (2019). Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human Computer Studies, 131(S1), 81-98.
DOI Scopus243 WoS195
2019 Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2019). The effects of sharing awareness cues in collaborative mixed reality. Frontiers Robotics AI, 6(FEB), 18 pages.
DOI Scopus163 WoS129 Europe PMC13
2019 Wang, P., Zhang, S., Bai, X., Billinghurst, M., Zhang, L., Wang, S., . . . Yan, Y. (2019). A gesture- and head-based multimodal interaction platform for MR remote collaboration. International Journal of Advanced Manufacturing Technology, 105(7-8), 3031-3043.
DOI Scopus39 WoS35
2019 Billinghurst, M., Burnett, M., & Quigley, A. (2019). Special issue on highlights of ACM intelligent user interface (IUI) 2018. ACM Transactions on Interactive Intelligent Systems, 10(1, article no. 1), 1-3.
DOI WoS1
2019 Ibili, E., Resnyansky, D., & Billinghurst, M. (2019). Applying the technology acceptance model to understand maths teachers' perceptions towards an augmented reality tutoring system. Education and information technologies, 24(5), 2653-2675.
DOI Scopus112 WoS89
2019 Ibili, E., & Billinghurst, M. (2019). Assessing the relationship between cognitive load and the usability of a mobile augmented reality tutorial system: a study of gender effects. International journal of assessment tools in education, 6(3), 378-395.
DOI WoS19
2019 Huang, W., Kim, S., Billinghurst, M., & Alem, L. (2019). Sharing hand gesture and sketch cues in remote collaboration. Journal of visual communication and image representation, 58, 428-438.
DOI Scopus57 WoS51
2019 Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Sun, M., . . . Ji, H. (2019). 2.5DHANDS: a gesture-based MR remote collaborative platform. International journal of advanced manufacturing technology, 102(5-8), 1339-1353.
DOI Scopus59 WoS51
2019 See, Z. S., Dey, A., Goodman, L., Ng, Y. K., Hight, C., Billinghurst, M., & Sunar, M. S. (2019). Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images. Virtual Creativity, 9(1-2), 73-109.
DOI Scopus12
2018 Kim, K., Billinghurst, M., Bruder, G., Duh, H. B. L., & Welch, G. F. (2018). Revisiting trends in augmented reality research: a review of the 2nd decade of ISMAR (2008-2017). IEEE transactions on visualization and computer graphics, 24(11), 2947-2962.
DOI Scopus312 WoS250 Europe PMC35
2018 Volmer, B., Baumeister, J., Von Itzstein, S., Bornkessel Schlesewsky, I., Schlesewsky, M., Billinghurst, M., & Thomas, B. H. (2018). A comparison of predictive spatial augmented reality cues for procedural tasks. IEEE transactions on visualization and computer graphics, 24(11), 2846-2856.
DOI Scopus47 WoS39 Europe PMC8
2018 Dey, A., Billinghurst, M., Lindeman, R. W., & Swan, J. E. (2018). A systematic review of 10 years of Augmented Reality usability studies: 2005 to 2014. Frontiers in robotics and AI, 5(article no. 37), 1-28.
DOI Scopus361 WoS290 Europe PMC45
2018 Mandalika, V. B. H., Chernoglazov, A. I., Billinghurst, M., Bartneck, C., Hurrell, M. A., de Ruiter, N., . . . Butler, P. H. (2018). A hybrid 2D/3D user interface for radiological diagnosis. Journal of digital imaging, 31(1), 56-73.
DOI Scopus25 WoS22 Europe PMC6
2018 Nedel, L., Teichrieb, V., & Billinghurst, M. (2018). Foreword to the special section on SVR 2018. Computers and Graphics, 77, 7-8.
DOI
2018 Kim, S., Billinghurst, M., Lee, C., & Lee, G. (2018). Using freeze frame and visual notifications in an annotation drawing interface for remote collaboration. Ksii Transactions on Internet and Information Systems, 12(12), 6034-6056.
DOI Scopus26 WoS24
2018 Kim, S., Billinghurst, M., & Lee, G. (2018). The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration. Computer Supported Cooperative Work CSCW an International Journal, 27(3-6), 569-607.
DOI Scopus80 WoS64
2018 Piumsomboon, T., Lee, G. A., Ens, B., Thomas, B. H., & Billinghurst, M. (2018). Superman vs giant: A study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics, 24(11), 2974-2982.
DOI Scopus50 WoS46 Europe PMC6
2018 Herbert, B., Ens, B., Weerasinghe, A., Billinghurst, M., & Wigley, G. (2018). Design considerations for combining augmented reality with intelligent tutors. Computers and Graphics (Pergamon), 77, 166-182.
DOI Scopus45 WoS31
2018 Reichherzer, C., Cunningham, A., Walsh, J., Kohler, M., Billinghurst, M., & Thomas, B. H. (2018). Narrative and spatial memory for jury viewings in a reconstructed virtual environment. IEEE Transactions on Visualization and Computer Graphics, 24(11), 2917-2926.
DOI Scopus16 WoS15 Europe PMC2
2018 Khan, D., Ullah, S., Yan, D. M., Rabbi, I., Richard, P., Hoang, T., . . . Zhang, X. (2018). Robust tracking through the design of high quality fiducial markers: an optimization tool for ARToolKit. IEEE access, 6, 22421-22433.
DOI Scopus32 WoS23
2018 Berkovsky, S., Hijikata, Y., Rekimoto, J., Burnett, M., Billinghurst, M., & Quigley, A. (2018). IUI 2018 chairs' welcome. International Conference on Intelligent User Interfaces Proceedings IUI, iii-iv.
2017 Altimira, D., Mueller, F. F., Clarke, J., Lee, G., Billinghurst, M., & Bartneck, C. (2017). Enhancing player engagement through game balancing in digitally augmented physical games. International Journal of Human Computer Studies, 103, 35-47.
DOI Scopus34 WoS27
2017 Obaid, M., Alaca, I. V., Wozniak, P. W., Lischke, L., & Billinghurst, M. (2017). Transforming books and the reading experience through interactive technologies. Interaction design and architecture(s), 2017(32), 71-73.
Scopus1
2017 Dalim, C. S. C., Kolivand, H., Kadhim, H., Sunar, M. S., & Billinghurst, M. (2017). Factors influencing the acceptance of augmented reality in education: a review of the literature. Journal of computer science, 13(11), 581-589.
DOI Scopus62
2016 Yusof, C. S., Bai, H., Billinghurst, M., & Sunar, M. S. (2016). A review of 3D gesture interaction for handheld augmented reality. Jurnal Teknologi, 78(2-2), 15-20.
DOI Scopus24 WoS17
2016 Gupta, K., Lee, G. A., & Billinghurst, M. (2016). Do you see what i see? the effect of gaze tracking on task space remote collaboration. IEEE Transactions on Visualization and Computer Graphics, 22(11), 2413-2422.
DOI Scopus160 WoS128 Europe PMC14
2016 Stewart, J., & Billinghurst, M. (2016). A wearable navigation display can improve attentiveness to the surgical field. International journal of computer assisted radiology and surgery, 11(6), 1193-1200.
DOI Scopus14 WoS14 Europe PMC7
2016 Woodham, A., Billinghurst, M., & Helton, W. S. (2016). Climbing with a head-mounted display: dual-task costs. Human Factors, 58(3), 452-461.
DOI Scopus26 WoS22 Europe PMC12
2016 Kolivand, H., Billinghurst, M., & Sunar, M. S. (2016). LivePhantom: retrieving virtual world light data to real environments. PLoS one, 11(12, article no. e0166424), 1-19.
DOI Scopus3 WoS3
2015 Lukosch, S., Billinghurst, M., Alem, L., & Kiyokawa, K. (2015). Collaboration in augmented reality. Computer Supported Cooperative Work: the journal of collaborative computing and work practices, 24(6), 515-525.
DOI Scopus130 WoS95
2015 Langheinrich, M., Davies, N., & Billinghurst, M. (2015). Digitally enhanced reality. IEEE Pervasive Computing, 14(3), 20-21.
DOI
2015 Tait, M., & Billinghurst, M. (2015). The effect of view independence in a collaborative AR system. Computer Supported Cooperative Work, 24(6), 563-589.
DOI Scopus91 WoS68
2014 Rejendran, K., Walsh, M., de Ruiter, N. J. A., Chernoglazov, A. I., & Billinghurst, M. (2014). Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX. Journal of Instrumentation, 9(3), 1-11.
DOI Scopus39 WoS31
2014 Hagbi, N., Grasset, R., Bergig, O., Billinghurst, M., & El Sana, J. (2014). In-place sketching for augmented reality games. Computers in entertainment, 12(3), 1-18.
DOI WoS4
2014 Billinghurst, M., Piumsomboon, T., & Bai, H. (2014). Hands in space: gesture interaction with augmented-reality interfaces. IEEE Computer Graphics and Applications, 34(1), 77-81.
DOI Scopus50 WoS39 Europe PMC2
2014 Aamir, R., Chernoglazov, A., Bateman, C. J., Butler, A. P. H., Billinghurst, M., & Hodge, K. (2014). MARS spectral molecular imaging of lamb tissue: Data collection and image analysis. Journal of Instrumentation, 9(2), 1-10.
DOI Scopus50 WoS43
2014 Westerfield, G., Mitovic, A., & Billinghurst, M. (2014). Intelligent augmented reality training for motherboard assembly. International journal of artificial intelligence in education, 25(1), 157-172.
DOI Scopus220 WoS171
2014 Baker, M., Hong, J., & Billinghurst, M. (2014). Wearable computing from jewels to joules. IEEE Pervasive computing, 13(4), 20-22.
DOI Scopus6 WoS5
2014 Billinghurst, M., Clark, A., & Lee, G. (2014). A survey of augmented reality. Foundations and Trends in Human Computer Interaction, 8(2-3), 73-272.
DOI Scopus1018
2013 Lee, M., Billinghurst, M., Woonhyuk, B., Green, R., & Woo, W. (2013). A usability study of multimodal input in an augmented reality environment. Virtual reality, 17(4), 293-305.
DOI Scopus101 WoS78
2013 Gamper, H., Dicke, C., Billinghurst, M., & Puolamäki, K. (2013). Sound sample detection and numerosity estimation using auditory display. ACM Transactions on Applied Perception, 10(1), 4:1-4:18.
DOI Scopus4 WoS2
2013 Marshall, S., & Billinghurst, M. (2013). Welcome. ACM International Conference Proceeding Series, 15-16-November-2013, 1-4.
DOI
2013 Lecuyer, A., Steinicke, F., & Billinghurst, M. (2013). Symposium chair message. IEEE Symposium on 3D User Interface 2013 3dui 2013 Proceedings, viii.
DOI
2012 Billinghurst, M., & Dünser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56-63.
DOI Scopus512 WoS342
2012 Hauber, J., Regenbrecht, H., Cockburn, A., & Billinghurst, M. (2012). The impact of collaborative style on the perception of 2D and 3D videoconferencing interfaces. The Open Software Engineering Journal, 6(1), 1-20.
DOI
2012 Ha, T., Billinghurst, M., & Woo, W. (2012). An interactive 3D movement path manipulation method in an augmented reality environment. Interacting with Computers, 24(1), 10-24.
DOI Scopus19 WoS16
2012 Dünser, A., Billinghurst, M., Wen, J., Lehtinen, V., & Nurminen, A. (2012). Exploring the use of handheld AR for outdoor navigation. Computers and Graphics, 36(8), 1084-1095.
DOI Scopus80 WoS59
2011 Billinghurst, M. (2011). The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). SBC Journal on Interactive Systems, 2(2), 10-11.
2011 Azuma, R., Billinghurst, M., & Klinker, G. (2011). Special section on mobile augmented reality. Computers and Graphics Pergamon, 35(4), vii-viii.
DOI Scopus66 WoS40
2011 Billinghurst, M., & Schmalstieg, D. (2011). Editorial: Special issue on augmented reality. Virtual Reality, 15(2-3), 97-98.
DOI Scopus2
2011 Hagbi, N., Bergig, O., El Sana, J., & Billinghurst, M. (2011). Shape recognition and pose estimation for mobile augmented reality. IEEE transactions on visualization and computer graphics, 17(10), 1369-1379.
DOI Scopus67 WoS50
2011 Bergig, O., Hagbi, N., El Sana, J., Kedem, K., & Billinghurst, M. (2011). In-place augmented reality. Virtual reality, 15(2-3), 201-212.
DOI Scopus13 WoS6
2011 Lee, H., Billinghurst, M., & Woo, W. (2011). Two-handed tangible interaction techniques for composing augmented blocks. Virtual reality, 15(2), 133-146.
DOI WoS18
2011 Ajank, A., Billinghurst, M., Gamper, H., Järvenpää, T., Kandemir, M., Kaski, S., . . . Tossavainen, T. (2011). An augmented reality interface to contextual information. Virtual Reality, 15(2), 161-173.
DOI Scopus66 WoS49
2010 Jeon, S., Hwang, J., Kim, G. J., & Billinghurst, M. (2010). Interaction with large ubiquitous displays using camera-equipped mobile phones. Personal and Ubiquitous Computing, 14(2), 83-94.
DOI Scopus31 WoS13
2010 Green, S. A., Chase, J. G., Chen, X., & Billinghurst, M. (2010). Evaluating the augmented reality human-robot collaboration system. International Journal of Intelligent Systems Technologies and Applications, 8(1-4), 130-143.
DOI Scopus31
2008 Sodnik, J., Dicke, C., TomažiÄ, S. O., & Billinghurst, M. (2008). A user study of auditory versus visual interfaces for use while driving. International Journal of Human Computer Studies, 66(5), 318-332.
DOI Scopus114 WoS88
2008 Hong, D., Höllerer, T., Haller, M., Takemura, H., Cheok, A. D., Kim, G. J., . . . Mazalek, A. (2008). Advances in tangible interaction and ubiquitous virtual reality. IEEE Pervasive Computing, 7(2), 90-96.
DOI Scopus11
2008 Green, S. A., Billinghurst, M., Chen, X., & Chase, J. G. (2008). Human-robot collaboration: A literature review and augmented reality approach in design. International Journal of Advanced Robotic Systems, 5(1), 1-18.
DOI Scopus253 WoS203
2007 Henrysson, A., & Billinghurst, M. (2007). Using a mobile phone for 6 DOF mesh editing. ACM International Conference Proceeding Series, 254, 9-16.
DOI Scopus21
2007 Billinghurst, M. (2007). Australasian Computer-Human Interaction Conference, OZCHI'07: Message from the program chair. Australasian Computer Human Interaction Conference Ozchi 07.
2006 Wang, J. F., Chung, P. C., & Billinghurst, M. (2006). Journal of Information Science and Engineering: Foreword. Journal of Information Science and Engineering, 22(5).
2006 Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality, 10(2), 95-107.
DOI Scopus30
2006 Wang, J. -F., Chung, P. -C. J., & Billinghurst, M. (2006). Special issue on human computer interaction - Foreword. JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 22(5), 5 pages.
WoS1
2005 Lee, G. A., Kim, G. J., & Billinghurst, M. (2005). What you experience is what you get (WYXIWYG). Communications of the ACM, 48(7), 76-81.
DOI Scopus72 WoS52
2005 Arnold, D., & Billinghurst, M. (2005). Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia: Preface. Proceedings Graphite 2005 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, 9.
2005 Farbiz, F., Cheok, A. D., Wei, L., ZhiYing, Z., Ke, X., Prince, S., . . . Kato, H. (2005). Live three-dimensional content for augmented reality. IEEE Transactions on Multimedia, 7(3), 514-523.
DOI Scopus28 WoS19
2005 Billinghurst, M., Grasset, R., Green, R., & Haller, M. (2005). Inventing the future down under: The Human Interface Technology Laboratory New Zealand (HIT Lab NZ). Computer Graphics ACM, 39(2), 18-23.
DOI Scopus4 WoS1
2005 Billinghurst, M., Grasset, R., & Looser, J. (2005). Designing augmented reality interfaces. Computer Graphics ACM, 39(1), 17-22.
DOI Scopus98 WoS58
2004 Nakatsu, R., Billinghurst, M., & Yu, G. (2004). ACM International Conference Proceeding Series: Welcome notes. ACM International Conference Proceeding Series, 74, 3-4.
2003 Billinghurst, M., Belcher, D., Gupta, A., & Kiyokawa, K. (2003). Communication Behaviors in Colocated Collaborative AR Interfaces. International Journal of Human Computer Interaction, 16(3), 395-423.
DOI Scopus72 WoS49
2002 Billinghurst, M. (2002). Special issue on wearable computing. Personal and Ubiquitous Computing, 6(1), 1-2.
DOI
2002 Cheok, A. D., Yang, X., Ying, Z. Z., Billinghurst, M., & Kato, H. (2002). Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing, 6(5-6), 430-442.
DOI Scopus131 WoS84
2002 Billinghurst, M., Cheok, A., Prince, S., & Kato, H. (2002). Real world teleconferencing. IEEE Computer Graphics and Applications, 22(6), 11-13.
DOI Scopus40 WoS24
2002 Billinghurst, M., & Kato, H. (2002). Collaborative augmented reality. Communications of the ACM, 45(7), 64-70.
DOI Scopus414 WoS291
2002 Hedley, N. R., Billinghurst, M., Postner, L., May, R., & Kato, H. (2002). Explorations in the use of augmented reality for geographic visualization. Presence Teleoperators and Virtual Environments, 11(2), 119-133.
DOI Scopus100 WoS63
2002 Poupyrev, I., Tan, D. S., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2002). Developing a generic augmented-reality interface. Computer, 35(3), 44-50.
DOI Scopus92 WoS51
2002 Billinghurst, M., Kato, H., Kiyokawa, K., Belcher, D., & Poupyrev, I. (2002). Experiments with face-to-face collaborative AR interfaces. Virtual Reality, 6(3), 107-121.
DOI Scopus59
2001 Billinghurst, M., Kato, H., & Poupyrev, I. (2001). The MagicBook: a transitional AR interface. COMPUTERS & GRAPHICS-UK, 25(5), 745-753.
DOI WoS261
2000 Billinghurst, M., & Kato, H. (2000). Out and about - real world teleconferencing. BT Technology Journal, 18(1), 80-82.
DOI Scopus29 WoS15
1999 Billinghurst, M., Weghorst, S., Ichikawa, T., & Poupyrev, I. (1999). A technique for estimating the man-computer interfaces of virtual reality systems. AUTOMATION AND REMOTE CONTROL, 60(11), 1664-1674.
1999 Billinghurst, M. (1999). New ways to manage information. Computer, 32(1), 57-64.
DOI Scopus195 WoS158
1999 Billinghurst, M., Bowskill, J., Jessop, M., & Morphett, J. (1999). Spatial conferencing using a wearable computer. Personal and Ubiquitous Computing, 3(1-2), 72-80.
DOI Scopus4
1998 Billinghurst, M., Weghorst, S., & Furness, T. (1998). Shared space: An augmented reality approach for computer supported collaborative work. Virtual Reality, 3(1), 25-36.
DOI Scopus82
1998 Billinghurst, M., Bowskill, J., Dyer, N., & Morphett, J. (1998). Spatial information displays on a wearable computer. IEEE Computer Graphics and Applications, 18(6), 24-30.
DOI Scopus22 WoS14
1998 Savage-Carmona, J., Billinghurst, M., & Holden, A. (1998). The VirBot: A virtual reality robot driven with multimodal commands. Expert Systems with Applications, 15(3-4), 413-419.
DOI Scopus13 WoS12
1998 Billinghurst, M., Bowskill, J., & Morphett, J. (1998). A wearable communication space. British Telecommunications Engineering, 16(4), 311-316.
Scopus3 WoS2
1998 Billinghurst, M. (1998). Put That Where? Voice and Gesture at the Graphics Interface. Computer Graphics ACM, 32(4), 60-63.
DOI Scopus28
1998 Poupyrev, I., Weghorst, S., Billinghurst, M., & Ichikawa, T. (1998). Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum, 17(3), 41-52.
DOI Scopus275 WoS64
1993 BILLINGHURST, M. N., CRAIG, I. J. D., & SNEYD, A. D. (1993). CURRENT-SHEET FORMATION IN 2-DIMENSIONAL CORONAL FIELDS. ASTRONOMY & ASTROPHYSICS, 279(2), 589-598.
WoS28
1989 KOSTICK, A., SECCO, A. S., BILLINGHURST, M., ABRAMS, D., & CANTOR, S. (1989). THE STRUCTURE OF ACETYLARSENOCHOLINE BROMIDE. ACTA CRYSTALLOGRAPHICA SECTION C-CRYSTAL STRUCTURE COMMUNICATIONS, 45(9), 1306-1309.
DOI WoS5
- Billinghurst, M., Kato, H., & Poupyrev, I. (n.d.). The MagicBook - Moving seamlessly between reality and virtuality. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 21(3), 6-8.
WoS353

