Ms Fadilah Arief
Higher Degree by Research Candidate
School of Architecture and Built Environment
College of Creative Arts, Design and Humanities
Fadilah is a multidisciplinary designer, researcher, and educator with academic degrees in Industrial Design (ITB, Indonesia) and an MA in Creative and Cultural Entrepreneurship (Goldsmiths, University of London). She spent her early career developing digital comics on Instagram and a lifestyle brand, while also working on various projects, from board games to VR and AR. Select clients include UNESCO Jakarta and the Indonesia Heritage Society. In 2021, she served as a design consultant for the Design Clinic program at the Indonesian Ministry of Trade in Jakarta. Before starting her PhD, she lectured in the Product Design undergraduate program at Prasetiya Mulya University in Indonesia (2020 - 2025).
Fadilah is a finalist for the Study UK Alumni Awards 2024 by the British Council and a recipient of the Enterprise Research Scholarship for her PhD study. She is a member of CIPA Heritage Documentation (from 2025), ACM SIGGRAPH (from 2026), and Computer Applications and Quantitative Methods in Archaeology (CAA) (from 2026).
Fadilah's research interests lie in the intersection of XR/VR/AR, user experience, and virtual heritage. Prior to her PhD studies, she was involved in several independent research projects that resulted in multiple publications about immersive experiences, in collaboration with the Jakarta Maritime Museum. She is now part of the Playful Cultures Lab at the University of Adelaide, looking at how 3D Gaussian Splatting can be implemented for museums in Australia. This research is supervised by Prof Erik Champion, as part of ARC Discovery Project 2025: A Gamified 3D Cultural Heritage Platform for Archaeology and Architecture.
| Date | Position | Institution name |
|---|---|---|
| 2026 - ongoing | Casual Academic | Adelaide University |
| Language | Competency |
|---|---|
| English | Can read, write, speak, understand spoken and peer review |
| Indonesian | Can read, write, speak, understand spoken and peer review |
| Date | Institution name | Country | Title |
|---|---|---|---|
| Goldsmiths University of London | United Kingdom | Master of Arts | |
| Bandung Institute of Technology | Indonesia | Bachelor of Design |
| Year | Citation |
|---|---|
| 2026 | Arief, F. H., Satriadi, K. A., & Champion, E. M. (2026). TOWARDS A HUMAN-CENTERED EVALUATION OF 3D GAUSSIAN SPLATTING FOR CULTURAL HERITAGE VISUALIZATION. Virtual Archaeology Review, 17(35), 19 pages. |
| 2024 | Arief, F., Kersapati, M. I., Faturohman, F., & Maulidia, S. (2024). Augmented Reality Development in Museums Leveraging Instagram Filters – Case Study of a Cartographic Heritage Exhibition. Studies in Digital Heritage, 8(2), 110-131. Scopus1 |
| - | Arief, F. H., Wiradarmo, A. A., Widharsyah, R., & Palesangi, M. (2025). Designing an Interactive and Educational Virtual Reality Game for Museum Bahari. VCD, 10(1), 149-173. |
| - | Widarsyah, R., Wiradarmo, A. A., Palesangi, M., & Arief, F. H. (2024). Exploration of Visitors' Experience and Preferences on Virtual-Reality Application in Museum. Jurnal Sosioteknologi, 23(3), 374-386. |
| - | Arief, F. H. (2016). Indonesian Crafts: The Overlooked Potential of Geographical Indication. International Journal of Culture and History (EJournal), 2(3), 87-94. |
| Year | Citation |
|---|---|
| 2025 | Arief, F. (2025). Exploring Positive Emotions Through Cinematic Virtual Reality in Head-Mounted Display: Lyric Video. In A. G. Ho (Ed.), Springer Proceedings in Humanities and Social Sciences (pp. 121-129). SPRINGER-VERLAG SINGAPORE PTE LTD. DOI |
Visual Asset Design for Games
Game Environment Design