| 2025 |
Zhang, K., Teo, T., Chang, E., Zheng, X., Jing, A., & Billinghurst, M. (2025). The Brain Knows What You Prefer: Using EEG to Decode AR Input Preferences. In Conference on Human Factors in Computing Systems Proceedings (pp. 20 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI Scopus1 |
| 2025 |
Teo, T., Jing, A., Zhang, C., Frederick, M., Shin, H., Lee, Y., . . . Lee, G. A. (2025). Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
| 2025 |
Yuan, B., Cho, H., Lee, G., & Billinghurst, M. (2025). Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments. In Proceedings Vrcai 2024 19th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS1 |
| 2025 |
Wen, R., Crowe, S., Gupta, K., Li, X., Billinghurst, M., Hoermann, S., . . . Piumsomboon, T. (2025). Large Language Models for Automatic Detection of Sensitive Topics. In Proceedings of the 36th Australasian Conference on Human Computer Interaction Ozchi 2024 (pp. 500-514). ACM. DOI |
| 2025 |
Gupta, K., Aeron, S., Zhao, J., Abouelenin, J., Pai, Y. S., & Billinghurst, M. (2025). Exploring Emotional Memory Encoding and Recall in Virtual Reality. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI |
| 2025 |
Cao, J., Pai, Y. S., Li, C., Hoermann, S., & Billinghurst, M. (2025). "Can I have my friend attending with me?": Design Implications for Using Virtual Supporters in Remote Psychotherapy. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI |
| 2025 |
Valente, A., & Billinghurst, M. (2025). CardioCommXR: Training Empathy Through Gamified Emotional Regulation. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI |
| 2025 |
Martinez, M. S., Gonzalez Sosa, E., Arjona, J. T., Perez, P., Villegas, A., & Billinghurst, M. (2025). Vibe360: Group-based deep emotional understanding of immersive communications. In Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025 (pp. 261-265). US: IEEE. DOI |
| 2025 |
Parker, C., Yoo, S., Fredericks, J., Tran, T. T. M., Colley, M., Lee, Y., . . . Billinghurst, M. (2025). The third workshop on building an inclusive and accessible metaverse for all. In N. Yamashita, V. Evers, & K. Yatani (Eds.), Conference on Human Factors in Computing Systems - Proceedings (pp. 1-6). US: Association for Computing Machinery. DOI Scopus1 |
| 2025 |
Yuan, B., Cho, H., Teo, T., Lee, G. A., & Billinghurst, M. (2025). Focus-Aware Task Guidance: Adaptive AR Instruction Playback Via Gaze and Location Tracking. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 954-964). IEEE. DOI |
| 2025 |
Zhang, K., Moreira, C., Belchior, P., Lee, G. A., Billinghurst, M., & Jorge, J. (2025). Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 1289-1299). IEEE. DOI |
| 2025 |
Cho, H., Chang, E., Yuan, B., Teo, T., Lee, G. A., Piumsomboon, T., & Billinghurst, M. (2025). Bichronous Collaboration: Using Spatiotemporal Cues to Collaborate Across Time and Space on Physical Tasks. In Proceedings 2025 IEEE International Symposium on Mixed and Augmented Reality Ismar 2025 (pp. 1398-1408). IEEE. DOI |
| 2024 |
Hamzah, I., Salwana, E., Billinghurst, M., Baghaei, N., Ahmad, M. N., Rosdi, F., & Arsad, A. (2024). Virtual Reality for Social-Emotional Learning: A Review. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 14322 LNCS (pp. 119-130). Springer Nature Singapore. DOI Scopus2 |
| 2024 |
Gunasekaran, T. S., Ju, Y., Barbareschi, G., Minamizawa, K., Pai, Y. S., & Billinghurst, M. (2024). Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback. In Proceedings SIGGRAPH Asia 2024 Xr SA 2024 (pp. 1-2). ACM. DOI Scopus1 |
| 2024 |
Chang, Z., Kim, K., Gupta, K., Abouelenin, J., Xiao, Z., Gu, B., . . . Billinghurst, M. (2024). Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents' Awareness of User Physiological States. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 406-415). WA, Seattle: IEEE COMPUTER SOC. DOI |
| 2024 |
Zou, Q., Bai, H., Chang, Z., Xiao, Z., Tian, S., Duh, H. B. L., . . . Billinghurst, M. (2024). The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 836-845). WA, Seattle: IEEE COMPUTER SOC. DOI Scopus1 |
| 2024 |
Cao, J., Gao, W., Pai, Y. S., Hoermann, S., Li, C., Baghaei, N., & Billinghurst, M. (2024). Explorations in Designing Virtual Environments for Remote Counselling. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 309-314). WA, Seattle: IEEE COMPUTER SOC. DOI |
| 2024 |
Balachandran, B. K., Yeung, T., Billinghurst, M., Stamenkovic, A., Mahnan, A., & Lukosch, S. (2024). Navigating Virtual Realms: The Impact of Wearing HMDs on Human Gait. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 425-426). WA, Seattle: IEEE COMPUTER SOC. DOI |
| 2024 |
Wu, Q., Xiao, X., Liu, Y., Billinghurst, M., & Nanayakkara, S. (2024). Early Autism Screening in Children Using Facial Recognition. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS1 |
| 2024 |
Wen, R., Cao, J., Billinghurst, M., & Piumsomboon, T. (2024). Listen to the Sword: Using Breathing and Spatial Audio forWuxia Narratives. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY. DOI |
| 2024 |
Ji, R., Chang, Z., Wang, S., & Billinghurst, M. (2024). Exploring Effective Real-Time Ergonomic Guidance Methods for Immersive Virtual RealityWorkspaces. In Conference on Human Factors in Computing Systems Proceedings (pp. 6 pages). HI, Honolulu: ASSOC COMPUTING MACHINERY. DOI Scopus2 |
| 2024 |
Chang, Z., Cao, J., Gupta, K., Bai, H., & Billinghurst, M. (2024). The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR. In Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2024 (pp. 725-726). FL, Orlando: IEEE COMPUTER SOC. DOI |
| 2024 |
Chang, Z., Pai, Y. S., Cao, J., Gupta, K., & Billinghurst, M. (2024). EMiRAs-Empathic Mixed Reality Agents. In PROCEEDINGS OF THE 3RD EMPATHY-CENTRIC DESIGN WORKSHOP, EMPATHICH 2024 (pp. 1-7). HI, Honolulu: ASSOC COMPUTING MACHINERY. DOI |
| 2024 |
Sasikumar, P., Hajika, R., Gupta, K., Gunasekaran, T. S., Pai, Y. S., Bai, H., . . . Billinghurst, M. (2024). A User Study on Sharing Physiological Cues in VR Assembly Tasks. In Proceedings 2024 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2024 (pp. 765-773). FL, Orlando: IEEE COMPUTER SOC. DOI Scopus9 WoS6 |
| 2024 |
Valente, A., Lee, D., Choi, S., Billinghurst, M., & Esteves, A. (2024). Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In UIST 2024 Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (pp. 13 pages). PA, Pittsburgh: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS2 |
| 2024 |
Zhang, K., Cao, Z., Zheng, X., & Billinghurst, M. (2024). Identifying Hand-based Input Preference Based on Wearable EEG. In ACM International Conference Proceeding Series (pp. 102-118). US: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS2 |
| 2024 |
Withana, A., Billinghurst, M., & Marky, K. (2024). General chairs' welcome. In ACM International Conference Proceeding Series (pp. 1). Australia: Association for Computing Machinery. |
| 2024 |
Nebeling, M., Oki, M., Gelsomini, M., Hayes, G. R., Billinghurst, M., Suzuki, K., & Graf, R. (2024). Designing inclusive future augmented realities. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-6). US: Association for Computing Machinery. DOI Scopus5 WoS5 |
| 2024 |
Norman, M., Lee, G. A., Smith, R. T., & Billinghurst, M. (2024). Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 569-570). US: IEEE COMPUTER SOC. DOI Scopus1 WoS1 |
| 2024 |
Jing, A., Teo, T., Mcdade, J., Zhang, C., Wang, Y., Mitrofan, A., . . . Lee, G. A. (2024). Superpowering Emotion Through Multimodal Cues in Collaborative VR. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 160-169). US: IEEE COMPUTER SOC. DOI Scopus9 WoS5 |
| 2024 |
Yang, Y., Dwyer, T., Swiecki, Z., Lee, B., Wybrow, M., Cordeil, M., . . . Billinghurst, M. (2024). Putting our minds together: iterative exploration for collaborative mind mapping. In AHs '24: Proceedings of the Augmented Humans International Conference 2024 (pp. 225-228). US: ACM. DOI Scopus2 WoS2 |
| 2024 |
Teo, T., Sakurada, K., Sugimoto, M., Lee, G., & Billinghurst, M. (2024). Evaluations of Parallel Views for Sequential VR Search Tasks. In ACM International Conference Proceeding Series (pp. 148-156). UK: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS2 |
| 2023 |
Lugtenberg, G., Mori, K., Matoba, Y., Teo, T., & Billinghurst, M. (2023). The magicbook revisited. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 801-806). US: IEEE. DOI |
| 2023 |
Teo, T., Sugimoto, M., Lee, G., & Billinghurst, M. (2023). NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM. DOI Scopus2 |
| 2023 |
Billinghurst, M., Chen, J., Coquillart, S., Kiyokawa, K., Klinker, G., Lecuyer, A., . . . Whitton, M. (2023). IEEE VR 2023 Steering Committee Message. In Proceedings 2023 IEEE Conference Virtual Reality and 3D User Interfaces VR 2023 (pp. X-XI). IEEE. DOI |
| 2023 |
Strachan, N., Kalyanji, J., Lowe, A., Barde, A., & Billinghurst, M. (2023). Fabric electrodes for physiological sensing in a VR HMD. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 1-2). US: Association for Computing Machinery. DOI |
| 2023 |
Cho, H., Chang, E., Chang, Z., Cao, J., Yuan, B., Hart, J. D., . . . Billinghurst, M. (2023). Hybrid Cross-Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 775-776). US: IEEE. DOI |
| 2023 |
Cho, H., Yuan, B., Hart, J. D., Chang, E., Chang, Z., Cao, J., . . . Billinghurst, M. (2023). An Asynchronous Hybrid Cross Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 70-73). US: IEEE. DOI Scopus6 |
| 2023 |
Yuan, B., Xiao, Z., Selvan Gunasekaran, T., Zou, Q., Chang, Z., Mirza, M., . . . Billinghurst, M. (2023). The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM. DOI |
| 2023 |
Parker, C., Yoo, S., Lee, Y., Fredericks, J., Dey, A., Cho, Y., & Billinghurst, M. (2023). Towards an inclusive and accessible metaverse. In A. Schmidt (Ed.), CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-5). US: Association for Computing Machinery. DOI Scopus20 |
| 2023 |
Ahmadi, M., Bai, H., Chatburn, A., Najatabadi, M. A., Wunsche, B. C., & Billinghurst, M. (2023). Comparison of physiological cues for cognitive load measures in VR. In Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 (pp. 837-838). US: IEEE. DOI Scopus7 WoS5 |
| 2023 |
Fiorentino, M., Guan, F., Cai, Y., & Billinghurst, M. (2023). IEEE ISMAR 2022 Report: toward better mixed realities. In K. Johnsen, M. Billinghurst, & M. Fiorentino (Eds.), IEEE Computer Graphics and Applications Vol. 43 (pp. 84-87). US: Institute of Electrical and Electronics Engineers. DOI |
| 2023 |
Sasikumar, P., Pai, Y. S., Bai, H., & Billinghurst, M. (2023). PSCVR: physiological sensing in collaborative virtual reality. In O. O'Conner, & L. L (Eds.), Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 (pp. 663-666). US: IEEE. DOI Scopus6 WoS6 |
| 2023 |
Dong, J., He, W., Zheng, B., Liu, Y., & Billinghurst, M. (2023). Utilizing a robot to endow virtual objects with stiffness. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 496-500). US: IEEE. DOI |
| 2023 |
Cho, H., Yuan, B., Hart, J. D., Chang, Z., Cao, J., & Chang, E. (2023). Time travellers: an asynchronous cross reality collaborative system. In Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 (pp. 848-853). US: IEEE. DOI Scopus7 |
| 2023 |
Chalmers, A., Zhao, J., Khuan Hoh, W., Drown, J., Finnie, S., Yao, R., . . . Rhee, T. (2023). A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. In S. N. Spencer (Ed.), Proceedings SIGGRAPH Asia 2023 Technical Communications SA Technical Communications 2023 (pp. 4 pages). AUSTRALIA, Sydney: ASSOC COMPUTING MACHINERY. DOI |
| 2023 |
Tang, X., Chang, Z., He, W., Billinghurst, M., & Zhang, X. (2023). Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS1 |
| 2023 |
Ahmadi, M., Michalka, S. W., Lenzoni, S., Ahmadi Najafabadi, M., Bai, H., Sumich, A., . . . Billinghurst, M. (2023). Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY. DOI Scopus19 WoS10 |
| 2023 |
Dang Vu, M., Maso Talou, G. D., Bai, H., Billinghurst, M., Nielsen, P. M. F., Nash, M. P., & Babarenda Gamage, T. P. (2023). Estimating mechanical properties of soft objects using surface measurements from AR headsets. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY. DOI |
| 2023 |
Ahmadi, M., Farrokhi Nia, A., Michalka, S. W., Sumich, A. L., Wuensche, B., & Billinghurst, M. (2023). Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). NEW ZEALAND, Christchurch: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
| 2023 |
Zhao, J., Tran, K. T. P., Chalmers, A., Hoh, W. K., Yao, R., Dey, A., . . . Rhee, T. (2023). Deep Learning-based Simulator Sickness Estimation from 3D Motion. In G. Bruder, A. H. Olivier, A. Cunningham, E. Y. Peng, J. Grubert, & I. Williams (Eds.), Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Ismar 2023 (pp. 39-48). AUSTRALIA, Sydney: IEEE COMPUTER SOC. DOI Scopus9 WoS7 |
| 2023 |
Schlagowski, R., Nazarenko, D., Can, Y., Gupta, K., Mertes, S., Billinghurst, M., & André, E. (2023). Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality. In Conference on Human Factors in Computing Systems Proceedings (pp. 16 pages). GERMANY, Hamburg: ASSOC COMPUTING MACHINERY. DOI Scopus34 WoS24 |
| 2023 |
Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pai, Y. S., & Billinghurst, M. (2023). VRdoGraphy: An Empathic VR Photography Experience. In Proceedings 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2023 (pp. 1013-1014). PEOPLES R CHINA, Shanghai: IEEE COMPUTER SOC. DOI Scopus5 WoS2 |
| 2023 |
Tang, A., Billinghurst, M., Rosset, S., & Anderson, I. (2023). Enhancing Virtual Material Perception with Vibrotactile and Visual Cues. In Proceedings 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2023 (pp. 1011-1012). PEOPLES R CHINA, Shanghai: IEEE COMPUTER SOC. DOI Scopus1 WoS1 |
| 2023 |
Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pits, P., . . . Billinghurst, M. (2023). SensoryScape: Context-Aware Empathic VR Photography. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM. DOI Scopus1 |
| 2023 |
Gupta, K., Chang, Z., Gunasekaran, T. S., Zhang, Y., Nunnerley, J., King, M., . . . Billinghurst, M. (2023). Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM. DOI |
| 2023 |
Billinghurst, M. (2023). Rapid Prototyping for XR. In Proceedings SIGGRAPH Asia 2023 Courses SA 2023 (pp. 1-148). ACM. DOI |
| 2023 |
Gunn, M., Sasikumar, P., Muthukumarana, S., Remana, T., & Billinghurst, M. (2023). Haptic Hongi-Reiterated. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM. DOI Scopus1 |
| 2022 |
Muthukumarana, S., Nassani, A., Park, N., Steimle, J., Billinghurst, M., & Nanayakkara, S. (2022). XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation. In H. Duh, I. Williams, J. Grubert, J. A. Jones, & J. Zheng (Eds.), Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Ismar 2022 (pp. 548-557). SINGAPORE, Singapore: IEEE. DOI Scopus3 WoS2 |
| 2022 |
Wen, E., Kaluarachchi, T. I., Siriwardhana, S., Tang, V., Billinghurst, M., Lindeman, R. W., . . . Nanayakkara, S. (2022). VRhook: A Data Collection Tool for VR Motion Sickness Research. In UIST 2022 Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (pp. 9 pages). OR, Bend: ASSOC COMPUTING MACHINERY. DOI Scopus8 WoS7 |
| 2022 |
Gunasekaran, T. S., Hajika, R., Pai, Y. S., Hayashi, E., & Billinghurst, M. (2022). RaITIn: Radar-Based Identification for Tangible Interactions. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). LA, New Orleans: ASSOC COMPUTING MACHINERY. DOI Scopus4 WoS4 |
| 2022 |
Nassani, A., Barde, A., Bai, H., Nanayakkara, S., & Billinghurst, M. (2022). Designing, Prototyping and Testing of 360° Spatial Audio Conferencing for Virtual Tours. In 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022) (pp. 223-227). SINGAPORE, Singapore: IEEE COMPUTER SOC. DOI WoS1 |
| 2022 |
Ryskeldiev, B., Zimmermann, J., Billinghurst, M., Kai, K., Li, J., & Williamson, J. (2022). Design and User Research in AR/VR/MR. In 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022) (pp. 222). SINGAPORE, Singapore: IEEE COMPUTER SOC. DOI WoS1 |
| 2022 |
Nassani, A., Barde, A., Bai, H., Nanayakkara, S., & Billinghurst, M. (2022). Implementation of Attention-Based Spatial Audio for 360° Environments. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 491-494). SINGAPORE, Singapore: IEEE COMPUTER SOC. DOI Scopus1 |
| 2022 |
Tang, V., Nassani, A., Nanayakkara, S., & Billinghurst, M. (2022). Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 911-912). SINGAPORE, Singapore: IEEE COMPUTER SOC. DOI Scopus3 WoS2 |
| 2022 |
Saffaryazdi, N., Goonesekera, Y., Saffaryazdi, N., Hailemariam, N. D., Temesgen, E. G., Nanayakkara, S., . . . Billinghurst, M. (2022). Emotion Recognition in Conversations Using Brain and Physiological Signals. In International Conference on Intelligent User Interfaces Proceedings IUI (pp. 229-242). ELECTR NETWORK, Univ Helsinki: ASSOC COMPUTING MACHINERY. DOI Scopus34 WoS21 |
| 2022 |