Year Citation
2024 Huang, W., Billinghurst, M., Alem, L., Xiao, C., & Rasmussen, T. (2024). Computer-supported collaboration: theory and practice. US: Wiley-IEEE Press.
Scopus4
2006 Haller, M., Billinghurst, M., & Thomas, B. H. (2006). Emerging technologies of augmented reality: Interfaces and design. M. Haller, M. Billinghurst, & B. Thomas (Eds.), IGI Global.
DOI Scopus36

Year Citation
2024 Itzstein, G. S. V., Billinghurst, M., Smith, R. T., & Thomas, B. H. (2024). Augmented Reality Entertainment: Taking Gaming Out of the Box. In Encyclopedia of Computer Graphics and Games (pp. 162-170). Springer International Publishing.
DOI Scopus6
2021 Le, H. C., Huang, W., Billinghurst, M., & Yap, E. H. (2021). Identifying human factors for remote guidance on physical tasks. In Event/exhibition information: 18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021, Online, Virtual, 24/10/2021-27/10/2021
Source details - Title: International Conference on Cooperative Design, Visualization and Engineering CDVE 2021: Cooperative Design, Visualization, and Engineering (Vol. 12983 LNCS, pp. 271-283). US: Springer.

DOI Scopus2
2020 Billinghurst, M. (2020). Augmented reality: an overview. In B. Warf (Ed.), Source details - Title: Geographies of the Internet (pp. 252-276). UK: Routledge.
DOI Scopus3
2018 Billinghurst, M., Cordeil, M., Bezerianos, A., & Margolis, T. (2018). Collaborative immersive analytics. In K. Marriott (Ed.), Source details - Title: Immersive analytics (Vol. 11190 LNCS, pp. 221-257). Switzerland: Springer.
DOI Scopus66
2017 Von Itzstein, G. S., Billinghurst, M., Smith, R. T., & Thomas, B. H. (2017). Augmented reality entertainment: Taking gaming out of the box. In Source details - Title: Encyclopedia of computer graphics and games (pp. 1-9). Switzerland: Springer International Publishing.
DOI
2017 Billinghurst, M., Gupta, K., Katsutoshi, M., Lee, Y., Lee, G., Kunze, K., & Sugimoto, M. (2017). Is it in your eyes? Explorations in using gaze cues for remote collaboration. In C. Anslow, P. Campos, & J. Jorge (Eds.), Source details - Title: Collaboration meets interactive spaces (pp. 177-199). Switzerland: Springer International.
DOI Scopus10
2015 Billinghurst, M., Reichherzer, C., & Nassani, A. (2015). Collaboration with Wearable Computers. In Fundamentals of Wearable Computers and Augmented Reality Second Edition (pp. 661-680). CRC Press.
DOI
2013 Billinghurst, M. (2013). Augmented reality interfaces in human computation systems. In P. Michelucci (Ed.), Source details - Title: Handbook of Human Computation (pp. 317-331). US: Springer.
DOI Scopus6
2012 Billinghurst, M., & Lee, M. (2012). Multimodal interfaces for augmented reality. In J. Dill (Ed.), Source details - Title: Expanding the frontiers of visual analytics and visualization (pp. 449-465). Germany: Springer.
DOI
2012 Woodward, C., Hakkarainen, M., & Billinghurst, M. (2012). A client/server architecture for augmented assembly on mobile phones. In P. Alencar, & D. Cowan (Eds.), Source details - Title: Handbook of research on mobile software engineering: design, implementation, and emergent applications (pp. 1-16). US: IGI Global.
DOI Scopus5
2011 Grasset, R., Mulloni, A., Billinghurst, M., & Schmalstieg, D. (2011). Navigation techniques in augmented and mixed reality: crossing the virtuality continuum. In B. Furht (Ed.), Source details - Title: Handbook of augmented reality (pp. 379-407). Germany: Springer.
DOI
2011 Dunser, A., & Billinghurst, M. (2011). Evaluating augmented reality systems. In B. Furht (Ed.), Source details - Title: Handbook of augmented reality (pp. 289-307). Germany: Springer.
DOI
2011 Billinghurst, M., & Thomas, B. H. (2011). Mobile collaborative augmented reality. In L. Alem, & W. Huang (Eds.), Source details - Title: Recent trends of mobile collaborative augmented reality systems (pp. 1-19). New York, NY: Springer.
DOI WoS17
2011 Schmalstieg, D., Langlotz, T., & Billinghurst, M. (2011). Augmented reality 2.0. In G. Brunnett, S. Coquillart, & G. Welch (Eds.), Source details - Title: Virtual Realities: Dagstuhl Seminar 2008 (pp. 13-37). Austria: Springer.
DOI Scopus58 WoS27
2010 Billinghurst, M., Grasset, R., & Seichter, H. (2010). Tangible interfaces for ambient augmented reality applications. In Source details - Title: Human-Centric Interfaces for Ambient Intelligence (pp. 281-302). US: Academic Press.
DOI
2010 Billinghurst, M., Grasset, R. D., & Seichter, H. (2010). Tangible Interfaces for Ambient Augmented Reality Applications. In Human Centric Interfaces for Ambient Intelligence (pp. 281-302).
DOI Scopus15
2009 Haller, M., & Billinghurst, M. (2009). Interactive Tables: Requirements, Design Recommendations, and Implementation. In Ubiquitous and Pervasive Computing Concepts Methodologies Tools and Applications Volume 1 (Vol. 1, pp. 741-762). IGI Global.
DOI
2009 Billinghurst, M., & Henrysson, A. (2009). Mobile architectural augmented reality. In M. A. Schnabel (Ed.), Source details - Title: Mixed Reality In Architecture, Design And Construction (pp. 93-104). Netherlands: Springer Science + Business Media.
DOI Scopus16
2008 Haller, M., & Billinghurst, M. (2008). Interactive tables : requirements, design recommendations, and implementation. In Y. L. Theng, & H. B. L. Duh (Eds.), Source details - Title: Ubiquitous Computing: Design, Implementation and Usability (pp. 266-287). US: IGI Global.
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2008 Henrysson, A., Ollila, M., & Billinghurst, M. (2008). Mobile Phone Based Augmented Reality. In Mobile Computing Concepts Methodologies Tools and Applications Volumes 1 6 (Vol. 2, pp. 984-997). IGI Global.
DOI
2006 Henrysson, A., Ollila, M., & Billinghurst, M. (2006). Mobile phone based augmented reality. In Emerging Technologies of Augmented Reality Interfaces and Design (pp. 90-109). IGI Global.
DOI Scopus4
2006 Lee, G. A., Kim, G. J., & Billinghurst, M. (2006). Interaction design for tangible augmented reality applications. In Emerging Technologies of Augmented Reality Interfaces and Design (pp. 261-281). IGI Global.
DOI Scopus11

