Dr YJ Kim
Senior Lecturer
School of Education
College of Education, Behavioural and Social Sciences
Eligible to supervise Masters and PhD (as Co-Supervisor) - email supervisor to discuss availability.
| Year | Citation |
|---|---|
| 2025 | Kim, Y. J., Kim, G., & Stoiber, A. (2025). Playful design for AI Literacy: Creating inclusive learning and assessment opportunities. International Journal of Human Computer Studies, 199, 103508. Scopus5 WoS5 |
| 2024 | Kim, Y. J., & Saplan, K. (2024). Making a case for playful assessment as asset-based assessment through conjecture mapping. Learning and Instruction, 93, 101971. Scopus6 WoS5 |
| 2023 | Murai, Y., Kim, Y. J., Chang, S., & Reich, J. (2023). Principles of assessment in school-based making. Learning Research and Practice, 9(1), 57-72. Scopus4 |
| 2023 | Kim, Y. J., Knowles, M. A., Scianna, J., Lin, G., & Ruipérez-Valiente, J. A. (2023). Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning. British Journal of Educational Technology, 54(1), 355-372. Scopus19 WoS12 |
| 2023 | Ruiperez-Valiente, J. A., Kim, Y. J., Baker, R. S., Martinez, P. A., & Lin, G. C. (2023). The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment. IEEE Transactions on Learning Technologies, 16(2), 152-165. Scopus12 WoS9 |
| 2022 | Kim, Y. J., Valiente, J. A. R., Ifenthaler, D., Harpstead, E., & Rowe, E. (2022). Analytics for Game-Based Learning. Journal of Learning Analytics, 9(3), 8-10. Scopus8 WoS4 |
| 2021 | Kim, Y. J., Murai, Y., & Chang, S. (2021). Implementation of embedded assessment in maker classrooms: challenges and opportunities. Information and Learning Science, 122(3-4), 292-314. Scopus11 |
| 2021 | Rosenheck, L., Lin, G. C., Nigam, R., Nori, P., & Kim, Y. J. (2021). Not all evidence is created equal: assessment artifacts in maker education. Information and Learning Science, 12(3-4), 171-198. Scopus9 WoS7 |
| 2021 | Ruiperez-Valiente, J. A., Gomez, M. J., Martinez, P. A., & Kim, Y. J. (2021). Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom. IEEE Access, 9, 83467-83481. Scopus29 WoS21 |
| 2021 | Gomez, M. J., Ruipérez-Valiente, J. A., Martínez, P. A., & Kim, Y. J. (2021). Applying learning analytics to detect sequences of actions and common errors in a geometry game. Sensors Switzerland, 21(4), 1-16. Scopus25 WoS16 Europe PMC1 |
| 2020 | Ruiperez-Valiente, J. A., Gaydos, M., Rosenheck, L., Kim, Y. J., & Klopfer, E. (2020). Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View. IEEE Transactions on Learning Technologies, 13(4), 648-661. Scopus33 WoS26 |
| 2020 | Ruipérez-Valiente, J. A., & Kim, Y. J. (2020). Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment. Computers and Education, 159, 104008. Scopus22 WoS19 |
| 2019 | Kim, Y. J., & Pavlov, O. (2019). Game-based structural debriefing: How can teachers design game-based curricula for systems thinking?. Information and Learning Science, 120(9-10), 567-588. Scopus17 WoS9 |
| 2019 | Thompson, M., Owho-Ovuakporie, K., Robinson, K., Kim, Y. J., Slama, R., & Reich, J. (2019). Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent–Teacher Conversations. Journal of Digital Learning in Teacher Education, 35(3), 144-164. Scopus48 |
| 2018 | Lyndon, M. P., Cassidy, M. P., Celi, L. A., Hendrik, L., Kim, Y. J., Gomez, N., . . . Dagan, A. (2018). Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology. International Journal of Medical Informatics, 112, 1-5. Scopus42 WoS34 Europe PMC12 |
| 2017 | Pavlov, O. V., & Kim, Y. J. (2017). A Learning Sciences Investigation of GameeBased Structural Debriefing. SSRN Electronic Journal, (2017). |
| 2016 | Wardrip, P. S., Abramovich, S., Kim, Y. J., & Bathgate, M. (2016). Taking badges to school: A school-based badge system and its impact on participating teachers. Computers and Education, 95, 239-253. Scopus8 WoS5 |
| 2016 | Kim, Y. J., Almond, R. G., & Shute, V. J. (2016). Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. International Journal of Testing, 16(2), 142-163. Scopus69 WoS51 |
| 2015 | Kim, Y. J., & Shute, V. J. (2015). The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment. Computers and Education, 87, 340-356. Scopus90 WoS71 |
| 2015 | Gobert, J. D., Kim, Y. J., Sao Pedro, M. A., Kennedy, M., & Betts, C. G. (2015). Using educational data mining to assess students' skills at designing and conducting experiments within a complex systems microworld. Thinking Skills and Creativity, 18, 81-90. Scopus60 WoS45 |