Wells, A., Loveys, K., Sagar, M., Billinghurst, M., & Broadbent, E. (2022). An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design. In ACM IEEE International Conference on Human Robot Interaction Vol. 2022-March (pp. 1085-1089). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
| 2022 |
Schlagowski, R., Gupta, K., Mertes, S., Billinghurst, M., Metzner, S., & Andre, E. (2022). Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 854-855). ELECTR NETWORK: IEEE COMPUTER SOC. DOI Scopus8 WoS4 |
| 2022 |
Sandoval, E. B., Rojas, D. V., Cereceres, C. A. P., Rios, A. A., Barde, A., & Billinghurst, M. (2022). Prototyping a Virtual Agent for Pre-school English Teaching. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 658-659). ELECTR NETWORK: IEEE COMPUTER SOC. DOI |
| 2022 |
Zou, Q., Bai, H., Gao, L., Fowler, A., & Billinghurst, M. (2022). Asymmetric interfaces with stylus and gesture for VR sketching. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 968-969). ELECTR NETWORK: IEEE COMPUTER SOC. DOI Scopus4 WoS4 |
| 2022 |
Loveys, K., Sagar, M., Billinghurst, M., Saffaryazdi, N., & Broadbent, E. (2022). Exploring Empathy with Digital Humans. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 233-237). ELECTR NETWORK: IEEE COMPUTER SOC. DOI Scopus23 WoS16 |
| 2022 |
Nassani, A., Bai, H., & Billinghurst, M. (2022). Jitsi360: Using 360 Images for Live Tours. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 878-879). ELECTR NETWORK: IEEE COMPUTER SOC. DOI Scopus4 WoS4 |
| 2022 |
Halim, I., Baghaei, N., Stemmet, L., Billinghurst, M., & Porter, R. (2022). Designing and implementing individualized VR for supporting depression. In 2022 IEEE Conference On Virtual Reality And 3D User Interfaces Abstracts And Workshops (Vrw 2022) (pp. 208-212). US: IEEE. DOI Scopus6 WoS4 |
| 2022 |
Gerry, L. J., Billinghurst, M., & Broadbent, E. (2022). Empathic skills training in virtual reality: a scoping review. In L. O’Conner (Ed.), 2022 IEEE Conference On Virtual Reality And 3D User Interfaces Abstracts And Workshops (VRW 2022) (pp. 227-232). US: IEEE Computer Society. DOI Scopus10 WoS7 |
| 2022 |
Resnyansky, D., Okumus, N., Billinghurst, M., Ibili, E., Ertekin, T., Öztürk, D., & Erdogan, T. (2022). A natural interaction paradigm to facilitate cardiac anatomy education using augmented reality and a surgical metaphor. In Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Vol. 1 (pp. 204-211). Portugal: Science and Technology Publications. DOI Scopus1 WoS1 |
| 2022 |
Ahmadi, M., Bai, H., Chatburn, A., Wuensche, B., & Billinghurst, M. (2022). PlayMeBack - cognitive load measurement using different physiological cues in a VR game. In T. Koike (Ed.), Proceedings VRST '22 : 28th ACM Symposium on Virtual Reality Software and Technology (pp. 1-2). US: Association for Computing Machinery. DOI Scopus6 WoS4 |
| 2022 |
Billinghurst, M., & Nebeling, M. (2022). Rapid prototyping for XR. In CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-3). US: Association for Computing Machinery. DOI WoS1 |
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Jing, A., Gupta, K., McDade, J., Lee, G. A., & Billinghurst, M. (2022). Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration. In H. Duh, I. Williams, J. Grubert, J. A. Jones, & J. Zheng (Eds.), Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Ismar 2022 (pp. 837-846). US: IEEE. DOI Scopus22 WoS21 |
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Kim, H., Lee, G., Billinghurst, M., & Woo, W. (2022). From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 648-653). US: IEEE COMPUTER SOC. DOI |
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Jing, A., Lee, G., & Billinghurst, M. (2022). Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2022 (pp. 250-259). US: IEEE COMPUTER SOC. DOI Scopus17 WoS13 |
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Lawrence, L. M., Lee, G., Billinghurst, M., & Rompapas, D. (2022). 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 974-975). US: IEEE COMPUTER SOC. DOI Scopus5 WoS4 |
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Resnyansky, D., Billinghurst, M., & Lee, G. (2022). A Tangible Augmented Reality Programming Learning Environment for Textual Languages. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 662-663). US: IEEE COMPUTER SOC. DOI Scopus3 WoS1 |
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Jing, A., Gupta, K., McDade, J., Lee, G., & Billinghurst, M. (2022). Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. In S. N. Spencer (Ed.), Proceedings SIGGRAPH 2022 Posters (pp. 2 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus7 WoS3 |
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Gumilar, I., Barde, A., Sasikumar, P., Billinghurst, M., Hayati, A. F., Lee, G., . . . Momin, A. (2022). Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). United States: ASSOC COMPUTING MACHINERY. DOI Scopus15 WoS8 |
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Regal, G., Schrom Feiertag, H., Nguyen, Q., Aust, M., Murtinger, M., Smit, D., . . . Billinghurst, M. (2022). VR [we are] training - workshop on collaborative virtual training for challenging contexts. In S. Barbosa, & C. Lampe (Eds.), Conference on Human Factors in Computing Systems (pp. 1-6). US: Association for Computing Machinery. DOI Scopus10 WoS5 |
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Reichherzer, C., Cunningham, A., Barr, J., Coleman, T., McManus, K., Sheppard, D., . . . Thomas, B. H. (2022). Supporting Jury Understanding of Expert Evidence in a Virtual Environment. In Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 (pp. 615-624). Online: IEEE. DOI Scopus6 WoS6 |
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Billinghurst, M., Chen, J., Coquillart, S., Kiyokawa, K., Klinker, G., Lécuyer, A., . . . Whitton, M. (2022). IEEE VR 2022 Steering Committee Message. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2022 (pp. X-XI). IEEE. DOI |
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Jing, A., May, K. W., Naeem, M., Lee, G., & Billinghurst, M. (2021). EyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues between Remote Collaborators. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus9 WoS1 |
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Gumilar, I., Barde, A., Hayati, A. F., Billinghurst, M., Lee, G., Momin, A., . . . Dey, A. (2021). Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS5 |
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Jing, A., May, K. W., Naeem, M., Lee, G., & Billinghurst, M. (2021). EyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus31 WoS18 |
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Hart, J. D., Piumsomboon, T., Lee, G. A., Smith, R. T., & Billinghurst, M. (2021). Manipulating Avatars for Enhanced Communication in Extended Reality. In Proceedings 2021 IEEE International Conference on Intelligent Reality Icir 2021 (pp. 9-16). US: IEEE. DOI Scopus23 WoS20 |
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Jing, A., Matthews, B., May, K., Clarke, T., Lee, G., & Billinghurst, M. (2021). EyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. In Proceedings SIGGRAPH Asia 2021 Posters SA 2021 (pp. 1-2). US: ACM. DOI Scopus3 |
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Gumilar, I., Barde, A., Hayati, A. F., Billinghurst, M., & Singh, S. (2021). Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: a pilot study. In L. O’Conner (Ed.), Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 (pp. 57-62). US: IEEE. DOI Scopus2 WoS2 |
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Jetter, H. C., Schröder, J. H., Gugenheimer, J., Billinghurst, M., Anthes, C., Khamis, M., & Feuchtner, T. (2021). Transitional interfaces in mixed and cross-reality: a new frontier?. In ISS 2021 - Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces (pp. 46-49). US: ACM. DOI Scopus18 WoS15 |
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Gupta, K., Chan, S. W. T., Pai, Y. S., Sumich, A., Nanayakkara, S., & Billinghurst, M. (2021). Towards understanding physiological responses to emotional autobiographical memory recall in mobile VR scenarios. In Extended Abstracts of MobileHCI 2021 - ACM International Conference on Mobile Human-Computer Interaction: Mobile Apart, Mobile Together (pp. 1-5). US: ACM. DOI Scopus8 WoS4 |
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Billinghurst, M., & Nebeling, M. (2021). Rapid prototyping of XR experiences. In Y. Kitamura, A. Quigley, & K. Isbister (Eds.), CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-3). US: Association for Computing Machinery. DOI Scopus5 WoS7 |
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Ryskeldiev, B., Ilic, S., Ochiai, Y., Elliott, L., Nikonole, H., & Billinghurst, M. (2021). Creative immersive AI:emerging challenges and opportunities forCreative applications of AI in immersive media. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-3). US: Association for Computing Machinery. DOI Scopus5 WoS1 |
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Reichherzer, C., Fraser, J., & Billinghurst, M. (2021). SecondSight: demonstrating cross-device augmented reality. In ACM SIGGRAPH 2021 Immersive Pavilion, SIGGRAPH 2021 (pp. 1-2). US: ACM. DOI Scopus1 |
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Zhang, L., He, W., Cao, Z., Wang, S., Bai, H., & Billinghurst, M. (2021). Simultaneous real walking and asymmetric input in Virtual Reality with a Smartphone-based Hybrid Interface. In IEEE International Symposium on Mixed and Augmented Reality - Proceedings (pp. 21-23). US: IEEE. DOI Scopus1 WoS1 |
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Reichherzer, C., Fraser, J., Rompapas, D. C., & Billinghurst, M. (2021). SecondSight: a framework for cross-device augmented reality interfaces. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-6). US: Association for Computing Machinery. DOI Scopus19 WoS14 |
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de Pace, F., Gorjup, G., Bai, H., Sanna, A., Liarokapis, M., & Billinghurst, M. (2021). Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots. In Proceedings IEEE International Conference on Robotics and Automation Vol. 2021-May (pp. 12967-12973). PEOPLES R CHINA, Xian: IEEE. DOI Scopus22 WoS20 |
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Zhang, L., He, W., Bai, H., He, J., Qiao, Y., & Billinghurst, M. (2021). A Hybrid 2D-3D Tangible Interface for Virtual Reality. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters SIGGRAPH 2021 (pp. 2 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus6 WoS16 |
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Gunasekaran, T. S., Hajika, R., Haigh, C. D. S. Y., Pai, Y. S., Lottridge, D., & Billinghurst, M. (2021). Adapting Fits' Law and N-Back to Assess Hand Proprioception. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS3 |
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Nassani, A., Zhang, L., Bai, H., & Billinghurst, M. (2021). ShowMeAround: Giving Virtual Tours Using Live 360 Video. In EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21) (pp. 4 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI WoS12 |
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Sasikumar, P., Collins, M., Bai, H., & Billinghurst, M. (2021). XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus8 WoS5 |
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Gupta, K., Zhang, Y., Pai, Y. S., & Billinghurst, M. (2021). VR-Wizard: Towards an Emotion-Adaptive Experience in VR. In Proceedings SIGGRAPH Asia 2021 Posters SA 2021 (pp. 1-2). ACM. DOI Scopus2 |
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Gupta, K., Zhang, Y., Pai, Y. S., & Billinghurst, M. (2021). WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience. In Proceedings SIGGRAPH Asia 2021 Xr SA 2021 (pp. 1-2). ACM. DOI Scopus9 |
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Billinghurst, M. (2021). Empathic Computing and Human Robot Interaction. In 2021 16TH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, HRI (pp. 5). CO, Boulder: ASSOC COMPUTING MACHINERY. DOI WoS4 |
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Zhang, L., He, W., Liu, Y., Zou, Q., Bai, H., & Billinghurst, M. (2021). ARinVR: Bringing Mobile AR into VR. In Proceedings SIGGRAPH Asia 2021 Posters SA 2021 (pp. 1-2). ACM. DOI Scopus5 |
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Wang, L., Zhao, Z., Yang, X., Bai, H., Barde, A., & Billinghurst, M. (2020). A Constrained Path Redirection for Passive Haptics. In Proceedings 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Vrw 2020 (pp. 651-652). IEEE. DOI Scopus7 |
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Gupta, K., Hajika, R., Pai, Y. S., Duenser, A., Lochner, M., & Billinghurst, M. (2020). Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality. In Proceedings 2020 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2020 (pp. 756-765). DOI Scopus69 |
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Gao, L., Bai, H., Billinghurst, M., & Lindeman, R. W. (2020). User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface. In ACM International Conference Proceeding Series (pp. 629-638). ACM. DOI Scopus17 |
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Zhang, L., Bai, H., Billinghurst, M., & He, W. (2020). Is This My Phone? Operating a Physical Smartphone in Virtual Reality. In SIGGRAPH Asia 2020 Xr SA 2020 (pp. 1-2). ACM. DOI Scopus7 |
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Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications SA 2020 (pp. 1-4). ACM. DOI Scopus13 |
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Ventura, J., Zollmann, S., Stannus, S., Billinghurst, M., & Driancourt, R. (2020). Understanding AR inside and out - - Part Two: Expanding out and into the world. In ACM SIGGRAPH 2020 Courses SIGGRAPH 2020 (pp. 1-243). ACM. DOI Scopus2 |
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Bai, H., Sasikumar, P., Yang, J., & Billinghurst, M. (2020). A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing. In Conference on Human Factors in Computing Systems Proceedings (pp. 13 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus183 WoS160 |
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De Pace, F., Gorjup, G., Bai, H., Sanna, A., Liarokapis, M., & Billinghurst, M. (2020). Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 3 pages). ELECTR NETWORK: ASSOC COMPUTING MACHINERY. DOI Scopus10 WoS3 |
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Dissanayake, V., Zhang, H., Billinghurst, M., & Nanayakkara, S. (2020). Speech Emotion Recognition 'in the wild' Using an Autoencoder. In INTERSPEECH 2020 (pp. 526-530). PEOPLES R CHINA, Shanghai: ISCA-INT SPEECH COMMUNICATION ASSOC. DOI WoS22 |
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Dey, A., Phoon, J., Saha, S., Dobbins, C., & Billinghurst, M. (2020). Neurophysiological Effects of Presence in Calm Virtual Environments. In 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020) (pp. 745-746). GA, Atlanta: IEEE COMPUTER SOC. DOI WoS4 |
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Fominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L. S., Karsakov, A., . . . Smolic, A. (2020). Model Augmented Reality Curriculum. In ITICSE-WGR'20: PROCEEDINGS OF THE WORKING GROUP REPORTS ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION (pp. 131-149). ELECTR NETWORK, Norwegian Univ Sci & Technol: ASSOC COMPUTING MACHINERY. DOI WoS5 |
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Xiao, C., Huang, W., & Billinghurst, M. (2020). Usage and effect of eye tracking in remote guidance. In ACM International Conference Proceeding Series (pp. 622-628). Australia: ACM. DOI Scopus3 |
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Billinghurst, M. (2020). Rapid prototyping for AR/VR experiences. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-4). US: ACM. DOI Scopus5 |
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Barde, A., Ward, M., Lindeman, R. W., & Billinghurst, M. (2020). The use of spatialised auditory and visual cues for target acquisition in a search task. In 2020 AES International Conference on Audio for Virtual and Augmented Reality Vol. 2020-August. US: Audio Engineering Society. Scopus11 |
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Herbert, B. M., Wigley, G., Ens, B., & Billinghurst, M. (2020). Perceptions of Integrating Augmented Reality into Network Cabling Tutors. In Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 (pp. 231-236). US: IEEE. DOI Scopus2 WoS2 |
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Herbert, B. M., Hoff, W., & Billinghurst, M. (2020). Usability considerations of hand held augmented reality wiring tutors. In Adjunct Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2020 (pp. 277-282). US: IEEE. DOI Scopus3 WoS3 |