Year Citation
2025 Zhang, K., Teo, T., Chang, E., Zheng, X., Jing, A., & Billinghurst, M. (2025). The Brain Knows What You Prefer: Using EEG to Decode AR Input Preferences. In Conference on Human Factors in Computing Systems Proceedings (pp. 20 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY.
DOI Scopus1
2025 Teo, T., Jing, A., Zhang, C., Frederick, M., Shin, H., Lee, Y., . . . Lee, G. A. (2025). Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY.
DOI Scopus1 WoS1
2025 Yuan, B., Cho, H., Lee, G., & Billinghurst, M. (2025). Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments. In Proceedings Vrcai 2024 19th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). US: ASSOC COMPUTING MACHINERY.
DOI Scopus2 WoS1
2025 Wen, R., Crowe, S., Gupta, K., Li, X., Billinghurst, M., Hoermann, S., . . . Piumsomboon, T. (2025). Large Language Models for Automatic Detection of Sensitive Topics. In Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024 (pp. 500-514). ACM.
DOI
2025 Gupta, K., Aeron, S., Zhao, J., Abouelenin, J., Pai, Y. S., & Billinghurst, M. (2025). Exploring Emotional Memory Encoding and Recall in Virtual Reality. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY.
DOI
2025 Cao, J., Pai, Y. S., Li, C., Hoermann, S., & Billinghurst, M. (2025). "Can I have my friend attending with me?": Design Implications for Using Virtual Supporters in Remote Psychotherapy. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY.
DOI
2025 Valente, A., & Billinghurst, M. (2025). CardioCommXR: Training Empathy Through Gamified Emotional Regulation. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY.
DOI
2025 Martinez, M. S., Gonzalez Sosa, E., Arjona, J. T., Perez, P., Villegas, A., & Billinghurst, M. (2025). Vibe360: Group-based deep emotional understanding of immersive communications. In Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025 (pp. 261-265). US: IEEE.
DOI
2025 Parker, C., Yoo, S., Fredericks, J., Tran, T. T. M., Colley, M., Lee, Y., . . . Billinghurst, M. (2025). The third workshop on building an inclusive and accessible metaverse for all. In N. Yamashita, V. Evers, & K. Yatani (Eds.), Conference on Human Factors in Computing Systems - Proceedings (pp. 1-6). US: Association for Computing Machinery.
DOI Scopus1
2025 Yuan, B., Cho, H., Teo, T., Lee, G. A., & Billinghurst, M. (2025). Focus-Aware Task Guidance: Adaptive AR Instruction Playback Via Gaze and Location Tracking. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 954-964). IEEE.
DOI
2025 Zhang, K., Moreira, C., Belchior, P., Lee, G. A., Billinghurst, M., & Jorge, J. (2025). Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 1289-1299). IEEE.
DOI
2025 Cho, H., Chang, E., Yuan, B., Teo, T., Lee, G. A., Piumsomboon, T., & Billinghurst, M. (2025). Bichronous Collaboration: Using Spatiotemporal Cues to Collaborate Across Time and Space on Physical Tasks. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 1398-1408). IEEE.
DOI
2024 Hamzah, I., Salwana, E., Billinghurst, M., Baghaei, N., Ahmad, M. N., Rosdi, F., & Arsad, A. (2024). Virtual Reality for Social-Emotional Learning: A Review. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 14322 LNCS (pp. 119-130). Springer Nature Singapore.
DOI Scopus2
2024 Gunasekaran, T. S., Ju, Y., Barbareschi, G., Minamizawa, K., Pai, Y. S., & Billinghurst, M. (2024). Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback. In Proceedings SIGGRAPH Asia 2024 Xr SA 2024 (pp. 1-2). ACM.
DOI Scopus1
2024 Chang, Z., Kim, K., Gupta, K., Abouelenin, J., Xiao, Z., Gu, B., . . . Billinghurst, M. (2024). Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents' Awareness of User Physiological States. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 406-415). WA, Seattle: IEEE COMPUTER SOC.
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2024 Zou, Q., Bai, H., Chang, Z., Xiao, Z., Tian, S., Duh, H. B. L., . . . Billinghurst, M. (2024). The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 836-845). WA, Seattle: IEEE COMPUTER SOC.
DOI Scopus1
2024 Cao, J., Gao, W., Pai, Y. S., Hoermann, S., Li, C., Baghaei, N., & Billinghurst, M. (2024). Explorations in Designing Virtual Environments for Remote Counselling. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 309-314). WA, Seattle: IEEE COMPUTER SOC.
DOI
2024 Balachandran, B. K., Yeung, T., Billinghurst, M., Stamenkovic, A., Mahnan, A., & Lukosch, S. (2024). Navigating Virtual Realms: The Impact of Wearing HMDs on Human Gait. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 425-426). WA, Seattle: IEEE COMPUTER SOC.
DOI
2024 Wu, Q., Xiao, X., Liu, Y., Billinghurst, M., & Nanayakkara, S. (2024). Early Autism Screening in Children Using Facial Recognition. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY.
DOI Scopus2 WoS1
2024 Wen, R., Cao, J., Billinghurst, M., & Piumsomboon, T. (2024). Listen to the Sword: Using Breathing and Spatial Audio forWuxia Narratives. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY.
DOI
2024 Ji, R., Chang, Z., Wang, S., & Billinghurst, M. (2024). Exploring Effective Real-Time Ergonomic Guidance Methods for Immersive Virtual RealityWorkspaces. In Conference on Human Factors in Computing Systems Proceedings (pp. 6 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY.
DOI Scopus2
2024 Chang, Z., Cao, J., Gupta, K., Bai, H., & Billinghurst, M. (2024). The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR. In Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2024 (pp. 725-726). FL, Orlando: IEEE COMPUTER SOC.
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2024 Chang, Z., Pai, Y. S., Cao, J., Gupta, K., & Billinghurst, M. (2024). EMiRAs-Empathic Mixed Reality Agents. In PROCEEDINGS OF THE 3RD EMPATHY-CENTRIC DESIGN WORKSHOP, EMPATHICH 2024 (pp. 1-7). HI, Honolulu: ASSOC COMPUTING MACHINERY.
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2024 Sasikumar, P., Hajika, R., Gupta, K., Gunasekaran, T. S., Pai, Y. S., Bai, H., . . . Billinghurst, M. (2024). A User Study on Sharing Physiological Cues in VR Assembly Tasks. In Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2024 (pp. 765-773). FL, Orlando: IEEE COMPUTER SOC.
DOI Scopus9 WoS6
2024 Valente, A., Lee, D., Choi, S., Billinghurst, M., & Esteves, A. (2024). Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In UIST 2024 Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (pp. 13 pages). PA, Pittsburgh: ASSOC COMPUTING MACHINERY.
DOI Scopus3 WoS2
2024 Zhang, K., Cao, Z., Zheng, X., & Billinghurst, M. (2024). Identifying Hand-based Input Preference Based on Wearable EEG. In ACM International Conference Proceeding Series (pp. 102-118). US: ASSOC COMPUTING MACHINERY.
DOI Scopus2 WoS2
2024 Withana, A., Billinghurst, M., & Marky, K. (2024). General chairs' welcome. In ACM International Conference Proceeding Series (pp. 1). Australia: Association for Computing Machinery.
2024 Nebeling, M., Oki, M., Gelsomini, M., Hayes, G. R., Billinghurst, M., Suzuki, K., & Graf, R. (2024). Designing inclusive future augmented realities. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-6). US: Association for Computing Machinery.
DOI Scopus5 WoS5
2024 Norman, M., Lee, G. A., Smith, R. T., & Billinghurst, M. (2024). Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 569-570). US: IEEE COMPUTER SOC.
DOI Scopus1 WoS1
2024 Jing, A., Teo, T., Mcdade, J., Zhang, C., Wang, Y., Mitrofan, A., . . . Lee, G. A. (2024). Superpowering Emotion Through Multimodal Cues in Collaborative VR. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 160-169). US: IEEE COMPUTER SOC.
DOI Scopus9 WoS5
2024 Yang, Y., Dwyer, T., Swiecki, Z., Lee, B., Wybrow, M., Cordeil, M., . . . Billinghurst, M. (2024). Putting our minds together: iterative exploration for collaborative mind mapping. In AHs '24: Proceedings of the Augmented Humans International Conference 2024 (pp. 225-228). US: ACM.
DOI Scopus2 WoS2
2024 Teo, T., Sakurada, K., Sugimoto, M., Lee, G., & Billinghurst, M. (2024). Evaluations of Parallel Views for Sequential VR Search Tasks. In ACM International Conference Proceeding Series (pp. 148-156). UK: ASSOC COMPUTING MACHINERY.
DOI Scopus2 WoS2
2023 Lugtenberg, G., Mori, K., Matoba, Y., Teo, T., & Billinghurst, M. (2023). The magicbook revisited. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 801-806). US: IEEE.
DOI
2023 Teo, T., Sugimoto, M., Lee, G., & Billinghurst, M. (2023). NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM.
DOI Scopus2
2023 Billinghurst, M., Chen, J., Coquillart, S., Kiyokawa, K., Klinker, G., Lecuyer, A., . . . Whitton, M. (2023). IEEE VR 2023 Steering Committee Message. In Proceedings 2023 IEEE Conference Virtual Reality and 3D User Interfaces VR 2023 (pp. X-XI). IEEE.
DOI
2023 Strachan, N., Kalyanji, J., Lowe, A., Barde, A., & Billinghurst, M. (2023). Fabric electrodes for physiological sensing in a VR HMD. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 1-2). US: Association for Computing Machinery.
DOI
2023 Cho, H., Chang, E., Chang, Z., Cao, J., Yuan, B., Hart, J. D., . . . Billinghurst, M. (2023). Hybrid Cross-Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 775-776). US: IEEE.
DOI
2023 Cho, H., Yuan, B., Hart, J. D., Chang, E., Chang, Z., Cao, J., . . . Billinghurst, M. (2023). An Asynchronous Hybrid Cross Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 70-73). US: IEEE.
DOI Scopus6
2023 Yuan, B., Xiao, Z., Selvan Gunasekaran, T., Zou, Q., Chang, Z., Mirza, M., . . . Billinghurst, M. (2023). The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM.
DOI
2023 Parker, C., Yoo, S., Lee, Y., Fredericks, J., Dey, A., Cho, Y., & Billinghurst, M. (2023). Towards an inclusive and accessible metaverse. In A. Schmidt (Ed.), CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-5). US: Association for Computing Machinery.
DOI Scopus20
2023 Ahmadi, M., Bai, H., Chatburn, A., Najatabadi, M. A., Wunsche, B. C., & Billinghurst, M. (2023). Comparison of physiological cues for cognitive load measures in VR. In Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 (pp. 837-838). US: IEEE.
DOI Scopus7 WoS5
2023 Fiorentino, M., Guan, F., Cai, Y., & Billinghurst, M. (2023). IEEE ISMAR 2022 Report: toward better mixed realities. In K. Johnsen, M. Billinghurst, & M. Fiorentino (Eds.), IEEE Computer Graphics and Applications Vol. 43 (pp. 84-87). US: Institute of Electrical and Electronics Engineers.
DOI
2023 Sasikumar, P., Pai, Y. S., Bai, H., & Billinghurst, M. (2023). PSCVR: physiological sensing in collaborative virtual reality. In O. O'Conner, & L. L (Eds.), Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 (pp. 663-666). US: IEEE.
DOI Scopus6 WoS6
2023 Dong, J., He, W., Zheng, B., Liu, Y., & Billinghurst, M. (2023). Utilizing a robot to endow virtual objects with stiffness. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 496-500). US: IEEE.
DOI
2023 Cho, H., Yuan, B., Hart, J. D., Chang, Z., Cao, J., & Chang, E. (2023). Time travellers: an asynchronous cross reality collaborative system. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 848-853). US: IEEE.
DOI Scopus7
2023 Chalmers, A., Zhao, J., Khuan Hoh, W., Drown, J., Finnie, S., Yao, R., . . . Rhee, T. (2023). A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. In S. N. Spencer (Ed.), Proceedings SIGGRAPH Asia 2023 Technical Communications SA Technical Communications 2023 (pp. 4 pages). AUSTRALIA, Sydney: ASSOC COMPUTING MACHINERY.
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2023 Tang, X., Chang, Z., He, W., Billinghurst, M., & Zhang, X. (2023). Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY.
DOI Scopus2 WoS1
2023 Ahmadi, M., Michalka, S. W., Lenzoni, S., Ahmadi Najafabadi, M., Bai, H., Sumich, A., . . . Billinghurst, M. (2023). Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY.
DOI Scopus19 WoS10
2023 Dang Vu, M., Maso Talou, G. D., Bai, H., Billinghurst, M., Nielsen, P. M. F., Nash, M. P., & Babarenda Gamage, T. P. (2023). Estimating mechanical properties of soft objects using surface measurements from AR headsets. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY.
DOI
2023 Ahmadi, M., Farrokhi Nia, A., Michalka, S. W., Sumich, A. L., Wuensche, B., & Billinghurst, M. (2023). Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY.
DOI Scopus1 WoS1
2023 Zhao, J., Tran, K. T. P., Chalmers, A., Hoh, W. K., Yao, R., Dey, A., . . . Rhee, T. (2023). Deep Learning-based Simulator Sickness Estimation from 3D Motion. In G. Bruder, A. H. Olivier, A. Cunningham, E. Y. Peng, J. Grubert, & I. Williams (Eds.), Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Ismar 2023 (pp. 39-48). AUSTRALIA, Sydney: IEEE COMPUTER SOC.
DOI Scopus9 WoS7
2023 Schlagowski, R., Nazarenko, D., Can, Y., Gupta, K., Mertes, S., Billinghurst, M., & André, E. (2023). Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality. In Conference on Human Factors in Computing Systems Proceedings (pp. 16 pages). GERMANY, Hamburg: ASSOC COMPUTING MACHINERY.
DOI Scopus34 WoS24
2023 Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pai, Y. S., & Billinghurst, M. (2023). VRdoGraphy: An Empathic VR Photography Experience. In Proceedings 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2023 (pp. 1013-1014). PEOPLES R CHINA, Shanghai: IEEE COMPUTER SOC.
DOI Scopus5 WoS2
2023 Tang, A., Billinghurst, M., Rosset, S., & Anderson, I. (2023). Enhancing Virtual Material Perception with Vibrotactile and Visual Cues. In Proceedings 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2023 (pp. 1011-1012). PEOPLES R CHINA, Shanghai: IEEE COMPUTER SOC.
DOI Scopus1 WoS1
2023 Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pits, P., . . . Billinghurst, M. (2023). SensoryScape: Context-Aware Empathic VR Photography. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM.
DOI Scopus1
2023 Gupta, K., Chang, Z., Gunasekaran, T. S., Zhang, Y., Nunnerley, J., King, M., . . . Billinghurst, M. (2023). Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM.
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2023 Billinghurst, M. (2023). Rapid Prototyping for XR. In Proceedings SIGGRAPH Asia 2023 Courses SA 2023 (pp. 1-148). ACM.
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2023 Gunn, M., Sasikumar, P., Muthukumarana, S., Remana, T., & Billinghurst, M. (2023). Haptic Hongi-Reiterated. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM.
DOI Scopus1
2022 Muthukumarana, S., Nassani, A., Park, N., Steimle, J., Billinghurst, M., & Nanayakkara, S. (2022). XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation. In H. Duh, I. Williams, J. Grubert, J. A. Jones, & J. Zheng (Eds.), Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Ismar 2022 (pp. 548-557). SINGAPORE, Singapore: IEEE.
DOI Scopus3 WoS2
2022 Wen, E., Kaluarachchi, T. I., Siriwardhana, S., Tang, V., Billinghurst, M., Lindeman, R. W., . . . Nanayakkara, S. (2022). VRhook: A Data Collection Tool for VR Motion Sickness Research. In UIST 2022 Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 9 pages). OR, Bend: ASSOC COMPUTING MACHINERY.
DOI Scopus8 WoS7
2022 Gunasekaran, T. S., Hajika, R., Pai, Y. S., Hayashi, E., & Billinghurst, M. (2022). RaITIn: Radar-Based Identification for Tangible Interactions. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). LA, New Orleans: ASSOC COMPUTING MACHINERY.
DOI Scopus4 WoS4
2022 Nassani, A., Barde, A., Bai, H., Nanayakkara, S., & Billinghurst, M. (2022). Designing, Prototyping and Testing of 360° Spatial Audio Conferencing for Virtual Tours. In 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022) (pp. 223-227). SINGAPORE, Singapore: IEEE COMPUTER SOC.
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2022 Ryskeldiev, B., Zimmermann, J., Billinghurst, M., Kai, K., Li, J., & Williamson, J. (2022). Design and User Research in AR/VR/MR. In 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022) (pp. 222). SINGAPORE, Singapore: IEEE COMPUTER SOC.
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2022 Nassani, A., Barde, A., Bai, H., Nanayakkara, S., & Billinghurst, M. (2022). Implementation of Attention-Based Spatial Audio for 360° Environments. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 491-494). SINGAPORE, Singapore: IEEE COMPUTER SOC.
DOI Scopus1
2022 Tang, V., Nassani, A., Nanayakkara, S., & Billinghurst, M. (2022). Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 911-912). SINGAPORE, Singapore: IEEE COMPUTER SOC.
DOI Scopus3 WoS2
2022 Saffaryazdi, N., Goonesekera, Y., Saffaryazdi, N., Hailemariam, N. D., Temesgen, E. G., Nanayakkara, S., . . . Billinghurst, M. (2022). Emotion Recognition in Conversations Using Brain and Physiological Signals. In International Conference on Intelligent User Interfaces Proceedings IUI (pp. 229-242). ELECTR NETWORK, Univ Helsinki: ASSOC COMPUTING MACHINERY.
DOI Scopus34 WoS21
2022 Wells, A., Loveys, K., Sagar, M., Billinghurst, M., & Broadbent, E. (2022). An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design. In ACM IEEE International Conference on Human Robot Interaction Vol. 2022-March (pp. 1085-1089). ELECTR NETWORK: ASSOC COMPUTING MACHINERY.
DOI Scopus1 WoS1
2022 Schlagowski, R., Gupta, K., Mertes, S., Billinghurst, M., Metzner, S., & Andre, E. (2022). Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 854-855). ELECTR NETWORK: IEEE COMPUTER SOC.
DOI Scopus8 WoS4
2022 Sandoval, E. B., Rojas, D. V., Cereceres, C. A. P., Rios, A. A., Barde, A., & Billinghurst, M. (2022). Prototyping a Virtual Agent for Pre-school English Teaching. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 658-659). ELECTR NETWORK: IEEE COMPUTER SOC.
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2022 Zou, Q., Bai, H., Gao, L., Fowler, A., & Billinghurst, M. (2022). Asymmetric interfaces with stylus and gesture for VR sketching. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 968-969). ELECTR NETWORK: IEEE COMPUTER SOC.
DOI Scopus4 WoS4
2022 Loveys, K., Sagar, M., Billinghurst, M., Saffaryazdi, N., & Broadbent, E. (2022). Exploring Empathy with Digital Humans. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 233-237). ELECTR NETWORK: IEEE COMPUTER SOC.
DOI Scopus23 WoS16
2022 Nassani, A., Bai, H., & Billinghurst, M. (2022). Jitsi360: Using 360 Images for Live Tours. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 878-879). ELECTR NETWORK: IEEE COMPUTER SOC.
DOI Scopus4 WoS4
2022 Halim, I., Baghaei, N., Stemmet, L., Billinghurst, M., & Porter, R. (2022). Designing and implementing individualized VR for supporting depression. In 2022 IEEE Conference On Virtual Reality And 3D User Interfaces Abstracts And Workshops (Vrw 2022) (pp. 208-212). US: IEEE.
DOI Scopus6 WoS4
2022 Gerry, L. J., Billinghurst, M., & Broadbent, E. (2022). Empathic skills training in virtual reality: a scoping review. In L. O’Conner (Ed.), 2022 IEEE Conference On Virtual Reality And 3D User Interfaces Abstracts And Workshops (VRW 2022) (pp. 227-232). US: IEEE Computer Society.
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2022 Resnyansky, D., Okumus, N., Billinghurst, M., Ibili, E., Ertekin, T., Öztürk, D., & Erdogan, T. (2022). A natural interaction paradigm to facilitate cardiac anatomy education using augmented reality and a surgical metaphor. In Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Vol. 1 (pp. 204-211). Portugal: Science and Technology Publications.
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2022 Ahmadi, M., Bai, H., Chatburn, A., Wuensche, B., & Billinghurst, M. (2022). PlayMeBack - cognitive load measurement using different physiological cues in a VR game. In T. Koike (Ed.), Proceedings VRST '22 : 28th ACM Symposium on Virtual Reality Software and Technology (pp. 1-2). US: Association for Computing Machinery.
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2022 Jing, A., Lee, G., & Billinghurst, M. (2022). Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2022 (pp. 250-259). US: IEEE COMPUTER SOC.
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2022 Lawrence, L. M., Lee, G., Billinghurst, M., & Rompapas, D. (2022). 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 974-975). US: IEEE COMPUTER SOC.
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2022 Resnyansky, D., Billinghurst, M., & Lee, G. (2022). A Tangible Augmented Reality Programming Learning Environment for Textual Languages. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 662-663). US: IEEE COMPUTER SOC.
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2022 Gumilar, I., Barde, A., Sasikumar, P., Billinghurst, M., Hayati, A. F., Lee, G., . . . Momin, A. (2022). Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). United States: ASSOC COMPUTING MACHINERY.
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2022 Regal, G., Schrom Feiertag, H., Nguyen, Q., Aust, M., Murtinger, M., Smit, D., . . . Billinghurst, M. (2022). VR [we are] training - workshop on collaborative virtual training for challenging contexts. In S. Barbosa, & C. Lampe (Eds.), Conference on Human Factors in Computing Systems (pp. 1-6). US: Association for Computing Machinery.
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2021 Zhang, L., He, W., Cao, Z., Wang, S., Bai, H., & Billinghurst, M. (2021). Simultaneous real walking and asymmetric input in Virtual Reality with a Smartphone-based Hybrid Interface. In IEEE International Symposium on Mixed and Augmented Reality - Proceedings (pp. 21-23). US: IEEE.
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2020 Fominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L. S., Karsakov, A., . . . Smolic, A. (2020). Model Augmented Reality Curriculum. In ITICSE-WGR'20: PROCEEDINGS OF THE WORKING GROUP REPORTS ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION (pp. 131-149). ELECTR NETWORK, Norwegian Univ Sci & Technol: ASSOC COMPUTING MACHINERY.
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2020 Teo, T., Nakamura, F., Sugimoto, M., Verhulst, A., Lee, G., Billinghurst, M., & Adcock, M. (2020). WeightSync: Proprioceptive and haptic stimulation for virtual physical perception. In F. Argelaguet, R. McMahan, & M. Sugimoto (Eds.), ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp. 1-9). US: The Eurographics Association.
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2019 Clifford, R. M. S., Jung, S., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2019). Creating a stressful decision making environment for aerial firefighter training in virtual reality. In Proceedings of the 26Th IEEE Conference On Virtual Reality And 3D User Interfaces (Vr) (pp. 181-189). US: IEEE.
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2019 Dey, A., Chatburn, A., & Billinghurst, M. (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. In 2019 26Th IEEE Conference On Virtual Reality And 3D User Interfaces (Vr) (pp. 220-226). US: IEEE.
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2019 Gonzalez, A. V., Koh, S., Kapalo, K., Sottilare, R., Garrity, P., Billinghurst, M., & Laviola, J. (2019). A comparison of desktop and augmented reality scenario based training authoring tools. In Proceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 (pp. 339-350). US: IEEE.
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2019 Wang, S., He, W., Zheng, B., Feng, S., Wang, S., Bai, X., & Billinghurst, M. (2019). Holding virtual objects using a tablet for tangible 3D sketching in VR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019 (pp. 156-157). US: IEEE.
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2019 Zhang, L., Ha, W., Bai, X., Chen, Y., & Billinghurst, M. (2019). The effect of AR based emotional interaction among personified physical objects in manual operation. In Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018 (pp. 216-221). US: IEEE.
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2019 Sousa, M., Dos Anjos, R. K., Mendes, D., Billinghurst, M., & Jorge, J. (2019). Warping deixis: Distorting gestures to enhance collaboration. In Conference on human factors in computing systems - proceedings (pp. 1-12). UK: ACM - Association for Computing Machinery Inc.
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2019 Barde, A., Lindeman, R. W., Lee, G., & Billinghurst, M. (2019). Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference (pp. 1-11). US: Audio Engineering Society.
2019 Dos Anjos, R. K., Sousa, M., Mendes, D., Medeiros, D., Billinghurst, M., Anslow, C., & Jorge, J. (2019). Adventures in hologram space: exploring the design space of eye-to-eye volumetric telepresence. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 1-5). Australia: ACM - Association for Computing Machinery Inc.
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2019 Jones, D., See, Z. S., Billinghurst, M., Goodman, L., & Fealy, S. (2019). Extended reality for midwifery learning: MR VR demonstration Roads to Birth. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery..
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2019 Jing, A., Xiang, C., Kim, S., Billinghurst, M., & Quigley, A. (2019). SnapChart: an augmented reality analytics toolkit to enhance interactivity in a collaborative environment. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery..
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2019 Matthias, P., Billinghurst, M., & See, Z. S. (2019). This land AR: an Australian music and sound XR installation a transmedia storytelling approach. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery.
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2019 Resnyansky, D., Ibili, E., & Billinghurst, M. (2019). The potential of augmented reality for computer science education. In Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 (pp. 350-356). US: IEEE.
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2019 Ismail, A. W., Billinghurst, M., Sunar, M. S., & Yusof, C. S. (2019). Designing an augmented reality multimodal interface for 6DOF manipulation techniques: multimodal fusion using gesture and speech input for AR. In J. Kacprzyk (Ed.), Proceedings of SAI Intelligent Systems Conference IntelliSys 2018: Intelligent Systems and Applications Vol. 868 (pp. 309-322). Switzerland: Springer.
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2019 Deyu, A., Chen, H., Hayati, A., Billinghurst, M., & Linderman, R. W. (2019). Sharing manipulated heart rate feedback in collaborative virtual environments. In Proceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 (pp. 248-257). US: IEEE.
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2019 Sasikumar, P., Gao, L., Bai, H., & Billinghurst, M. (2019). Wearable remotefusion: a mixed reality remote collaboration system with local eye gaze and remote hand gesture sharing. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 393-394). US: IEEE.
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2019 Barde, A., Ward, M., Lindeman, R. W., & Billinghurst, M. (2019). Less is more: using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality ISMAR-Adjunct 2019 (pp. 340-341). US: IEEE.
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2019 Gupta, K., Hajika, R., Pai, Y. S., Duenser, A., Lochner, M., & Billinghurst, M. (2019). In AI we trust: investigating the relationship between biosignals, trust and cognitive load in VR. In T. Trescak (Ed.), VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-10). US: Association for Computing Machinery.
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2019 Potts, D., Loveys, K., Ha, H., Huang, S., Billinghurst, M., & Broadbent, E. (2019). ZenG: AR neurofeedback for meditative mixed reality. In C and C 2019 - Proceedings of the 2019 Creativity and Cognition (pp. 583-590). US: ACM.
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2019 Barde, A., Saffaryazdi, N., Withana, P., Patel, N., Sasikumar, P., & Billinghurst, M. (2019). Inter-brain connectivity: Comparisons between real and virtual environments using hyperscanning. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 338-339). MI, Ann Arbor: IEEE COMPUTER SOC.
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2018 Clifford, R. M. S., Khan, H., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2018). The effect of immersive displays on situation awareness in virtual environments for aerial firefighting air attack supervisor training. In K. Kiyokawa, F. Steinicke, B. Thomas, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 533-534). US: IEEE.
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2018 Lawrence, L., Dey, A., & Billinghurst, M. (2018). The effect of video placement in AR conferencing applications. In D. McKay (Ed.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 453-457). US: ACM Press.
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2018 Tang, W., Lee, G. A., Billinghurst, M., & Lindeman, R. W. (2018). User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 219-223). Australia: ASSOC COMPUTING MACHINERY.
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2017 Kim, H., Kim, Y., Lee, G., Billinghurst, M., & Bartneck, C. (2017). Collaborative view configurations for multi-user interaction with a wall-size display. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 189-196). Switzerland: Eurographics Association.
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2017 Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2017). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2016 (pp. 115-116). US: IEEE.
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2017 See, Z. S., Sunar, M. S., Billinghurst, M., Dey, A., Santano, D., Esmaeili, H., & Thwaites, H. (2017). An augmented reality and virtual reality pillar for exhibitions: a subjective exploration. In R. Lindeman, G. Bruder, & D. Iwai (Eds.), International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017 (pp. 79-82). Switzerland: Eurographics Association.
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2017 Chen, H., Dey, A., Billinghurst, M., & Lindeman, R. W. (2017). Exploring pupil dilation in emotional virtual reality environments. In R. Lindeman, G. Bruder, & D. Iwai (Eds.), Virtual Environments 2017: ICAT - EGVE: 27th International Conference on Artificial Reality and Telexistence: 22nd Eurographics Symposium on Virtual Environments (pp. 169-176). Germany: Eurographics Association.
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2017 Dalim, C. S. C., Piumsomboon, T., Dey, A., Billinghurst, M., & Sunar, S. (2017). TeachAR: an interactive augmented reality tool for teaching basic English to non-native children. In 2016 IEEE International Symposium on Mixed and Augmented Reality Adjunct Proceedings (pp. 344-345). US: IEEE.
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2017 Dey, A., Billinghurst, M., Lindeman, R. W., & Swan, E. I. I. (2017). A systematic review of usability studies in augmented reality between 2005 and 2014. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 49-50). US: IEEE.
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2017 Delabrida, S., Billinghurst, M., Thomas, B. H., Rabelo, R. A. R., & Ribeiro, S. P. (2017). Design of a wearable system for 3D data acquisition and reconstruction for tree climbers. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1-8). Thailand: ACM.
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2017 See, Z. S., Sunar, M. S., Billinghurst, M., Dey, A., Santano, D., Esmaeili, H., & Thwaites, H. (2017). Demo: Exhibition approach using an AR and VR pillar. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1). Thailand: ACM.
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2017 Ens, B., Quigley, A., Yeo, H. S., Irani, P., Piumsomboon, T., & Billinghurst, M. (2017). Exploring mixed-scale gesture interaction. In SIGGRAPH Asia 2017 Posters, SA 2017 (pp. 1-2). Thailand: ACM.
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2017 Dey, A., Piumsomboon, T., Lee, Y., & Billinghurst, M. (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. In Proceedings Of The 2017 Acm Sigchi Conference On Human Factors In Computing Systems (Chi'17) Vol. 2017-May (pp. 4045-4056). US: Association of Computing Machinery.
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2017 Hessam, J. F., Zancanaro, M., Kavakli, M., & Billinghurst, M. (2017). Towards optimization of mid-air gestures for in-vehicle interactions. In ACM International Conference Proceeding Series Vol. Part F134477 (pp. 126-134). Australia: Association for Computing Machinery.
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2017 Gao, L., Bai, H., Lindeman, R., & Billinghurst, M. (2017). Static local environment capturing and sharing for MR remote collaboration. In S. Lertsithichai, & P. Sompagdee (Eds.), SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1-6). US: Association for Computing Machinery.
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2017 Chen, H., Dey, A., Billinghurst, M., & Lindeman, R. W. (2017). Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. In ACM International Conference Proceeding Series Vol. Part F134477 (pp. 108-116). Australia: Association for Computing Machinery.
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2017 Jahani, H., Alyamani, H. J., Kavakli, M., Dey, A., & Billinghurst, M. (2017). User evaluation of hand gestures for designing an intelligent in-vehicle interface. In A. Maedche, J. Brocke, & A. Hevner (Eds.), Designing the digital transformation. DESRIST 2017 Vol. 10243 LNCS (pp. 104-121). Germany: Springer.
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2017 Lawrence, L. M., Hart, J. D., & Billinghurst, M. (2017). Holo Worlds Infinite: procedural spatial aware AR content. In A. Dey (Ed.), ICAT-EGVE 2017: Posters and Demos (pp. 39-40). Switzerland: The Eurographics Association.
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2017 Lukosch, S., Alem, L., Billinghurst, M., Feiner, S., Kiyokawa, K., & Prilla, M. (2017). Workshop on Collaborative Mixed Reality Environments (CoMiRE) summary. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. xxxv-xxxvi). US: IEEE.
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2017 Lee, Y., Masai, K., Kunze, K., Sugimoto, M., & Billinghurst, M. (2017). A remote collaboration system with empathy glasses. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 342-343). US: IEEE.
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2017 Cidota, M. A., Clifford, R. M. S., Lukosch, S. G., & Billinghurst, M. (2017). Using visual effects to facilitate depth perception for spatial tasks in virtual and augmented reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 172-177). US: IEEE.
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2017 Dalim, C. S. C., Dey, A., Piumsomboon, T., Billinghurst, M., & Sunar, S. (2017). TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 82-86). US: IEEE.