| 2014 | Almond, R. G., Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). Rejoinder to Comments on Task Features in Simulations and Games. Measurement, 12(3), 118-124. Scopus3 |
| 2014 | Almond, R. G., Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). How Task Features Impact Evidence From Assessments Embedded in Simulations and Games. Measurement, 12(1-2), 1-33. Scopus28 WoS20 |
| 2013 | Shute, V. J., Ventura, M., & Kim, Y. J. (2013). Assessment and learning of qualitative physics in Newton's playground. Journal of Educational Research, 106(6), 423-430. Scopus160 WoS108 |
| 2012 | Ventura, M., Shute, V., & Kim, Y. J. (2012). Video gameplay, personality and academic performance. Computers and Education, 58(4), 1260-1266. Scopus79 WoS69 |
| - | Kim, Y. J., & Pavlov, O. V. (n.d.). Game-Based Structural Debriefing: A Design Tool for Systems Thinking Curriculum. SSRN Electronic Journal. |
| Year | Citation |
|---|---|
| 2023 | Dicerbo, K. E., Shute, V., & Kim, Y. J. (2023). The Future of Assessment in Technology-Rich Environments: Psychometric Considerations. In Learning Design and Technology an International Compendium of Theory Research Practice and Policy (pp. 2191-2211). Springer International Publishing. DOI Scopus6 |
| 2021 | Kim, Y. J., & Miklasz, K. (2021). What We Learned: From Games to Make Assessment Playful. In Teaching in the Game Based Classroom Practical Strategies for Grades 6 12 (pp. 151-161). DOI Scopus5 |
| 2020 | Kim, Y. J., & Rosenheck, L. (2020). Reimagining Assessment Through Play: A Case Study of MetaRubric. In Enabling Power of Assessment (Vol. 7, pp. 263-276). Springer International Publishing. DOI Scopus9 |
| 2015 | Kim, Y. J., & Shute, V. J. (2015). Opportunities and Challenges in Assessing and Supporting Creativity in Video Games. In Video Games and Creativity (pp. 99-117). Elsevier. DOI Scopus21 |
| 2014 | Shute, V., Ventura, M., Kim, Y. J., & Wang, L. W. (2014). Assessing learning in video games. In Postsecondary Play the Role of Games and Social Media in Higher Education (pp. 217-235). Scopus2 |
| 2014 | Shute, V. J., & Kim, Y. J. (2014). Formative and stealth assessment. In Handbook of Research on Educational Communications and Technology Fourth Edition (pp. 311-321). Springer New York. DOI Scopus107 |
| 2012 | Shute, V. J., & Kim, Y. J. (2012). Does playing world of Goo facilitate learning?. In Design Research on Learning and Thinking in Educational Settings Enhancing Intellectual Growth and Functioning (pp. 243-267). Scopus6 |
| 2010 | Shute, V. J., Masduki, I., Donmez, O., Dennen, V. P., Kim, Y. J., Jeong, A. C., & Wang, C. Y. (2010). Modeling, assessing, and supporting key competencies within game environments. In D. Ifenthaler, P. PirnayDummer, & N. M. Seel (Eds.), Computer Based Diagnostics and Systematic Analysis of Knowledge (pp. 281-309). SPRINGER. DOI Scopus38 WoS26 |
| Year | Citation |
|---|---|
| 2024 | Scianna, J., & Kim, Y. J. (2024). Assessing Experimentation: Understanding Implications of Player Choices. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1594-1597). International Society of the Learning Sciences. DOI |
| 2024 | Kim, Y. J., & Saplan, K. (2024). Bridging Equity and Play: Conceptual Insights into Learning and Assessment. In Proceedings of International Conference of the Learning Sciences Icls (pp. 2421-2422). International Society of the Learning Sciences. DOI |
| 2023 | Scianna, J., Martinez-Gomez, L. F., & Kim, Y. J. (2023). Ecological vs. Construct Validity of Persistence in Game-Based Assessment. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1510-1513). |
| 2023 | Stoiber, A., Kim, Y. J., & Kim, G. (2023). Co-Designing Without Content Knowledge: How Teachers Navigate Co-Design of an Artificial Intelligence Curriculum. In Proceedings of International Conference of the Learning Sciences Icls (pp. 2119-2120). Scopus3 |
| 2023 | Woods, P. J., Lin, G. C., Anderson, E., Kim, Y. J., Stoiber, A., Saplan, K., . . . Suárez, M. I. (2023). Playful and Creative Assessment for Learning: Examples and Analyses From the Field. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1712-1721). |