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Gupta, K., Lazarevic, J., Pai, Y. S., & Billinghurst, M. (2020). AffectivelyVR: towards VR personalized emotion recognition. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 1-3). US: ACM. DOI Scopus27 WoS10 |
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Teo, T., Nakamura, F., Sugimoto, M., Verhulst, A., Lee, G., Billinghurst, M., & Adcock, M. (2020). WeightSync: Proprioceptive and haptic stimulation for virtual physical perception. In F. Argelaguet, R. McMahan, & M. Sugimoto (Eds.), ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp. 1-9). US: The Eurographics Association. DOI |
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Wang, L., Zhao, Z., Yang, X., Bai, H., Barde, A., & Billinghurst, M. (2020). A constrained path redirection for passive haptics. In L. O'Conner (Ed.), Proceedings 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Workshops, VRW 2020 (pp. 650-651). US: IEEE. DOI WoS5 |
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Fominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L. S., Karsakov, A., . . . Smolic, A. (2020). Developing a model augmented reality curriculum. In Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE (pp. 508-509). US: Association for Computing Machinery. DOI Scopus1 |
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Park, H. S., Seo, B. K., Lee, G. A., & Billinghurst, M. (2020). Exploring the Value of Shared Experience in Augmented Reality Games. In HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science Vol. 1224 CCIS (pp. 462-469). Switzerland: Springer International Publishing. DOI Scopus1 |
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Lee, G. A., Park, H. S., Kim, S., & Billinghurst, M. (2020). Improving User Experience in Augmented Reality Mirrors with 3D Displays. In International Symposium on Visual Computing ISVC 2020: Advances in Visual Computing Vol. 12509 LNCS (pp. 642-653). Switzerland: Springer International Publishing. DOI Scopus1 |
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Kim, S., Billinghurst, M., Lee, G., & Huang, W. (2020). A User Study of a Gaze Window User Interface. In E. Banissi, F. Khosrow-Shahi, A. Ursyn, M. W. M. Bannatyne, J. M. Pires, N. Datia, . . . M. S. Mabakane (Eds.), Proceedings of the International Conference on Information Visualisation Vol. 2020-September (pp. 700-703). US: IEEE. DOI |
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Lee, G. A., Ahn, S., Hoff, W., & Billinghurst, M. (2020). Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. In Proceedings 2020 IEEE International Symposium on Mixed and Augmented Reality Ismar 2020 (pp. 498-508). US: IEEE COMPUTER SOC. DOI Scopus28 WoS21 |
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Li, Z., Teo, T., Chan, L., Lee, G., Adcock, M., Billinghurst, M., & Koike, H. (2020). OmniGlobeVR: A collaborative 360-degree communication system for VR. In DIS 2020 Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 615-625). US: ASSOC COMPUTING MACHINERY. DOI Scopus12 WoS8 |
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Teo, T., Nakamura, F., Sugimoto, M., Verhulst, A., A. Lee, G., Billinghurst, M., & Adcock, M. (2020). Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. In ACM SIGGRAPH 2020 Emerging Technologies SIGGRAPH 2020 (pp. 2 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus4 WoS4 |
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Dey, A., Phoon, J., Saha, S., Dobbins, C., & Billinghurst, M. (2020). Neurophysiological Effects of Presence in Calm Virtual Environments. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 745-746). US: IEEE. DOI Scopus5 |
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Dey, A., Phoon, J., Saha, S., Dobbins, C., & Billinghurst, M. (2020). A neurophysiological approach for measuring presence in immersive virtual environments. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Proceedings (pp. 474-485). US: IEEE. DOI Scopus19 WoS16 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Supporting visual annotation cues in a live 360 panorama-based mixed reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 1187-1188). US: IEEE. DOI Scopus9 WoS6 |
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Teo, T., Lawrence, L., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Mixed reality remote collaboration combining 360 video and 3D reconstruction. In Conference on Human Factors in Computing Systems Proceedings (pp. 14 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus171 WoS142 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). 360Drops: Mixed reality remote collaboration using 360 panoramas within the 3D scene. In SIGGRAPH Asia 2019 Emerging Technologies SA 2019 (pp. 1-2). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus12 WoS7 |
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Teo, T., Hayati, A. F., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). A technique for mixed reality remote collaboration using 360 panoramas in 3D reconstructed scenes. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus28 WoS26 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Investigating the use of different visual cues to improve social presence within a 360 mixed reality remote collaboration. In S. N. Spencer (Ed.), Proceedings Vrcai 2019 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus29 WoS29 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Merging live and static 360 panoramas inside a 3d scene for mixed reality remote collaboration. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 22-25). US: IEEE COMPUTER SOC. DOI Scopus6 WoS4 |
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Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Zhang, L., . . . Wang, S. (2019). Do you know what I mean? An MR-based vollaborative platform. In Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018 (pp. 77-78). US: IEEE. DOI Scopus13 WoS6 |
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Wang, P., Zhang, S., Bai, X., Billinghurst, M., He, W., Wang, S., . . . Chen, Y. (2019). Head pointer or eye gaze: which helps more in MR remote collaboration. In R. Teather (Ed.), Proceedings 26th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2019 (pp. 1219-1220). US: IEEE. DOI Scopus41 WoS28 |
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Wang, P., Bai, X., Billinghurst, M., Zhang, S., Han, D., Lv, H., . . . Min, H. (2019). An MR remote collaborative platform based on 3d cad models for training in industry. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019 (pp. 91-92). US: IEEE. DOI Scopus29 WoS23 |
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Wang, P., Bai, X., Billinghurst, M., Han, D., Zhang, S., He, W., . . . Yan, Y. (2019). I'm tired of demos: an adaptive MR remote collaborative platform. In SIGGRAPH Asia 2019 XR, SA 2019 (pp. 17-18). Australia: Association for Computing Machinery.. DOI Scopus8 WoS9 |
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Barde, A., Lindeman, R. W., Lee, G., & Billinghurst, M. (2019). Binaural spatialisation over a bone conduction headset: The perception of elevation. In J. M. Jot, T. Welti, & J. Peissig (Eds.), Proceedings of the AES International Conference Vol. 2019-August (pp. 11 pages). Australia: AUDIO ENGINEERING SOC INC. Scopus1 WoS2 |
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Kim, S., Lee, G., Huang, W., Kim, H., Woo, W., & Billinghurst, M. (2019). Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 13 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus110 WoS93 |
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Nassani, A., Lee, G., Billinghurst, M., & Lindeman, R. W. (2019). Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 17-19). US: IEEE COMPUTER SOC. DOI |
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Kim, S., Billinghurst, M., Lee, G., Norman, M., Huang, W., & He, J. (2019). Sharing emotion by displaying a partner near the gaze point in a telepresence system. In T. G. Wyeld, E. Banissi, A. Ursyn, M. Bannatyne, N. Datia, & M. Sarfraz (Eds.), Proceedings 2019 23rd International Conference in Information Visualization Part II IV 2 2019 (pp. 86-91). US: IEEE COMPUTER SOC. DOI Scopus15 WoS12 |
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Lee, G., Ahn, S., Hoff, W., & Billinghurst, M. (2019). AR Tips: Augmented first-person view task instruction videos. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 34-36). US: IEEE COMPUTER SOC. DOI Scopus10 WoS4 |
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Yoon, B., Kim, H. I., Lee, G. A., Billinqhurst, M., & Woo, W. (2019). The effect of avatar appearance on social presence in an augmented reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 547-556). US: IEEE. DOI Scopus189 WoS153 |
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Norman, M., Lee, G., Smith, R. T., & Billinqhurs, M. (2019). A mixed presence collaborative mixed reality system. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 1106-1107). US: IEEE. DOI Scopus11 WoS8 |
| 2019 |
Lee, G. A., Park, H. S., & Billinghurst, M. (2019). Optical-reflection type 3D augmented reality mirrors. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus13 WoS12 |
| 2019 |
Norman, M., Lee, G. A., Smith, R. T., & Billinghurst, M. (2019). The impact of remote user's role in a mixed reality mixed presence system. In S. N. Spencer (Ed.), Proceedings Vrcai 2019 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus23 WoS15 |
| 2019 |
Piumsomboon, T., Lee, G. A., Irlitti, A., Ens, B., Thomas, B. H., & Billinghurst, M. (2019). On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Conference on Human Factors in Computing Systems Proceedings (pp. 17 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus133 WoS107 |
| 2019 |
Clifford, R. M. S., Jung, S., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2019). Creating a stressful decision making environment for aerial firefighter training in virtual reality. In Proceedings of the 26Th IEEE Conference On Virtual Reality And 3D User Interfaces (Vr) (pp. 181-189). US: IEEE. DOI Scopus71 WoS60 |
| 2019 |
Dey, A., Chatburn, A., & Billinghurst, M. (2019). Exploration of an EEG-based cognitively adaptive training system in virtual reality. In 2019 26Th IEEE Conference On Virtual Reality And 3D User Interfaces (Vr) (pp. 220-226). US: IEEE. DOI Scopus82 WoS69 |
| 2019 |
Gonzalez, A. V., Koh, S., Kapalo, K., Sottilare, R., Garrity, P., Billinghurst, M., & Laviola, J. (2019). A comparison of desktop and augmented reality scenario based training authoring tools. In Proceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 (pp. 339-350). US: IEEE. DOI Scopus16 WoS22 |
| 2019 |
Wang, S., He, W., Zheng, B., Feng, S., Wang, S., Bai, X., & Billinghurst, M. (2019). Holding virtual objects using a tablet for tangible 3D sketching in VR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019 (pp. 156-157). US: IEEE. DOI Scopus10 WoS8 |
| 2019 |
Zhang, L., Ha, W., Bai, X., Chen, Y., & Billinghurst, M. (2019). The effect of AR based emotional interaction among personified physical objects in manual operation. In Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018 (pp. 216-221). US: IEEE. DOI |
| 2019 |
Sousa, M., Dos Anjos, R. K., Mendes, D., Billinghurst, M., & Jorge, J. (2019). Warping deixis: Distorting gestures to enhance collaboration. In Conference on human factors in computing systems - proceedings (pp. 1-12). UK: ACM - Association for Computing Machinery Inc. DOI Scopus33 WoS24 |
| 2019 |
Barde, A., Lindeman, R. W., Lee, G., & Billinghurst, M. (2019). Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference (pp. 1-11). US: Audio Engineering Society. |
| 2019 |
Dos Anjos, R. K., Sousa, M., Mendes, D., Medeiros, D., Billinghurst, M., Anslow, C., & Jorge, J. (2019). Adventures in hologram space: exploring the design space of eye-to-eye volumetric telepresence. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 1-5). Australia: ACM - Association for Computing Machinery Inc. DOI Scopus14 WoS12 |
| 2019 |
Jones, D., See, Z. S., Billinghurst, M., Goodman, L., & Fealy, S. (2019). Extended reality for midwifery learning: MR VR demonstration Roads to Birth. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery.. DOI Scopus11 |
| 2019 |
Jing, A., Xiang, C., Kim, S., Billinghurst, M., & Quigley, A. (2019). SnapChart: an augmented reality analytics toolkit to enhance interactivity in a collaborative environment. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery.. DOI Scopus10 WoS9 |
| 2019 |
Matthias, P., Billinghurst, M., & See, Z. S. (2019). This land AR: an Australian music and sound XR installation a transmedia storytelling approach. In Proceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 1-2). Australia: Association for Computing Machinery. DOI Scopus3 WoS1 |
| 2019 |
Resnyansky, D., Ibili, E., & Billinghurst, M. (2019). The potential of augmented reality for computer science education. In Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 (pp. 350-356). US: IEEE. DOI Scopus12 WoS8 |
| 2019 |
Ismail, A. W., Billinghurst, M., Sunar, M. S., & Yusof, C. S. (2019). Designing an augmented reality multimodal interface for 6DOF manipulation techniques: multimodal fusion using gesture and speech input for AR. In J. Kacprzyk (Ed.), Proceedings of SAI Intelligent Systems Conference IntelliSys 2018: Intelligent Systems and Applications Vol. 868 (pp. 309-322). Switzerland: Springer. DOI Scopus16 WoS8 |
| 2019 |
Deyu, A., Chen, H., Hayati, A., Billinghurst, M., & Linderman, R. W. (2019). Sharing manipulated heart rate feedback in collaborative virtual environments. In Proceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 (pp. 248-257). US: IEEE. DOI Scopus23 WoS21 |
| 2019 |
Sasikumar, P., Gao, L., Bai, H., & Billinghurst, M. (2019). Wearable remotefusion: a mixed reality remote collaboration system with local eye gaze and remote hand gesture sharing. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 393-394). US: IEEE. DOI Scopus28 WoS21 |
| 2019 |
Barde, A., Ward, M., Lindeman, R. W., & Billinghurst, M. (2019). Less is more: using spatialized auditory and visual cues for target acquisition in a real-world search task. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality ISMAR-Adjunct 2019 (pp. 340-341). US: IEEE. DOI Scopus4 WoS5 |
| 2019 |
Gupta, K., Hajika, R., Pai, Y. S., Duenser, A., Lochner, M., & Billinghurst, M. (2019). In AI we trust: investigating the relationship between biosignals, trust and cognitive load in VR. In T. Trescak (Ed.), VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-10). US: Association for Computing Machinery. DOI Scopus49 WoS40 |
| 2019 |
Resnyansky, D., Billinghurst, M., & Dey, A. (2019). An AR/TUI-supported debugging teaching environment. In D. Resnyansky, M. Billinghurst, & A. Dey (Eds.), OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction (pp. 590-594). US: ACM. DOI Scopus7 WoS6 |
| 2019 |
Potts, D., Loveys, K., Ha, H., Huang, S., Billinghurst, M., & Broadbent, E. (2019). ZenG: AR neurofeedback for meditative mixed reality. In C and C 2019 - Proceedings of the 2019 Creativity and Cognition (pp. 583-590). US: ACM. DOI Scopus20 WoS15 |
| 2019 |
Barde, A., Saffaryazdi, N., Withana, P., Patel, N., Sasikumar, P., & Billinghurst, M. (2019). Inter-brain connectivity: Comparisons between real and virtual environments using hyperscanning. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 338-339). MI, Ann Arbor: IEEE COMPUTER SOC. DOI Scopus6 WoS5 |
| 2018 |
Clifford, R. M. S., Khan, H., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2018). The effect of immersive displays on situation awareness in virtual environments for aerial firefighting air attack supervisor training. In K. Kiyokawa, F. Steinicke, B. Thomas, & G. Welch (Eds.), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings (pp. 533-534). US: IEEE. DOI Scopus15 |
| 2018 |
Berkovsky, S., Hijikata, Y., Rekimoto, J., Burnett, M., Billinghurst, M., & Quigley, A. (2018). IUI 2018 chairs' welcome. In International Conference on Intelligent User Interfaces, Proceedings IUI (pp. 1-iv). US: Association for Computing Machinery. |
| 2018 |
Billinghurst, M., Cordeil, M., Bezerianos, A., & Margolis, T. (2018). 8. Collaborative Immersive Analytics. In K. Marriott, F. Schreiber, T. Dwyer, K. Klein, N. H. Riche, T. Itoh, . . . B. H. Thomas (Eds.), IMMERSIVE ANALYTICS Vol. 11190 (pp. 221-257). GERMANY, Dagstuhl: SPRINGER INTERNATIONAL PUBLISHING AG. DOI WoS43 |
| 2018 |
Clifford, R. M. S., Khan, H., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2018). The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training. In B. Thomas, F. Steinicke, G. Welch, & K. Kiyokawa (Eds.), 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) (pp. 533-534). GERMANY, Reutlingen: IEEE. WoS8 |