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2017 Bai, H., Nassani, A., Ensx, B., & Billinghurst, M. (2017). Asymmetric bimanual interaction for mobile virtual reality. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 83-86).
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2017 Simmons, H., Devi, R., Ens, B., & Billinghurst, M. (2017). Comparative Evaluation of Sensor Devices for Micro-Gestures. In Virtual Environments 2017 Icat Egve 27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments Posters and Demos (pp. 5-6).
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2016 Masai, K., Kunze, K., Sugimoto, M., & Billinghurst, M. (2016). Empathy glasses. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Vol. 07-12-May-2016 (pp. 1257-1263). US: ACM - Association for Computing Machinery Inc.
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2016 Fong, C. H., Billinghurst, M., See, Z. S., & Esmaeili, H. (2016). PepperGram With Interactive Control. In H. Thwaites, L. S. Lun, & A. Addison (Eds.), PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM) (pp. 150-154). MALAYSIA, Kaula Lumpur: IEEE.
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2016 Dey, A., Billinghurst, M., Lindeman, R. W., & Swan, J. E. (2016). A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 49-50). MEXICO, Merida: IEEE.
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2016 Irlitti, A., Smith, R. T., Von Itzstein, S., Billinghurst, M., & Thomas, B. H. (2016). Challenges for Asynchronous Collaboration in Augmented Reality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 31-35). MEXICO, Merida: IEEE.
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2016 Delabrida, S., D'Angelo, T., Carvalho, E., Loureiro, A. A. F., Rabelo Oliveira, R. A., Billinghurst, M., & Thomas, B. (2016). A Low Cost Optical See-Through HMD - Do-it-yourself. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 252-257). MEXICO, Merida: IEEE.
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2016 Cidota, M. A., Clifford, R. M. S., Lukosch, S. G., & Billinghurst, M. (2016). Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 172-177). MEXICO, Merida: IEEE.
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2016 See, Z. S., Billinghurst, M., Rengganaten, V., & Soo, S. (2016). Demo: mobile audible AR experience for medical learning murmurs simulation. In Proceeding SA '16 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications (pp. 1). US: ACM.
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2016 Obaid, M., Alaca, I. V., Woźniak, P. W., Lischke, L., & Billinghurst, M. (2016). The future of books and reading in HCI. In NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction Vol. 23-27-October-2016 (pp. 1-2). US: ACM.
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2016 Irlitti, A., Smith, R. T., Von Itzstein, S., Billinghurst, M., & Thomas, B. H. (2016). Challenges for asynchronous collaboration in augmented reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (pp. 31-35). US: IEEE.
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2016 Billinghurst, M., Huang, W., Pedell, S., & Lugmayr, A. (2016). Welcome message from the program/long paper and short paper co-chairs. In C. Parker (Ed.), OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction (pp. 3). UK: ACM.
2016 Fong, C. H., Billinghurst, M., See, Z. S., & Esmaeili, H. (2016). PepperGram with interactive control. In Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016 (pp. 1-5). US: IEEE.
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2016 Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2016). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 115-116). MEXICO, Merida: IEEE.
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2016 Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). An Augmented Reality Guide for Assisting Forklift Operation. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 59-60). MEXICO, Merida: IEEE.
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2016 Barde, A., Helton, W. S., Lee, G., & Billinghurst, M. (2016). Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016 AES 2016 (pp. 1-10). US: Audio Engineering Society.
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2016 Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., & Bartneck, C. (2016). Digitally augmenting sports: An opportunity for exploring and understanding novel balancing techniques. In Conference on Human Factors in Computing Systems Proceedings (pp. 1681-1691). US: ASSOC COMPUTING MACHINERY.
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2016 Barde, A., Ward, M., Helton, W. S., Billinghurst, M., & Lee, G. (2016). Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society Vol. 0 (pp. 1533-1537). US: SAGE Publications.
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2016 Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). Using augmented reality to assist forklift operation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 16-24). US: ASSOC COMPUTING MACHINERY.
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2016 Pereira, A., Lee, G. A., Almeida, E., & Billinghurst, M. (2016). A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings 18th Symposium on Virtual and Augmented Reality Svr 2016 (pp. 95-99). US: IEEE.
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2016 Nassani, A., Kim, H., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2016). Augmented reality annotation for social video sharing. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-5). China: ACM.
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2016 Jose, R., Lee, G. A., & Billinghurst, M. (2016). A comparative study of simulated augmented reality displays for vehicle navigation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 40-49). Australia: ASSOC COMPUTING MACHINERY.
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2016 Gao, L., Bai, H., Lee, G., & Billinghurst, M. (2016). An oriented point-cloud view for MR remote collaboration. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM.
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2016 Mubin, O., Obaid, M., Jordan, P., Alves Oliveria, P., Eriksson, T., Barendregt, W., . . . Billinghurst, M. (2016). Towards an agenda for Sci-Fi inspired HCI research. In ACE2016 Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (pp. 1-6). US: ACM.
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2016 Barde, A., Lee, G., Ward, M., Helton, W. S., & Billinghurst, M. (2016). A bone conduction based spatial auditory display as part of a wearable hybrid interface. In The 22nd International Conference on Auditory Display (ICAD-2016) (pp. 1-8). Australia: ICAD.
2016 See, Z. S., Billinghurst, M., Rengganaten, V., & Soo, S. (2016). Medical learning murmurs simulation with mobile audible augmented reality. In Proceeding SA '16 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM.
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2016 Ward, M., Barde, A., Russell, P. N., Billinghurst, M., & Helton, W. S. (2016). Visual cues to reorient attention from head mounted displays. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 60 (pp. 1574-1578). US: Sage.
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2015 Chun, L. M., Arshad, H., Piumsomboon, T., & Billinghurst, M. (2015). A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. In Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015 (pp. 59-64). US: IEEE.
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2015 Kim, S., Lee, G. A., Ha, S., Sakata, N., & Billinghurst, M. (2015). Automatically freezing live video for annotation during remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 1669-1674). US: ACM.
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2015 Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Tag it!: AR annotation using wearable sensors. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-4). US: ACM.
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2015 Bai, H., Lee, G. A., & Billinghurst, M. (2015). An augmented exhibition podium with free-hand gesture interfaces. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1). US: ACM.
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2015 Lee, G. A., Wong, J., Park, H. S., Choi, J. S., Park, C. J., & Billinghurst, M. (2015). User defined gestures for augmented virtual mirrors: A guessability study. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 959-970). US: ACM.
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2015 Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Extending HMD by chest-worn 3D camera for AR annotation. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-2). US: ACM.
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2015 Billinghurst, M., & Busse, D. (2015). Rapid prototyping for wearables: concept design and development for head- and wrist-mounted wearables (smart watches and Google glass). In TEI '15 proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 505-508). United States: ACM Digital Library.
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2015 Kim, H., Lee, G., & Billinghurst, M. (2015). A non-linear mapping technique for bare-hand interaction in large virtual environments. In Ozchi 2015 Being Human Conference Proceedings (pp. 53-61). Australia: ACM.
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2015 Bai, H., Lee, G., & Billinghurst, M. (2015). Free-hand gesture interfaces for an augmented exhibition podium. In Ozchi 2015 Being Human Conference Proceedings (pp. 182-186). Australia: ACM.
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2015 Ismail, A. W., Billinghurst, M., & Sunar, M. S. (2015). Vision-based technique and issues for multimodal interaction in augmented reality. In ACM International Conference Proceeding Series (pp. 75-82). US: Association for Computing Machinery.
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2015 Lukosch, S., Billinghurst, M., Kiyokawa, K., Feiner, S., & Alem, L. (2015). Collaboration in Mediated and Augmented Reality (CiMAR). In T. Oishi, & J. Grubert (Eds.), PROCEEDINGS OF THE 2015 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY WORKSHOPS (pp. 1-2). JAPAN, Fukuoka: IEEE.
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2015 Vogl, A., Louveton, N., McCall, R., Billinghurst, M., & Haller, M. (2015). Understanding the everyday use of head-worn computers. In Proceedings - 2015 8th International Conference on Human System Interaction, HSI 2015 (pp. 213-219). US: IEEE.
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2015 Billinghurst, M., Chinthammit, W., & Kameda, Y. (2015). Message from the doctoral consortium chairs. In 14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015 (pp. xviii). US: IEEE.
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2015 Ayyagari, S. S. D. P., Gupta, K., Tait, M., & Billinghurst, M. (2015). CoSense: creating shared emotional experiences. In CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems Vol. 18 (pp. 2007-2012). US: ACM.
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2015 See, Z. S., Billinghurst, M., & Cheok, A. D. (2015). Augmented reality using high fidelity spherical panorama with HDRI-demonstration. In SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications (pp. 1). US: ACM.
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2015 See, Z. S., Billinghurst, M., & Cheok, A. D. (2015). Augmented reality using high fidelity spherical panorama with HDRI. In SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM.
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2015 Billinghurst, M., & Starner, T. (2015). The glass class: Designing wearable interfaces. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 2487-2488). ACM.
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2014 Tait, M., & Billinghurst, M. (2014). View independence in remote collaboration using AR. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings (pp. 309-310). US: IEEE.
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2014 Piumsomboon, T., Clark, A., & Billinghurst, M. (2014). G-SIAR: gesture-speech interface for augmented reality. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings (pp. 365-366). US: IEEE.
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2014 Lukosch, S., Billinghurst, M., Kiyokawa, K., & Alem, L. (2014). Collaboration in Mediated and Augmented Reality. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), 2014 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY (pp. 1 page). GERMANY, Munich: IEEE.
2014 Regenbrecht, H., Müller, L., Hoermann, S., Langlotz, T., Wagner, M., & Billinghurst, M. (2014). Eye-to-eye contact for life-sized videoconferencing. In Proceedings of the 26th Australian Computer-Human Interaction Conference, OzCHI 2014 (pp. 145-148). US: ACM.
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2014 Billinghurst, M., Nassani, A., & Reichherzer, C. (2014). Social panoramas: using wearable computers to share experiences. In Proceedings of SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications (pp. 1). US: ACM.
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2014 Wen, J., Deneka, A., Helton, W. S., & Billinghurst, M. (2014). Really, it's for your own good... making augmented reality navigation tools harder to use. In Extended Abstracts on Human Factors in Computing Systems (pp. 1297-1302). US: ACM.
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2014 Bradshaw, H., Penelope, H. E., & Billinghurst, M. (2014). Ora - Save the Forest! Designing a social impact game. In Entertainment Computing: ICEC 2014 Vol. 8770 (pp. 84-91). Germany: Springer.
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2014 Wen, J., Deneka, A., Helton, W., Dunser, A., & Billinghurst, M. (2014). Fighting technology dumb down: Our cognitive capacity for effortful AR navigation tools. In 16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 Vol. 8512 LNCS (pp. 525-536). Greece: Springer.
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2014 Polvi, J., Taketomi, T., Yamamoto, G., Billinghurst, M., Sandor, C., & Kato, H. (2014). Evaluating a SLAM-based handheld augmented reality guidance system. In 2nd ACM Symposium on spatial user interaction, SUI 2014; Honolulu; United States (pp. 147). United States: ACM - Association for Computing Machinery Inc.
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2014 Kim, S., Lee, G., Sakata, N., & Billinghurst, M. (2014). Improving co-presence with augmented visual communication cues for sharing experience through video conference. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 83-92). US: IEEE.
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2014 Piumsomboon, T., Altimira, D., Kim, H., Clark, A., Lee, G., & Billinghurst, M. (2014). Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 73-82). US: IEEE.
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2014 Altimira, D., Mueller, F. F., Lee, G., Clarke, J., & Billinghurst, M. (2014). Towards understanding balancing in exertion games. In ACM International Conference Proceeding Series Vol. 2014-November (pp. 1-8). US: ACM.
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2014 Bai, H., Lee, G. A., & Billinghurst, M. (2014). Using 3D hand gestures and touch input for wearable AR interaction. In Conference on Human Factors in Computing Systems Proceedings (pp. 1321-1326). US: ACM.
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2014 Bai, H., Lee, G. A., Ramakrishnan, M., & Billinghurst, M. (2014). 3D gesture interaction for handheld augmented reality. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications SA 2014 (pp. 1-6). US: ACM.
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2013 Kim, S., Lee, G. A., Sakata, N., Vartiainen, E., & Billinghurst, M. (2013). Comparing pointing and drawing for remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE.
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2013 Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Interaction techniques for HMD-HHD hybrid AR systems. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 243-244). US: IEEE.
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2013 Lee, G. A., & Billinghurst, M. (2013). Weighted integral rotation and translation for touch interaction. In SIGGRAPH Asia 2013 Posters SA 2013 (pp. 1). US: ACM.
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2013 Lee, G. A., & Billinghurst, M. (2013). Building mobile AR applications using the outdoor AR library. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). US: ACM.
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2013 Kim, H., Lee, G., & Billinghurst, M. (2013). Adaptive interpupillary distance adjustment for stereoscopic 3d visualization. In ACM International Conference Proceeding Series Vol. 15-16-November-2013 (pp. 1-4). US: ACM.
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2013 Kim, S., Lee, G. A., Sakata, N., Dünser, A., Vartiainen, E., & Billinghurst, M. (2013). Study of augmented gesture communication cues and view sharing in remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 261-262). US: IEEE.
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2013 Lee, G. A., Dunser, A., Nassani, A., & Billinghurst, M. (2013). AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica. In 2013 IEEE International Symposium on Mixed and Augmented Reality Arts Media and Humanities Ismar Amh 2013 (pp. 29-38). US: IEEE.
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2013 Bleeker, T., Lee, G., & Billinghurst, M. (2013). Ego- and Exocentric interaction for mobile AR conferencing. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE.
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2013 Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In Proceedings Vrcai 2013 12th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 207-210). ACM.
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2013 Williams, S., Green, R., & Billinghurst, M. (2013). Transform flow: A mobile augmented reality visualisation and evaluation toolkit. In Proceedings of the International Conference on Image and Vision Computing New Zealand (IVCNZ) (pp. 53-58). New Zealand: IEEE.
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2013 Damian, I., Buhling, R., Kistler, F., Billinghurst, M., Obaid, M., & Andre, E. (2013). Motion capturing empowered interaction with a virtual agent in an augmented reality environment. In Proceedings of the IEEE International symposium on mixed and augmented reality (ISMAR) (pp. 1-6). Australia: IEEE.
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2013 Piumsomboon, T., Clark, A., & Billinghurst, M. (2013). KITE: Platform for mobile augmented reality gaming and interaction using magnetic tracking and depth sensing. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2013 (pp. 289-290). Australia: IEEE.
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2013 Abdul, R. E. E., Dunser, A., Unsworth, K., McKinnon, A., Billinghurst, M., Gostomski, P., & Herritsch, A. (2013). Visiting a milk factory without gumboots: students' attitudes towards a virtual field trip. In L. Lee, & M. JW (Eds.), 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) (pp. 423-428). Indonesia: IEEE.
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2013 Wen, J., Helton, W., & Billinghurst, M. (2013). A study of user perception, interface performance, and actual usage of mobile pedestrian navigation aides. In Proceedings of the Human Factors and Ergonomics Society 57th Annual Meeting -2013, Vol. 57 (pp. 1958-1962). US: Sage.
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2013 Bai, H., Gao, L., El Sana, J., & Billinghurst, M. (2013). Markerless 3D gesture-based interaction for handheld augmented reality interfaces. In IEEE International Symposium on Mixed and Augmented Reality 2013 Science and Technology Proceedings (pp. 1-6). US: IEEE.
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2013 Billinghurst, M. (2013). Hands and speech in space: multimodal interaction with augmented reality interfaces. In Proceedings of the 15th ACM on International Conference on Multimodal Interaction (ICMI) (pp. 379-380). US: ACM.
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2013 Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Using a HHD with a HMD for mobile AR interaction. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE.
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2013 Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). ACM.
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2013 Ismail, A. W., Billinghurst, M., & Sunar, M. S. (2013). Using the S-PI algorithm for interaction in augmented reality. In ACM International Conference Proceeding Series Vol. 15-16 (pp. 1-8). US: Association for Computing Machinery.
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2013 Altimira, D., Billinghurst, M., & Mueller, F. F. (2013). Understanding handicapping for balancing exertion games. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2013-April (pp. 1125-1130). US: Association for Computing Machinery.
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2013 Billinghurst, M., & Thomas, B. H. (2013). Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 (pp. 1-2). US: IEEE.
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2013 Williams, S., Green, R., & Billinghurst, M. (2013). Hybrid tracking using gravity aligned edges. In Proceedings of the 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, CHINZ 2013 Vol. 15-16-November-2013 (pp. 1-8). US: ACM.
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2013 Billinghurst, M., & Thomas, B. H. (2013). Welcome to the twelfth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 (pp. 1-2). US: IEEE.
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2013 Wen, J., Helton, W. S., & Billinghurst, M. (2013). If reality bites bite back virtually: simulating perfection in augmented reality tracking. In Proceedings of the 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, CHINZ 2013 Vol. 15-16-November-2013 (pp. 1-8). US: ACM.
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2013 Clifford, R. M. S., & Billinghurst, M. (2013). Designing a nui workstation for courier dispatcher command and control task management. In CHINZ '13: Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction Vol. 15-16-November-2013 (pp. 1-8). US: ACM.
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2013 Tait, M., Tsai, T., Sakata, N., Billinghurst, M., & Vartiainen, E. (2013). A projected augmented reality system for remote collaboration. In Extended Abstracts of the IEEE International Symposium on Mixed and Augmented Reality 2013 Science and Technology Proceedings (pp. 6 pages). US: IEEE.
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2013 Wen, J., Helton, W. S., & Billinghurst, M. (2013). Classifying users of mobile pedestrian navigation tools. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation (OzCHI '13) (pp. 13-16). US: ACM.
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2013 Bai, H., Gao, L., El Sana, J., & Billinghurst, M. (2013). Free-hand interaction for handheld augmented reality using an RGB-depth camera. In Proceedings of SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM.
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2013 Westerfield, G., Mitrovic, A., & Billinghurst, M. (2013). Intelligent augmented reality training for assembly tasks. In H. C. Lane (Ed.), Proceedings of the 16th International Conference on Artificial Intelligence in Education Vol. 7926 LNAI (pp. 542-551). Germany: Springer.
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2013 Piumsomboon, T., Clark, A., Billinghurst, M., & Cockburn, A. (2013). User-defined gestures for augmented reality. In P. Kotze (Ed.), Part II, Proceedings of the 14th IFIP International Conference on Human-Computer Interaction Vol. 8118 LNCS (pp. 282-299). Germany: Springer.
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2013 Billinghurst, M., & Thomas, B. (2013). General chairs. In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 (pp. 1-2). US: IEEE.
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2013 Piumsomboon, T., Clark, A., Billinghurst, M., & Cockburn, A. (2013). User-Defined Gestures for Augmented Reality. In Conference on Human Factors in Computing Systems Proceedings Vol. 2013-April (pp. 955-960). ACM.
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2013 Bai, H., Gao, L., El-Sana, J., & Billinghurst, M. (2013). Markerless 3D gesture-based interaction for handheld augmented reality interfaces. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). ACM.
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2012 Perey, C., Stapleton, C., & Billinghurst, M. (2012). BOF. In Ismar 2012 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Science and Technology Papers (pp. 1). IEEE.
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2012 de Souza, A. I., Oikawa, M. A., Carres, J. P., Miyazaki, J., Kato, H., & Billinghurst, M. (2012). AR-based video-mediated communication: a social presence enhancing experience. In 2012 14th Symposium on Virtual and Augmented Reality (SVR) (pp. 125-130). US: IEEE.
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2012 Lim, A., Voges, K., & Billinghurst, M. (2012). The effectiveness of different levels of visual vividness in delivering information to mobile phone users. In 2012 IEEE 1st International Conference on Mobile Services (pp. 105-111). US: IEEE.
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2012 Billinghurst, M., Laviola, J., & Lécuyer, A. (2012). Preface: a message from the symposium chairs. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings (pp. vi). US: IEEE.
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2012 Rahim, E. A., Duenser, A., Billinghurst, M., Herritsch, A., Unsworth, K., Mckinnon, A. E., & Gostomski, P. (2012). A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI '12) (pp. 1-8). US: ACM.
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2012 Gruter, B., Mugge, H., Oppermann, L., & Billinghurst, M. (2012). Proposal for the 4th workshop on mobile gaming, mobile life - interweaving the virtual and the real. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Entertainment Computing - ICEC 2012 Vol. 7522 LNCS (pp. 549-552). Germany: Springer.
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2012 Bai, H., Lee, G. A., & Billinghurst, M. (2012). Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In ACM International Conference Proceeding Series (pp. 126-131). US: ACM.
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2012 Lee, G. A., Dunser, A., Kim, S., & Billinghurst, M. (2012). CityViewAR: A mobile outdoor AR application for city visualization. In 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Arts Media and Humanities Papers Ismar Amh 2012 (pp. 57-64). US: IEEE.
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2012 Lee, G. A., Bai, H., & Billinghurst, M. (2012). Automatic zooming interface for tangible augmented reality applications. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9-12). US: ACM.
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2012 Lee, G. A., & Billinghurst, M. (2012). Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 279-285). US: ACM.
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2011 Lee, G. A., & Billinghurst, M. (2011). A user study on the Snap-To-Feature interaction method. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality Ismar 2011 (pp. 245-246). US: IEEE.
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2011 Piumsomboon, T., Clark, A., & Billinghurst, M. (2011). Physically-based interaction for tabletop augmented reality using a depth-sensing camera for environment mapping. In Proceedings of the 26th International Conference Image and Vision Computing New Zealand (pp. 1-6). New Zealand: ACM.
2011 Sharma, A., Madhvanath, S., Shekhawat, A., & Billinghurst, M. (2011). MozArt: a multimodal interface for conceptual 3D modeling. In Proceedings of the 13th International Conference on Multimodal Interfaces (pp. 307-310). US: ACM.
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2011 Clark, A., Piumsomboon, T., & Billinghurst, M. (2011). Augmented reality micromachines. In Proceedings of SIGGRAPH Asia Emerging Technologies (pp. 1). US: ACM.
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2011 Billinghurst, M. (2011). The future of augmented reality in our everyday life. In 18th International Display Workshops 2011 Vol. 3 (pp. 1975-1978). US: Society for Information Display.
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2011 Clark, A., Dunser, A., Billinghurst, M., Piumsomboon, T., & Altimira, D. (2011). Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (pp. 88-97). US: ACM.
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2011 Laviola, J. J., Hachet, M., & Billinghurst, M. (2011). Message from the symposium chairs. In 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings (pp. vii). US: IEEE.
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2011 Billinghurst, M., Coquillart, S., Duh, H., Tachi, S., & Woo, W. (2011). Building a Career in Virtual Reality. In M. Hirose, B. Lok, A. Majumder, & D. Schmalstieg (Eds.), 2011 IEEE VIRTUAL REALITY CONFERENCE (VR) (pp. 275). SINGAPORE, Singapore: IEEE.
2010 Asai, K., Kondo, T., Mizuki, A., & Billinghurst, M. (2010). Lunar surface collaborative browsing system for science museum exhibitions. In Z. Pan (Ed.), Transactions in Edutainment IV Vol. 6250 (pp. 34-43). Germany: Springer.
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2010 Ajanki, A., Billinghurst, M., Jarvenpaa, T., Kandemir, M., Kaski, S., Koskela, M., . . . Tossavainen, T. (2010). Contextual information access with augmented reality. In Proceedings of the 2010 IEEE 20th International Workshop on Machine Learning for Signal Processing (MLSP) (pp. 95-100). US: IEEE.
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2010 Asai, K., Sugimoto, Y., & Billinghurst, M. (2010). Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum. In Proceedings of 9th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 119-124). US: ACM.
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2010 Dicke, C., Aaltonen, V., & Billinghurst, M. (2010). Simulator sickness in mobile spatial sound spaces. In 6th International Symposium on Computer Music Modeling and Retrieval, Joint with the 15th International Conference on Auditory Display (CMMR/ICAD) Vol. 5954 LNCS (pp. 287-305). Germany: Springer.
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2010 Hagbi, N., Grasset, R. D., Bergig, O., Billinghurst, M., & El Sana, J. A. (2010). In-place sketching for content authoring in augmented reality games. In Proceedings of the 2010 IEEE Virtual Reality Conference (VR) (pp. 91-94). US: IEEE.
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2010 Duh, H. B. L., Do, E. Y. L., Billinghurst, M., Quek, F. H., & Hsueh Hua, V. C. (2010). Senior-friendly technologies: interaction design for senior users. In CHI '10 Extended Abstracts on Human factors in Computing Systems (pp. 4513-4516). US: ACM.
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2010 Dunser, A., Looser, J., Grasset, R. D., Seichter, H., & Billinghurst, M. (2010). Evaluation of tangible user interfaces for desktop AR. In Proceedings of the 8th International Symposium on Ubiquitous Virtual Reality (ISURVR) (pp. 36-39). US: IEEE.
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2010 Obaid, M., Mukundan, R., Billinghurst, M., & Pelachaud, C. (2010). Expressive MPEG-4 facial animation using quadratic deformation models. In Proceedings - 2010 7th International Conference on Computer Graphics, Imaging and Visualization, CGIV 2010 (pp. 9-14). US: IEEE.
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2010 Obaid, M., Mukundan, R., & Billinghurst, M. (2010). Rendering and animating expressive caricatures. In 2010 3rd IEEE International Conference on Computer Science and Information Technology, ICCSIT 2010 Vol. 4 (pp. 401-406). US: IEEE.
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2009 Gilroy, S. W., Cavazza, M., Niiranen, M., Andre, E., Vogt, T., Urbain, J., . . . Billinghurst, M. (2009). PAD-based multimodal affective fusion. In Proceedings of the 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII) (pp. 1-8). US: IEEE.
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2009 Billinghurst, M., Kato, H., & Myojin, S. (2009). Advanced interaction techniques for augmented reality applications. In S. Shumaker, & R. R (Eds.), Virtual and Mixed Reality: Third International Conference Proceedings Vol. 1 (pp. 13-22). Germany: Springer.
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2009 Obaid, M., Lond, D., Mukundan, R., & Billinghurst, M. (2009). Facial caricature generation using a quadratic deformation model. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 285-288). US: ACM.
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2009 Bergig, O., Hagbi, N., El Sana, J., & Billinghurst, M. (2009). In-place 3D sketching for authoring and augmenting mechanical systems. In IEEE International Symposium on Mixed and Augmented Reality Science and Technology Proceedings (pp. 87-94). US: IEEE.
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2009 Vaidyanathan, A., Billinghurst, M., & Sirisena, H. (2009). CAVIAR - A visualization tool to enable emergency management. In Proceedings of the 2009 Australasian Telecommunication Networks and Applications Conference (ATNAC) (pp. 1-7). US: IEEE.
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2009 Obaid, M., Mukundany, R., Goecke, R., Billinghurst, M., & Seichter, H. (2009). A quadratic deformation model for facial expression recognition. In Digital Image Computing: Techniques and Applications, DICTA 2009 (pp. 264-270). US: IEEE.
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2009 Vaidyanathan, A., Wong, W., Billinghurst, M., & Sirisena, H. (2009). Understanding directional load balancing using per call measurement data. In Proceedings of the International Symposium on Performance Evaluation of Computer and Telecommunication Systems Vol. 41 (pp. 213-220). US: IEEE.
2009 Fraser, S. B., Lyons, M., Miller, T. J., Barnard, M., Henning, H. K., Looser, J., . . . Billinghurst, M. (2009). New perspectives on form: real-time, virtual modeling in networked 3D environments. In P. J. Bartolo (Ed.), Innovative Development in Design and Manufacturing: Advanced Research in Virtual and Rapid Prototyping - Proceedings of VRP4 (pp. 543-549). UK: CRC Press.
