Tim Chen

Dr Tim Chen

Senior Lecturer

School of Computer Science

Faculty of Engineering, Computer and Mathematical Sciences


Toward the goal of augmenting human, my primary research themes are augmenting human creativity and augmenting human-machine interface. I am particularly interested in creating novel interaction systems by integrating brain-computer interface (BCI) and mixed-reality (MR) displays.

See my works at http://ht-timchen.com

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  • Journals

    Year Citation
    2018 Singh, A., Chen, H., Cheng, Y., King, J., Ko, L., Gramann, K., & Lin, C. (2018). Visual Appearance Modulates Prediction Error in Virtual Reality. IEEE Access, 6, 24617-24624.
    DOI Scopus2 WoS1
    2015 Sasaki, N., Chen, H., Sakamoto, D., & Igarashi, T. (2015). Facetons: Face primitives for building 3D architectural models in virtual environments. Computer Animation and Virtual Worlds, 26(2), 185-194.
    DOI Scopus2 WoS2
    2013 Lei, S., Chen, Y., Chen, H., & Chang, C. (2013). Interactive physics-based ink splattering art creation. Computer Graphics Forum, 32(7), 147-156.
    DOI Scopus4 WoS5
    2011 Chen, H., Wei, L., & Chang, C. (2011). Nonlinear Revision Control for Images. ACM Transactions on Graphics, 30(4), 1-10.
    DOI Scopus30 WoS20
    Laursen, L. F., Chen, H. -T., Silva, P., Suehiro, L., & Igarashi, T. (n.d.). TapDrag: An Alternative Dragging Technique on Medium-Sized MultiTouch
    Displays Reducing Skin Irritation and Arm Fatigue.
    Singh, A. K., Chen, H. -T., King, J. -T., & Lin, C. -T. (n.d.). Measuring Cognitive Conflict in Virtual Reality with Feedback-Related
    Negativity.
  • Conference Papers