| 2018 |
Gao, L., Bai, H., He, W., Billinghurst, M., & Lindeman, R. W. (2018). Real-time visual representations for mobile mixed reality remote collaboration. In SIGGRAPH Asia 2018 Virtual and Augmented Reality SA 2018 (pp. 2 pages). JAPAN, Tokyo: ASSOC COMPUTING MACHINERY. DOI Scopus24 WoS20 |
| 2018 |
Dey, A., Chen, H., Lindeman, R. W., & Billinghurst, M. (2018). Effects of manipulating physiological feedback in immersive virtual environments. In CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 101-111). Melbourne, Australia: ACM Digital Library. DOI Scopus31 WoS24 |
| 2018 |
Wen, J., Stewart, A., Billinghurst, M., & Tossel, C. (2018). TEAMMATE: A scalable system for measuring affect in human-machine teams. In J. J. Cabibihan, F. Mastrogiovanni, A. K. Pandey, S. Rossi, & M. Staffa (Eds.), RO-MAN 2018 - 27th IEEE International Symposium on Robot and Human Interactive Communication (pp. 991-996). US: IEEE. DOI |
| 2018 |
Wen, J., Stewart, A., Billinghurst, M., Dey, A., Tossell, C., & Finomore, V. (2018). He who hesitates is lost (..in thoughts over a robot). In ACM International conference proceeding series (pp. 1-6). US: ACM Digital Library. DOI Scopus10 WoS19 |
| 2018 |
Wen, J., Stewart, A., Billinghurst, M., & Tossell, C. (2018). Band of brothers and bolts: caring about your robot teammate. In A. A. Maciejewski, A. Okamura, A. Bicchi, C. Stachniss, D. Z. Song, D. H. Lee, . . . L. Zollo (Eds.), 2018 IEEE/Rsj International Conference On Intelligent Robots And Systems (IROS) (pp. 1853-1858). US: IEEE. DOI Scopus5 WoS4 |
| 2018 |
Clifford, R. M. S., Hoermann, S., Marcadet, N., Oliver, H., Billinghurst, M., & Lindeman, R. W. (2018). Evaluating the effects of realistic communication disruptions in VR training for aerial firefighting. In International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 - Proceedings (pp. 1-8). US: IEEE. DOI Scopus18 WoS1 |
| 2018 |
Ens, B., Quigley, A., Yeo, H. S., Irani, P., Piumsomboon, T., & Billinghurst, M. (2018). Counterpoint: Exploring mixed-scale gesture interaction for AR applications. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2018-April (pp. 1-6). US: ACM - Association for Computing Machinery Inc. DOI Scopus17 WoS15 |
| 2018 |
Gerry, L., Ens, B., Drogemuller, A., Thomas, B., & Billinghurst, M. (2018). Levity: A virtual reality system that responds to cognitive load. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2018-April (pp. 1-6). US: ACM - Association for Computing Machinery Inc. DOI Scopus19 WoS15 |
| 2018 |
Dey, A., Chen, H., Zhuang, C., Billinghurst, M., & Lindeman, R. W. (2018). Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In D. Chu, J. L. Gabbard, J. Grubert, & H. Regenbrecht (Eds.), Proceedings Of The 2018 IEEE International Symposium On Mixed And Augmented Reality (Ismar) (pp. 165-173). US: IEEE. DOI Scopus35 WoS23 |
| 2018 |
Dey, A., Billinghurst, M., Welch, G., & Rojas Munoz, E. (2018). 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop. In Adjunct Proceedings Of The 2018 Ieee International Symposium On Mixed And Augmented Reality (Ismar) (pp. 364). US: IEEE Computer Society Press. DOI WoS1 |
| 2018 |
Clifford, R. M. S., Khan, H., Hoermann, S., Billinghurst, M., & Lindeman, R. W. (2018). Development of a multi-sensory virtual reality training simulator for airborne firefighters supervising aerial wildfire suppression. In 2018 IEEE Workshop on Augmented and Virtual Realities for Good, VAR4Good 2018 (pp. 1-5). US: IEEE. DOI Scopus27 WoS16 |
| 2018 |
Huang, W., Billinghurst, M., Kim, S., & Alem, L. (2018). Handsintouch: Sharing gestures in remote collaboration. In ACM International Conference Proceeding Series (pp. 396-400). Australia: ACM Digital Library. DOI Scopus16 WoS13 |
| 2018 |
Lawrence, L., Dey, A., & Billinghurst, M. (2018). The effect of video placement in AR conferencing applications. In D. McKay (Ed.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 453-457). US: ACM Press. DOI Scopus5 WoS4 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating emotion sharing and augmentation in cooperative virtual reality games. In Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts (pp. 117-120). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus7 WoS2 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) (pp. 453-460). Australia: ASSOC COMPUTING MACHINERY. DOI WoS25 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lee, G., & Billinghurst, M. (2018). Sharing and Augmenting Emotion in Collaborative Mixed Reality. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 212-213). US: IEEE. DOI Scopus16 WoS12 |
| 2018 |
Nassani, A., Bai, H., Lee, G., Langlotz, T., Billinghurst, M., & Lindeman, R. W. (2018). Filtering 3D Shared Surrounding Environments by Social Proximity in AR. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 123-124). US: IEEE. DOI Scopus1 WoS1 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 405-406). US: IEEE. DOI |
| 2018 |
Tang, W., Lee, G. A., Billinghurst, M., & Lindeman, R. W. (2018). User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 219-223). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
| 2018 |
Piumsomboon, T., Lee, G. A., Hart, J. D., Ens, B., Lindeman, R. W., Thomas, B. H., & Billinghurst, M. (2018). Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 13 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus326 WoS283 |
| 2018 |
Nassani, A., Bai, H., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2018). Filtering shared social data in AR. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 6 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS3 |
| 2018 |
Piumsomboon, T., Lee, G. A., & Billinghurst, M. (2018). Snow dome: A multi-scale interaction in mixed reality remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus29 WoS23 |
| 2018 |
Kytö, M., Ens, B., Piumsomboon, T., Lee, G. A., & Billinghurst, M. (2018). Pinpointing: Precise head- and eye-based target selection for augmented reality. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 14 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus281 WoS247 |
| 2018 |
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2018). A User Study on MR Remote Collaboration Using Live 360 Video. In D. Chu, J. L. Gabbard, J. Grubert, & H. Regenbrecht (Eds.), Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar 2018 (pp. 153-164). US: IEEE. DOI Scopus91 WoS77 |
| 2018 |
Herbert, B., Ens, B., Billinghurst, M., Wigley, G., & Weerasinghe, A. (2018). A generalized, rapid authoring tool for intelligent tutoring systems. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 368-373). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS1 |
| 2018 |
Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2018). Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 406-410). US: ASSOC COMPUTING MACHINERY. DOI Scopus48 WoS43 |
| 2018 |
Kim, S., Billinghurst, M., & Lee, G. (2018). The Effect of Collaboration Styles and View Independence on Video-mediated Remote Collaboration. In Ecscw 2018 Proceedings of the 16th European Conference on Computer Supported Cooperative Work. |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Emotion sharing and augmentation in cooperative virtual reality games. In Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts (pp. 453-460). DOI Scopus26 |
| 2017 |
Kim, H., Kim, Y., Lee, G., Billinghurst, M., & Bartneck, C. (2017). Collaborative view configurations for multi-user interaction with a wall-size display. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 189-196). Switzerland: Eurographics Association. DOI |
| 2017 |
Chen, J., Lee, G., Billinghurst, M., Lindeman, R. W., & Bartneck, C. (2017). The effect of user embodiment in AV cinematic experience. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 55-62). US: Eurographics Association. DOI Scopus5 |
| 2017 |
Barathan, S., Lee, G. A., Billinghurst, M., & Lindeman, R. W. (2017). Sharing gaze for remote instruction. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 177-184). DOI Scopus7 |
| 2017 |
Khany, H., Lee, G., Hoermann, S., Clifford, R. M. S., Billinghurst, M., & Lindeman, R. W. (2017). Evaluating the effects of hand-gesture-based interaction with virtual content in a 360° movie. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 63-70). Switzerland: Eurographics Association. DOI Scopus5 |
| 2017 |
Lee, G., Rudhru, O., Park, H. S., Kim, H. W., & Billinghurst, M. (2017). User interface agents for guiding interaction with augmented virtual mirrors. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 109-116). DOI Scopus4 |
| 2017 |
Gao, L., Bai, H., Piumsomboon, T., Lee, G. A., Lindemank, R. W., & Billinghurst, M. (2017). Real-time visual representations for mixed reality remote collaboration. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 87-95). DOI Scopus7 |
| 2017 |
Lee, Y., Piumsomboon, T., Ens, B., Lee, G., Dey, A., & Billinghurst, M. (2017). A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. In Virtual Environments 2017 Icat Egve 27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments Posters and Demos (pp. 41-42). DOI Scopus3 |
| 2017 |
Lee, G., Kim, S., Lee, Y., Dey, A., Piumsomboon, T., Norman, M., & Billinghurst, M. (2017). Improving collaboration in augmented video conference using mutually shared gaze. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 197-204). Germany: Eurographics Association. DOI Scopus53 |
| 2017 |
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). SharedSphere: MR collaboration through shared live panorama. In SIGGRAPH Asia 2017 Emerging Technologies SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus49 WoS23 |
| 2017 |
Herbert, B. M., Weerasinghe, A., Ens, B., Billinghurst, M., & Wigley, G. (2017). An AR Network Cabling Tutoring System for Wiring a Rack. In Virtual Environments 2017 - ICAT - EGVE: 27th International Conference on Artificial Reality and Telexistence; 22nd Eurographics Symposium on Virtual Environments, Posters and Demos (pp. 17-18). Goslar, Germany: Eurographics Association. DOI Scopus1 |
| 2017 |
Herbert, B. M., Weerasinghe, A., Ens, B., & Billinghurst, M. (2017). An Adaptive AR Tutor For Cabling a Network Topology. In Virtual Environments 2017 - ICAT - EGVE: 27th International Conference on Artificial Reality and Telexistence; 22nd Eurographics Symposium on Virtual Environments, Posters and Demos (pp. 33-34). DOI Scopus4 |
| 2017 |
Delabrida, S., Loureiro, A. A. F., D'Angelo, T., Oliveira, R. A., Thomas, B., Carvalho, E., & Billinghurst, M. (2017). A low cost optical see-through HMD: Do-It-Yourself. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 252-257). US: IEEE. DOI Scopus4 |
| 2017 |
Almiyad, M., Oakden-Rayner, L., Weerasinghe, A., & Billinghurst, M. (2017). Intelligent augmented reality tutoring for physical tasks with medical professionals. In E. Andre, R. Baker, X. Hu, M. Rodrigo, & B. DuBoulay (Eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Vol. 10331 LNAI (pp. 450-454). Netherlands: SPRINGER INTERNATIONAL PUBLISHING AG. DOI Scopus9 WoS9 |
| 2017 |
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). Mixed reality collaboration through sharing a live panorama. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus39 WoS50 |
| 2017 |
Piumsomboon, T., Lee, Y., Lee, G. A., Dey, A., & Billinghurst, M. (2017). Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Proceedings 2017 International Symposium on Ubiquitous Virtual Reality Isuvr 2017 (pp. 38-41). US: IEEE. DOI Scopus70 |
| 2017 |
Piumsomboon, T., Lee, G., Lindeman, R. W., & Billinghurst, M. (2017). Exploring natural eye-gaze-based interaction for immersive virtual reality. In 2017 IEEE Symposium on 3D User Interfaces 3dui 2017 Proceedings (pp. 36-39). US: IEEE. DOI Scopus200 WoS178 |
| 2017 |
Piumsomboon, T., Day, A., Ens, B., Lee, Y., Lee, G., & Billinghurst, M. (2017). Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 5 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus133 WoS84 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2017). AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI |
| 2017 |
Piumsomboon, T., Lee, Y., Lee, G., & Billinghurst, M. (2017). CoVAR: A collaborative virtual and augmented reality system for remote collaboration. In SIGGRAPH Asia 2017 Emerging Technologies SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus122 WoS95 |
| 2017 |
Lee, G., Kim, S., Lee, Y., Dey, A., Piumsomboon, T., Norman, M., & Billinghurst, M. (2017). Mutually Shared Gaze in Augmented Video Conference. In W. Broll, H. Regenbrecht, J. E. Swan, G. Bruder, M. Servieres, & M. Sugimoto (Eds.), Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2017 (pp. 79-80). US: IEEE. DOI Scopus17 WoS12 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., Hoermann, S., & Lindeman, R. W. (2017). The Social AR Continuum: Concept and User Study. In W. Broll, H. Regenbrecht, J. E. Swan, G. Bruder, M. Servieres, & M. Sugimoto (Eds.), Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2017 (pp. 7-8). US: IEEE. DOI Scopus3 WoS4 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2017). Using visual and spatial cues to represent social contacts in AR. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 6 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus8 WoS6 |
| 2017 |
Lee, Y., Shin, C., Plopski, A., Itoh, Y., Piumsomboon, T., Dey, A., . . . Billinghurst, M. (2017). Estimating Gaze Depth Using Multi-Layer Perceptron. In Proceedings 2017 International Symposium on Ubiquitous Virtual Reality Isuvr 2017 (pp. 26-29). US: IEEE. DOI Scopus26 |
| 2017 |
Lee, Y., Shin, C., Piumsomboon, T., Lee, G., & Billinghurst, M. (2017). Automated enabling of head mounted display using gaze-depth estimation. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 4 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS3 |
| 2017 |
Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2017). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2016 (pp. 115-116). US: IEEE. DOI Scopus9 |
| 2017 |
See, Z. S., Sunar, M. S., Billinghurst, M., Dey, A., Santano, D., Esmaeili, H., & Thwaites, H. (2017). An augmented reality and virtual reality pillar for exhibitions: a subjective exploration. In R. Lindeman, G. Bruder, & D. Iwai (Eds.), International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017 (pp. 79-82). Switzerland: Eurographics Association. DOI Scopus5 |
| 2017 |
Chen, H., Dey, A., Billinghurst, M., & Lindeman, R. W. (2017). Exploring pupil dilation in emotional virtual reality environments. In R. Lindeman, G. Bruder, & D. Iwai (Eds.), Virtual Environments 2017: ICAT - EGVE: 27th International Conference on Artificial Reality and Telexistence: 22nd Eurographics Symposium on Virtual Environments (pp. 169-176). Germany: Eurographics Association. DOI Scopus29 |
| 2017 |
Dalim, C. S. C., Piumsomboon, T., Dey, A., Billinghurst, M., & Sunar, S. (2017). TeachAR: an interactive augmented reality tool for teaching basic English to non-native children. In 2016 IEEE International Symposium on Mixed and Augmented Reality Adjunct Proceedings (pp. 344-345). US: IEEE. DOI Scopus21 WoS9 |
| 2017 |
Dey, A., Billinghurst, M., Lindeman, R. W., & Swan, E. I. I. (2017). A systematic review of usability studies in augmented reality between 2005 and 2014. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 49-50). US: IEEE. DOI Scopus41 |
| 2017 |
Delabrida, S., Billinghurst, M., Thomas, B. H., Rabelo, R. A. R., & Ribeiro, S. P. (2017). Design of a wearable system for 3D data acquisition and reconstruction for tree climbers. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1-8). Thailand: ACM. DOI Scopus3 |
| 2017 |
See, Z. S., Sunar, M. S., Billinghurst, M., Dey, A., Santano, D., Esmaeili, H., & Thwaites, H. (2017). Demo: Exhibition approach using an AR and VR pillar. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1). Thailand: ACM. DOI Scopus1 WoS1 |
| 2017 |
Ens, B., Quigley, A., Yeo, H. S., Irani, P., Piumsomboon, T., & Billinghurst, M. (2017). Exploring mixed-scale gesture interaction. In SIGGRAPH Asia 2017 Posters, SA 2017 (pp. 1-2). Thailand: ACM. DOI Scopus12 WoS5 |
| 2017 |
Dey, A., Piumsomboon, T., Lee, Y., & Billinghurst, M. (2017). Effects of sharing physiological states of players in collaborative virtual reality gameplay. In Proceedings Of The 2017 Acm Sigchi Conference On Human Factors In Computing Systems (Chi'17) Vol. 2017-May (pp. 4045-4056). US: Association of Computing Machinery. DOI Scopus88 WoS67 |
| 2017 |
Hessam, J. F., Zancanaro, M., Kavakli, M., & Billinghurst, M. (2017). Towards optimization of mid-air gestures for in-vehicle interactions. In ACM International Conference Proceeding Series Vol. Part F134477 (pp. 126-134). Australia: Association for Computing Machinery. DOI Scopus13 |