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2009 Mooser, J., You, S., Neumann, U., Grasset, R., & Billinghurst, M. (2009). A dynamic programming approach to maximizing tracks for structure from motion. In H. Zha, R. Taniguchi, & S. Maybank (Eds.), Computer Vision - ACCV 2009 Vol. 5995 (pp. 1-10). Germany: Springer.
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2009 Hagbi, N., Bergig, O., El-Sana, J., & Billinghurst, M. (2009). Shape recognition and pose estimation for mobile augmented reality. In G. Klinker, H. Saito, & T. Hollerer (Eds.), Science and Technology Proceedings IEEE 2009 International Symposium on Mixed and Augmented Reality Ismar 2009 (pp. 65-71). FL, Orlando: IEEE.
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2009 Vaidyanathan, A., Shore, M., & Billinghurst, M. (2009). Data in social network analysis. In M. Purvis, & B. Savarimuthu (Eds.), Revised Selected Papers of the First International Conference on Computer-Mediated Social Networking Vol. 5322 (pp. 134-139). Germany: Springer.
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2009 Billinghurst, M., Grasset, R. D., Seichter, H., & Dunser, A. (2009). Towards ambient augmented reality with tangible interfaces. In J. Jacko, & J. J (Eds.), Part III, Proceedings of the 13th International Conference on Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction Vol. 5612 LNCS (pp. 387-396). Germany: Springer.
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2009 Obaid, M., Mukundan, R., Billinghurst, M., & Sagar, M. (2009). Facial expression representation using a quadratic deformation model. In Proceedings of the Sixth International Conference on Computer Graphics, Imaging and Visualization (CGIV) (pp. 44-49). US: IEEE.
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2009 Vaidyanathan, A., Wong, W., Billinghurst, M., & Sirisena, H. (2009). Understanding directional load balancing using per call measurement data. In Proceedings of the 2009 International Symposium on Performance Evaluation of Computer and Telecommunication Systems Spects 2009 (pp. 213-220).
2008 Green, S. A., Chen, X., Billinghurst, M., & Geoffrey, C. J. (2008). Collaborating with a mobile robot: An augmented reality multimodal interface. In IFAC Proceedings Volumes IFAC Papersonline Vol. 17.
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2008 Block, F., Gutwin, C. A., Haller, M., Gellersen, H., & Billinghurst, M. (2008). Pen and paper techniques for physical customisation of tabletop interfaces. In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP) (pp. 17-24). US: IEEE.
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2008 Gu, J., Mukundan, R., & Billinghurst, M. (2008). Developing mobile phone AR applications using J2ME. In Proceedings of the 23rd International Conference Image and Vision Computing New Zealand (IVCNZ) (pp. 1-6). US: IEEE.
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2008 Lee, M., Green, R., & Billinghurst, M. (2008). 3D natural hand interaction for AR applications. In Proceedings of the 23rd International Conference Image and Vision Computing New Zealand (pp. 1-6). US: IEEE.
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2008 Hakkarainen, M., Woodward, C., & Billinghurst, M. (2008). Augmented assembly using a mobile phone. In M. A. Livingston, O. Bimber, & H. Saito (Eds.), Proceedings 7th IEEE International Symposium on Mixed and Augmented Reality 2008 Ismar 2008 (pp. 167-168). ENGLAND, Cambridge: IEEE COMPUTER SOC.
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2008 Hagbi, N., Bergig, O., El-Sana, J., Kedem, K., & Billinghurst, M. (2008). In-place Augmented Reality. In M. A. Livingston, O. Bimber, & H. Saito (Eds.), Proceedings 7th IEEE International Symposium on Mixed and Augmented Reality 2008 Ismar 2008 (pp. 135-138). ENGLAND, Cambridge: IEEE COMPUTER SOC.
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2008 Rive, P., Thomassen, A., Billinghurst, M., & Lyons, M. (2008). Face to Face with the White Rabbit - Sharing Ideas in Second Life. In 2008 IEEE INTERNATIONAL PROFESSIONAL COMMUNICATION CONFERENCE (pp. 321-+). CANADA, Montreal: IEEE.
2008 Green, S. A., Chase, J. G., Chen, X., & Billinghurst, M. (2008). Evaluating the Augmented Reality Human-Robot Collaboration System. In 2008 15TH INTERNATIONAL CONFERENCE ON MECHATRONICS AND MACHINE VISION IN PRACTICE (M2VIP) (pp. 506-511). NEW ZEALAND, Auckland: IEEE.
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2008 Block, F., Gutwin, C., Haller, M., Gellersen, H., & Billinghurst, M. (2008). Pen and Paper Techniques for Physical Customisation of Tabletop Interfaces. In THIRD ANNUAL IEEE INTERNATIONAL WORKSHOP ON HORIZONTAL INTERACTIVE HUMAN-COMPUTER SYSTEMS, PROCEEDINGS (pp. 19-+). NETHERLANDS, Amsterdam: IEEE.
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2008 Billinghurst, M., Kato, H., & Poupyrev, I. (2008). Tangible augmented reality. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08 (pp. 1-10). US: Association for Computing Machinery.
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2008 Vaidyanathan, A., Billinghurst, M., & Sirisena, H. (2008). Characterizing and visualizing mobile networks. In Proceedings of the 6th New Zealand Computer Science Research Student Conference (pp. 165-169). New Zealand: NZCSRSC.
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2008 Gilroy, S. W., Cavazza, M., Chaignon, R., Makela, S. M., Niranen, M., Andre, E., . . . Benayoun, M. (2008). An affective model of user experience for interactive art. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 107-110). US: ACM.
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2008 Grasset, R., Dunser, A., & Billinghurst, M. (2008). Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 292-295). US: ACM.
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2008 Buchanan, P., Seichter, H., Billinghurst, M., & Grasset, R. (2008). Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 17-20). US: ACM.
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2008 Lee, M., & Billinghurst, M. (2008). A Wizard of Oz study for an AR multimodal interface. In Proceedings of the 10th International Conference on Multimodal Interfaces (ICMI) (pp. 249-256). US: ACM.
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2008 Dunser, A., Grasset, R. D., & Billinghurst, M. (2008). survey of evaluation techniques used in augmented reality studies. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08. Singapore: ACM - Association for Computing Machinery Inc.
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2008 Billinghurst, M., Hakkarainen, M., & Woodward, C. (2008). Augmented assembly using a mobile phone. In Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia (MUM '08) (pp. 84-87). US: ACM.
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2008 Obaid, M., Han, C., & Billinghurst, M. (2008). "Feed the fish": an affect-aware game. In Proceedings of the 5th Australasian Conference on Interactive Entertainment (pp. 1-6). US: ACM.
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2008 Hwang, S. K., Billinghurst, M., & Kim, W. Y. (2008). Local descriptor by Zernike moments for real-time keypoint matching. In 2008 Congress on Image and Signal Processing Vol. 2 (pp. 781-785). US: IEEE.
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2008 Na, S., Billinghurst, M., & Woo, W. (2008). TMAR: extension of a tabletop interface using mobile augmented reality. In Z. Pan (Ed.), Transactions on Edutainment I Vol. 5080 LNCS (pp. 96-106). Germany: Springer.
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2008 Sodnik, J., Tomazic, S., Dicke, C., & Billinghurst, M. (2008). Spatial auditory interface for an embedded communication device in a car. In Proceedings of the First International Conference on Advances in Computer-Human Interaction (pp. 69-76). US: IEEE.
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2008 Block, F., Haller, M., Gellersen, H., Gutwin, C., & Billinghurst, M. (2008). VoodooSketch: extending interactive surfaces with adaptable interface palettes. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction (pp. 55-58). US: ACM.
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2008 Zhou, F., Duh, H. B. L., & Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (pp. 193-202). US: IEEE.
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2008 Grasset, R., Dunser, A., & Billinghurst, M. (2008). The design of a mixed-reality book: is it still a real book?. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (pp. 99-102). US: IEEE.
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2008 Hong, D., Looser, J., Seichter, H., Billinghurst, M., & Woo, W. (2008). A sensor-based interaction for ubiquitous virtual reality systems. In International Symposium on Ubiquitous Virtual Reality (pp. 75-78). US: IEEE.
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2008 Green, S. A., Richardson, S. M., Stiles, R. J., Billinghurst, M., & Chase, J. G. (2008). Multimodal metric study for human-robot collaboration. In Proceedings of the First International Conference on Advances in Computer-Human Interaction (ACHI) (pp. 218-223). US: IEEE.
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2008 Dicke, C., Deo, S., Billinghurst, M., Adams, N., & Lehikoinen, J. (2008). Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction. In Proceedings of the 10th International Conference on Human Computer Interaction with Mobile Devices and Services (pp. 91-100). US: ACM.
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2008 Rive, P., Thomassen, A., Billinghurst, M., & Lyons, M. (2008). Face to face with the white rabbit: sharing ideas in second life. In Proceedings of the 2008 IEEE International Professional Communication Conference (IPCC) (pp. 1-14). US: IEEE.
DOI Scopus6
2008 Fraser, S., Lyons, M., Looser, J., Seichter, H., Miller, T., Barnard, M., . . . Billinghurst, M. (2008). "Chinese whispers": mediating oscillations between physical form and digital space. In Proceedings of the ACM SIGGRAPH ASIA 2008 Educators Programme (pp. 1-9). US: ACM.
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2008 Dunser, A., Billinghurst, M., & Mancero, G. (2008). Evaluating visual search performance with a Multi Layer Display. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (pp. 307-310). US: ACM.
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2008 Gilroy, S. W., Cavazza, M., Chaignon, R., Makela, S. M., Niranen, M., Andre, E., . . . Benayoun, M. (2008). E-tree: emotionally driven augmented reality art. In Proceedings of 16th ACM International Conference on Multimedia (pp. 945-948). US: ACM.
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2008 Billinghurst, M. (2008). Usability testing of augmented / mixed reality systems. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08; Singapore; Singapore (pp. 1-13). Singapore: ACM Press.
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2008 Buchmann, V., Billinghurst, M., & Cockburn, A. (2008). Directional interfaces for wearable augmented reality. In Proceedings of ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI (pp. 47-54). US: ACM.
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2008 Green, S. A., Chen, X., Billinghurst, M., & Chase, J. G. (2008). Collaborating with a mobile robot: an augmented reality multimodal interface. In M. Chung, & P. Misra (Eds.), Proceedings of the 17th IFAC World Congress Vol. 17 (pp. 15595-15600). US: Elsevier.
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2007 Green, S. A., Billinghurst, M., Chen, X., & Chase, J. G. (2007). Human robot collaboration: An augmented reality approach- a literature review and analysis. In ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference Vol. 4 (pp. 117-126). US: ASME.
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2007 Brandl, P., Haller, M., Hurnaus, M., Lugmayr, V., Oberngruber, J., Oster, C., . . . Billinghurst, M. (2007). An adaptable rear-projection screen using digital pens and hand gestures. In T. Brooks, Y. Ikei, E. Petersson, M. Haller, G. J. Kim, & H. Noma (Eds.), 17TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE, ICAT 2007, PROCEEDINGS (pp. 49-+). DENMARK, Esbjerg: IEEE COMPUTER SOC.
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2007 Dicke, C., Sodnik, J., Billinghurst, M., & Tomazic, S. (2007). Spatial auditory interfaces compared to visual interfaces for mobile use in a driving task. In J. Cardoso, J. Cordeiro, & J. Filipe (Eds.), Iceis 2007 9th International Conference on Enterprise Information Systems Proceedings Vol. HCI (pp. 282-285). PORTUGAL, Funchal: INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION.
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2007 Jeon, S., Kim, G. J., & Billinghurst, M. (2007). Interacting with a tabletop display using a camera equipped mobile phone. In J. A. Jacko (Ed.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4551 LNCS (pp. 336-343). PEOPLES R CHINA, Beijing: SPRINGER-VERLAG BERLIN.
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2007 Looser, J., Billinghurst, M., Grasset, R., & Cockburn, A. (2007). An evaluation of virtual lenses for object selection in augmented reality. In S. N. Spencer, & A. Chalmers (Eds.), Proceedings Graphite 2007 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 203-210). AUSTRALIA, Perth: ASSOC COMPUTING MACHINERY.
DOI Scopus41 WoS26
2007 Henrysson, A., Marshall, J., & Billinghurst, M. (2007). Experiments in 3D interaction for mobile phone AR. In S. N. Spencer, & A. Chalmers (Eds.), Proceedings Graphite 2007 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 187-194). AUSTRALIA, Perth: ASSOC COMPUTING MACHINERY.
DOI Scopus39 WoS19
2007 Green, S. A., Chase, J. G., Chen, X., & Billinghurst, M. (2007). Evaluating the augmented reality human-robot collaboration system. In Proceedings of the 15th International Conference on Mechatronics and Machine Vision in Practice (pp. 521-526). US: IEEE.
DOI Scopus17
2007 Grasset, R., Duenser, A., Seichter, H., & Billinghurst, M. (2007). The mixed reality book: A new multimedia reading experience. In Conference on Human Factors in Computing Systems Proceedings (pp. 1953-1958). ACM.
DOI Scopus49
2007 Deo, S., Billinghurst, M., Adams, N., & Lehikoinen, J. (2007). Experiments in spatial mobile audio-conferencing. In Mobility Conference 2007 the 4th Int Conf Mobile Technology Applications and Systems Mobility 2007 Incorporating the 1st Int Symp Computer Human Interaction in Mobile Technology is Chi 2007 (pp. 447-451). ACM.
DOI Scopus10
2007 Grasset, R., Dünser, A., & Billinghurst, M. (2007). Human-centered development of an AR handheld display. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 177-180). IEEE.
DOI Scopus6
2007 Looser, J., Grasset, R., & Billinghurst, M. (2007). A 3D flexible and tangible magic lens in augmented reality. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 51-54). IEEE.
DOI Scopus38
2007 Allusse, Y., Grasset, R., & Billinghurst, M. (2007). Accelerating template-based matching on the GPU for AR applications. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 271-272). IEEE.
DOI Scopus2
2007 Brandl, P., Haller, M., Hurnaus, M., Lugmayr, V., Oberngruber, J., Oster, C., . . . Billinghurst, M. (2007). An adaptable rear-projection screen using digital pens and hand gestures. In Proceedings 17th International Conference on Artificial Reality and Telexistence Icat 2007 (pp. 49-54). IEEE.
DOI Scopus21
2006 Terrenghi, L., May, R., Baudisch, P., MacKay, W., Paternò, F., Thomas, J., & Billinghurst, M. (2006). Information visualization and interaction techniques for collaboration across multiple displays. In Conference on Human Factors in Computing Systems Proceedings (pp. 1643-1646). ACM.
DOI Scopus3
2006 Haller, M., Leithinger, D., Leitner, J., Seifried, T., Brandl, P., Zauner, J., & Billinghurst, M. (2006). The shared design space. In ACM SIGGRAPH 2006 Emerging Technologies (pp. 29). ACM Press.
DOI Scopus18
2006 Jurgens, V., Cockburn, A., & Billinghurst, M. (2006). Depth cues for augmented reality stakeout. In ACM International Conference Proceeding Series Vol. 158 (pp. 117-124). ACM Press.
DOI Scopus10
2006 Grasset, R., Looser, J., & Billinghurst, M. (2006). Transitional interface: Concept, issues and framework. In Proceedings Ismar 2006 Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 231-232). IEEE.
DOI Scopus32
2006 Henrysson, A., Billinghurst, M., & Ollila, M. (2006). AR tennis. In ACM SIGGRAPH 2006 Sketches SIGGRAPH 06 (pp. 13). ACM Press.
DOI Scopus4
2006 Henrysson, A., Billinghurst, M., & Ollila, M. (2006). AR tennis. In ACM SIGGRAPH 2006 Emerging Technologies (pp. 1). ACM Press.
DOI Scopus11
2006 Waldner, M., Hauber, J., Zauner, J., Haller, M., & Billinghurst, M. (2006). Tangible tiles: Design and evaluation of a tangible user interface in a collaborative tabletop setup. In ACM International Conference Proceeding Series Vol. 206 (pp. 151-158). ACM Press.
DOI Scopus42
2006 Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). Move the couch where? : Developing an augmented reality multimodal interface. In Proceedings Ismar 2006 Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 183-186). IEEE.
DOI Scopus47
2006 Sodnik, J., Tomazic, S., Grasset, R., Duenser, A., & Billinghurst, M. (2006). Spatial sound localization in an augmented reality environment. In ACM International Conference Proceeding Series Vol. 206 (pp. 111-118). ACM Press.
DOI Scopus50
2006 Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. In Proceedings of the ACM Conference on Computer Supported Cooperative Work CSCW (pp. 413-422). ACM.
DOI Scopus80
2006 Hampshire, A., Seichter, H., Grasset, R., & Billinghurst, M. (2006). Augmented reality authoring: Generic context from programmer to designer. In ACM International Conference Proceeding Series Vol. 206 (pp. 409-412). ACM Press.
DOI Scopus36
2006 Gough, C. A. D. H., Green, R., & Billinghurst, M. (2006). Accounting for user familiarity in user interfaces. In ACM International Conference Proceeding Series Vol. 158 (pp. 137-138). ACM Press.
DOI Scopus9
2006 Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). An evaluation of an augmented reality multimodal interface using speech and paddle gestures. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 272-283). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN.
DOI Scopus53 WoS32
2006 Haller, M., Brandl, P., Leithinger, D., Leitner, J., Seifried, T., & Billinghurst, M. (2006). Shared design space: Sketching ideas using digital pens and a large augmented tabletop setup. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 185-196). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN.
DOI Scopus28 WoS16
2006 Wagner, D., Schmalstieg, D., & Billinghurst, M. (2006). Handheld AR for collaborative edutainment. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 85-96). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN.
DOI Scopus36 WoS25
2006 Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). "Move the couch where?": Developing an augmented reality multimodal interface. In 2006 IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (pp. 78-81). CA, Santa Barbara: IEEE.
WoS5
2006 Grasset, R., Looser, J., & Billinghurst, M. (2006). Transitional interface: Concept, issues and framework. In 2006 IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (pp. 60-+). CA, Santa Barbara: IEEE.
WoS17
2005 Grasset, R., Lamb, P., & Billinghurst, M. (2005). Evaluation of mixed-space collaboration. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 90-99). AUSTRIA, Vienna: IEEE COMPUTER SOC.
DOI Scopus64 WoS44
2005 Henrysson, A., Billinghurst, M., & Ollila, M. (2005). Face to face collaborative AR on mobile phones. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 80-89). AUSTRIA, Vienna: IEEE COMPUTER SOC.
DOI Scopus196 WoS96
2005 Grasset, R., Looser, J., & Billinghurst, M. (2005). A step towards a multimodal AR interface: A new handheld device for 3D interaction. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 206-207). AUSTRIA, Vienna: IEEE COMPUTER SOC.
DOI Scopus7 WoS2
2005 Henrysson, A., Ollila, M., & Billinghurst, M. (2005). Mobile phone based AR scene assembly. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia Mum 05 Vol. 154 (pp. 95-102). ACM Press.
DOI Scopus45
2005 Haller, M., Billinghurst, M., Leithinger, J., Leitner, D., & Seifried, T. (2005). Coeno - Enhancing face-to-face collaboration. In ACM International Conference Proceeding Series Vol. 157 (pp. 40-47). ACM Press.
DOI Scopus14
2005 Haller, M., Landerl, F., & Billinghurst, M. (2005). More sketchy, more ar, more fun!. In ACM SIGGRAPH 2005 Posters SIGGRAPH 2005 (pp. 34). ACM Press.
DOI Scopus4
2005 Bucolo, S., Billinghurst, M., & Sickinger, D. (2005). User experiences with mobile phone camera game interfaces. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia Mum 05 Vol. 154 (pp. 87-94). ACM Press.
DOI Scopus14
2005 Haller, M., Landerl, F., & Billinghurst, M. (2005). A loose and sketchy approach in a mediated reality environment. In Proceedings Graphite 2005 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 371-379). ACM.
DOI Scopus13
2005 Buchmann, V., Nilsen, T., & Billinghurst, M. (2005). Interaction with partially transparent hands and objects. In Conferences in Research and Practice in Information Technology Series Vol. 40.
Scopus23
2005 Bucolo, S., Billinghurst, M., & Sickinger, D. (2005). Mobile maze: A comparison of camera based mobile game human interfaces. In ACM International Conference Proceeding Series Vol. 111 (pp. 329-330).
Scopus6
2005 Henrysson, A., Billinghurst, M., & Ollila, M. (2005). Virtual object manipulation using a mobile phone. In ACM International Conference Proceeding Series Vol. 157 (pp. 164-171). ACM Press.
DOI Scopus66
2005 Grasset, R., Looser, J., & Billinghurst, M. (2005). OSGARToolKit: Tangible + transitional 3D collaborative mixed reality framework. In ACM International Conference Proceeding Series Vol. 157 (pp. 257-258). ACM Press.
DOI Scopus5
2004 Looser, J., Billinghurst, M., & Cockburn, A. (2004). Through the looking glass: The use of lenses as an interface tool for augmented reality interfaces. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 204-211).
Scopus94
2004 Baillot, Y., & Billinghurst, M. (2004). Message from the general chairs. In Ismar 2004 Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
2004 Buchmann, V., Violich, S., Billinghurst, M., & Cockburn, A. (2004). FingARtips - Gesture based direct manipulation in augmented reality. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 212-221).
Scopus213
2004 Kurata, T., Sakata, N., Kourogi, M., Kuzuoka, H., & Billinghurst, M. (2004). Remote collaboration using a shoulder-worn active camera/laser. In Proceedings International Symposium on Wearable Computers Iswc (pp. 62-69). VA, Arlington: IEEE COMPUTER SOC.
DOI Scopus78 WoS51
2004 Hauber, J., Billinghurst, M., & Regenbrecht, H. (2004). Tangible teleconferencing. In M. Masoodian, S. Jones, & B. Rogers (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 3101 (pp. 143-152). NEW ZEALAND, Rotorua: SPRINGER-VERLAG BERLIN.
DOI Scopus5
2004 Woods, E., Billinghurst, M., Looser, J., Aldridge, G., Brown, D., Game, B., & Nelles, C. (2004). Augmenting the science centre and museum experience. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 230-236). ACM.
DOI Scopus129
2004 Lee, G. A., Billinghurst, M., & Kim, G. J. (2004). Occlusion based interaction methods for tangible augmented reality environments. In Proceedings Vrcai 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 419-426). ACM Press.
DOI Scopus62
2004 Lee, G. A., Nelles, C., Billinghurst, M., & Kim, G. J. (2004). Immersive authoring of tangible augmented reality applications. In Ismar 2004 Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 172-181). VA, Arlington: IEEE COMPUTER SOC.
DOI Scopus156 WoS98
2003 Prince, S. J. D., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2003). 3D live humans in mixed reality entertainment. In IFIP Advances in Information and Communication Technology Vol. 112 (pp. 503-510).
2003 Kato, H., Tachibana, K., Billinghurst, M., & Grafe, M. (2003). A registration method based on texture tracking using ARToolKit. In Art 2003 IEEE International Augmented Reality Toolkit Workshop (pp. 77-85). JAPAN, Waseda Univ. Nishi Waseda Campus, Tokyo: IEEE.
DOI Scopus30 WoS9
2003 Kiyokawa, K., Billinghurst, M., Campbell, B., & Woods, E. (2003). An occlusion capable optical see-through head mount display for supporting co-located collaboration. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 133-141). JAPAN, TOKYO: IEEE COMPUTER SOC.
DOI Scopus135 WoS81
2003 Reitmayr, G., Billinghurst, M., & Schmalstieg, D. (2003). WireAR - Legacy applications in augmented reality. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 331-332). JAPAN, TOKYO: IEEE COMPUTER SOC.
DOI
2003 Belcher, D., Billinghurst, M., Hayes, S. E., & Stiles, R. (2003). Using augmented reality for visualizing complex graphs in three dimensions. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 84-93). JAPAN, TOKYO: IEEE COMPUTER SOC.
DOI Scopus55 WoS40
2003 Billinghurst, M. (2003). Return to reality. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia Graphite 03 (pp. 12). ACM.
DOI Scopus1
2003 Billinghurst, M. (2003). No more WIMPS: Designing interfaces for the real world. In Proceedings of Chinz 2003 the 4th Annual Conference of the ACM Special Interest Group on Computer Human Interaction New Zealand Chapter (pp. 5-6). ACM Press.
DOI Scopus1
2003 Woods, E., Mason, P., & Billinghurst, M. (2003). MagicMouse: An inexpensive 6-degree-of-freedom mouse. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia Graphite 03 (pp. 285-286). ACM.
DOI Scopus28
2002 Kortuem, G., Gellersen, H. W., & Billinghurst, M. (2002). Mobile ad hoc collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 931). ACM.
DOI Scopus3
2002 Mogilev, D., Kiyokawa, K., Billinghurst, M., & Pair, J. (2002). AR Pad: An interface for face-to-face AR collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 654-655).
Scopus33
2002 Cheok, A. D., Wang, W., Yang, X., Prince, S., Wan, F. S., Billinghurst, M., & Kato, H. (2002). Interactive theatre experience in embodied + wearable mixed reality space. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 59-68). GERMANY, DARMSTADT: IEEE COMPUTER SOC.
DOI Scopus30 WoS16
2002 Cheok, A. D., Wan, F. S., Yang, X., Weihua, W., Huang, L. M., Billinghurst, M., & Kato, H. (2002). Game-City: A ubiquitous large area multi-interface mixed reality game space for wearable computers. In Proceedings International Symposium on Wearable Computers Iswc Vol. 2002-January (pp. 156-157). WA, SEATTLE: IEEE COMPUTER SOC.
DOI Scopus25 WoS9
2002 Kiyokawa, K., Billinghurst, M., Hayes, S. E., Gupta, A., Sannohe, Y., & Kato, H. (2002). Communication behaviors of co-located users in collaborative AR interfaces. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 139-148). GERMANY, DARMSTADT: IEEE COMPUTER SOC.
DOI Scopus104 WoS64
2002 Gordon, G., Billinghurst, M., Bell, M., Woodfill, J., Kowalik, B., Erendi, A., & Tilander, J. (2002). The use of dense stereo range data in augmented reality. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 14-26). GERMANY, DARMSTADT: IEEE COMPUTER SOC.
DOI Scopus36 WoS20
2002 Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). 3D live: Real time captured content for mixed reality. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 310-317). GERMANY, DARMSTADT: IEEE COMPUTER SOC.
DOI Scopus74 WoS31
2002 Billinghurst, M., & Schmalsteig, D. (2002). Developing augmented reality applications. In B. Loftin, J. X. Chen, S. Rizzo, M. Goebel, & M. Hirose (Eds.), Proceedings Virtual Reality Annual International Symposium (pp. 300). FL, ORLANDO: IEEE COMPUTER SOC.
DOI WoS1
2002 Mania, K., Ellis, S., Billinghurst, M., & Steed, A. (2002). Usability evaluation techniques for virtual reality technologies. In B. Loftin, J. X. Chen, S. Rizzo, M. Goebel, & M. Hirose (Eds.), IEEE VIRTUAL REALITY 2002, PROCEEDINGS (pp. 299). FL, ORLANDO: IEEE COMPUTER SOC.
DOI WoS2
2002 Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). Real-time 3D interaction for augmented and virtual reality. In ACM SIGGRAPH 2002 Conference Abstracts and Applications SIGGRAPH 2002 (pp. 238). ACM.
DOI Scopus10
2002 Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). 3-D live: Real time interaction for mixed reality. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (pp. 364-371).
Scopus34
2001 Poupyrev, I., Tan, D., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2001). <i>Tiles</i>: A mixed reality authoring interface. In M. Hirose (Ed.), HUMAN-COMPUTER INTERACTION - INTERACT'01 (pp. 334-341). JAPAN, TOKYO: IOS PRESS.
WoS23
2001 Tan, D., Poupyrev, I., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2001). The best of two worlds: Merging virtual and real for face to face collaboration. In Proceedings IEEE International Conference on Multimedia and Expo (pp. 861-864). IEEE.
DOI Scopus2
2001 Billinghurst, M., Kato, H., & Poupyrev, I. (2001). MagicBook: Transitioning between reality and virtuality. In Conference on Human Factors in Computing Systems Proceedings (pp. 25-26). ACM.
DOI Scopus42
2000 Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., & Tachibana, K. (2000). Virtual object manipulation on a table-top AR environment. In Proceedings IEEE and ACM International Symposium on Augmented Reality Isar 2000 (pp. 111-119). GERMANY, MUNICH: IEEE COMPUTER SOC.
DOI Scopus464 WoS265
2000 Billinghurst, M., Poupyrev, I., Kato, H., & May, R. (2000). Mixing realities in Shared Space: An augmented reality interface for collaborative computing. In IEEE International Conference on Multi Media and Expo (pp. 1641-1644). NY, NEW YORK: IEEE.
Scopus87 WoS43
1999 Billinghurst, M., & Kato, H. (1999). Collaborative mixed reality. In Y. Ohta, & H. Tamura (Eds.), MIXED REALITY (pp. 261-+). JAPAN, YOKOHAMA: OHMSHA LTD.
WoS174
1999 Billinghurst, M., & Kato, H. (1999). Real world teleconferencing. In Conference on Human Factors in Computing Systems Proceedings (pp. 194-195). ACM Press.
DOI Scopus43
1999 Billinghurst, M. (1999). Shared space: Collaborative augmented reality. In ACM SIGGRAPH 1999 Conference Abstracts and Applications SIGGRAPH 1999 (pp. 178). ACM.
DOI Scopus5
1999 Kato, H., & Billinghurst, M. (1999). Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality Iwar 1999 (pp. 85-94). IEEE Comput. Soc.
DOI Scopus1924
1999 Bowskill, J., Billinghurst, M., Crabtree, B., Dyer, N., & Loffler, A. (1999). Wearable location mediated telecommunications; a first step towards contextual communication. In International Symposium on Wearable Computers Digest of Papers (pp. 159-166).
Scopus1
1999 Billinghurst, M., Bee, S., Bowskill, J., & Kato, H. (1999). Asymmetries in collaborative wearable interfaces. In International Symposium on Wearable Computers Digest of Papers (pp. 133-140).
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1999 Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjailmsson, H., & Yan, H. (1999). Embodiment in conversational interfaces: Rea. In Conference on Human Factors in Computing Systems Proceedings (pp. 520-527). ACM Press.
DOI Scopus376
1998 Billinghurst, M., Bowskill, J., Dyer, N., & Morphett, J. (1998). Evaluation of wearable information spaces. In Proceedings Virtual Reality Annual International Symposium (pp. 20-27). GA, ATLANTA: IEEE COMPUTER SOC.
DOI Scopus63 WoS49
1998 Savage-Carmona, J., Holden, A., & Billinghurst, M. (1998). A Virtual Reality mobile robot driven with voice commands. In F. J. Cantu, R. Soto, J. Liebowitz, & E. Sucar (Eds.), 4TH WORLD CONGRESS OF EXPERT SYSTEMS, VOL 1 AND 2 (pp. 939-948). MEXICO, INST TECNOLOG & ESTUDIOS SUPER MONTERREY, MEXICO CITY: COGNIZANT COMMUNICATION CORP.
1998 Billinghurst, M., Bowskill, J., Jessop, M., & Morphett, J. (1998). A wearable spatial conferencing space. In International Symposium on Wearable Computers Digest of Papers Vol. 1998-October (pp. 76-83). PA, PITTSBURGH: IEEE COMPUTER SOC.
DOI Scopus82 WoS50
1997 Kaufman, S., Poupyrev, I., Miller, E., Billinghurst, M., Oppenheimer, P., & Weghorst, S. (1997). New ''augmented reality'' interface metaphors for cardiology information: The LIMIT project and an ECG monitor object prototype. In JOURNAL OF THE AMERICAN COLLEGE OF CARDIOLOGY Vol. 29 (pp. 8142). ELSEVIER SCIENCE INC.
1997 Billinghurst, M., Baldis, S., Miller, E., & Weghorst, S. (1997). Shared Space: Collaborative information spaces. In G. Salvendy, M. J. Smith, & R. J. Koubek (Eds.), Advances in Human Factors Ergonomics Vol. 21 (pp. 7-10). CA, SAN FRANCISCO: ELSEVIER SCIENCE BV.
Scopus7 WoS4
1997 Billinghurst, M., Weghorst, S., & Furness, T. (1997). Wearable computers for three dimensional CSCW. In International Symposium on Wearable Computers Digest of Papers (pp. 39-46). MA, CAMBRIDGE: I E E E, COMPUTER SOC PRESS.
DOI Scopus27 WoS38
1997 Poupyrev, I., Weghorst, S., Billinghurst, M., & Ichikawa, T. (1997). Framework and testbed for studying manipulation techniques for immersive VR. In ACM Symposium on Virtual Reality Software and Technology Proceedings VRST (pp. 21-28).
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1997 Billinghurst, M., Baldis, S., Matheson, L., & Philips, M. (1997). 3D Palette: A virtual reality content creation tool. In ACM Symposium on Virtual Reality Software and Technology Proceedings VRST (pp. 155-156).
Scopus41
1997 Kaufman, S., Poupyrev, I., Miller, E., Billinghurst, M., Oppenheimer, P., & Weghorst, S. (1997). New interface metaphors for complex information space visualization: An ECG monitor object prototype. In Studies in Health Technology and Informatics Vol. 39 (pp. 131-140). IOS Press.
DOI Scopus9
1996 Poupyrev, I., Billinghurst, M., Weghorst, S., & Ichikawa, T. (1996). Go-Go interaction technique: non-linear mapping for direct manipulation in VR. In UIST User Interface Software and Technology Proceedings of the ACM Symposium (pp. 79-80).
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1996 Billinghurst, M., & Savage, J. (1996). Adding intelligence to the interface. In Proceedings Virtual Reality Annual International Symposium (pp. 168-175). CA, SANTA CLARA: I E E E, COMPUTER SOC PRESS.
DOI Scopus10 WoS7
1996 Billinghurst, M., Savage, J., Oppenheimer, P., & Edmond, C. (1996). The expert surgical assistant: An intelligent virtual environment with multimodal input. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Studies in Health Technology and Informatics Vol. 29 (pp. 590-607). CA, SAN DIEGO: I O S PRESS.
DOI Scopus18 WoS9 Europe PMC3
1995 Billinghurst, M., & Weghorst, S. (1995). Use of sketch maps to measure cognitive maps of virtual environments. In Proceedings Virtual Reality Annual International Symposium (pp. 40-47). NC, RESEARCH TRIANGLE PK: I E E E, COMPUTER SOC PRESS.
Scopus105 WoS34

