Research Interests
Architectural computing and visualisation methods Architectural history, theory and criticism Conserving intangible cultural heritage Critical heritage, museum and archive studies Entertainment and gaming Graphics, augmented reality and games Interaction and experience design Serious games Virtual and mixed reality Virtual Reality and Related SimulationProf Erik Champion
Enterprise Fellow
School of Architecture and Built Environment
College of Creative Arts, Design and Humanities
Eligible to supervise Masters and PhD - email supervisor to discuss availability.
Erik is an Enterprise Fellow at the University of South Australia (Creative-Architecture); director of the Playful Cultures Lab (part of the Australian Research Centre for Interactive and Virtual Environments); UWA Honorary Research Fellow; honorary professor at Universitas Bunda Mulia, Jakarta; Honorary Professor of Games, Immersive Media & Extended Reality at the University of Salford, UK; and Curtin University Emeritus Professor. He was previously UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Curtin University, Perth, Western Australia. Over 2020-2025 he was also Honorary Research Professor at the Australian National University. He is a senior associate at Outside Opinion and member of the Australian Research Council College of Experts.
Previously he was Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC) and a past Dean of Research and Graduate Studies. Prior to Curtin, he was DIGHUMLAB's inaugural Project Leader, reporting to four Danish universities, co-led DARIAH eu's research and engagement, and represented Denmark at CLARIN EU and NeDiMAH.
He is a chief investigator on four recent Australian Research Council grants (involving research infrastructures and cultural heritage), and an Australian Research Data Commons Platform Grant. He trained as an architect, and architectural historian, received a second masters (with honours) in philosophy, and his PhD (Australian Research Council Industry Scholarship) was from two Faculties (Engineering-Geomatics and Architecture) with Lonely Planet as the industry partner. A Fulbright scholar, he has been invited to speak in over 20 countries and has written or co-edited 11 books so far. He specializes in virtual heritage and serious games and was recently a visiting scholar in Finland. He has been teaching multimedia since 1990 but designed his first computer game at the start of the 1980s and wrote New Zealand's first degree in Performing and Screen Arts.
He currently teaches architectural history and an architectural elective in advanced digital media. He is supervising a PhD in Australian GLAM collections meta-games/interactive fiction, and another in virtual reaility, aesthetics and historical Chinese architecture, an honours on horror game design, and co-supervising a PhD in architectural design and game design (with a focus on Unreal). More PhD opportunities can be viewed on the UniSA PHD projects website. Prior to academia, he worked for Digital, Compaq, Hansen Technologies, and London Council.
In 2023 he was cochair of ICOMOS General Assembly's Digital Heritage theme, UniSA academic lead of a Cooperative Research Council application, and invited adjunct Professor, by Universitas Bunda Mulia, Jakarta. In June he was invited to speak at the University of Milan and University of Siena, Italy. In August he spoke in Melbourne, and in Sydney in September. In October he was invited to speak in Trondheim by NTNU (where he ran a game design workshop as well) and spoke at book launches in Salford, Bristol and Cardiff. He can be followed on Bluesky or LinkedIn.
In 2024 he was a reviewer for the European Research Council and invited to speak in Seoul at the launch of the new Korean heritage framework. He led a successful Australian Research Council Discovery application and was part of a successful LIEF application.
In 2025 he co-chaired DiGRAa in Adelaide (in February) and organized a free mini-symposium and workshop event during Adelaide Design Week (on 22 August) on AI and 3D world-making. He currently leads an Australian Research Council Discovery grant: A Gamified 3D Cultural Heritage Platform for Archaeology and Architecture and is an investigator on ARC LIEF: The Australian Emulation Network Phase 2 - Extending the Reach.
Australian Research Council College of Experts.
Emeritus Professor (Curtin University), lifetime honorary appointment.
Invited Honorary Professor of Games, Immersive Media & Extended Reality, in the School of Arts, Media & Creative Technology, University of Salford, UK.
Adjunct Professor, Bunda Mulia University, Indonesia.