| 2017 |
Gao, L., Bai, H., Lindeman, R., & Billinghurst, M. (2017). Static local environment capturing and sharing for MR remote collaboration. In S. Lertsithichai, & P. Sompagdee (Eds.), SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017 (pp. 1-6). US: Association for Computing Machinery. DOI Scopus31 WoS18 |
| 2017 |
Chen, H., Dey, A., Billinghurst, M., & Lindeman, R. W. (2017). Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. In ACM International Conference Proceeding Series Vol. Part F134477 (pp. 108-116). Australia: Association for Computing Machinery. DOI Scopus44 |
| 2017 |
Jahani, H., Alyamani, H. J., Kavakli, M., Dey, A., & Billinghurst, M. (2017). User evaluation of hand gestures for designing an intelligent in-vehicle interface. In A. Maedche, J. Brocke, & A. Hevner (Eds.), Designing the digital transformation. DESRIST 2017 Vol. 10243 LNCS (pp. 104-121). Germany: Springer. DOI Scopus14 WoS13 |
| 2017 |
Lawrence, L. M., Hart, J. D., & Billinghurst, M. (2017). Holo Worlds Infinite: procedural spatial aware AR content. In A. Dey (Ed.), ICAT-EGVE 2017: Posters and Demos (pp. 39-40). Switzerland: The Eurographics Association. DOI |
| 2017 |
Lukosch, S., Alem, L., Billinghurst, M., Feiner, S., Kiyokawa, K., & Prilla, M. (2017). Workshop on Collaborative Mixed Reality Environments (CoMiRE) summary. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. xxxv-xxxvi). US: IEEE. DOI Scopus2 |
| 2017 |
Lee, Y., Masai, K., Kunze, K., Sugimoto, M., & Billinghurst, M. (2017). A remote collaboration system with empathy glasses. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 342-343). US: IEEE. DOI Scopus36 WoS27 |
| 2017 |
Cidota, M. A., Clifford, R. M. S., Lukosch, S. G., & Billinghurst, M. (2017). Using visual effects to facilitate depth perception for spatial tasks in virtual and augmented reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 172-177). US: IEEE. DOI Scopus26 |
| 2017 |
Dalim, C. S. C., Dey, A., Piumsomboon, T., Billinghurst, M., & Sunar, S. (2017). TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 (pp. 82-86). US: IEEE. DOI Scopus36 |
| 2017 |
Bai, H., Nassani, A., Ensx, B., & Billinghurst, M. (2017). Asymmetric bimanual interaction for mobile virtual reality. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 83-86). DOI Scopus9 |
| 2017 |
Simmons, H., Devi, R., Ens, B., & Billinghurst, M. (2017). Comparative Evaluation of Sensor Devices for Micro-Gestures. In Virtual Environments 2017 Icat Egve 27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments Posters and Demos (pp. 5-6). DOI Scopus1 |
| 2016 |
Masai, K., Kunze, K., Sugimoto, M., & Billinghurst, M. (2016). Empathy glasses. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems Vol. 07-12-May-2016 (pp. 1257-1263). US: ACM - Association for Computing Machinery Inc. DOI Scopus34 |
| 2016 |
Fong, C. H., Billinghurst, M., See, Z. S., & Esmaeili, H. (2016). PepperGram With Interactive Control. In H. Thwaites, L. S. Lun, & A. Addison (Eds.), PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM) (pp. 150-154). MALAYSIA, Kaula Lumpur: IEEE. WoS3 |
| 2016 |
Dalim, C. S. C., Dey, A., Piumsomboon, T., Billinghurst, M., & Sunar, S. (2016). TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 82-86). MEXICO, Merida: IEEE. DOI WoS26 |
| 2016 |
Dey, A., Billinghurst, M., Lindeman, R. W., & Swan, J. E. (2016). A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 49-50). MEXICO, Merida: IEEE. DOI WoS28 |
| 2016 |
Irlitti, A., Smith, R. T., Von Itzstein, S., Billinghurst, M., & Thomas, B. H. (2016). Challenges for Asynchronous Collaboration in Augmented Reality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 31-35). MEXICO, Merida: IEEE. DOI WoS40 |
| 2016 |
Delabrida, S., D'Angelo, T., Carvalho, E., Loureiro, A. A. F., Rabelo Oliveira, R. A., Billinghurst, M., & Thomas, B. (2016). A Low Cost Optical See-Through HMD - Do-it-yourself. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 252-257). MEXICO, Merida: IEEE. DOI WoS2 |
| 2016 |
Cidota, M. A., Clifford, R. M. S., Lukosch, S. G., & Billinghurst, M. (2016). Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 172-177). MEXICO, Merida: IEEE. DOI WoS22 |
| 2016 |
See, Z. S., Billinghurst, M., Rengganaten, V., & Soo, S. (2016). Demo: mobile audible AR experience for medical learning murmurs simulation. In Proceeding SA '16 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications (pp. 1). US: ACM. DOI Scopus3 |
| 2016 |
Obaid, M., Alaca, I. V., Woźniak, P. W., Lischke, L., & Billinghurst, M. (2016). The future of books and reading in HCI. In NordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction Vol. 23-27-October-2016 (pp. 1-2). US: ACM. DOI Scopus3 |
| 2016 |
Irlitti, A., Smith, R. T., Von Itzstein, S., Billinghurst, M., & Thomas, B. H. (2016). Challenges for asynchronous collaboration in augmented reality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality (pp. 31-35). US: IEEE. DOI Scopus49 |
| 2016 |
Billinghurst, M., Huang, W., Pedell, S., & Lugmayr, A. (2016). Welcome message from the program/long paper and short paper co-chairs. In C. Parker (Ed.), OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction (pp. 3). UK: ACM. |
| 2016 |
Fong, C. H., Billinghurst, M., See, Z. S., & Esmaeili, H. (2016). PepperGram with interactive control. In Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016 (pp. 1-5). US: IEEE. DOI Scopus3 |
| 2016 |
Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2016). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 115-116). MEXICO, Merida: IEEE. DOI WoS5 |
| 2016 |
Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). An Augmented Reality Guide for Assisting Forklift Operation. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 59-60). MEXICO, Merida: IEEE. DOI WoS13 |
| 2016 |
Barde, A., Helton, W. S., Lee, G., & Billinghurst, M. (2016). Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016 AES 2016 (pp. 1-10). US: Audio Engineering Society. Scopus10 |
| 2016 |
Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., & Bartneck, C. (2016). Digitally augmenting sports: An opportunity for exploring and understanding novel balancing techniques. In Conference on Human Factors in Computing Systems Proceedings (pp. 1681-1691). US: ASSOC COMPUTING MACHINERY. DOI Scopus46 WoS35 |
| 2016 |
Barde, A., Ward, M., Helton, W. S., Billinghurst, M., & Lee, G. (2016). Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society Vol. 0 (pp. 1533-1537). US: SAGE Publications. DOI Scopus5 |
| 2016 |
Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). Using augmented reality to assist forklift operation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 16-24). US: ASSOC COMPUTING MACHINERY. DOI Scopus20 WoS12 |
| 2016 |
Pereira, A., Lee, G. A., Almeida, E., & Billinghurst, M. (2016). A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings 18th Symposium on Virtual and Augmented Reality Svr 2016 (pp. 95-99). US: IEEE. DOI Scopus5 WoS6 |
| 2016 |
Nassani, A., Kim, H., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2016). Augmented reality annotation for social video sharing. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-5). China: ACM. DOI Scopus8 |
| 2016 |
Jose, R., Lee, G. A., & Billinghurst, M. (2016). A comparative study of simulated augmented reality displays for vehicle navigation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 40-49). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus57 WoS47 |
| 2016 |
Gao, L., Bai, H., Lee, G., & Billinghurst, M. (2016). An oriented point-cloud view for MR remote collaboration. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM. DOI Scopus41 |
| 2016 |
Mubin, O., Obaid, M., Jordan, P., Alves Oliveria, P., Eriksson, T., Barendregt, W., . . . Billinghurst, M. (2016). Towards an agenda for Sci-Fi inspired HCI research. In ACE2016 Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (pp. 1-6). US: ACM. DOI Scopus20 WoS18 |
| 2016 |
Barde, A., Lee, G., Ward, M., Helton, W. S., & Billinghurst, M. (2016). A bone conduction based spatial auditory display as part of a wearable hybrid interface. In The 22nd International Conference on Auditory Display (ICAD-2016) (pp. 1-8). Australia: ICAD. |
| 2016 |
See, Z. S., Billinghurst, M., Rengganaten, V., & Soo, S. (2016). Medical learning murmurs simulation with mobile audible augmented reality. In Proceeding SA '16 SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM. DOI Scopus7 |
| 2016 |
Ward, M., Barde, A., Russell, P. N., Billinghurst, M., & Helton, W. S. (2016). Visual cues to reorient attention from head mounted displays. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting Vol. 60 (pp. 1574-1578). US: Sage. DOI Scopus7 |
| 2015 |
Chun, L. M., Arshad, H., Piumsomboon, T., & Billinghurst, M. (2015). A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment. In Proceedings - 5th International Conference on Electrical Engineering and Informatics: Bridging the Knowledge between Academic, Industry, and Community, ICEEI 2015 (pp. 59-64). US: IEEE. DOI Scopus14 WoS10 |
| 2015 |
Kim, S., Lee, G. A., Ha, S., Sakata, N., & Billinghurst, M. (2015). Automatically freezing live video for annotation during remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 1669-1674). US: ACM. DOI Scopus37 |
| 2015 |
Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Tag it!: AR annotation using wearable sensors. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-4). US: ACM. DOI Scopus28 |
| 2015 |
Bai, H., Lee, G. A., & Billinghurst, M. (2015). An augmented exhibition podium with free-hand gesture interfaces. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1). US: ACM. DOI Scopus2 |
| 2015 |
Lee, G. A., Wong, J., Park, H. S., Choi, J. S., Park, C. J., & Billinghurst, M. (2015). User defined gestures for augmented virtual mirrors: A guessability study. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 959-970). US: ACM. DOI Scopus18 |
| 2015 |
Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Extending HMD by chest-worn 3D camera for AR annotation. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-2). US: ACM. DOI |
| 2015 |
Billinghurst, M., & Busse, D. (2015). Rapid prototyping for wearables: concept design and development for head- and wrist-mounted wearables (smart watches and Google glass). In TEI '15 proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 505-508). United States: ACM Digital Library. DOI Scopus6 |
| 2015 |
Kim, H., Lee, G., & Billinghurst, M. (2015). A non-linear mapping technique for bare-hand interaction in large virtual environments. In Ozchi 2015 Being Human Conference Proceedings (pp. 53-61). Australia: ACM. DOI Scopus6 |
| 2015 |
Bai, H., Lee, G., & Billinghurst, M. (2015). Free-hand gesture interfaces for an augmented exhibition podium. In Ozchi 2015 Being Human Conference Proceedings (pp. 182-186). Australia: ACM. DOI Scopus9 |
| 2015 |
Ismail, A. W., Billinghurst, M., & Sunar, M. S. (2015). Vision-based technique and issues for multimodal interaction in augmented reality. In ACM International Conference Proceeding Series (pp. 75-82). US: Association for Computing Machinery. DOI Scopus17 WoS9 |
| 2015 |
Lukosch, S., Billinghurst, M., Kiyokawa, K., Feiner, S., & Alem, L. (2015). Collaboration in Mediated and Augmented Reality (CiMAR). In T. Oishi, & J. Grubert (Eds.), PROCEEDINGS OF THE 2015 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY WORKSHOPS (pp. 1-2). JAPAN, Fukuoka: IEEE. DOI WoS4 |
| 2015 |
Vogl, A., Louveton, N., McCall, R., Billinghurst, M., & Haller, M. (2015). Understanding the everyday use of head-worn computers. In Proceedings - 2015 8th International Conference on Human System Interaction, HSI 2015 (pp. 213-219). US: IEEE. DOI WoS3 |
| 2015 |
Billinghurst, M., Chinthammit, W., & Kameda, Y. (2015). Message from the doctoral consortium chairs. In 14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015 (pp. xviii). US: IEEE. DOI Scopus1 |
| 2015 |
Ayyagari, S. S. D. P., Gupta, K., Tait, M., & Billinghurst, M. (2015). CoSense: creating shared emotional experiences. In CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems Vol. 18 (pp. 2007-2012). US: ACM. DOI Scopus4 |
| 2015 |
See, Z. S., Billinghurst, M., & Cheok, A. D. (2015). Augmented reality using high fidelity spherical panorama with HDRI-demonstration. In SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications (pp. 1). US: ACM. DOI Scopus2 |
| 2015 |
See, Z. S., Billinghurst, M., & Cheok, A. D. (2015). Augmented reality using high fidelity spherical panorama with HDRI. In SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM. DOI Scopus2 |
| 2015 |
Billinghurst, M., & Starner, T. (2015). The glass class: Designing wearable interfaces. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 2487-2488). ACM. DOI |
| 2014 |
Tait, M., & Billinghurst, M. (2014). View independence in remote collaboration using AR. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings (pp. 309-310). US: IEEE. DOI Scopus7 WoS7 |
| 2014 |
Piumsomboon, T., Clark, A., & Billinghurst, M. (2014). G-SIAR: gesture-speech interface for augmented reality. In ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings (pp. 365-366). US: IEEE. DOI Scopus7 WoS4 |
| 2014 |
Lukosch, S., Billinghurst, M., Kiyokawa, K., & Alem, L. (2014). Collaboration in Mediated and Augmented Reality. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), 2014 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY (pp. 1 page). GERMANY, Munich: IEEE. |
| 2014 |
Regenbrecht, H., Müller, L., Hoermann, S., Langlotz, T., Wagner, M., & Billinghurst, M. (2014). Eye-to-eye contact for life-sized videoconferencing. In Proceedings of the 26th Australian Computer-Human Interaction Conference, OzCHI 2014 (pp. 145-148). US: ACM. DOI Scopus4 |
| 2014 |
Billinghurst, M., Nassani, A., & Reichherzer, C. (2014). Social panoramas: using wearable computers to share experiences. In Proceedings of SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications (pp. 1). US: ACM. DOI |
| 2014 |
Wen, J., Deneka, A., Helton, W. S., & Billinghurst, M. (2014). Really, it's for your own good... making augmented reality navigation tools harder to use. In Extended Abstracts on Human Factors in Computing Systems (pp. 1297-1302). US: ACM. DOI Scopus10 |
| 2014 |
Bradshaw, H., Penelope, H. E., & Billinghurst, M. (2014). Ora - Save the Forest! Designing a social impact game. In Entertainment Computing: ICEC 2014 Vol. 8770 (pp. 84-91). Germany: Springer. DOI |
| 2014 |
Wen, J., Deneka, A., Helton, W., Dunser, A., & Billinghurst, M. (2014). Fighting technology dumb down: Our cognitive capacity for effortful AR navigation tools. In 16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 Vol. 8512 LNCS (pp. 525-536). Greece: Springer. DOI Scopus8 WoS6 |
| 2014 |
Polvi, J., Taketomi, T., Yamamoto, G., Billinghurst, M., Sandor, C., & Kato, H. (2014). Evaluating a SLAM-based handheld augmented reality guidance system. In 2nd ACM Symposium on spatial user interaction, SUI 2014; Honolulu; United States (pp. 147). United States: ACM - Association for Computing Machinery Inc. DOI Scopus1 |
| 2014 |
Kim, S., Lee, G., Sakata, N., & Billinghurst, M. (2014). Improving co-presence with augmented visual communication cues for sharing experience through video conference. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 83-92). US: IEEE. DOI Scopus104 WoS85 |
| 2014 |
Piumsomboon, T., Altimira, D., Kim, H., Clark, A., Lee, G., & Billinghurst, M. (2014). Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 73-82). US: IEEE. DOI Scopus99 WoS67 |
| 2014 |
Altimira, D., Mueller, F. F., Lee, G., Clarke, J., & Billinghurst, M. (2014). Towards understanding balancing in exertion games. In ACM International Conference Proceeding Series Vol. 2014-November (pp. 1-8). US: ACM. DOI Scopus20 |
| 2014 |
Bai, H., Lee, G. A., & Billinghurst, M. (2014). Using 3D hand gestures and touch input for wearable AR interaction. In Conference on Human Factors in Computing Systems Proceedings (pp. 1321-1326). US: ACM. DOI Scopus20 |
| 2014 |
Bai, H., Lee, G. A., Ramakrishnan, M., & Billinghurst, M. (2014). 3D gesture interaction for handheld augmented reality. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications SA 2014 (pp. 1-6). US: ACM. DOI Scopus36 |
| 2013 |
Kim, S., Lee, G. A., Sakata, N., Vartiainen, E., & Billinghurst, M. (2013). Comparing pointing and drawing for remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus46 WoS12 |
| 2013 |
Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Interaction techniques for HMD-HHD hybrid AR systems. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 243-244). US: IEEE. DOI Scopus16 WoS10 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). Weighted integral rotation and translation for touch interaction. In SIGGRAPH Asia 2013 Posters SA 2013 (pp. 1). US: ACM. DOI |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). Building mobile AR applications using the outdoor AR library. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). US: ACM. DOI Scopus2 |
