Prof Erik Champion

Enterprise Fellow

School of Architecture and Built Environment

College of Creative Arts, Design and Humanities

Eligible to supervise Masters and PhD - email supervisor to discuss availability.

Available For Media Comment.


Erik is an Enterprise Fellow at the University of South Australia (Creative-Architecture); director of the Playful Cultures Lab (part of the Australian Research Centre for Interactive and Virtual Environments); UWA Honorary Research Fellow; honorary professor at Universitas Bunda Mulia, Jakarta; Honorary Professor of Games, Immersive Media & Extended Reality at the University of Salford, UK; and Curtin University Emeritus Professor. He was previously UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Curtin University, Perth, Western Australia. Over 2020-2025 he was also Honorary Research Professor at the Australian National University. He is a senior associate at Outside Opinion and member of the Australian Research Council College of Experts.
Previously he was Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC) and a past Dean of Research and Graduate Studies. Prior to Curtin, he was DIGHUMLAB's inaugural Project Leader, reporting to four Danish universities, co-led DARIAH eu's research and engagement, and represented Denmark at CLARIN EU and NeDiMAH.
He is a chief investigator on four recent Australian Research Council grants (involving research infrastructures and cultural heritage), and an Australian Research Data Commons Platform Grant. He trained as an architect, and architectural historian, received a second masters (with honours) in philosophy, and his PhD (Australian Research Council Industry Scholarship) was from two Faculties (Engineering-Geomatics and Architecture) with Lonely Planet as the industry partner. A Fulbright scholar, he has been invited to speak in over 20 countries and has written or co-edited 11 books so far. He specializes in virtual heritage and serious games and was recently a visiting scholar in Finland. He has been teaching multimedia since 1990 but designed his first computer game at the start of the 1980s and wrote New Zealand's first degree in Performing and Screen Arts.
He currently teaches architectural history and an architectural elective in advanced digital media. He is supervising a PhD in Australian GLAM collections meta-games/interactive fiction, and another in virtual reaility, aesthetics and historical Chinese architecture, an honours on horror game design, and co-supervising a PhD in architectural design and game design (with a focus on Unreal). More PhD opportunities can be viewed on the UniSA PHD projects website. Prior to academia, he worked for Digital, Compaq, Hansen Technologies, and London Council. 
In 2023 he was cochair of ICOMOS General Assembly's Digital Heritage theme, UniSA academic lead of a Cooperative Research Council application, and invited adjunct Professor, by Universitas Bunda Mulia, Jakarta. In June he was invited to speak at the University of Milan and University of Siena, Italy. In August he spoke in Melbourne, and in Sydney in September. In October he was invited to speak in Trondheim by NTNU (where he ran a game design workshop as well) and spoke at book launches in Salford, Bristol and Cardiff. He can be followed on Bluesky or LinkedIn. 
In 2024 he was a reviewer for the European Research Council and invited to speak in Seoul at the launch of the new Korean heritage framework. He led a successful Australian Research Council Discovery application and was part of a successful LIEF application.
In 2025 he co-chaired DiGRAa in Adelaide (in February) and organized a free mini-symposium and workshop event during Adelaide Design Week (on 22 August) on AI and 3D world-making. He currently leads an Australian Research Council Discovery grant:  A Gamified 3D Cultural Heritage Platform for Archaeology and Architecture and is an investigator on ARC LIEF: The Australian Emulation Network Phase 2 - Extending the Reach.

Australian Research Council College of Experts.

Emeritus Professor (Curtin University), lifetime honorary appointment.

Invited Honorary Professor of Games, Immersive Media & Extended Reality, in the School of Arts, Media & Creative Technology, University of Salford, UK.

Adjunct Professor, Bunda Mulia University, Indonesia.

Invited Honorary Professor, Centre for Digital Humanities Research, Australian National University, 21/6/20-20/6/25.

Invited Honorary Research Fellow, School of Social Sciences, University of Western Australia 7/2020-current.

Invited Visiting Fellow, University of Jyväskylä, Finland, Center of Excellence in Game Culture Studies.

Invited speaker, NTNU Trondheim, October 2023. Invited keynote, Milan 2023. Invited to Virtual Memoryscapes Workshops, part of Participatory Workshops: Co-Designing Guidelines for Digital Interventions in Holocaust Memory and Education, led by Dr Victoria Grace Walden (University of Sussex) and SPECS-Lab (The Netherlands). 28 February, 14 March 2023. Virtual. https://reframe.sussex.ac.uk/digitalholocaustmemory/

Graduate Certificate, Digital Learning Futures, Charles Darwin University. “Outstanding achievement” letter, 2021.

Inaugural UNESCO chair, Curtin University 2016-2020.