Invited Honorary Professor, Centre for Digital Humanities Research, Australian National University, 21/6/20-20/6/25.
Invited Honorary Research Fellow, School of Social Sciences, University of Western Australia 7/2020-current.
Invited Visiting Fellow, University of Jyväskylä, Finland, Center of Excellence in Game Culture Studies.
Invited speaker, NTNU Trondheim, October 2023. Invited keynote, Milan 2023. Invited to Virtual Memoryscapes Workshops, part of Participatory Workshops: Co-Designing Guidelines for Digital Interventions in Holocaust Memory and Education, led by Dr Victoria Grace Walden (University of Sussex) and SPECS-Lab (The Netherlands). 28 February, 14 March 2023. Virtual. https://reframe.sussex.ac.uk/digitalholocaustmemory/
Graduate Certificate, Digital Learning Futures, Charles Darwin University. “Outstanding achievement” letter, 2021.
Inaugural UNESCO chair, Curtin University 2016-2020.
| Date | Position | Institution name |
|---|---|---|
| 2021 - ongoing | Senior Associate | Outside Opinion |
| 2013 - 2020 | Professor of Cultural Heritage and Visualisation | Curtin University |
| 2012 - 2013 | Project Leader, DIGHUMLAB | Aarhus University |
| Date | Type | Title | Institution Name | Country | Amount |
|---|---|---|---|---|---|
| 2009 | Fellowship | Fulbright Fellow | presented at MIT, Harvard, Stanford, invited speaker at Indiana, Carnegie, invited studi critic UC Berkeley | United States | - |
| Language | Competency |
|---|---|
| Swedish | Can read, write, speak and understand spoken |
| Date | Institution name | Country | Title |
|---|---|---|---|
| 2001 - 2004 | University of Melbourne | Australia | PhD |
| 1995 - 1996 | University of Auckland | Australia | MPhil (honours) |
| 1991 - 1993 | University of Auckland | New Zealand | MArch |
| 1986 - 1990 | University of Auckland | New Zealand | BArch |
| Date | Title | Institution name | Country |
|---|---|---|---|
| 2021 | Graduate Certificate in Digital Futures | Charles Darwin University | Australia |
| Year | Citation |
|---|---|
| 2025 | Champion, E. (2025). Interview with Erik Champion on his roles as professor and research fellow. In V. Hui, R. Scavnicky, & T. Estrina (Eds.), Source details - Title: Architecture and Video games: Intersecting Worlds (pp. 100-105). UK: Routledge. DOI |
| 2025 | Champion, E. (2025). Reworking architecture as art in the age of virtual replication. In F. Malaspina (Ed.), Source details - Title: Real Space-Virtual Space. Aesthetics, Architecture, and Immersive Environments (pp. 39-60). Italy: Milano University Press. DOI |
| 2025 | Champion, E. (2025). Usable, useful, reviewable and reusable metadata: from metadata and paradata to UXdata and back. In M. Ioannides (Ed.), Source details - Title: 3D Research Challenges in Cultural Heritage V: Paradata, Metadata and Data in Digitisation (Vol. 15190 LNCS, pp. 176-183). Switzerland: Springer. DOI |
| 2025 | Champion, E., & Rahaman, H. (2025). Mobile realities beyond vision and photorealism: On collaborative user explorations with Indigenous heritage and the use of intelligent contestation in Australia. In A. M. Herman (Ed.), Source details - Title: Mobile Heritage: Practices, Interventions, Politics (pp. 189-206). UK: Routledge. DOI |
| 2024 | Champion, E. (2024). DH-XR: extended reality's relevance to the digital humanities. In C. Sin-wai, M. Kin-wah, & L. S. Ming (Eds.), Source details - Title: Routledge Encyclopedia of Technology and the Humanities (pp. 73-92). US: Routledge. DOI Scopus1 |
| 2024 | Champion, E. (2024). Caught between a rock and a ludic place: geography for non-geographers via games. In M. Morawski, & S. Wolff-Seidel (Eds.), Source details - Title: Gaming and Geography: A Multi-perspective Approach to Understanding the Impacts on Geography (Education) (Vol. Part F3465, pp. 49-61). Switzerland: Springer Nature. DOI Scopus1 |