| 2013 |
Kim, H., Lee, G., & Billinghurst, M. (2013). Adaptive interpupillary distance adjustment for stereoscopic 3d visualization. In ACM International Conference Proceeding Series Vol. 15-16-November-2013 (pp. 1-4). US: ACM. DOI Scopus2 |
| 2013 |
Kim, S., Lee, G. A., Sakata, N., Dünser, A., Vartiainen, E., & Billinghurst, M. (2013). Study of augmented gesture communication cues and view sharing in remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 261-262). US: IEEE. DOI Scopus26 WoS19 |
| 2013 |
Lee, G. A., Dunser, A., Nassani, A., & Billinghurst, M. (2013). AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica. In 2013 IEEE International Symposium on Mixed and Augmented Reality Arts Media and Humanities Ismar Amh 2013 (pp. 29-38). US: IEEE. DOI Scopus24 WoS13 |
| 2013 |
Bleeker, T., Lee, G., & Billinghurst, M. (2013). Ego- and Exocentric interaction for mobile AR conferencing. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus7 WoS4 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In Proceedings Vrcai 2013 12th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 207-210). ACM. DOI Scopus3 |
| 2013 |
Williams, S., Green, R., & Billinghurst, M. (2013). Transform flow: A mobile augmented reality visualisation and evaluation toolkit. In Proceedings of the International Conference on Image and Vision Computing New Zealand (IVCNZ) (pp. 53-58). New Zealand: IEEE. DOI Scopus3 |
| 2013 |
Damian, I., Buhling, R., Kistler, F., Billinghurst, M., Obaid, M., & Andre, E. (2013). Motion capturing empowered interaction with a virtual agent in an augmented reality environment. In Proceedings of the IEEE International symposium on mixed and augmented reality (ISMAR) (pp. 1-6). Australia: IEEE. DOI Scopus6 WoS1 |
| 2013 |
Piumsomboon, T., Clark, A., & Billinghurst, M. (2013). KITE: Platform for mobile augmented reality gaming and interaction using magnetic tracking and depth sensing. In IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2013 (pp. 289-290). Australia: IEEE. DOI Scopus4 WoS10 |
| 2013 |
Abdul, R. E. E., Dunser, A., Unsworth, K., McKinnon, A., Billinghurst, M., Gostomski, P., & Herritsch, A. (2013). Visiting a milk factory without gumboots: students' attitudes towards a virtual field trip. In L. Lee, & M. JW (Eds.), 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) (pp. 423-428). Indonesia: IEEE. DOI Scopus6 |
| 2013 |
Wen, J., Helton, W., & Billinghurst, M. (2013). A study of user perception, interface performance, and actual usage of mobile pedestrian navigation aides. In Proceedings of the Human Factors and Ergonomics Society 57th Annual Meeting -2013, Vol. 57 (pp. 1958-1962). US: Sage. DOI Scopus14 |
| 2013 |
Bai, H., Gao, L., El Sana, J., & Billinghurst, M. (2013). Markerless 3D gesture-based interaction for handheld augmented reality interfaces. In IEEE International Symposium on Mixed and Augmented Reality 2013 Science and Technology Proceedings (pp. 1-6). US: IEEE. DOI WoS3 |
| 2013 |
Billinghurst, M. (2013). Hands and speech in space: multimodal interaction with augmented reality interfaces. In Proceedings of the 15th ACM on International Conference on Multimodal Interaction (ICMI) (pp. 379-380). US: ACM. DOI Scopus16 WoS11 |
| 2013 |
Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Using a HHD with a HMD for mobile AR interaction. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus30 WoS18 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). ACM. DOI Scopus8 |
| 2013 |
Ismail, A. W., Billinghurst, M., & Sunar, M. S. (2013). Using the S-PI algorithm for interaction in augmented reality. In ACM International Conference Proceeding Series Vol. 15-16 (pp. 1-8). US: Association for Computing Machinery. DOI |
| 2013 |
Altimira, D., Billinghurst, M., & Mueller, F. F. (2013). Understanding handicapping for balancing exertion games. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2013-April (pp. 1125-1130). US: Association for Computing Machinery. DOI Scopus12 |
| 2013 |
Billinghurst, M., & Thomas, B. H. (2013). Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 (pp. 1-2). US: IEEE. DOI |
| 2013 |
Williams, S., Green, R., & Billinghurst, M. (2013). Hybrid tracking using gravity aligned edges. In Proceedings of the 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, CHINZ 2013 Vol. 15-16-November-2013 (pp. 1-8). US: ACM. DOI Scopus1 |
| 2013 |
Billinghurst, M., & Thomas, B. H. (2013). Welcome to the twelfth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2013). In 2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013 (pp. 1-2). US: IEEE. DOI |
| 2013 |
Wen, J., Helton, W. S., & Billinghurst, M. (2013). If reality bites bite back virtually: simulating perfection in augmented reality tracking. In Proceedings of the 14th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction, CHINZ 2013 Vol. 15-16-November-2013 (pp. 1-8). US: ACM. DOI Scopus2 |
| 2013 |
Clifford, R. M. S., & Billinghurst, M. (2013). Designing a nui workstation for courier dispatcher command and control task management. In CHINZ '13: Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction Vol. 15-16-November-2013 (pp. 1-8). US: ACM. DOI |
| 2013 |
Tait, M., Tsai, T., Sakata, N., Billinghurst, M., & Vartiainen, E. (2013). A projected augmented reality system for remote collaboration. In Extended Abstracts of the IEEE International Symposium on Mixed and Augmented Reality 2013 Science and Technology Proceedings (pp. 6 pages). US: IEEE. DOI Scopus9 WoS3 |
| 2013 |
Wen, J., Helton, W. S., & Billinghurst, M. (2013). Classifying users of mobile pedestrian navigation tools. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation (OzCHI '13) (pp. 13-16). US: ACM. DOI Scopus6 |
| 2013 |
Bai, H., Gao, L., El Sana, J., & Billinghurst, M. (2013). Free-hand interaction for handheld augmented reality using an RGB-depth camera. In Proceedings of SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM. DOI Scopus14 |
| 2013 |
Westerfield, G., Mitrovic, A., & Billinghurst, M. (2013). Intelligent augmented reality training for assembly tasks. In H. C. Lane (Ed.), Proceedings of the 16th International Conference on Artificial Intelligence in Education Vol. 7926 LNAI (pp. 542-551). Germany: Springer. DOI Scopus36 |
| 2013 |
Piumsomboon, T., Clark, A., Billinghurst, M., & Cockburn, A. (2013). User-defined gestures for augmented reality. In P. Kotze (Ed.), Part II, Proceedings of the 14th IFIP International Conference on Human-Computer Interaction Vol. 8118 LNCS (pp. 282-299). Germany: Springer. DOI Scopus180 WoS237 |
| 2013 |
Billinghurst, M., & Thomas, B. (2013). General chairs. In 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 (pp. 1-2). US: IEEE. DOI |
| 2013 |
Piumsomboon, T., Clark, A., Billinghurst, M., & Cockburn, A. (2013). User-Defined Gestures for Augmented Reality. In Conference on Human Factors in Computing Systems Proceedings Vol. 2013-April (pp. 955-960). ACM. DOI Scopus167 |
| 2013 |
Bai, H., Gao, L., El-Sana, J., & Billinghurst, M. (2013). Markerless 3D gesture-based interaction for handheld augmented reality interfaces. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). ACM. DOI Scopus10 |
| 2012 |
Perey, C., Stapleton, C., & Billinghurst, M. (2012). BOF. In Ismar 2012 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Science and Technology Papers (pp. 1). IEEE. DOI |
| 2012 |
de Souza, A. I., Oikawa, M. A., Carres, J. P., Miyazaki, J., Kato, H., & Billinghurst, M. (2012). AR-based video-mediated communication: a social presence enhancing experience. In 2012 14th Symposium on Virtual and Augmented Reality (SVR) (pp. 125-130). US: IEEE. DOI Scopus17 |
| 2012 |
Lim, A., Voges, K., & Billinghurst, M. (2012). The effectiveness of different levels of visual vividness in delivering information to mobile phone users. In 2012 IEEE 1st International Conference on Mobile Services (pp. 105-111). US: IEEE. DOI Scopus1 |
| 2012 |
Billinghurst, M., Laviola, J., & Lécuyer, A. (2012). Preface: a message from the symposium chairs. In IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings (pp. vi). US: IEEE. DOI Scopus1 |
| 2012 |
Rahim, E. A., Duenser, A., Billinghurst, M., Herritsch, A., Unsworth, K., Mckinnon, A. E., & Gostomski, P. (2012). A desktop virtual reality application for chemical and process engineering education. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI '12) (pp. 1-8). US: ACM. DOI Scopus27 |
| 2012 |
Gruter, B., Mugge, H., Oppermann, L., & Billinghurst, M. (2012). Proposal for the 4th workshop on mobile gaming, mobile life - interweaving the virtual and the real. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Entertainment Computing - ICEC 2012 Vol. 7522 LNCS (pp. 549-552). Germany: Springer. DOI |
| 2012 |
Bai, H., Lee, G. A., & Billinghurst, M. (2012). Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In ACM International Conference Proceeding Series (pp. 126-131). US: ACM. DOI Scopus35 |
| 2012 |
Lee, G. A., Dunser, A., Kim, S., & Billinghurst, M. (2012). CityViewAR: A mobile outdoor AR application for city visualization. In 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Arts Media and Humanities Papers Ismar Amh 2012 (pp. 57-64). US: IEEE. DOI Scopus124 WoS35 |
| 2012 |
Lee, G. A., Bai, H., & Billinghurst, M. (2012). Automatic zooming interface for tangible augmented reality applications. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9-12). US: ACM. DOI Scopus8 |
| 2012 |
Lee, G. A., & Billinghurst, M. (2012). Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 279-285). US: ACM. DOI Scopus4 |
| 2011 |
Lee, G. A., & Billinghurst, M. (2011). A user study on the Snap-To-Feature interaction method. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality Ismar 2011 (pp. 245-246). US: IEEE. DOI Scopus12 WoS2 |
| 2011 |
Piumsomboon, T., Clark, A., & Billinghurst, M. (2011). Physically-based interaction for tabletop augmented reality using a depth-sensing camera for environment mapping. In Proceedings of the 26th International Conference Image and Vision Computing New Zealand (pp. 1-6). New Zealand: ACM. |
| 2011 |
Sharma, A., Madhvanath, S., Shekhawat, A., & Billinghurst, M. (2011). MozArt: a multimodal interface for conceptual 3D modeling. In Proceedings of the 13th International Conference on Multimodal Interfaces (pp. 307-310). US: ACM. DOI Scopus27 |
| 2011 |
Clark, A., Piumsomboon, T., & Billinghurst, M. (2011). Augmented reality micromachines. In Proceedings of SIGGRAPH Asia Emerging Technologies (pp. 1). US: ACM. DOI |
| 2011 |
Billinghurst, M. (2011). The future of augmented reality in our everyday life. In 18th International Display Workshops 2011 Vol. 3 (pp. 1975-1978). US: Society for Information Display. Scopus16 WoS3 |
| 2011 |
Clark, A., Dunser, A., Billinghurst, M., Piumsomboon, T., & Altimira, D. (2011). Seamless interaction in space. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (pp. 88-97). US: ACM. DOI Scopus19 |
| 2011 |
Laviola, J. J., Hachet, M., & Billinghurst, M. (2011). Message from the symposium chairs. In 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings (pp. vii). US: IEEE. DOI |
| 2011 |
Billinghurst, M., Coquillart, S., Duh, H., Tachi, S., & Woo, W. (2011). Building a Career in Virtual Reality. In M. Hirose, B. Lok, A. Majumder, & D. Schmalstieg (Eds.), 2011 IEEE VIRTUAL REALITY CONFERENCE (VR) (pp. 275). SINGAPORE, Singapore: IEEE. |
| 2010 |
Asai, K., Kondo, T., Mizuki, A., & Billinghurst, M. (2010). Lunar surface collaborative browsing system for science museum exhibitions. In Z. Pan (Ed.), Transactions in Edutainment IV Vol. 6250 (pp. 34-43). Germany: Springer. DOI |
| 2010 |
Ajanki, A., Billinghurst, M., Jarvenpaa, T., Kandemir, M., Kaski, S., Koskela, M., . . . Tossavainen, T. (2010). Contextual information access with augmented reality. In Proceedings of the 2010 IEEE 20th International Workshop on Machine Learning for Signal Processing (MLSP) (pp. 95-100). US: IEEE. DOI Scopus10 |
| 2010 |
Asai, K., Sugimoto, Y., & Billinghurst, M. (2010). Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum. In Proceedings of 9th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 119-124). US: ACM. DOI Scopus30 |
| 2010 |
Dicke, C., Aaltonen, V., & Billinghurst, M. (2010). Simulator sickness in mobile spatial sound spaces. In 6th International Symposium on Computer Music Modeling and Retrieval, Joint with the 15th International Conference on Auditory Display (CMMR/ICAD) Vol. 5954 LNCS (pp. 287-305). Germany: Springer. DOI Scopus2 |
| 2010 |
Hagbi, N., Grasset, R. D., Bergig, O., Billinghurst, M., & El Sana, J. A. (2010). In-place sketching for content authoring in augmented reality games. In Proceedings of the 2010 IEEE Virtual Reality Conference (VR) (pp. 91-94). US: IEEE. DOI Scopus24 WoS20 |
| 2010 |
Duh, H. B. L., Do, E. Y. L., Billinghurst, M., Quek, F. H., & Hsueh Hua, V. C. (2010). Senior-friendly technologies: interaction design for senior users. In CHI '10 Extended Abstracts on Human factors in Computing Systems (pp. 4513-4516). US: ACM. DOI Scopus20 |
| 2010 |
Dunser, A., Looser, J., Grasset, R. D., Seichter, H., & Billinghurst, M. (2010). Evaluation of tangible user interfaces for desktop AR. In Proceedings of the 8th International Symposium on Ubiquitous Virtual Reality (ISURVR) (pp. 36-39). US: IEEE. DOI Scopus8 |
| 2010 |
Obaid, M., Mukundan, R., Billinghurst, M., & Pelachaud, C. (2010). Expressive MPEG-4 facial animation using quadratic deformation models. In Proceedings - 2010 7th International Conference on Computer Graphics, Imaging and Visualization, CGIV 2010 (pp. 9-14). US: IEEE. DOI |
| 2010 |
Obaid, M., Mukundan, R., & Billinghurst, M. (2010). Rendering and animating expressive caricatures. In 2010 3rd IEEE International Conference on Computer Science and Information Technology, ICCSIT 2010 Vol. 4 (pp. 401-406). US: IEEE. DOI Scopus1 WoS1 |
| 2009 |
Gilroy, S. W., Cavazza, M., Niiranen, M., Andre, E., Vogt, T., Urbain, J., . . . Billinghurst, M. (2009). PAD-based multimodal affective fusion. In Proceedings of the 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII) (pp. 1-8). US: IEEE. DOI Scopus26 |
| 2009 |
Billinghurst, M., Kato, H., & Myojin, S. (2009). Advanced interaction techniques for augmented reality applications. In S. Shumaker, & R. R (Eds.), Virtual and Mixed Reality: Third International Conference Proceedings Vol. 1 (pp. 13-22). Germany: Springer. DOI Scopus49 WoS33 |
| 2009 |
Obaid, M., Lond, D., Mukundan, R., & Billinghurst, M. (2009). Facial caricature generation using a quadratic deformation model. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 285-288). US: ACM. DOI Scopus6 |
| 2009 |
Bergig, O., Hagbi, N., El Sana, J., & Billinghurst, M. (2009). In-place 3D sketching for authoring and augmenting mechanical systems. In IEEE International Symposium on Mixed and Augmented Reality Science and Technology Proceedings (pp. 87-94). US: IEEE. DOI Scopus45 WoS33 |
| 2009 |
Vaidyanathan, A., Billinghurst, M., & Sirisena, H. (2009). CAVIAR - A visualization tool to enable emergency management. In Proceedings of the 2009 Australasian Telecommunication Networks and Applications Conference (ATNAC) (pp. 1-7). US: IEEE. DOI Scopus1 |
| 2009 |
Obaid, M., Mukundany, R., Goecke, R., Billinghurst, M., & Seichter, H. (2009). A quadratic deformation model for facial expression recognition. In Digital Image Computing: Techniques and Applications, DICTA 2009 (pp. 264-270). US: IEEE. DOI Scopus1 |
| 2009 |
Vaidyanathan, A., Wong, W., Billinghurst, M., & Sirisena, H. (2009). Understanding directional load balancing using per call measurement data. In Proceedings of the International Symposium on Performance Evaluation of Computer and Telecommunication Systems Vol. 41 (pp. 213-220). US: IEEE. |
| 2009 |
Fraser, S. B., Lyons, M., Miller, T. J., Barnard, M., Henning, H. K., Looser, J., . . . Billinghurst, M. (2009). New perspectives on form: real-time, virtual modeling in networked 3D environments. In P. J. Bartolo (Ed.), Innovative Development in Design and Manufacturing: Advanced Research in Virtual and Rapid Prototyping - Proceedings of VRP4 (pp. 543-549). UK: CRC Press. DOI |
| 2009 |
Mooser, J., You, S., Neumann, U., Grasset, R., & Billinghurst, M. (2009). A dynamic programming approach to maximizing tracks for structure from motion. In H. Zha, R. Taniguchi, & S. Maybank (Eds.), Computer Vision - ACCV 2009 Vol. 5995 (pp. 1-10). Germany: Springer. DOI |
| 2009 |
Hagbi, N., Bergig, O., El-Sana, J., & Billinghurst, M. (2009). Shape recognition and pose estimation for mobile augmented reality. In G. Klinker, H. Saito, & T. Hollerer (Eds.), Science and Technology Proceedings IEEE 2009 International Symposium on Mixed and Augmented Reality Ismar 2009 (pp. 65-71). FL, Orlando: IEEE. DOI Scopus54 WoS20 |