Date Position Institution name
2021 - ongoing Senior Associate Outside Opinion
2013 - 2020 Professor of Cultural Heritage and Visualisation Curtin University
2012 - 2013 Project Leader, DIGHUMLAB Aarhus University

Date Type Title Institution Name Country Amount
2009 Fellowship Fulbright Fellow presented at MIT, Harvard, Stanford, invited speaker at Indiana, Carnegie, invited studi critic UC Berkeley United States -

Language Competency
Swedish Can read, write, speak and understand spoken

Date Institution name Country Title
2001 - 2004 University of Melbourne Australia PhD
1995 - 1996 University of Auckland Australia MPhil (honours)
1991 - 1993 University of Auckland New Zealand MArch
1986 - 1990 University of Auckland New Zealand BArch

Date Title Institution name Country
2021 Graduate Certificate in Digital Futures Charles Darwin University Australia

Year Citation
2025 Rahaman, H., McMeekin, D. A., Kerr, T., & Champion, E. (2025). Heritage interpretation and accessibility through 360° panoramic tours: the Understory Art Trail and the Subiaco Hotel. Heritage, 8(9, article no. 378), 1-22.
DOI
2025 Emery, S., & Champion, E. (2025). Cultural Play at a Distance: post-COVID Serious Heritage Games. Heritage, 8(7, article no. 262), 1-13.
DOI
2024 Fensham, R., Sumner, T. D., Cutter, N., Buchanan, G., Liu, R., Munoz, J., . . . van der Plaat, D. (2024). Towards a National Data Architecture for Cultural Collections: Designing the Australian Cultural Data Engine. DIGITAL HUMANITIES QUARTERLY, 18(2), 20-23.
WoS1
2024 Fensham, R., Summer, T. D., Cutter, N., Buchanan, G., Liu, R., Munoz, J., . . . van der Plaat, D. (2024). Towards a national data architecture for cultural collections: designing the Australian cultural data engine. Digital Humanities Quarterly, 18(2), 1-23.
2023 Champion, E., Heras, V., & Hamp, E. (2023). Heritage changes: digital heritage program. Historic Environment, 35(2), 94-107.
2023 Yu, F., Champion, E., & McMeekin, D. (2023). Exploring Historical Australian Expeditions with Time-Layered Cultural Maps. ISPRS International Journal of Geo-Information, 12(3), 1-15.
DOI Scopus3 WoS2
2023 Rahaman, H., Champion, E., & McMeekin, D. (2023). Outside inn: exploring the heritage of a historic hotel through 360-panoramas. Heritage, 6(5), 4380-4410.
DOI Scopus14 WoS8
2022 Houghton, R. (Ed.) (2022). Teaching the Middle Ages through Modern Games.
DOI
2021 Ioannides, M., Fink, E., Cantoni, L., & Champion, E. (2021). Preface. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 12642 LNCS, vii.
2021 Bekele, M. K., Champion, E., McMeekin, D. A., & Rahaman, H. (2021). The influence of collaborative and multi-modal mixed reality: cultural learning in virtual heritage. Multimodal Technologies and Interaction, 5(12, article no. 79), 1-17.
DOI Scopus34 WoS24
2021 Nishanbaev, I., Champion, E., & McMeekin, D. A. (2021). A web GIS-based integration of 3D digital models with linked open data for cultural heritage exploration. ISPRS International Journal of Geo-Information, 10(10, article no. 684), 1-18.
DOI Scopus28 WoS21
2021 Rahaman, H., Johnston, M., & Champion, E. (2021). Audio-augmented arboreality: wildflowers and language. Digital Creativity, 32(1), 22-37.
DOI Scopus3 WoS2
2020 Dawson, B., Joseph, P., & Champion, E. (2020). Evaluating user experience of a multimedia storyteller panorama tour: The Story of the Markham Car Collection. Collections: A Journal for Museum and Archives Professionals, 16(3), 251-278.
DOI
2020 Champion, E. (2020). Culturally significant presence in single-player computer games. ACM Journal on Computing and Cultural Heritage, 13(4, article no. 29), 1-24.
DOI Scopus27 WoS21
2020 Nishanbaev, I., Champion, E., & McMeekin, D. A. (2020). A comparative evaluation of geospatial semantic web frameworks for cultural heritage. Heritage, 3(3), 875-890.
DOI Scopus8 WoS7
2020 Champion, E., & Rahaman, H. (2020). Survey of 3D digital heritage repositories and platforms. Virtual Archaeology Review, 11(23), 1-15.
DOI Scopus95 WoS62
2019 Dawson, B., Joseph, P., & Champion, E. (2019). The Story of the Markham Car Collection: a cross-platform panoramic tour of contested heritage. Collections: A Journal for Museum and Archives Professionals, 15(1), 62-86.
DOI
2019 Rahaman, H., Champion, E., & Bekele, M. (2019). From photo to 3D to mixed reality: a complete workflow for cultural heritage visualisation and experience. Digital Applications in Archaeology and Cultural Heritage, 13(article no. e00102), 1-12.
DOI Scopus93
2019 Nishanbaev, I., Champion, E., & McMeekin, D. A. (2019). A survey of geospatial semantic web for cultural heritage. Heritage, 2(2), 1471-1498.
DOI Scopus41 WoS27