Year Citation
2022 Billinghurst, M., & Nebeling, M. (2022). Rapid prototyping for XR SIGGRAPH 2022 course. Poster session presented at the meeting of SIGGRAPH '22: ACM SIGGRAPH 2022 Courses. US: Association for Computing Machinery.
DOI Scopus4
2021 Hajika, R., Gunasekaran, T. S., Nassani, A., Pai, Y. S., & Billinghurst, M. (2021). VRTwitch: enabling micro-motions in VR with radar sensing. Poster session presented at the meeting of Proceedings - SIGGRAPH Asia 2021 Posters, SA 2021. US: Association for Computing Machinery.
DOI Scopus1
2018 Immink, M. A., Chatburn, A., Pomeroy, D., Thomas, B., Chahl, J., Schlesewsky, M., . . . Billinghurst, M. (2018). A systematic review and meta-analysis of transfer effects from working memory, video game and meditation-based modalities of cognitive training. Poster session presented at the meeting of Abstract from the Defence human sciences symposium. Australia: Australian Government.
2017 Dey, A., Billinghurst, M., & Welch, G. (2017). Augmented Reality for Good. Poster session presented at the meeting of Adjunct Proceedings Of The 2017 Ieee International Symposium On Mixed And Augmented Reality (ismar-Adjunct). US: IEEE.
DOI
2017 Ens, B., Quigley, A., Yeo, H. S., Irani, P., & Billinghurst, M. (2017). Demo: Multi-scale gestural interaction for augmented reality. Poster session presented at the meeting of SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017. Thailand: ACM.
DOI Scopus2 WoS1
2017 Bai, H., Gao, L., & Billinghurst, M. (2017). Demo: 6DoF input for HoloLens using vive controller. Poster session presented at the meeting of SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017. Thailand: ACM.
DOI Scopus9 WoS1
2017 Sarupuri, B., Lee, G. A., & Billinghurst, M. (2017). An Augmented Reality Guide for Assisting Forklift Operation. Poster session presented at the meeting of Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2016. US: IEEE.
DOI Scopus15
2017 Piumsomboon, T., Dey, A., Ens, B., Lee, G., & Billinghurst, M. (2017). CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. Poster session presented at the meeting of Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2017. US: IEEE.
DOI Scopus52 WoS40
2014 Billinghurst, M. (2014). The glass class: Designing wearable interfaces. Poster session presented at the meeting of 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). US: Curran Associates.
2014 Reichherzer, C., Nassani, A., & Billinghurst, M. (2014). Social panoramas using wearable computers. Poster session presented at the meeting of ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings. US: IEEE.
DOI Scopus3 WoS2
2013 Bai, H., Gao, L., & Billinghurst, M. (2013). Poster: markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace. Poster session presented at the meeting of 2013 IEEE International Symposium on 3D User Interfaces. US: IEEE.
DOI Scopus7 WoS4
2012 Piumsomboon, T., Clark, A., Umakatsu, A., & Billinghurst, M. (2012). Poster: physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. Poster session presented at the meeting of IEEE Symposium on 3D User Interfaces. US: IEEE.
DOI Scopus15
2012 de, S. A. I., Oikawa, M. A., Polo, J. C., Miyazaki, J., Billinghurst, M., & Kato, H. (2012). Poster: AR-based social presence enhancement in video-chat communication. Poster session presented at the meeting of 2012 IEEE Symposium on 3D User Interfaces. US: IEEE.
DOI
2012 Yu, J. C., Yamamoto, G., Miyazaki, J., Billinghurst, M., & Kato, H. (2012). Poster: manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene. Poster session presented at the meeting of IEEE Symposium on 3D User Interfaces. US: IEEE.
DOI
2010 Obaid, M., Mukundan, R., & Billinghurst, M. (2010). Generating and rendering expressive caricatures. Poster session presented at the meeting of ACM SIGGRAPH 2010 Posters. US: ACM.
DOI
2009 Seichter, H., Grasset, R. D., Looser, J., & Billinghurst, M. (2009). Multitouch interaction for tangible user interfaces. Poster session presented at the meeting of Proceedings of the 8th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2009). US: IEEE.
DOI Scopus10 WoS5
2008 Seichter, H., Looser, J., & Billinghurst, M. (2008). ComposAR: An intuitive tool for authoring AR applications. Poster session presented at the meeting of 7th IEEE/ACM International Symposium on Mixed and Augmented Reality. US: IEEE.
DOI Scopus80 WoS54