| 2009 |
Vaidyanathan, A., Shore, M., & Billinghurst, M. (2009). Data in social network analysis. In M. Purvis, & B. Savarimuthu (Eds.), Revised Selected Papers of the First International Conference on Computer-Mediated Social Networking Vol. 5322 (pp. 134-139). Germany: Springer. DOI |
| 2009 |
Billinghurst, M., Grasset, R. D., Seichter, H., & Dunser, A. (2009). Towards ambient augmented reality with tangible interfaces. In J. Jacko, & J. J (Eds.), Part III, Proceedings of the 13th International Conference on Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction Vol. 5612 LNCS (pp. 387-396). Germany: Springer. DOI Scopus7 WoS2 |
| 2009 |
Obaid, M., Mukundan, R., Billinghurst, M., & Sagar, M. (2009). Facial expression representation using a quadratic deformation model. In Proceedings of the Sixth International Conference on Computer Graphics, Imaging and Visualization (CGIV) (pp. 44-49). US: IEEE. DOI Scopus8 WoS1 |
| 2009 |
Vaidyanathan, A., Wong, W., Billinghurst, M., & Sirisena, H. (2009). Understanding directional load balancing using per call measurement data. In Proceedings of the 2009 International Symposium on Performance Evaluation of Computer and Telecommunication Systems Spects 2009 (pp. 213-220). |
| 2008 |
Green, S. A., Chen, X., Billinghurst, M., & Geoffrey, C. J. (2008). Collaborating with a mobile robot: An augmented reality multimodal interface. In IFAC Proceedings Volumes IFAC Papersonline Vol. 17. DOI Scopus8 |
| 2008 |
Block, F., Gutwin, C. A., Haller, M., Gellersen, H., & Billinghurst, M. (2008). Pen and paper techniques for physical customisation of tabletop interfaces. In 2008 IEEE International Workshop on Horizontal Interactive Human Computer Systems (TABLETOP) (pp. 17-24). US: IEEE. DOI Scopus9 |
| 2008 |
Gu, J., Mukundan, R., & Billinghurst, M. (2008). Developing mobile phone AR applications using J2ME. In Proceedings of the 23rd International Conference Image and Vision Computing New Zealand (IVCNZ) (pp. 1-6). US: IEEE. DOI Scopus4 |
| 2008 |
Lee, M., Green, R., & Billinghurst, M. (2008). 3D natural hand interaction for AR applications. In Proceedings of the 23rd International Conference Image and Vision Computing New Zealand (pp. 1-6). US: IEEE. DOI Scopus48 |
| 2008 |
Hakkarainen, M., Woodward, C., & Billinghurst, M. (2008). Augmented assembly using a mobile phone. In M. A. Livingston, O. Bimber, & H. Saito (Eds.), Proceedings 7th IEEE International Symposium on Mixed and Augmented Reality 2008 Ismar 2008 (pp. 167-168). ENGLAND, Cambridge: IEEE COMPUTER SOC. DOI Scopus72 WoS65 |
| 2008 |
Hagbi, N., Bergig, O., El-Sana, J., Kedem, K., & Billinghurst, M. (2008). In-place Augmented Reality. In M. A. Livingston, O. Bimber, & H. Saito (Eds.), Proceedings 7th IEEE International Symposium on Mixed and Augmented Reality 2008 Ismar 2008 (pp. 135-138). ENGLAND, Cambridge: IEEE COMPUTER SOC. DOI Scopus10 WoS6 |
| 2008 |
Rive, P., Thomassen, A., Billinghurst, M., & Lyons, M. (2008). Face to Face with the White Rabbit - Sharing Ideas in Second Life. In 2008 IEEE INTERNATIONAL PROFESSIONAL COMMUNICATION CONFERENCE (pp. 321-+). CANADA, Montreal: IEEE. |
| 2008 |
Green, S. A., Chase, J. G., Chen, X., & Billinghurst, M. (2008). Evaluating the Augmented Reality Human-Robot Collaboration System. In 2008 15TH INTERNATIONAL CONFERENCE ON MECHATRONICS AND MACHINE VISION IN PRACTICE (M2VIP) (pp. 506-511). NEW ZEALAND, Auckland: IEEE. WoS10 |
| 2008 |
Block, F., Gutwin, C., Haller, M., Gellersen, H., & Billinghurst, M. (2008). Pen and Paper Techniques for Physical Customisation of Tabletop Interfaces. In THIRD ANNUAL IEEE INTERNATIONAL WORKSHOP ON HORIZONTAL INTERACTIVE HUMAN-COMPUTER SYSTEMS, PROCEEDINGS (pp. 19-+). NETHERLANDS, Amsterdam: IEEE. WoS5 |
| 2008 |
Billinghurst, M., Kato, H., & Poupyrev, I. (2008). Tangible augmented reality. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08 (pp. 1-10). US: Association for Computing Machinery. DOI Scopus125 |
| 2008 |
Vaidyanathan, A., Billinghurst, M., & Sirisena, H. (2008). Characterizing and visualizing mobile networks. In Proceedings of the 6th New Zealand Computer Science Research Student Conference (pp. 165-169). New Zealand: NZCSRSC. Scopus3 |
| 2008 |
Gilroy, S. W., Cavazza, M., Chaignon, R., Makela, S. M., Niranen, M., Andre, E., . . . Benayoun, M. (2008). An affective model of user experience for interactive art. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 107-110). US: ACM. DOI Scopus21 |
| 2008 |
Grasset, R., Dunser, A., & Billinghurst, M. (2008). Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 292-295). US: ACM. DOI Scopus68 |
| 2008 |
Buchanan, P., Seichter, H., Billinghurst, M., & Grasset, R. (2008). Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 17-20). US: ACM. DOI |
| 2008 |
Lee, M., & Billinghurst, M. (2008). A Wizard of Oz study for an AR multimodal interface. In Proceedings of the 10th International Conference on Multimodal Interfaces (ICMI) (pp. 249-256). US: ACM. DOI Scopus50 |
| 2008 |
Dunser, A., Grasset, R. D., & Billinghurst, M. (2008). survey of evaluation techniques used in augmented reality studies. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08. Singapore: ACM - Association for Computing Machinery Inc. DOI Scopus68 |
| 2008 |
Billinghurst, M., Hakkarainen, M., & Woodward, C. (2008). Augmented assembly using a mobile phone. In Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia (MUM '08) (pp. 84-87). US: ACM. DOI Scopus41 |
| 2008 |
Obaid, M., Han, C., & Billinghurst, M. (2008). "Feed the fish": an affect-aware game. In Proceedings of the 5th Australasian Conference on Interactive Entertainment (pp. 1-6). US: ACM. DOI Scopus21 |
| 2008 |
Hwang, S. K., Billinghurst, M., & Kim, W. Y. (2008). Local descriptor by Zernike moments for real-time keypoint matching. In 2008 Congress on Image and Signal Processing Vol. 2 (pp. 781-785). US: IEEE. DOI Scopus19 WoS9 |
| 2008 |
Na, S., Billinghurst, M., & Woo, W. (2008). TMAR: extension of a tabletop interface using mobile augmented reality. In Z. Pan (Ed.), Transactions on Edutainment I Vol. 5080 LNCS (pp. 96-106). Germany: Springer. DOI Scopus5 WoS3 |
| 2008 |
Sodnik, J., Tomazic, S., Dicke, C., & Billinghurst, M. (2008). Spatial auditory interface for an embedded communication device in a car. In Proceedings of the First International Conference on Advances in Computer-Human Interaction (pp. 69-76). US: IEEE. DOI Scopus11 |
| 2008 |
Block, F., Haller, M., Gellersen, H., Gutwin, C., & Billinghurst, M. (2008). VoodooSketch: extending interactive surfaces with adaptable interface palettes. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction (pp. 55-58). US: ACM. DOI Scopus22 |
| 2008 |
Zhou, F., Duh, H. B. L., & Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (pp. 193-202). US: IEEE. DOI Scopus895 WoS588 |
| 2008 |
Grasset, R., Dunser, A., & Billinghurst, M. (2008). The design of a mixed-reality book: is it still a real book?. In Proceedings of the 7th IEEE International Symposium on Mixed and Augmented Reality (pp. 99-102). US: IEEE. DOI Scopus65 WoS41 |
| 2008 |
Hong, D., Looser, J., Seichter, H., Billinghurst, M., & Woo, W. (2008). A sensor-based interaction for ubiquitous virtual reality systems. In International Symposium on Ubiquitous Virtual Reality (pp. 75-78). US: IEEE. DOI Scopus11 |
| 2008 |
Green, S. A., Richardson, S. M., Stiles, R. J., Billinghurst, M., & Chase, J. G. (2008). Multimodal metric study for human-robot collaboration. In Proceedings of the First International Conference on Advances in Computer-Human Interaction (ACHI) (pp. 218-223). US: IEEE. DOI Scopus9 |
| 2008 |
Dicke, C., Deo, S., Billinghurst, M., Adams, N., & Lehikoinen, J. (2008). Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction. In Proceedings of the 10th International Conference on Human Computer Interaction with Mobile Devices and Services (pp. 91-100). US: ACM. DOI Scopus10 |
| 2008 |
Rive, P., Thomassen, A., Billinghurst, M., & Lyons, M. (2008). Face to face with the white rabbit: sharing ideas in second life. In Proceedings of the 2008 IEEE International Professional Communication Conference (IPCC) (pp. 1-14). US: IEEE. DOI Scopus6 |
| 2008 |
Fraser, S., Lyons, M., Looser, J., Seichter, H., Miller, T., Barnard, M., . . . Billinghurst, M. (2008). "Chinese whispers": mediating oscillations between physical form and digital space. In Proceedings of the ACM SIGGRAPH ASIA 2008 Educators Programme (pp. 1-9). US: ACM. DOI |
| 2008 |
Dunser, A., Billinghurst, M., & Mancero, G. (2008). Evaluating visual search performance with a Multi Layer Display. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (pp. 307-310). US: ACM. DOI Scopus8 |
| 2008 |
Gilroy, S. W., Cavazza, M., Chaignon, R., Makela, S. M., Niranen, M., Andre, E., . . . Benayoun, M. (2008). E-tree: emotionally driven augmented reality art. In Proceedings of 16th ACM International Conference on Multimedia (pp. 945-948). US: ACM. DOI Scopus27 |
| 2008 |
Billinghurst, M. (2008). Usability testing of augmented / mixed reality systems. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia'08; Singapore; Singapore (pp. 1-13). Singapore: ACM Press. DOI Scopus13 |
| 2008 |
Buchmann, V., Billinghurst, M., & Cockburn, A. (2008). Directional interfaces for wearable augmented reality. In Proceedings of ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI (pp. 47-54). US: ACM. DOI Scopus8 |
| 2008 |
Green, S. A., Chen, X., Billinghurst, M., & Chase, J. G. (2008). Collaborating with a mobile robot: an augmented reality multimodal interface. In M. Chung, & P. Misra (Eds.), Proceedings of the 17th IFAC World Congress Vol. 17 (pp. 15595-15600). US: Elsevier. DOI |
| 2007 |
Green, S. A., Billinghurst, M., Chen, X., & Chase, J. G. (2007). Human robot collaboration: An augmented reality approach- a literature review and analysis. In ASME International Design Engineering Technical Conferences and Computers and Information in Engineering Conference Vol. 4 (pp. 117-126). US: ASME. DOI Scopus18 WoS3 |
| 2007 |
Brandl, P., Haller, M., Hurnaus, M., Lugmayr, V., Oberngruber, J., Oster, C., . . . Billinghurst, M. (2007). An adaptable rear-projection screen using digital pens and hand gestures. In T. Brooks, Y. Ikei, E. Petersson, M. Haller, G. J. Kim, & H. Noma (Eds.), 17TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE, ICAT 2007, PROCEEDINGS (pp. 49-+). DENMARK, Esbjerg: IEEE COMPUTER SOC. DOI WoS9 |
| 2007 |
Dicke, C., Sodnik, J., Billinghurst, M., & Tomazic, S. (2007). Spatial auditory interfaces compared to visual interfaces for mobile use in a driving task. In J. Cardoso, J. Cordeiro, & J. Filipe (Eds.), Iceis 2007 9th International Conference on Enterprise Information Systems Proceedings Vol. HCI (pp. 282-285). PORTUGAL, Funchal: INSTICC-INST SYST TECHNOLOGIES INFORMATION CONTROL & COMMUNICATION. Scopus1 WoS1 |
| 2007 |
Jeon, S., Kim, G. J., & Billinghurst, M. (2007). Interacting with a tabletop display using a camera equipped mobile phone. In J. A. Jacko (Ed.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4551 LNCS (pp. 336-343). PEOPLES R CHINA, Beijing: SPRINGER-VERLAG BERLIN. DOI |
| 2007 |
Looser, J., Billinghurst, M., Grasset, R., & Cockburn, A. (2007). An evaluation of virtual lenses for object selection in augmented reality. In S. N. Spencer, & A. Chalmers (Eds.), Proceedings Graphite 2007 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 203-210). AUSTRALIA, Perth: ASSOC COMPUTING MACHINERY. DOI Scopus41 WoS26 |
| 2007 |
Henrysson, A., Marshall, J., & Billinghurst, M. (2007). Experiments in 3D interaction for mobile phone AR. In S. N. Spencer, & A. Chalmers (Eds.), Proceedings Graphite 2007 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 187-194). AUSTRALIA, Perth: ASSOC COMPUTING MACHINERY. DOI Scopus39 WoS19 |
| 2007 |
Green, S. A., Chase, J. G., Chen, X., & Billinghurst, M. (2007). Evaluating the augmented reality human-robot collaboration system. In Proceedings of the 15th International Conference on Mechatronics and Machine Vision in Practice (pp. 521-526). US: IEEE. DOI Scopus17 |
| 2007 |
Grasset, R., Duenser, A., Seichter, H., & Billinghurst, M. (2007). The mixed reality book: A new multimedia reading experience. In Conference on Human Factors in Computing Systems Proceedings (pp. 1953-1958). ACM. DOI Scopus49 |
| 2007 |
Deo, S., Billinghurst, M., Adams, N., & Lehikoinen, J. (2007). Experiments in spatial mobile audio-conferencing. In Mobility Conference 2007 the 4th Int Conf Mobile Technology Applications and Systems Mobility 2007 Incorporating the 1st Int Symp Computer Human Interaction in Mobile Technology is Chi 2007 (pp. 447-451). ACM. DOI Scopus10 |
| 2007 |
Grasset, R., Dünser, A., & Billinghurst, M. (2007). Human-centered development of an AR handheld display. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 177-180). IEEE. DOI Scopus6 |
| 2007 |
Looser, J., Grasset, R., & Billinghurst, M. (2007). A 3D flexible and tangible magic lens in augmented reality. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 51-54). IEEE. DOI Scopus38 |
| 2007 |
Allusse, Y., Grasset, R., & Billinghurst, M. (2007). Accelerating template-based matching on the GPU for AR applications. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar (pp. 271-272). IEEE. DOI Scopus2 |
| 2007 |
Brandl, P., Haller, M., Hurnaus, M., Lugmayr, V., Oberngruber, J., Oster, C., . . . Billinghurst, M. (2007). An adaptable rear-projection screen using digital pens and hand gestures. In Proceedings 17th International Conference on Artificial Reality and Telexistence Icat 2007 (pp. 49-54). IEEE. DOI Scopus21 |
| 2006 |
Terrenghi, L., May, R., Baudisch, P., MacKay, W., Paternò, F., Thomas, J., & Billinghurst, M. (2006). Information visualization and interaction techniques for collaboration across multiple displays. In Conference on Human Factors in Computing Systems Proceedings (pp. 1643-1646). ACM. DOI Scopus3 |
| 2006 |
Haller, M., Leithinger, D., Leitner, J., Seifried, T., Brandl, P., Zauner, J., & Billinghurst, M. (2006). The shared design space. In ACM SIGGRAPH 2006 Emerging Technologies (pp. 29). ACM Press. DOI Scopus18 |
| 2006 |
Jurgens, V., Cockburn, A., & Billinghurst, M. (2006). Depth cues for augmented reality stakeout. In ACM International Conference Proceeding Series Vol. 158 (pp. 117-124). ACM Press. DOI Scopus10 |
| 2006 |
Grasset, R., Looser, J., & Billinghurst, M. (2006). Transitional interface: Concept, issues and framework. In Proceedings Ismar 2006 Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 231-232). IEEE. DOI Scopus32 |
| 2006 |
Henrysson, A., Billinghurst, M., & Ollila, M. (2006). AR tennis. In ACM SIGGRAPH 2006 Sketches SIGGRAPH 06 (pp. 13). ACM Press. DOI Scopus4 |
| 2006 |
Henrysson, A., Billinghurst, M., & Ollila, M. (2006). AR tennis. In ACM SIGGRAPH 2006 Emerging Technologies (pp. 1). ACM Press. DOI Scopus11 |
| 2006 |
Waldner, M., Hauber, J., Zauner, J., Haller, M., & Billinghurst, M. (2006). Tangible tiles: Design and evaluation of a tangible user interface in a collaborative tabletop setup. In ACM International Conference Proceeding Series Vol. 206 (pp. 151-158). ACM Press. DOI Scopus42 |
| 2006 |
Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). Move the couch where? : Developing an augmented reality multimodal interface. In Proceedings Ismar 2006 Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 183-186). IEEE. DOI Scopus47 |
| 2006 |
Sodnik, J., Tomazic, S., Grasset, R., Duenser, A., & Billinghurst, M. (2006). Spatial sound localization in an augmented reality environment. In ACM International Conference Proceeding Series Vol. 206 (pp. 111-118). ACM Press. DOI Scopus50 |
| 2006 |
Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. In Proceedings of the ACM Conference on Computer Supported Cooperative Work CSCW (pp. 413-422). ACM. DOI Scopus80 |
| 2006 |
Hampshire, A., Seichter, H., Grasset, R., & Billinghurst, M. (2006). Augmented reality authoring: Generic context from programmer to designer. In ACM International Conference Proceeding Series Vol. 206 (pp. 409-412). ACM Press. DOI Scopus36 |
| 2006 |
Gough, C. A. D. H., Green, R., & Billinghurst, M. (2006). Accounting for user familiarity in user interfaces. In ACM International Conference Proceeding Series Vol. 158 (pp. 137-138). ACM Press. DOI Scopus9 |
| 2006 |
Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). An evaluation of an augmented reality multimodal interface using speech and paddle gestures. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 272-283). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN. DOI Scopus53 WoS32 |
| 2006 |