2019 Rahaman, H., & Champion, E. (2019). To 3D or not 3D: choosing a photogrammetry workflow for cultural heritage groups. Heritage, 2(3, article no. 112), 1835-1851.
DOI Scopus78 WoS61
2019 Bekele, M. K., & Champion, E. (2019). A comparison of immersive realities and interaction methods: cultural learning in virtual heritage. Frontiers in Robotics and AI, 6(91), 1-14.
DOI Scopus162 WoS112
2019 Champion, E., & Rahaman, H. (2019). 3D digital heritage models as sustainable scholarly resources. Sustainability, 11(8, article no. 2425), 1-8.
DOI Scopus58 WoS37
2018 Champion, E. (2018). Computer games, heritage and preservation. Preservation Education & Research, 10, 119-121.
2017 Champion, E. (2017). Bringing your A-game to digital archaeology: issues with serious games and virtual heritage and what we can do about it. SAA Archaeological Record, 17(2), 24-27.
2017 Champion, E. M. (2017). Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities, 32(1), 25-32.
DOI WoS21
2017 Champion, E. M. (2017). Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities, 32, i25-i32.
Scopus28
2016 Marsh, T., Champion, E., & Hlavacs, H. (2016). Special issue title: Entertainment in serious games and entertaining serious purposes. Entertainment Computing, 14, 15.
DOI Scopus2 WoS3
2016 Champion, E. (2016). Worldfulness, role-enrichment & moving rituals: design ideas for CRPGs. Transactions of the Digital Games Research Association, 2(3), 117-143.
DOI
2016 Champion, E. M. (2016). A 3D pedagogical heritage tool using game technology. Mediterranean Archaeology and Archaeometry, 16(5), 63-72.
DOI Scopus12 WoS6
2016 Champion, E. (2016). Entertaining the similarities and distinctions between serious games and virtual heritage projects. Entertainment Computing, 14, 67-74.
DOI Scopus35 WoS23
2015 Champion, E. (2015). Defining cultural agents for virtual heritage environments. Presence: Teleoperators and Virtual Environments, 24(3), 179-186.
DOI Scopus14 WoS12
2012 Pujol, L., & Champion, E. (2012). Evaluating presence in cultural heritage projects. International Journal of Heritage Studies, 18(1), 83-102.
DOI Scopus82 WoS62
2012 Champion, E., Bishop, I., & Dave, B. (2012). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 16(2), 121-139.
DOI Scopus18 WoS16
2011 Champion, E., & Dekker, A. (2011). Biofeedback and virtual environments. International Journal of Architectural Computing, 9(4), 377-395.
DOI Scopus5 WoS6
2010 Champion, E., & Chien, S. -F. (2010). Between man and machine: Integration/intuition/intelligence. INTERNATIONAL JOURNAL OF ARCHITECTURAL COMPUTING, 8(1), III-V.
DOI
2010 Verbeke, J., Achten, H., & Brown, A. (2010). IJAC Editorial. International Journal of Architectural Computing, 8(2), iii-iv.
DOI
2008 Giaccardi, E., Champion, E. M., & Kalay, Y. (2008). International Journal of Heritage Studies: Editorial. International Journal of Heritage Studies, 14(3), 195-196.
DOI Scopus2
2008 Giaccardi, E., Champion, E. M., & Kalay, Y. (2008). Editorial. International Journal of Heritage Studies, 14(3), 195-196.
DOI
2008 Champion, E. M. (2008). Otherness of place: Game-based interaction and learning in virtual heritage projects. International Journal of Heritage Studies, 14(3), 210-228.
DOI Scopus31 WoS23
2006 Champion, E. (2006). Evaluating cultural learning in an online virtual environment. International Journal of Continuing Engineering Education and Life Long Learning, 16(3-4), 173-182.
DOI Scopus9 WoS10
2005 Champion, E., & Sekiguchi, S. (2005). Suggestions for new features to support collaborative learning in virtual worlds. Proceedings Third International Conference on Creating Connecting and Collaborating Through Computing C5 2005, 2005, 127-134.
DOI Scopus6 WoS3
2004 Champion, E. M. (2004). The Digital Society and Its Enemies: A Critique of 'On the Internet'. ACM SIGCAS Computers and Society, 34(1), 2.
DOI
- Drachen, A., Hitchens, M., Montola, M., Champion, E., Pittman, J., Harviainen, J. T., & Paul, C. (2008). International Journal of Role-playing 1: Full Issue. International Journal of Role-Playing, (1).
DOI
- Champion, E. (2007). When Windmills Turn Into Giants. Techné: Research in Philosophy and Technology, 10(3), 1-16.
DOI
- Champion, E. (2008). Roles and Worlds in the Hybrid RPG Game of Oblivion. International Journal of Role-Playing, (1), 37-52.
DOI
- McQuire, S., Champion, E., Savorra, M., La Placa, S., Banfi, F., Vegetti, M., . . . Pereja-Gomez, J. (2025). Real Space-Virtual Space. Aesthetics, Architecture and Immersive Environments.
DOI
- Katernyak, I., & Loboda, V. (2016). Cognitive Presence and Effect of Immersion in Virtual Learning Environment. Universal Journal of Educational Research, 4(11), 2568-2573.
DOI