Year Citation
2015 Vartianinen, E., Naedele, M., Billinghurst, M., & Kim, S. (2015). WO2015051816, Control of a communication session between a local and remote user of a process control system.
2015 Tait, M., Billinghurst, M. N., & The, R. (2015). US20150220152, Unlocking a head mounted device.
2014 Cockbrun, A., Billinghurst, M., & Mandalapu, D. (2014). DE112011105917, User interface apparatus.
2013 Cockburn, A., Billinghurst, M., & Mandalapu, D. (2013). WO2013098827, User interface device.
2013 Alfredsson, F., Vartiainen, E., Broenmark, J., Tsai, T., Tait, M., & Billinghurst, M. (2013). EP2818948, Method and data presenting device for assisting a remote user to provide instructions.
2004 Kato, H., & Billinghurst, M. N. (2004). WO2004038657, Tracking a surface in a 3-dimensional scene using natural visual features of the surface.
  • CSIRO NGGP - UTAS - Augmented Human Operations, CSIRO-Data61, 07/08/2024 - 30/06/2029

  • Virtual agents for facilitating empathic immersive collaboration, Electronics & Telecommunications Research Institute, 01/01/2025 - 31/12/2027

  • Encouraging greater use of advanced driver assistance systems, Cwth Dept of Infrastructure,Transport & Regional Development and Communications, 27/03/2025 - 30/06/2027