| 2024 | Champion, E. M. (2024). Assassin's creed as immersive and interactive architectural history. In E. Champion, & J. Hiriart (Eds.), Source details - Title: Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? (Vol. 15, pp. 239-262). Germany: De Gruyter. DOI |
| 2024 | Champion, E., & Emery, S. (2024). Galleries, libraries, archives, and museums [GLAM]-focussed games and gamification. In J. Nichols, & B. Mehra (Eds.), Source details - Title: Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Vernacular Knowledge in Galleries, Libraries, Archives, and Museums (Vol. 54, pp. 67-83). UK: Emerald Publishing. DOI Scopus1 |
| 2024 | Champion, E., & Hiriart, J. (2024). Introduction: History's playground or a stab in the dark?. In Source details - Title: Assassin's Creed in the Classroom: History's Playground or a Stab in the Dark? (Vol. 15, pp. 1-9). Germany: De Gruyter. DOI Scopus1 |
| 2023 | Champion, E., & Hiriart, J. (2023). Workshopping board games for space, place, and culture. In C. Randl, & D. M. Lasansky (Eds.), Source details - Title: Playing Place: Board Games, Popular Culture, Space (pp. 165-168). US: MIT Press. DOI |
| 2023 | Champion, E. (2023). Swords, sandals, and selfies: videogame-induced tourism. In E. Champion (Ed.), Source details - Title: Screen Tourism and Affective Landscapes (pp. 238-252). UK: Routledge. DOI |
| 2023 | Champion, E. (2023). Reflective experiences with immersive heritage. In A. Benardou, & A. Droumpouki (Eds.), Source details - Title: Difficult Heritage and Immersive Experiences (pp. 23-40). UK: Routledge. DOI Scopus2 |
| 2023 | Champion, E. (2023). Not quite virtual: techné between text and world. In B. Mauer, & A. Salter (Eds.), Source details - Title: Reimagining the Humanities (pp. 90-108). US: Parlor Press. |
| 2022 | Champion, E., Nurmikko Fuller, T., & Grant, K. (2022). Alchemy and archives, swords, spells, and castles: medieval-modding Skyrim. In H. Robert (Ed.), Source details - Title: Teaching the Middle Ages through Modern Games (Vol. 11, pp. 175-199). Germany: De Gruyter Oldenbourg. DOI Scopus3 WoS1 |
| 2022 | Champion, E. (2022). Space and Place in Cyberspace. In PLAYING WITH THE PAST, 2 EDITION (pp. 35-69). SPRINGER INTERNATIONAL PUBLISHING AG. DOI WoS1 |
| 2022 | Champion, E. (2022). Culturally Significant Presence. In PLAYING WITH THE PAST, 2 EDITION (pp. 71-91). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E. (2022). What Have We Learnt from Game-Style Interaction?. In PLAYING WITH THE PAST, 2 EDITION (pp. 93-137). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E. (2022). Mixed Histories, Augmented Pasts. In PLAYING WITH THE PAST, 2 EDITION (pp. 163-184). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E. (2022). Virtual Environments: Constraints and Possibilities. In PLAYING WITH THE PAST, 2 EDITION (pp. 21-34). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E. (2022). An Open Conclusion. In PLAYING WITH THE PAST, 2 EDITION (pp. 211-221). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E., Lee, C., Stadler, J., & Peaslee, R. M. (2022). Introduction. In Screen Tourism and Affective Landscapes (pp. 1-8). Routledge. DOI |
| 2022 | Champion, E. (2022). Evaluating Virtual Heritage in the Future. In PLAYING WITH THE PAST, 2 EDITION (pp. 185-209). SPRINGER INTERNATIONAL PUBLISHING AG. DOI WoS1 |
| 2022 | Champion, E. (2022). Playing with the Past: Case Studies. In PLAYING WITH THE PAST, 2 EDITION (pp. 139-161). SPRINGER INTERNATIONAL PUBLISHING AG. DOI |
| 2022 | Champion, E. (2022). Virtual Travel: Being Not Quite "There". In PLAYING WITH THE PAST, 2 EDITION (pp. 1-19). SPRINGER INTERNATIONAL PUBLISHING AG. DOI WoS2 |