Year Citation
2024 Champion, E., & Vera, J. F. H. (Eds.) (2024). Assassin's Creed in the classroom: history's playground or a stab in the dark?. Germany: De Gruyter Oldenbourg.
DOI Scopus3
2024 Champion, E., & Vera, J. F. H. (Eds.) (2024). Assassin's Creed in the classroom: history's playground or a stab in the dark?. Germany: De Gruyter Oldenbourg.
DOI Scopus3
2023 Champion, E. (2023). Playing with the past: into the future (2nd ed.). Switzerland: Springer.
DOI
2023 Champion, E., Lee, C., Stadler, J., & Peaslee, R. M. (Eds.) (2023). Screen tourism and affective landscapes the real, the virtual, and the cinematic. UK: Routledge.
DOI
2023 Champion, E., Lee, C., Stadler, J., & Peaslee, R. M. (Eds.) (2023). Screen tourism and affective landscapes the real, the virtual, and the cinematic. UK: Routledge.
DOI
2021 Ioannides, M., Fink, E., Cantoni, L., & Champion, E. (Eds.) (2021). Digital heritage. Progress in cultural heritage: documentation, preservation, and protection; 8th International Conference, EuroMed 2020, Virtual Event, November 2-5, 2020, Revised Selected Papers. Switzerland: Springer.
DOI
2021 Ioannides, M., Fink, E., Cantoni, L., & Champion, E. (Eds.) (2021). Digital heritage. Progress in cultural heritage: documentation, preservation, and protection; 8th International Conference, EuroMed 2020, Virtual Event, November 2-5, 2020, Revised Selected Papers. Switzerland: Springer.
DOI
2021 Champion, E. M. (Ed.) (2021). Virtual heritage: a guide. UK: Ubiquity Press.
DOI Scopus17
2021 Champion, E. M. (Ed.) (2021). Virtual heritage: a guide. UK: Ubiquity Press.
DOI Scopus17
2021 Champion, E. M. (2021). Rethinking virtual places. US: Indiana University Press.
DOI
2019 Champion, E. (2019). Organic design in twentieth-century Nordic architecture. US: Routledge.
DOI
2018 Champion, E. (Ed.) (2018). The phenomenology of real and virtual places. US: Routledge.
DOI
2018 Champion, E. (Ed.) (2018). The phenomenology of real and virtual places. US: Routledge.
DOI
2018 Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (Eds.) (2018). Cultural heritage infrastructures in digital humanities. UK: Routledge.
DOI Scopus17
2018 Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (Eds.) (2018). Cultural heritage infrastructures in digital humanities. UK: Routledge.
DOI Scopus17
2016 Champion, E. (2016). Critical gaming: interactive history and virtual heritage. UK: Routledge.
DOI
2011 Champion, E. (2011). Playing with the Past. Springer London.
DOI

