| 2022 |
Lawrence, L. M., Lee, G., Billinghurst, M., & Rompapas, D. (2022). 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 974-975). US: IEEE COMPUTER SOC. DOI Scopus5 WoS4 |
| 2019 |
Teo, T., Lawrence, L., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Mixed reality remote collaboration combining 360 video and 3D reconstruction. In Conference on Human Factors in Computing Systems Proceedings (pp. 14 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus170 WoS137 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating emotion sharing and augmentation in cooperative virtual reality games. In Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts (pp. 117-120). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus7 WoS2 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) (pp. 453-460). Australia: ASSOC COMPUTING MACHINERY. DOI WoS25 |
| 2018 |
Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 405-406). US: IEEE. DOI |
| 2018 |
Lawrence, L., Dey, A., & Billinghurst, M. (2018). The effect of video placement in AR conferencing applications. In D. McKay (Ed.), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction (pp. 453-457). US: ACM Press. DOI |
| 2017 |
Lawrence, L. M., Hart, J. D., & Billinghurst, M. (2017). Holo Worlds Infinite: procedural spatial aware AR content. In A. Dey (Ed.), ICAT-EGVE 2017: Posters and Demos (pp. 39-40). Switzerland: The Eurographics Association. DOI |