| 2022 | Champion, E. (2022). Playing with the Past: Into the Future Second Edition Preface. In PLAYING WITH THE PAST, 2 EDITION (pp. VII-VIII). SPRINGER INTERNATIONAL PUBLISHING AG. |
| 2021 | Champion, E. M. (2021). Introduction: Virtual heritage: From archives to joysticks. In Virtual Heritage A Guide (pp. 5-12). DOI Scopus2 |
| 2021 | Champion, E. M. (2021). Virtual heritage: from archives to joysticks. In E. M. Champion (Ed.), Source details - Title: Virtual Heritage: A Guide (pp. 5-11). UK: Ubiquity Press. DOI |
| 2021 | Champion, E. (2021). Preserving authenticity in virtual heritage. In Source details - Title: Virtual Heritage: A Guide (10 ed., pp. 129-137). UK: Ubiquity Press. DOI Scopus7 |
| 2020 | Champion, E. M. (2020). Games people dig: are they archaeological experiences, systems or arguments?. In S. Hageneuer (Ed.), Event/exhibition information: International Conference on Digital Methods in Teaching and Learning in Archaeology, Cologne, Germany, 12/10/2018-13/10/2018 Source details - Title: Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018) (pp. 13-25). UK: Ubiquity Press. DOI |
| 2020 | Champion, E., & Foka, A. (2020). Art history, heritage games, and virtual reality. In K. Brown (Ed.), Source details - Title: The Routledge Companion to Digital Humanities and Art History (pp. 238-253). UK: Routledge. DOI Scopus9 |
| 2019 | Champion, E. M. (2019). From historical models to virtual heritage simulations: 3D models, digital history, theory, virtual heritage. In P. Kuroczyński, M. Pfarr-Harfst, & S. Münster (Eds.), Source details - Title: Der Modelle Tugend 2.0: Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung (pp. 338-351). Germany: arthistoricum.net. DOI |
| 2018 | Champion, E. (2018). The role of 3D models in virtual heritage infrastructures. In A. Benardou (Ed.), Source details - Title: Cultural Heritage Infrastructures in Digital Humanities (pp. 15-35). UK: Routledge. DOI |
| 2018 | Champion, E. (2018). Norberg-Schulz: culture, presence and a sense of virtual place. In E. Champion (Ed.), Source details - Title: The Phenomenology of Real and Virtual Places (pp. 144-163). US: Routledge. DOI |
| 2018 | Champion, E. (2018). Introduction - The Phenomenology of Real and Virtual Places. In E. Champion (Ed.), Source details - Title: The Phenomenology of Real and Virtual Places (pp. 1-18). US: Routledge. DOI |
| 2018 | Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The role of responsive library makerspaces in supporting informal learning in the digital humanities. In R. Kear, & K. Joranson (Eds.), Unknown Book (pp. 91-105). US: Elsevier. DOI Scopus4 |
| 2018 | Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (2018). Introduction: a critique of digital practices and research infrastructures. In A. Benardou (Ed.), Source details - Title: Cultural Heritage Infrastructures in Digital Humanities (pp. 1-14). UK: Routledge. DOI |
| 2017 | Champion, E. (2017). Single white looter: have whip, will travel. In A. A. A. Mol (Ed.), Source details - Title: The Interactive Past Archaeology, Heritage, and Video Games (pp. 107-122). The Netherlands: Sidestone Press. |
| 2017 | Champion, E. (2017). A schematic division of game-learning strategies relevant to digital archaeology and digital cultural heritage. In D. Jiménez-Badillo (Ed.), Source details - Title: Arqueología Computacional: nuevos enfoques para el análisis y la difusión del patrimonio cultural (pp. 213-224). Mexico: Instituto Nacional de Antropología e Historia. |
| 2017 | Champion, E. (2017). The role of 3D models in virtual heritage infrastructures. In Cultural Heritage Infrastructures in Digital Humanities (pp. 15-35). DOI Scopus15 |