Year Citation
2025 Champion, E. (2025). Interview with Erik Champion on his roles as professor and research fellow. In V. Hui, R. Scavnicky, & T. Estrina (Eds.), Source details - Title: Architecture and Video games: Intersecting Worlds (pp. 100-105). UK: Routledge.
DOI
2025 Champion, E. (2025). Reworking architecture as art in the age of virtual replication. In F. Malaspina (Ed.), Source details - Title: Real Space-Virtual Space. Aesthetics, Architecture, and Immersive Environments (pp. 39-60). Italy: Milano University Press.
DOI
2025 Champion, E. (2025). Usable, useful, reviewable and reusable metadata: from metadata and paradata to UXdata and back. In M. Ioannides (Ed.), Source details - Title: 3D Research Challenges in Cultural Heritage V: Paradata, Metadata and Data in Digitisation (Vol. 15190 LNCS, pp. 176-183). Switzerland: Springer.
DOI
2025 Champion, E., & Rahaman, H. (2025). Mobile realities beyond vision and photorealism: On collaborative user explorations with Indigenous heritage and the use of intelligent contestation in Australia. In A. M. Herman (Ed.), Source details - Title: Mobile Heritage: Practices, Interventions, Politics (pp. 189-206). UK: Routledge.
DOI
2024 Champion, E. (2024). DH-XR: extended reality's relevance to the digital humanities. In C. Sin-wai, M. Kin-wah, & L. S. Ming (Eds.), Source details - Title: Routledge Encyclopedia of Technology and the Humanities (pp. 73-92). US: Routledge.
DOI Scopus1
2024 Champion, E. (2024). Caught between a rock and a ludic place: geography for non-geographers via games. In M. Morawski, & S. Wolff-Seidel (Eds.), Source details - Title: Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Vol. Part F3465, pp. 49-61). Switzerland: Springer Nature.
DOI
2024 Champion, E. M. (2024). Assassin's creed as immersive and interactive architectural history. In E. Champion, & J. Hiriart (Eds.), Source details - Title: Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? (pp. 239-262). Germany: De Gruyter.
DOI
2024 Champion, E., & Emery, S. (2024). Galleries, libraries, archives, and museums [GLAM]-focussed games and gamification. In J. Nichols, & B. Mehra (Eds.), Source details - Title: Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Vernacular Knowledge in Galleries, Libraries, Archives, and Museums (Vol. 54, pp. 67-83). UK: Emerald Publishing.
DOI Scopus1
2024 Champion, E., & Hiriart, J. (2024). Introduction: History's playground or a stab in the dark?. In Source details - Title: Assassin's Creed in the Classroom: History's Playground or a Stab in the Dark? (pp. 1-9). Germany: De Gruyter.
DOI Scopus1
2023 Champion, E., & Hiriart, J. (2023). Workshopping board games for space, place, and culture. In C. Randl, & D. M. Lasansky (Eds.), Source details - Title: Playing Place: Board Games, Popular Culture, Space (pp. 165-168). US: MIT Press.
DOI
2023 Champion, E. (2023). Swords, sandals, and selfies: videogame-induced tourism. In E. Champion (Ed.), Source details - Title: Screen Tourism and Affective Landscapes (pp. 238-252). UK: Routledge.
DOI
2023 Champion, E. (2023). Reflective experiences with immersive heritage. In A. Benardou, & A. Droumpouki (Eds.), Source details - Title: Difficult Heritage and Immersive Experiences (pp. 23-40). UK: Routledge.
DOI Scopus1
2023 Champion, E. (2023). Not quite virtual: techné between text and world. In B. Mauer, & A. Salter (Eds.), Source details - Title: Reimagining the Humanities (pp. 90-108). US: Parlor Press.
2022 Champion, E., Nurmikko Fuller, T., & Grant, K. (2022). Alchemy and archives, swords, spells, and castles: medieval-modding Skyrim. In H. Robert (Ed.), Source details - Title: Teaching the Middle Ages through Modern Games (pp. 175-199). Germany: De Gruyter Oldenbourg.
DOI Scopus2
2022 Champion, E. (2022). Space and Place in Cyberspace. In Human–Computer Interaction Series (pp. 35-69). Springer International Publishing.
DOI
2022 Champion, E. (2022). Culturally Significant Presence. In Human–Computer Interaction Series (pp. 71-91). Springer International Publishing.
DOI
2022 Champion, E. (2022). What Have We Learnt from Game–Style Interaction?. In Human–Computer Interaction Series (pp. 93-137). Springer International Publishing.
DOI
2022 Champion, E. (2022). Mixed Histories, Augmented Pasts. In Human–Computer Interaction Series (pp. 163-184). Springer International Publishing.
DOI
2022 Champion, E. (2022). Virtual Environments: Constraints and Possibilities. In Human–Computer Interaction Series (pp. 21-34). Springer International Publishing.
DOI
2022 Champion, E. (2022). An Open Conclusion. In Human–Computer Interaction Series (pp. 211-221). Springer International Publishing.
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2022 Champion, E., Lee, C., Stadler, J., & Peaslee, R. M. (2022). Introduction. In Screen Tourism and Affective Landscapes (pp. 1-8). Routledge.
DOI
2022 Champion, E. (2022). Evaluating Virtual Heritage in the Future. In Human–Computer Interaction Series (pp. 185-209). Springer International Publishing.
DOI
2022 Champion, E. (2022). Playing with the Past: Case Studies. In Human–Computer Interaction Series (pp. 139-161). Springer International Publishing.
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2022 Champion, E. (2022). Virtual Travel: Being Not Quite “There”. In Human–Computer Interaction Series (pp. 1-19). Springer International Publishing.
DOI
2021 Champion, E. M. (2021). Introduction: Virtual heritage: From archives to joysticks. In Virtual Heritage A Guide (pp. 5-12).
DOI Scopus2
2021 Champion, E. M. (2021). Virtual heritage: from archives to joysticks. In E. M. Champion (Ed.), Source details - Title: Virtual Heritage: A Guide (pp. 5-11). UK: Ubiquity Press.
DOI
2021 Champion, E. (2021). Preserving authenticity in virtual heritage. In Source details - Title: Virtual Heritage: A Guide (10 ed., pp. 129-137). UK: Ubiquity Press.
DOI Scopus6
2020 Champion, E. M. (2020). Games people dig: are they archaeological experiences, systems or arguments?. In S. Hageneuer (Ed.), Event/exhibition information: International Conference on Digital Methods in Teaching and Learning in Archaeology, Cologne, Germany, 12/10/2018-13/10/2018
Source details - Title: Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018) (pp. 13-25). UK: Ubiquity Press.