    Year Citation
    2019 Cortes, C., Chen, H., & Lin, C. (2019). Analysis of VR sickness and gait parameters during non-isometric virtualwalking with large translational gain. In Proceedings VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 16-1-16-10). Brisbane, Qld.: Association for Computing Machinery.
    DOI
    2019 Cortes, C., Chen, H., & Lin, C. (2019). Analysis of VR sickness and gait parameters during non-isometric virtualwalking with large translational gain. In Proceedings VRST 2019: 25th ACM Symposium on Virtual Reality Software and Technology (pp. 54-1-54-2). Parramatta, N.S.W.: Association for Computing Machinery.
    DOI
    2019 Shen, S., Chen, H., & Leong, T. (2019). Training transfer of bimanual assembly tasks in cost-differentiated virtual reality systems. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1152-1153).
    DOI
    2019 Gehrke, L., Akman, S., Lopes, P., Chen, A., Singh, A., Chen, H., . . . Gramann, K. (2019). Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1-11). online: ACM.
    DOI Scopus1
    2017 Kovacs, R., Seufert, A., Wall, L., Chen, H., Meinel, F., Müller, W., . . . Baudisch, P. (2017). TrussFab: Fabricating sturdy large-scale structureson desktop 3D printers. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2017-May (pp. 2606-2616). online: ASSOC COMPUTING MACHINERY.
    DOI Scopus14 WoS13
    2017 Kovacs, R., Wall, L., Seufert, A., Chen, H., Müller, W., Meinel, F., . . . Baudisch, P. (2017). Demonstrating TrussFab's editor: Designing sturdy large-scale structures. In UIST 2017 Adjunct - Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (pp. 43-45).
    DOI
    2017 Kovacs, R., Seufert, A., Wall, L., Chen, H., Meinel, F., Müller, W., . . . Baudisch, P. (2017). Demonstrating trussFab: Fabricating sturdy large-scale structures on desktop 3D printers. In Conference on Human Factors in Computing Systems - Proceedings Vol. Part F127655 (pp. 445-448).
    DOI Scopus1
    2016 Zhang, W., Tan, C., & Chen, T. (2016). Demo: A safe low-cost HMD for underwater VR experiences. In SA 2016 - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications.
    DOI Scopus5
    2016 Ion, A., Frohnhofen, J., Wall, L., Kovacs, R., Alistar, M., Lindsay, J., . . . Baudisch, P. (2016). Metamaterial mechanisms. In UIST 2016 - Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 529-539). online: ASSOC COMPUTING MACHINERY.
    DOI Scopus62 WoS36
    2016 Chen, H., Wei, L., Hartmann, B., & Agrawala, M. (2016). Data-driven adaptive history for image editing. In S. Spencer (Ed.), Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 (pp. 103-112). online: ASSOC COMPUTING MACHINERY.
    DOI Scopus3 WoS2
    2015 Agrawal, H., Umapathi, U., Kovacs, R., Johannes, F., Chen, H., Mueller, S., & Baudisch, P. (2015). Protopiper: Physically sketching room-sized objects at actual scale. In UIST 2015 - Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology (pp. 427-436). Charlotte, NC: ASSOC COMPUTING MACHINERY.
    DOI Scopus24 WoS14
    2015 Umapathi, U., Chen, H., Mueller, S., Wall, L., Seufert, A., & Baudisch, P. (2015). LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding. In UIST 2015 - Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology (pp. 575-582). Charlotte, NC: ASSOC COMPUTING MACHINERY.
    DOI Scopus18 WoS7
    2015 Mueller, S., Beyer, D., Mohr, T., Gurevich, S., Teibrich, A., Pfisterer, L., . . . Guimbretière, F. (2015). Low-fidelity fabrication: Speeding up design iteration of 3D objects. In Conference on Human Factors in Computing Systems - Proceedings Vol. 18 (pp. 327-330).
    DOI Scopus8
    2015 Beyer, D., Gurevich, S., Mueller, S., Chen, H., & Baudisch, P. (2015). Platener: Low-fidelity fabrication of 3D objects by substituting 3D print with laser-cut plates. In Conference on Human Factors in Computing Systems - Proceedings Vol. 2015-April (pp. 1799-1806). Seoul, SOUTH KOREA: ASSOC COMPUTING MACHINERY.
    DOI Scopus33 WoS21
    2014 Xing, J., Chen, H., & Wei, L. (2014). Autocomplete painting repetitions. In ACM Transactions on Graphics Vol. 33 (pp. 11 pages). ASSOC COMPUTING MACHINERY.
    DOI Scopus26 WoS14
    2014 Chen, H., Grossman, T., Wei, L., Schmidt, R., Hartmann, B., Fitzmaurice, G., & Agrawala, M. (2014). History assisted view authoring for 3D models. In Conference on Human Factors in Computing Systems - Proceedings (pp. 2027-2036).
    DOI Scopus14
    2013 Sasaki, N., Chen, H., Sakamoto, D., & Igarashi, T. (2013). Facetons: Face primitives with adaptive bounds for building 3D architectural models in virtual environment. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 77-82).
    DOI Scopus5
    2008 Chen, Y., Chiu, S., Chen, H., & Chang, C. (2008). Physically-based analysis and rendering of bidirectional texture functions data. In Journal of Information Science and Engineering Vol. 24 (pp. 83-98). Taipei, TAIWAN: INST INFORMATION SCIENCE.
    WoS1
    2004 Chen, H., & Chang, C. (2004). AR for the masses: Building a low-cost portable AR system from off-the-shelf components. In Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (pp. 455-458).
  • Position: Senior Lecturer
  • Email: tim.chen@adelaide.edu.au
  • Campus: North Terrace
  • Building: Ingkarni Wardli, floor 4
  • Room: 4.30
  • Org Unit: School of Computer Science

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