| 2017 | Benardou, A., Champion, E., Dallas, C., & Hughes, L. M. (2017). Introduction: A critique of digital practices and research infrastructures. In Cultural Heritage Infrastructures in Digital Humanities (pp. 1-14). DOI Scopus8 |
| 2017 | Where is this Place? (2017). In Making Places for People (pp. 35-51). Routledge. DOI |
| 2016 | Digital Humanities and the Limits of Text (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 21-40). Routledge. DOI |
| 2016 | Applying Critical Thinking and Critical Play (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 223-228). Routledge. DOI |
| 2016 | Game-based Learning and the Digital Humanities (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 41-76). Routledge. DOI |
| 2016 | Worlds, Roles and Rituals (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 141-168). Routledge. DOI |
| 2016 | Joysticks of Death, Violence and Morality (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 169-180). Routledge. DOI |
| 2016 | Virtual Heritage and Digital Culture (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 109-140). Routledge. DOI |
| 2016 | Game-based History and Historical Simulations (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 91-108). Routledge. DOI |
| 2016 | Biofeedback, Space and Place (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 205-222). Routledge. DOI |
| 2016 | Intelligent Agents, Drama and Cinematic Narrative (2016). In Critical Gaming: Interactive History and Virtual Heritage (pp. 181-204). Routledge. DOI |
| 2015 | Champion, E. (2015). Introduction to Virtual Heritage. In Egyptian Oracle Project Ancient Ceremony in Augmented Reality (pp. 185-196). Scopus1 |
| 2015 | Champion, E. (2015). Cross-cultural learning, heritage, and digital games. In J. Hartley, & E. Qu (Eds.), Source details - Title: Re-orientation: trans-cultural, trans-lingual, transmedia studies in narrative, language, identity and knowledge (pp. 218-233). China: Fudan University Press. |
| 2015 | Champion, E. (2015). Virtual Heritage and Digital Culture. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 93-124). ASHGATE PUBLISHING LTD. WoS1 |
| 2015 | Champion, E. (2015). Game-based Learning and the Digital Humanities. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 25-59). ASHGATE PUBLISHING LTD. WoS1 |
| 2015 | Champion, E. (2015). Applying Critical Thinking and Critical Play. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 207-212). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Biofeedback, Space and Place. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 189-205). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Digital Humanities and the Limits of Text. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 5-23). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Worlds, Roles and Rituals. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 125-152). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Intelligent Agents, Drama and Cinematic Narrative. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 165-187). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Joysticks of Death, Violence and Morality. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 153-164). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Virtual Reality. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 61-74). ASHGATE PUBLISHING LTD. |
| 2015 | Champion, E. (2015). Game-based History and Historical Simulations. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 75-92). ASHGATE PUBLISHING LTD. WoS1 |
| 2015 | Champion, E. (2015). Introduction to Virtual Heritage. In R. Gillam, & J. Jacobson (Eds.), EGYPTIAN ORACLE PROJECT: ANCIENT CEREMONY IN AUGMENTED REALITY (pp. 185-196). BLOOMSBURY ACADEMIC. |