DOI
2020 Champion, E., & Foka, A. (2020). Art history, heritage games, and virtual reality. In K. Brown (Ed.), Source details - Title: The Routledge Companion to Digital Humanities and Art History (pp. 238-253). UK: Routledge.
DOI Scopus9
2019 Champion, E. M. (2019). From historical models to virtual heritage simulations: 3D models, digital history, theory, virtual heritage. In P. Kuroczyński, M. Pfarr-Harfst, & S. Münster (Eds.), Source details - Title: Der Modelle Tugend 2.0: Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung (pp. 338-351). Germany: arthistoricum.net.
DOI
2018 Champion, E. (2018). The role of 3D models in virtual heritage infrastructures. In A. Benardou (Ed.), Source details - Title: Cultural Heritage Infrastructures in Digital Humanities (pp. 15-35). UK: Routledge.
DOI
2018 Champion, E. (2018). Norberg-Schulz: culture, presence and a sense of virtual place. In E. Champion (Ed.), Source details - Title: The Phenomenology of Real and Virtual Places (pp. 144-163). US: Routledge.
DOI
2018 Champion, E. (2018). Introduction - The Phenomenology of Real and Virtual Places. In E. Champion (Ed.), Source details - Title: The Phenomenology of Real and Virtual Places (pp. 1-18). US: Routledge.
DOI
2018 Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The role of responsive library makerspaces in supporting informal learning in the digital humanities. In R. Kear, & K. Joranson (Eds.), Unknown Book (pp. 91-105). US: Elsevier.
DOI Scopus4
2018 Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (2018). Introduction: a critique of digital practices and research infrastructures. In A. Benardou (Ed.), Source details - Title: Cultural Heritage Infrastructures in Digital Humanities (pp. 1-14). UK: Routledge.
DOI
2017 Champion, E. (2017). Single white looter: have whip, will travel. In A. A. A. Mol (Ed.), Source details - Title: The Interactive Past Archaeology, Heritage, and Video Games (pp. 107-122). The Netherlands: Sidestone Press.
2017 Champion, E. (2017). A schematic division of game-learning strategies relevant to digital archaeology and digital cultural heritage. In D. Jiménez-Badillo (Ed.), Source details - Title: Arqueología Computacional: nuevos enfoques para el análisis y la difusión del patrimonio cultural (pp. 213-224). Mexico: Instituto Nacional de Antropología e Historia.
2017 Champion, E. (2017). The role of 3D models in virtual heritage infrastructures. In Cultural Heritage Infrastructures in Digital Humanities (pp. 15-35).
DOI Scopus13
2017 Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (2017). Introduction: A critique of digital practices and research infrastructures. In Cultural Heritage Infrastructures in Digital Humanities (pp. 1-14).
DOI Scopus8
2017 Where is this Place? (2017). In Making Places for People (pp. 35-51). Routledge.
DOI
2016 Digital Humanities and the Limits of Text (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 21-40). Routledge.
DOI
2016 Applying Critical Thinking and Critical Play (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 223-228). Routledge.
DOI
2016 Game-based Learning and the Digital Humanities (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 41-76). Routledge.
DOI
2016 Worlds, Roles and Rituals (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 141-168). Routledge.
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2016 Joysticks of Death, Violence and Morality (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 169-180). Routledge.
DOI
2016 Virtual Heritage and Digital Culture (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 109-140). Routledge.
DOI
2016 Game-based History and Historical Simulations (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 91-108). Routledge.
DOI
2016 Biofeedback, Space and Place (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 205-222). Routledge.
DOI
2016 Intelligent Agents, Drama and Cinematic Narrative (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 181-204). Routledge.
DOI
2015 Champion, E. (2015). Introduction to Virtual Heritage. In Egyptian Oracle Project Ancient Ceremony in Augmented Reality (pp. 185-196).
Scopus1
2015 Champion, E. (2015). Cross-cultural learning, heritage, and digital games. In J. Hartley, & E. Qu (Eds.), Source details - Title: Re-orientation: trans-cultural, trans-lingual, transmedia studies in narrative, language, identity and knowledge (pp. 218-233). China: Fudan University Press.
2012 Champion, E. (2012). The nonessentialist essentialist guide to games. In B. Herzogenrath (Ed.), Source details - Title: Travels in Intermedia[lity]: Reblurring the Boundaries (pp. 192-210). US: Dartmouth College Press.
2011 Champion, E. (2011). Undefining Machinima. In The Machinima Reader (pp. 219-238). The MIT Press.
DOI
2010 Champion, E. (2010). Playing with the Past. In Human-Computer Interaction Series (pp. 129-155). Springer London.
DOI
2010 Champion, E. (2010). Introducing Virtual Travel. In Human-Computer Interaction Series (pp. 1-16). Springer London.
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2010 Champion, E. (2010). Cultural and Social Presence. In Human-Computer Interaction Series (pp. 63-82). Springer London.
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2010 Champion, E. (2010). Game–Style Interaction. In Human-Computer Interaction Series (pp. 83-128). Springer London.
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2010 Champion, E. (2010). Evaluating Virtual Heritage. In Human-Computer Interaction Series (pp. 177-199). Springer London.
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2010 Champion, E. (2010). Virtual Environments. In Human-Computer Interaction Series (pp. 17-26). Springer London.
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2010 Champion, E. (2010). Conclusion. In Human-Computer Interaction Series (pp. 201-210). Springer London.
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2010 Champion, E. (2010). Virtual Places. In Human-Computer Interaction Series (pp. 27-62). Springer London.
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2010 Champion, E. (2010). Augmenting the Present With the Past. In Human-Computer Interaction Series (pp. 157-176). Springer London.
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2009 Saxena, A. K. (2009). Virtual Reality. In Essentials of Pediatric Endoscopic Surgery (pp. 509-514). Springer Berlin Heidelberg.
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2008 Champion, E. M. (2008). Game-Based Historical Learning. In Handbook of Research on Effective Electronic Gaming in Education (Vol. I, pp. 219-234). IGI Global.
DOI Scopus7
2008 Champion, E. (2008). Enhancing learning through 3-D virtual environments. In E Learning Methodologies and Computer Applications in Archaeology (pp. 407-422). IGI Global.
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2007 Champion, E. (2007). Games and geography. In Multimedia Cartography Second Edition (pp. 347-357). Springer Berlin Heidelberg.
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2007 Champion, E. M. (2007). Explorative shadow realms of uncertain histories. In Y. Kalay, T. Kvan, & J. Affleck (Eds.), New Heritage New Media and Cultural Heritage (pp. 185-206). Routledge.
DOI Scopus12
2007 Champion, E. M. (2007). EXPLORATIVE SHADOW REALMS OF UNCERTAIN HISTORIES. In New Heritage New Media and Cultural Heritage (pp. 185-206).
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2007 Champion, E., & Dave, B. (2007). Dialing Up the Past. In Theorizing Digital Cultural Heritage (pp. 332-347). The MIT Press.
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2006 Champion, E. (2006). Enhancing learning through 3-D virtual environments. In Enhancing Learning Through Technology (pp. 103-124). IGI Global.
DOI Scopus2
2005 Champion, E. M. (2005). Cultural Presence. In Encyclopedia of Virtual Communities and Technologies (pp. 95-101). IGI Global.
DOI Scopus17
2005 Champion, E. M. (2005). Virtual Places. In Encyclopedia of Virtual Communities and Technologies (pp. 556-561). IGI Global.
DOI Scopus1
- Introduction to Virtual Heritage (n.d.). In The Egyptian Oracle Project : Ancient Ceremony in Augmented Reality. Bloomsbury Academic.
DOI