Haller, M., Brandl, P., Leithinger, D., Leitner, J., Seifried, T., & Billinghurst, M. (2006). Shared design space: Sketching ideas using digital pens and a large augmented tabletop setup. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 185-196). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN. DOI Scopus28 WoS16 |
| 2006 |
Wagner, D., Schmalstieg, D., & Billinghurst, M. (2006). Handheld AR for collaborative edutainment. In Z. Pan, A. Cheok, M. Haller, R. W. H. Lau, H. Saito, & R. Liang (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4282 LNCS (pp. 85-96). PEOPLES R CHINA, Hangzhou: SPRINGER-VERLAG BERLIN. DOI Scopus36 WoS25 |
| 2006 |
Irawati, S., Green, S., Billinghurst, M., Duenser, A., & Ko, H. (2006). "Move the couch where?": Developing an augmented reality multimodal interface. In 2006 IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (pp. 78-81). CA, Santa Barbara: IEEE. WoS5 |
| 2006 |
Grasset, R., Looser, J., & Billinghurst, M. (2006). Transitional interface: Concept, issues and framework. In 2006 IEEE/ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (pp. 60-+). CA, Santa Barbara: IEEE. WoS17 |
| 2005 |
Grasset, R., Lamb, P., & Billinghurst, M. (2005). Evaluation of mixed-space collaboration. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 90-99). AUSTRIA, Vienna: IEEE COMPUTER SOC. DOI Scopus64 WoS44 |
| 2005 |
Henrysson, A., Billinghurst, M., & Ollila, M. (2005). Face to face collaborative AR on mobile phones. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 80-89). AUSTRIA, Vienna: IEEE COMPUTER SOC. DOI Scopus196 WoS96 |
| 2005 |
Grasset, R., Looser, J., & Billinghurst, M. (2005). A step towards a multimodal AR interface: A new handheld device for 3D interaction. In Proceedings Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality Ismar 2005 Vol. 2005 (pp. 206-207). AUSTRIA, Vienna: IEEE COMPUTER SOC. DOI Scopus7 WoS2 |
| 2005 |
Henrysson, A., Ollila, M., & Billinghurst, M. (2005). Mobile phone based AR scene assembly. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia Mum 05 Vol. 154 (pp. 95-102). ACM Press. DOI Scopus45 |
| 2005 |
Haller, M., Billinghurst, M., Leithinger, J., Leitner, D., & Seifried, T. (2005). Coeno - Enhancing face-to-face collaboration. In ACM International Conference Proceeding Series Vol. 157 (pp. 40-47). ACM Press. DOI Scopus14 |
| 2005 |
Haller, M., Landerl, F., & Billinghurst, M. (2005). More sketchy, more ar, more fun!. In ACM SIGGRAPH 2005 Posters SIGGRAPH 2005 (pp. 34). ACM Press. DOI Scopus4 |
| 2005 |
Bucolo, S., Billinghurst, M., & Sickinger, D. (2005). User experiences with mobile phone camera game interfaces. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia Mum 05 Vol. 154 (pp. 87-94). ACM Press. DOI Scopus14 |
| 2005 |
Haller, M., Landerl, F., & Billinghurst, M. (2005). A loose and sketchy approach in a mediated reality environment. In Proceedings Graphite 2005 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 371-379). ACM. DOI Scopus13 |
| 2005 |
Buchmann, V., Nilsen, T., & Billinghurst, M. (2005). Interaction with partially transparent hands and objects. In Conferences in Research and Practice in Information Technology Series Vol. 40. Scopus23 |
| 2005 |
Bucolo, S., Billinghurst, M., & Sickinger, D. (2005). Mobile maze: A comparison of camera based mobile game human interfaces. In ACM International Conference Proceeding Series Vol. 111 (pp. 329-330). Scopus6 |
| 2005 |
Henrysson, A., Billinghurst, M., & Ollila, M. (2005). Virtual object manipulation using a mobile phone. In ACM International Conference Proceeding Series Vol. 157 (pp. 164-171). ACM Press. DOI Scopus66 |
| 2005 |
Grasset, R., Looser, J., & Billinghurst, M. (2005). OSGARToolKit: Tangible + transitional 3D collaborative mixed reality framework. In ACM International Conference Proceeding Series Vol. 157 (pp. 257-258). ACM Press. DOI Scopus5 |
| 2004 |
Looser, J., Billinghurst, M., & Cockburn, A. (2004). Through the looking glass: The use of lenses as an interface tool for augmented reality interfaces. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 204-211). Scopus94 |
| 2004 |
Baillot, Y., & Billinghurst, M. (2004). Message from the general chairs. In Ismar 2004 Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality. |
| 2004 |
Buchmann, V., Violich, S., Billinghurst, M., & Cockburn, A. (2004). FingARtips - Gesture based direct manipulation in augmented reality. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 212-221). Scopus213 |
| 2004 |
Kurata, T., Sakata, N., Kourogi, M., Kuzuoka, H., & Billinghurst, M. (2004). Remote collaboration using a shoulder-worn active camera/laser. In Proceedings International Symposium on Wearable Computers Iswc (pp. 62-69). VA, Arlington: IEEE COMPUTER SOC. DOI Scopus78 WoS51 |
| 2004 |
Hauber, J., Billinghurst, M., & Regenbrecht, H. (2004). Tangible teleconferencing. In M. Masoodian, S. Jones, & B. Rogers (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 3101 (pp. 143-152). NEW ZEALAND, Rotorua: SPRINGER-VERLAG BERLIN. DOI Scopus5 |
| 2004 |
Woods, E., Billinghurst, M., Looser, J., Aldridge, G., Brown, D., Game, B., & Nelles, C. (2004). Augmenting the science centre and museum experience. In Proceedings Graphite 2004 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (pp. 230-236). ACM. DOI Scopus129 |
| 2004 |
Lee, G. A., Billinghurst, M., & Kim, G. J. (2004). Occlusion based interaction methods for tangible augmented reality environments. In Proceedings Vrcai 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 419-426). ACM Press. DOI Scopus62 |
| 2004 |
Lee, G. A., Nelles, C., Billinghurst, M., & Kim, G. J. (2004). Immersive authoring of tangible augmented reality applications. In Ismar 2004 Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 172-181). VA, Arlington: IEEE COMPUTER SOC. DOI Scopus156 WoS98 |
| 2003 |
Prince, S. J. D., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2003). 3D live humans in mixed reality entertainment. In IFIP Advances in Information and Communication Technology Vol. 112 (pp. 503-510). |
| 2003 |
Kato, H., Tachibana, K., Billinghurst, M., & Grafe, M. (2003). A registration method based on texture tracking using ARToolKit. In Art 2003 IEEE International Augmented Reality Toolkit Workshop (pp. 77-85). JAPAN, Waseda Univ. Nishi Waseda Campus, Tokyo: IEEE. DOI Scopus30 WoS9 |
| 2003 |
Kiyokawa, K., Billinghurst, M., Campbell, B., & Woods, E. (2003). An occlusion capable optical see-through head mount display for supporting co-located collaboration. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 133-141). JAPAN, TOKYO: IEEE COMPUTER SOC. DOI Scopus135 WoS81 |
| 2003 |
Reitmayr, G., Billinghurst, M., & Schmalstieg, D. (2003). WireAR - Legacy applications in augmented reality. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 331-332). JAPAN, TOKYO: IEEE COMPUTER SOC. DOI |
| 2003 |
Belcher, D., Billinghurst, M., Hayes, S. E., & Stiles, R. (2003). Using augmented reality for visualizing complex graphs in three dimensions. In Proceedings 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality Ismar 2003 (pp. 84-93). JAPAN, TOKYO: IEEE COMPUTER SOC. DOI Scopus55 WoS40 |
| 2003 |
Billinghurst, M. (2003). Return to reality. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia Graphite 03 (pp. 12). ACM. DOI Scopus1 |
| 2003 |
Billinghurst, M. (2003). No more WIMPS: Designing interfaces for the real world. In Proceedings of Chinz 2003 the 4th Annual Conference of the ACM Special Interest Group on Computer Human Interaction New Zealand Chapter (pp. 5-6). ACM Press. DOI Scopus1 |
| 2003 |
Woods, E., Mason, P., & Billinghurst, M. (2003). MagicMouse: An inexpensive 6-degree-of-freedom mouse. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia Graphite 03 (pp. 285-286). ACM. DOI Scopus28 |
| 2002 |
Kortuem, G., Gellersen, H. W., & Billinghurst, M. (2002). Mobile ad hoc collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 931). ACM. DOI Scopus3 |
| 2002 |
Mogilev, D., Kiyokawa, K., Billinghurst, M., & Pair, J. (2002). AR Pad: An interface for face-to-face AR collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 654-655). Scopus33 |
| 2002 |
Cheok, A. D., Wang, W., Yang, X., Prince, S., Wan, F. S., Billinghurst, M., & Kato, H. (2002). Interactive theatre experience in embodied + wearable mixed reality space. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 59-68). GERMANY, DARMSTADT: IEEE COMPUTER SOC. DOI Scopus30 WoS16 |
| 2002 |
Cheok, A. D., Wan, F. S., Yang, X., Weihua, W., Huang, L. M., Billinghurst, M., & Kato, H. (2002). Game-City: A ubiquitous large area multi-interface mixed reality game space for wearable computers. In Proceedings International Symposium on Wearable Computers Iswc Vol. 2002-January (pp. 156-157). WA, SEATTLE: IEEE COMPUTER SOC. DOI Scopus25 WoS9 |
| 2002 |
Kiyokawa, K., Billinghurst, M., Hayes, S. E., Gupta, A., Sannohe, Y., & Kato, H. (2002). Communication behaviors of co-located users in collaborative AR interfaces. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 139-148). GERMANY, DARMSTADT: IEEE COMPUTER SOC. DOI Scopus104 WoS64 |
| 2002 |
Gordon, G., Billinghurst, M., Bell, M., Woodfill, J., Kowalik, B., Erendi, A., & Tilander, J. (2002). The use of dense stereo range data in augmented reality. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 14-26). GERMANY, DARMSTADT: IEEE COMPUTER SOC. DOI Scopus36 WoS20 |
| 2002 |
Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). 3D live: Real time captured content for mixed reality. In Proceedings International Symposium on Mixed and Augmented Reality Ismar 2002 (pp. 310-317). GERMANY, DARMSTADT: IEEE COMPUTER SOC. DOI Scopus74 WoS31 |
| 2002 |
Billinghurst, M., & Schmalsteig, D. (2002). Developing augmented reality applications. In B. Loftin, J. X. Chen, S. Rizzo, M. Goebel, & M. Hirose (Eds.), Proceedings Virtual Reality Annual International Symposium (pp. 300). FL, ORLANDO: IEEE COMPUTER SOC. DOI WoS1 |
| 2002 |
Mania, K., Ellis, S., Billinghurst, M., & Steed, A. (2002). Usability evaluation techniques for virtual reality technologies. In B. Loftin, J. X. Chen, S. Rizzo, M. Goebel, & M. Hirose (Eds.), IEEE VIRTUAL REALITY 2002, PROCEEDINGS (pp. 299). FL, ORLANDO: IEEE COMPUTER SOC. DOI WoS2 |
| 2002 |
Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). Real-time 3D interaction for augmented and virtual reality. In ACM SIGGRAPH 2002 Conference Abstracts and Applications SIGGRAPH 2002 (pp. 238). ACM. DOI Scopus10 |
| 2002 |
Prince, S., Cheok, A. D., Farbiz, F., Williamson, T., Johnson, N., Billinghurst, M., & Kato, H. (2002). 3-D live: Real time interaction for mixed reality. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (pp. 364-371). Scopus34 |
| 2001 |
Poupyrev, I., Tan, D., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2001). <i>Tiles</i>: A mixed reality authoring interface. In M. Hirose (Ed.), HUMAN-COMPUTER INTERACTION - INTERACT'01 (pp. 334-341). JAPAN, TOKYO: IOS PRESS. WoS23 |
| 2001 |
Tan, D., Poupyrev, I., Billinghurst, M., Kato, H., Regenbrecht, H., & Tetsutani, N. (2001). The best of two worlds: Merging virtual and real for face to face collaboration. In Proceedings IEEE International Conference on Multimedia and Expo (pp. 861-864). IEEE. DOI Scopus2 |
| 2001 |
Billinghurst, M., Kato, H., & Poupyrev, I. (2001). MagicBook: Transitioning between reality and virtuality. In Conference on Human Factors in Computing Systems Proceedings (pp. 25-26). ACM. DOI Scopus42 |
| 2000 |
Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., & Tachibana, K. (2000). Virtual object manipulation on a table-top AR environment. In Proceedings IEEE and ACM International Symposium on Augmented Reality Isar 2000 (pp. 111-119). GERMANY, MUNICH: IEEE COMPUTER SOC. DOI Scopus464 WoS265 |
| 2000 |
Billinghurst, M., Poupyrev, I., Kato, H., & May, R. (2000). Mixing realities in Shared Space: An augmented reality interface for collaborative computing. In IEEE International Conference on Multi Media and Expo (pp. 1641-1644). NY, NEW YORK: IEEE. Scopus87 WoS43 |
| 1999 |
Billinghurst, M., & Kato, H. (1999). Collaborative mixed reality. In Y. Ohta, & H. Tamura (Eds.), MIXED REALITY (pp. 261-+). JAPAN, YOKOHAMA: OHMSHA LTD. WoS174 |
| 1999 |
Billinghurst, M., & Kato, H. (1999). Real world teleconferencing. In Conference on Human Factors in Computing Systems Proceedings (pp. 194-195). ACM Press. DOI Scopus43 |
| 1999 |
Billinghurst, M. (1999). Shared space: Collaborative augmented reality. In ACM SIGGRAPH 1999 Conference Abstracts and Applications SIGGRAPH 1999 (pp. 178). ACM. DOI Scopus5 |
| 1999 |
Kato, H., & Billinghurst, M. (1999). Marker tracking and HMD calibration for a video-based augmented reality conferencing system. In Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality Iwar 1999 (pp. 85-94). IEEE Comput. Soc. DOI Scopus1924 |
| 1999 |
Bowskill, J., Billinghurst, M., Crabtree, B., Dyer, N., & Loffler, A. (1999). Wearable location mediated telecommunications; a first step towards contextual communication. In International Symposium on Wearable Computers Digest of Papers (pp. 159-166). Scopus1 |
| 1999 |
Billinghurst, M., Bee, S., Bowskill, J., & Kato, H. (1999). Asymmetries in collaborative wearable interfaces. In International Symposium on Wearable Computers Digest of Papers (pp. 133-140). Scopus32 |
| 1999 |
Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjailmsson, H., & Yan, H. (1999). Embodiment in conversational interfaces: Rea. In Conference on Human Factors in Computing Systems Proceedings (pp. 520-527). ACM Press. DOI Scopus376 |
| 1998 |
Billinghurst, M., Bowskill, J., Dyer, N., & Morphett, J. (1998). Evaluation of wearable information spaces. In Proceedings Virtual Reality Annual International Symposium (pp. 20-27). GA, ATLANTA: IEEE COMPUTER SOC. DOI Scopus63 WoS49 |
| 1998 |
Savage-Carmona, J., Holden, A., & Billinghurst, M. (1998). A Virtual Reality mobile robot driven with voice commands. In F. J. Cantu, R. Soto, J. Liebowitz, & E. Sucar (Eds.), 4TH WORLD CONGRESS OF EXPERT SYSTEMS, VOL 1 AND 2 (pp. 939-948). MEXICO, INST TECNOLOG & ESTUDIOS SUPER MONTERREY, MEXICO CITY: COGNIZANT COMMUNICATION CORP. |
| 1998 |
Billinghurst, M., Bowskill, J., Jessop, M., & Morphett, J. (1998). A wearable spatial conferencing space. In International Symposium on Wearable Computers Digest of Papers Vol. 1998-October (pp. 76-83). PA, PITTSBURGH: IEEE COMPUTER SOC. DOI Scopus82 WoS50 |
| 1997 |
Kaufman, S., Poupyrev, I., Miller, E., Billinghurst, M., Oppenheimer, P., & Weghorst, S. (1997). New ''augmented reality'' interface metaphors for cardiology information: The LIMIT project and an ECG monitor object prototype. In JOURNAL OF THE AMERICAN COLLEGE OF CARDIOLOGY Vol. 29 (pp. 8142). ELSEVIER SCIENCE INC. |
| 1997 |
Billinghurst, M., Baldis, S., Miller, E., & Weghorst, S. (1997). Shared Space: Collaborative information spaces. In G. Salvendy, M. J. Smith, & R. J. Koubek (Eds.), Advances in Human Factors Ergonomics Vol. 21 (pp. 7-10). CA, SAN FRANCISCO: ELSEVIER SCIENCE BV. Scopus7 WoS4 |
| 1997 |
Billinghurst, M., Weghorst, S., & Furness, T. (1997). Wearable computers for three dimensional CSCW. In International Symposium on Wearable Computers Digest of Papers (pp. 39-46). MA, CAMBRIDGE: I E E E, COMPUTER SOC PRESS. DOI Scopus27 WoS38 |
| 1997 |
Poupyrev, I., Weghorst, S., Billinghurst, M., & Ichikawa, T. (1997). Framework and testbed for studying manipulation techniques for immersive VR. In ACM Symposium on Virtual Reality Software and Technology Proceedings VRST (pp. 21-28). Scopus116 |
| 1997 |
Billinghurst, M., Baldis, S., Matheson, L., & Philips, M. (1997). 3D Palette: A virtual reality content creation tool. In ACM Symposium on Virtual Reality Software and Technology Proceedings VRST (pp. 155-156). Scopus41 |
| 1997 |
Kaufman, S., Poupyrev, I., Miller, E., Billinghurst, M., Oppenheimer, P., & Weghorst, S. (1997). New interface metaphors for complex information space visualization: An ECG monitor object prototype. In Studies in Health Technology and Informatics Vol. 39 (pp. 131-140). IOS Press. DOI Scopus9 |
| 1996 |
Poupyrev, I., Billinghurst, M., Weghorst, S., & Ichikawa, T. (1996). Go-Go interaction technique: non-linear mapping for direct manipulation in VR. In UIST User Interface Software and Technology Proceedings of the ACM Symposium (pp. 79-80). Scopus653 |
| 1996 |
Billinghurst, M., & Savage, J. (1996). Adding intelligence to the interface. In Proceedings Virtual Reality Annual International Symposium (pp. 168-175). CA, SANTA CLARA: I E E E, COMPUTER SOC PRESS. DOI Scopus10 WoS7 |
| 1996 |
Billinghurst, M., Savage, J., Oppenheimer, P., & Edmond, C. (1996). The expert surgical assistant: An intelligent virtual environment with multimodal input. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Studies in Health Technology and Informatics Vol. 29 (pp. 590-607). CA, SAN DIEGO: I O S PRESS. DOI Scopus18 WoS9 Europe PMC3 |
| 1995 |
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