| 2015 | Champion, E. (2015). Critical Gaming: Interactive History and Virtual Heritage Introduction. In CRITICAL GAMING: INTERACTIVE HISTORY AND VIRTUAL HERITAGE (pp. 1-3). ASHGATE PUBLISHING LTD. |
| 2012 | Champion, E. (2012). The nonessentialist essentialist guide to games. In B. Herzogenrath (Ed.), Source details - Title: Travels in Intermedia[lity]: Reblurring the Boundaries (pp. 192-210). US: Dartmouth College Press. WoS1 |
| 2011 | Champion, E. (2011). Augmenting the Present With the Past. In PLAYING WITH THE PAST (pp. 157-176). SPRINGER. DOI WoS1 |
| 2011 | Champion, E. (2011). Human-Computer Interaction Series Conclusion. In PLAYING WITH THE PAST (pp. 201-210). SPRINGER. DOI WoS3 |
| 2011 | Champion, E. (2011). Game-Style Interaction. In PLAYING WITH THE PAST (pp. 83-128). SPRINGER. DOI WoS4 |
| 2011 | Champion, E. (2011). Undefining Machinima. In The Machinima Reader (pp. 219-238). The MIT Press. DOI |
| 2011 | Champion, E. (2011). Playing with the Past. In PLAYING WITH THE PAST (pp. 129-155). SPRINGER. DOI WoS8 |
| 2011 | Champion, E. (2011). Introducing Virtual Travel. In PLAYING WITH THE PAST (pp. 1-16). SPRINGER. DOI WoS6 |
| 2011 | Champion, E. (2011). Cultural and Social Presence. In PLAYING WITH THE PAST (pp. 63-82). SPRINGER. DOI |
| 2011 | Champion, E. (2011). Evaluating Virtual Heritage. In PLAYING WITH THE PAST (pp. 177-199). SPRINGER. DOI WoS1 |
| 2011 | Champion, E. (2011). Virtual Environments. In PLAYING WITH THE PAST (pp. 17-26). SPRINGER. DOI |
| 2011 | Champion, E. (2011). Virtual Places. In PLAYING WITH THE PAST (pp. 27-62). SPRINGER. DOI WoS1 |
| 2010 | Champion, E. (2010). Conclusion. In Human-Computer Interaction Series (pp. 201-210). Springer London. DOI |
| 2009 | Saxena, A. K. (2009). Virtual Reality. In Essentials of Pediatric Endoscopic Surgery (pp. 509-514). Springer Berlin Heidelberg. DOI |
| 2008 | Champion, E. M. (2008). Game-Based Historical Learning. In Handbook of Research on Effective Electronic Gaming in Education (Vol. I, pp. 219-234). IGI Global. DOI Scopus8 |
| 2008 | Champion, E. (2008). Enhancing learning through 3-D virtual environments. In E Learning Methodologies and Computer Applications in Archaeology (pp. 407-422). IGI Global. DOI |
| 2007 | Champion, E. (2007). Games and geography. In Multimedia Cartography Second Edition (pp. 347-357). Springer Berlin Heidelberg. DOI |
| 2007 | Champion, E. M. (2007). Explorative shadow realms of uncertain histories. In New Heritage New Media and Cultural Heritage (pp. 185-206). Routledge. DOI Scopus12 |
| 2007 | Champion, E. M. (2007). EXPLORATIVE SHADOW REALMS OF UNCERTAIN HISTORIES. In New Heritage New Media and Cultural Heritage (pp. 185-206). Routledge. DOI |
| 2007 | Champion, E., & Dave, B. (2007). Dialing Up the Past. In Theorizing Digital Cultural Heritage (pp. 332-347). The MIT Press. DOI |
| 2006 | Champion, E. (2006). Enhancing learning through 3-D virtual environments. In Enhancing Learning Through Technology (pp. 103-124). IGI Global. DOI Scopus2 |
| 2005 | Champion, E. M. (2005). Cultural Presence. In Encyclopedia of Virtual Communities and Technologies (pp. 95-101). IGI Global. DOI Scopus17 |
| 2005 | Champion, E. M. (2005). Virtual Places. In Encyclopedia of Virtual Communities and Technologies (pp. 556-561). IGI Global. DOI Scopus1 |
| - | Introduction to Virtual Heritage (n.d.). In The Egyptian Oracle Project : Ancient Ceremony in Augmented Reality. Bloomsbury Academic. DOI |
- 2024 ARC Discovery DP250104625: Champion, E., Kotarba, A., Greenop, K., & Gibbs, M. (2025). A Gamified 3D Cultural Heritage Platform for Archaeology and Architecture. Australia. $520,686. 3 years.