Year Citation
2025 Arief, F., & Champion, E. (2025). Augmented Reality Workflows and Prototype Tools for Museums. In Digital Heritage 2025 (pp. 1-9). Italy: Eurographics Association.
DOI
2025 Aljurais, A., & Champion, E. (2025). Exploring Saudi Arabian Traditions Through Roblox Puzzles For Children. In Digital Heritage 2025 (pp. 1-5). Italy: Eurographics.
DOI
2022 Champion, E., & McCallum, S. (2022). Game design prototyping workshop : brainstorming and designing collaborative and creative game prototypes with immersive surfaces. In C. Anslow, & J. Kay (Eds.), ISS '22: Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces (pp. 72-75). US: Association for Computing Machinery.
DOI Scopus2 WoS1
2021 Champion, E., Kerr, R., Rahaman, H., & McMeekin, D. (2021). Time-layered gamic interaction with a virtual museum template. In M. Ioannides (Ed.), Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection: 8th International Conference, EuroMed 2020 Vol. 12642 LNCS (pp. 311-322). Switzerland: Springer.
DOI Scopus4
2020 Arthur, P. L., Champion, E., Craig, H., Gu, N., Harvey, M., Haskins, V., . . . Verhoeven, D. (2020). Time-layered cultural map of Australia. In S. Reinsone (Ed.), Proceedings of the Digital Humanities in the Nordic Countries 5th Conference Vol. 2612 (pp. 184-191). Germany: RWTH Aachen University.
DOI Scopus4
2019 Bekele, M. K., & Champion, E. (2019). Redefining mixed reality: user-reality-virtuality and virtual heritage perspectives. In M. H. Haeusler, M. A. Schnabel, & T. Fukuda (Eds.), Proceedings of the 24th International Conference on Computer-Aided Architectural Design Research in Asia: Intelligent and Informed, CAADRIA 2019 Vol. 2 (pp. 675-684). Hong Kong: CAADRIA.
DOI Scopus16
2019 Rahaman, H., & Champion, E. (2019). The scholarly rewards and tragic irony of 3D models in virtual heritage discourse. In M. H. Haeusler, M. A. Schnabel, & T. Fukuda (Eds.), Proceedings of the 24th International Conference on Computer-Aided Architectural Design Research in Asia: Intelligent and Informed, CAADRIA 2019 Vol. 2 (pp. 695-704). Hong Kong: CAADRIA.
DOI Scopus3
2018 de Kruiff, A., Marcello, F., Burry, J., Champion, E., & Burry, J. (2018). Learning from lost architecture: immersive experience and cultural experience as a new historiography. In J. Merwood-Salisbury, M. Dudding, & C. McDonald (Eds.), Historiographies of Technology & Architecture: Proceedings of the 35th Annual Conference of the Society of Architectural Historians of Australia and New Zealand (SAHANZ 2018) (pp. 113-126). New Zealand: SAHANZ.
2016 Champion, E. M., Qiang, L., Lacet, D., & Dekker, A. (2016). 3D in-world telepresence with camera-tracked gestural interaction. In C. E. Catalano, & L. Luca (Eds.), Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016 (pp. 119-122). Germany: Eurographics Association.
DOI Scopus1
2016 Champion, E. M. (2016). The missing scholarship behind virtual heritage infrastructures. In C. E. Catalano, & L. Luca (Eds.), Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016 (pp. 57-65). Germany: Eurographics Association.
DOI Scopus4
2015 Champion, E. (2015). Roleplaying and rituals for cultural heritage-orientated games. In DiGRA 2015 - Proceedings of the 2015 DiGRA International Conference, Digital Games Research Association (pp. 1-16). Germany: Digital Games Research Association DiGRA.
Scopus7
2015 Champion, E. (2015). Theoretical issues for game-based virtual heritage. In M. Ebner (Ed.), 4th European Immersive Education Summit, EiED 2014 Vol. 486 (pp. 125-136). Germany: Springer.
DOI Scopus2 WoS2
2014 Warren, R., & Champion, E. (2014). Linked open data driven game generation. In P. Mika (Ed.), 13th International Semantic Web Conference, ISWC 2014 Vol. 8797 (pp. 358-373). Switzerland: Springer.
DOI Scopus4 WoS2
2012 Wang, L., & Champion, E. (2012). Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games. In Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society (pp. 87-94). US: IEEE.
DOI Scopus2
2011 Wang, L., & Champion, E. (2011). A pilot study of four cultural touch-screen games. In CHINZ 2011 - Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (pp. 57-64). US: ACM.
DOI Scopus2
2011 Hearns, M., Cockeram, J., Schott, G., Bell, T., Champion, E., & Loke, S. K. (2011). He ara hou ka tū mai: NZ institutions of higher learning unpacking demands and facilitating change. In Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 (pp. 571-579). Australia: ASCILITE.
Scopus5
2011 Champion, E. M., & Dekker, A. (2011). Indirect biofed architecture: strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments. In Circuit Bending, Breaking and Mending - Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2011 (pp. 241-250). China: CAADRIA.
2010 VSMM2010 international program committee (2010). In 2010 16th International Conference on Virtual Systems and Multimedia (pp. ix-x). IEEE.
DOI
2009 Champion, E. (2009). Keeping it reel: Is machinima a form of art?. In Breaking New Ground Innovation in Games Play Practice and Theory Proceedings of Digra 2009.
2008 Champion, E., & Jacobson, J. (2008). Sharing the magic circle with spatially inclusive games. In ACM SIGGRAPH Asia 2008 Educators Programme SIGGRAPH Asia 08 (pp. 1-5). ACM.
DOI Scopus1
2008 Henden, C., Champion, E., Muhlberger, R., & Jacobson, J. (2008). A surround display warp-mesh utility to enhance player engagement. In S. M. Stevens, & S. J. Saldamarco (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 5309 (pp. 46-56). PA, Pittsburgh: SPRINGER-VERLAG BERLIN.
Scopus5
2008 Henden, C., Champion, E., Muhlberger, R., & Jacobson, J. (2008). A surround display warp-mesh utility to enhance player engagement. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 5309 LNCS (pp. 46-56). Springer Berlin Heidelberg.
DOI
2008 Champion, E., Dekker, A., & Thomas, P. (2008). Lazy panorama monopoly table: Take your city for a spin. In Caadria 2008 the Association for Computer Aided Architectural Design Research in Asia Beyond Computer Aided Design (pp. 662-669). CAADRIA.
DOI
2007 Dekker, A., & Champion, E. (2007). Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In 3rd Digital Games Research Association International Conference Situated Play Digra 2007 (pp. 550-558).
Scopus87
2005 Champion, E. (2005). Place space & monkey brains: Cognitive mapping in games & other media. In Proceedings of Digra 2005 Conference Changing Views Worlds in Play.
2003 Champion, E. (2003). Applying game design theory to virtual heritage environments. In Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia Graphite 03 (pp. 273-274). ACM.
DOI Scopus27
2003 Champion, E., Dave, B., & Bishop, I. (2003). Interaction, agency and artefacts. In M. L. Chiu, J. Y. Tsou, T. Kvan, M. Morozumi, & T. S. Jeng (Eds.), DIGITAL DESIGN: RESEARCH AND PRACTICE (pp. 249-258). TAIWAN, NATL CHENG KUNG UNIV, TAINAN: SPRINGER.
WoS3
2003 Champion, E. (2003). Applying game design theory to virtual heritage environments. In Proceedings of the 1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia - GRAPHITE '03. ACM Press.
DOI
  • 2024 ARC Discovery DP250104625: Champion, E., Kotarba, A., Greenop, K., & Gibbs, M. (2025). A Gamified 3D Cultural Heritage Platform for Archaeology and Architecture. Australia. $520,686. 3 years.
  • 2024 ARC LIEF Grant LE250100051: “The Australian Emulation Network Phase 2 - Extending the Reach.” Awarded to Prof Melanie Swalwell; Prof Sarah Teasley; Dr Helen Stuckey; Dr Stephanie Harkin; Prof Sean Cubitt; Dr Kirsten Day; A/Prof Peter Raisbeck; A/Prof Erik Champion; Prof Simon Biggs; Dr Margaret Borschke; A/Prof Elizabeth Tait; Dr Caroline Wilson-Barnao; Dr Kim Machan; Dr Ashley Robertson; Mr Adam Bell. $544,947. 2 years.
  • Two-year funding with History Trust of South Australia ($20,000 total).
  • PhD Project: An introductory guide to developing narrative-based learning games for Australian collections educators, with the History Trust of South Australia, History Trust of South Australia, 05/02/2024 - 01/01/2026
  • Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences, ARC - Linkage Project, 28/01/2020 - 27/01/2024
  • GLAM Games: Gaps and Glimmers in the Visitor Experience, Department for Industry, Innovation and Science SA, 25/09/2023 - 31/10/2023
  • Australian Cultural Data Engine for Research, Industry and Government, ARC - Linkage Infrastructure Equipment & Facilities Grant, 01/01/2021 - 31/12/2022