  • Spatial Navigation Project, Facebook Technologies LLC, 17/07/2023 - 17/07/2026

  • Non-verbal expression based Empathic Social Interaction, Electronics & Telecommunications Research Institute, 01/01/2023 - 31/12/2024

  • Detecting Simulator Sickness Onset using Eye-tracking, Facebook Technologies LLC, 30/11/2023 - 30/09/2024

  • Immersive Analytics: Interactive Data Analysis Using Surfaces and Spaces, ARC - Discovery Projects, 01/01/2018 - 30/06/2023

  • Remote presence: a new approach for guidance on physical tasks, ARC - Discovery Projects, 29/05/2017 - 31/03/2023

  • IVE@Immerse: Creating Digital Pathways for SA Artists, SA Dept of Innovation and Skills (formerly DSD), 12/11/2021 - 31/12/2021

  • HPRnet - Enhancing human performance in complex environments, Defence Science and Technology Group, 23/03/2017 - 23/05/2021

  • ARIVE Facebook Simulator Sickness Project, Facebook Technologies LLC, 26/10/2020 - 23/12/2020

  • DSD SA Research Fellowship - Mark Billinghurst, South Australia Research Fellowship Program (DSD), 30/05/2014 - 31/12/2019

  • D2D DC16006: Integrated Law Enforcement: Narrative Visualisation, D2D CRC Limited, 01/07/2016 - 30/06/2019

  • Study on usability of natural interaction affordance techniques, Electronics & Telecommunications Research Institute, 01/08/2016 - 31/01/2017

Courses I teach

  • COMP 4010 Virtual Reality (2025)

Date Role Research Topic Program Degree Type Student Load Student Name
2025 Principal Supervisor Life-size block puzzle: world-building in Spatial Augmented Reality Doctor of Philosophy Doctorate Full Time Miss Chau ha Nguyen
2024 Principal Supervisor Cross-Reality Collaboration: A Media Richness Approach to Multitasking in Meetings Doctor of Philosophy Doctorate Part Time Mr Jason Natapol Dow
2024 Co-Supervisor Co-creation: Optimizing and developing an interactive Virtual rality education tool for training residential aged care facilities staff in dementia care. Doctor of Philosophy Doctorate Full Time Miss Yan Wang
2023 Principal Supervisor Towards an effective and trustworthy cross-device interaction: bridging smartwatch and AR display Doctor of Philosophy Doctorate Full Time Miss Kai Zhang
2023 Principal Supervisor 111059 - Cognitive and Affective Empathy Mediated Through XR and Haptic Feedback Doctor of Philosophy Doctorate Full Time Mr Tim Pham
2022 Principal Supervisor h4>Hybrid spaces for remote collaboration Doctor of Philosophy Doctorate Full Time Hanaa Ibrahim Fariz Ibrahim
2022 Principal Supervisor span class="cf0">Bichronous extended reality collaboration framework Doctor of Philosophy Doctorate Full Time Mr Hyunwoo Cho
2022 Co-Supervisor  In-Situ Authoring of Mixed Reality Content for Task Procedural Guidance  Doctor of Philosophy Doctorate Full Time Bowen Yuan
2020 Co-Supervisor Using virtual replicas through object segmentation to improve 3D remote collaboration Doctor of Philosophy Doctorate Part Time Mr Hugo Tian
2018 Principal Supervisor Enhancing computer science education through a collaborative augmented reality environment Doctor of Philosophy Doctorate Part Time Dmitry Resnyansky
2018 Co-Supervisor Exploring inter-brain synchronization in collaborative VR using EEG hyperscanning Doctor of Philosophy Doctorate Part Time Mr Ashkan Hayati
2017 Principal Supervisor Hand interaction and gestures in augmented reality art applications Doctor of Philosophy Doctorate Part Time Miss Louise Margaret Lawrence

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