- 2024 ARC LIEF Grant LE250100051: “The Australian Emulation Network Phase 2 - Extending the Reach.” Awarded to Prof Melanie Swalwell; Prof Sarah Teasley; Dr Helen Stuckey; Dr Stephanie Harkin; Prof Sean Cubitt; Dr Kirsten Day; A/Prof Peter Raisbeck; A/Prof Erik Champion; Prof Simon Biggs; Dr Margaret Borschke; A/Prof Elizabeth Tait; Dr Caroline Wilson-Barnao; Dr Kim Machan; Dr Ashley Robertson; Mr Adam Bell. $544,947. 2 years.
- Two-year funding with History Trust of South Australia ($20,000 total).
- PhD Project: An introductory guide to developing narrative-based learning games for Australian collections educators, with the History Trust of South Australia, History Trust of South Australia, 05/02/2024 - 01/01/2026
- Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences, ARC - Linkage Project, 28/01/2020 - 27/01/2024
- GLAM Games: Gaps and Glimmers in the Visitor Experience, Department for Industry, Innovation and Science SA, 25/09/2023 - 31/10/2023
- Australian Cultural Data Engine for Research, Industry and Government, ARC - Linkage Infrastructure Equipment & Facilities Grant, 01/01/2021 - 31/12/2022
Courses I teach
- ARCH 3053 Architecture and Modernity (2025)
- ARCH 3054 Advanced Design Media (2025)
- ARCH 3053 Architecture and Modernity (2024)
- ARCH 3054 Advanced Design Media (2024)
- ARCH 5044 Advanced Design Media PG (2024)
| Date | Role | Research Topic | Program | Degree Type | Student Load | Student Name |
|---|---|---|---|---|---|---|
| 2025 | Co-Supervisor | Enhancing the customisation of prefabricated housing projects via immersive VR | Doctor of Philosophy | Doctorate | Full Time | Mr Yue Dong |
| 2025 | Principal Supervisor | ARC Discovery iPAAST: Immersive 3D for digital archaeology and architectural history | Doctor of Philosophy | Doctorate | Full Time | Fadilah Arief |
| 2025 | Co-Supervisor | Data to Action: Developing Human-Centered AI Tools for Climate-Responsive Urban Heritage Management | Doctor of Philosophy | Doctorate | Full Time | Mr Mohamad Waheed Fareed Abdelfattah |
| 2024 | Principal Supervisor | The impact of the use of interactive design on the cultural heritage of children in the Kingdom of Saudi Arabia | Doctor of Philosophy | Doctorate | Full Time | Mrs Alaa Saad M Aljurais |
| 2023 | Co-Supervisor | Parameterisation of Game Design Concepts for Procedural Generation of Virtual Urban Environments | Doctor of Philosophy | Doctorate | Full Time | Mr Darcy Holmes |
| 2022 | Principal Supervisor | h4>A Framework for Developing Educational Games in and with Australian Museums | Doctor of Philosophy | Doctorate | Full Time | Sophia Booij |
| 2022 | Co-Supervisor | Immersivity and fidelity: Architecture, design and game engines | Doctor of Philosophy | Doctorate | Part Time | Mr Andrew Lymn-Penning |
| Date | Role | Board name | Institution name | Country |
|---|---|---|---|---|
| 2025 - ongoing | Co-Deputy Director | Virtual Systems and Multimedia | VSMM | Italy |
| Date | Role | Editorial Board Name | Institution | Country |
|---|---|---|---|---|
| 2024 - ongoing | Associate Editor | Journal on Computing and Cultural Heritage | N/A | - |
| 2024 - ongoing | Member | Studies in Digital Heritage | N/A | - |
| 2013 - ongoing | Board Member | Digital Creativity | N/A | Australia |
| 2008 - ongoing | Board Member | Games & Culture | International | - |
Available For Media Comment.