Courses I teach

  • ARCH 3053 Architecture and Modernity (2025)
  • ARCH 3054 Advanced Design Media (2025)
  • ARCH 3053 Architecture and Modernity (2024)
  • ARCH 3054 Advanced Design Media (2024)
  • ARCH 5044 Advanced Design Media PG (2024)

Date Role Research Topic Program Degree Type Student Load Student Name
2025 Co-Supervisor Enhancing the customisation of prefabricated housing projects via immersive VR Doctor of Philosophy Doctorate Full Time Mr Yue Dong
2025 Principal Supervisor ARC Discovery iPAAST: Immersive 3D for digital archaeology and architectural history Doctor of Philosophy Doctorate Full Time Fadilah Arief
2025 Co-Supervisor Data to Action: Developing Human-Centered AI Tools for Climate-Responsive Urban Heritage Management Doctor of Philosophy Doctorate Full Time Mr Mohamad Waheed Fareed Abdelfattah
2024 Principal Supervisor The impact of the use of interactive design on the cultural heritage of children in the Kingdom of Saudi Arabia Doctor of Philosophy Doctorate Full Time Mrs Alaa Saad M Aljurais
2023 Co-Supervisor Parameterisation of Game Design Concepts for Procedural Generation of Virtual Urban Environments Doctor of Philosophy Doctorate Full Time Mr Darcy Holmes
2022 Principal Supervisor h4>A Framework for Developing Educational Games in and with Australian Museums Doctor of Philosophy Doctorate Full Time Sophia Booij
2022 Co-Supervisor Immersivity and fidelity: Architecture, design and game engines Doctor of Philosophy Doctorate Part Time Mr Andrew Lymn-Penning

Date Role Board name Institution name Country
2025 - ongoing Co-Deputy Director Virtual Systems and Multimedia VSMM Italy

Date Role Editorial Board Name Institution Country
2024 - ongoing Associate Editor Journal on Computing and Cultural Heritage N/A -
2024 - ongoing Member Studies in Digital Heritage N/A -
2013 - ongoing Board Member Digital Creativity N/A Australia
2008 - ongoing Board Member Games & Culture International -
  • Position: Enterprise Fellow
  • Email: erik.champion@adelaide.edu.au
  • Alternative Contact: UniSA Creative Level4Kaurna Building, City West campus tel +61 (0)8 8302 0366 office email ctv-enquiries@unisa.edu.au web https://unisa.edu.au/creative/

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External Profiles