| 2023 | Kim, Y. J., Scianna, J., & Knowles, M. A. (2023). How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis. In Communications in Computer and Information Science Vol. 1785 CCIS (pp. 214-226). Springer Nature Switzerland. DOI |
| 2022 | Walsh, B., Dalton, B., Forsyth, S., Haberl, E., Smilack, J., Yeh, T., . . . Sengupta-Irving, T. (2022). Aspiring for Equity: Perspectives from Design of AI Education. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1771-1778). Scopus3 |
| 2022 | Gaydos, M., Kim, Y. J., Wardrip, P. S., & Colombino, J. (2022). Learning in Practice Space Games. In Proceedings of International Conference of the Learning Sciences Icls (pp. 235-242). |
| 2022 | Kim, Y. J., & Scianna, J. (2022). What do Teachers Want to Know About Game-Based Learning Analytics: Cross-Case Study. In S. Iyer, J. L. Shih, W. Chen, & M. N. MdKhambari (Eds.), 30th International Conference on Computers in Education Conference Icce 2022 Proceedings Vol. 1 (pp. 493-498). MALAYSIA, Univ Putra Malaysia, Fac Educ Studies, Kuala Lumpur: ASIA PACIFIC SOC COMPUTERS IN EDUCATION - APSCE. |
| 2022 | Kim, Y. J., Metcalf, S. J., Scianna, J., Perez, G., & Gagnon, D. (2022). Aqualab: Establishing Validity of an Adventure Game for Middle School Science. In S. Iyer, J. L. Shih, W. Chen, & M. N. MdKhambari (Eds.), 30th International Conference on Computers in Education Conference Icce 2022 Proceedings Vol. 2 (pp. 647-649). MALAYSIA, Univ Putra Malaysia, Fac Educ Studies, Kuala Lumpur: ASIA PACIFIC SOC COMPUTERS IN EDUCATION - APSCE. Scopus2 |
| 2022 | Kim, Y. J., & Scianna, J. (2022). What do teachers learn about assessment via Co-Design of Game Dashboard. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1962-1963). |
| 2022 | Stoiber, A., Kim, Y. J., & Altuwaiyan, A. (2022). Centering Ethics in AI Education: Cutting Through the Controversy. In Proceedings of International Conference of the Learning Sciences Icls (pp. 2120-2121). |
| 2020 | Moussavi, R., Cuzzolino, M. P., Moore, M. C., & Kim, Y. J. (2020). Integrating a science of learning and development framework into a teacher education program. In Computer Supported Collaborative Learning Conference Cscl Vol. 4 (pp. 2381-2382). |
| 2020 | Gomez, M. J., Ruipérez-Valiente, J. A., Martinez, P. A., & Kim, Y. J. (2020). Exploring the Affordances of Sequence Mining in Educational Games. In ACM International Conference Proceeding Series (pp. 648-654). ACM. DOI Scopus16 |
| 2020 | Kim, Y. J., Murai, Y., & Chang, S. (2020). Embedded assessment tools for maker classrooms: A design-based research approach. In Computer Supported Collaborative Learning Conference Cscl Vol. 3 (pp. 1421-1428). Scopus5 |
| 2020 | Martínez, P. A., Gómez, M. J., Ruipérez-Valiente, J. A., Pérez, G. M., & Kim, Y. J. (2020). Visualizing educational game data: A case study of visualizations to support teachers. In Ceur Workshop Proceedings Vol. 2671 (pp. 97-111). Scopus5 |
| 2020 | Kim, Y. J., & Ruipérez-Valiente, J. A. (2020). Data-driven game design: The case of difficulty in educational games. In C. Alario-Hoyos, M. J. Rodriguez-Triana, M. Scheffel, I. Arnedillo-Sanchez, & S. M. Dennerlein (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 12315 LNCS (pp. 449-454). ELECTR NETWORK: SPRINGER INTERNATIONAL PUBLISHING AG. DOI Scopus10 WoS5 |
| 2019 | Murai, Y., Kim, Y. J., Martin, E., Kirschmann, P., Rosenheck, L., & Reich, J. (2019). Embedding assessment in school-based making: Preliminary exploration of principles for embedded assessment in maker learning. In ACM International Conference Proceeding Series (pp. 180-183). NY, New York: ASSOC COMPUTING MACHINERY. DOI Scopus13 WoS5 |
| 2019 | Singh, R., & Kim, Y. J. (2019). Systematic approach to develop sustainable makerspaces in resource-constrained schools. In ACM International Conference Proceeding Series (pp. 164-167). NY, New York: ASSOC COMPUTING MACHINERY. DOI Scopus2 |
| 2019 | Jain, R., Moore, M. C., & Kim, Y. J. (2019). Leveraging the power of collaborative reflection to promote learning through clinical practice. In Computer Supported Collaborative Learning Conference Cscl Vol. 2 (pp. 823-824). Scopus1 |
| 2018 | Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Teacher practice spaces: Examples and design considerations. In Proceedings of International Conference of the Learning Sciences Icls Vol. 1 (pp. 648-655). Scopus4 |
| 2017 | Kim, Y. J., Robinson, K., Owho-Ovuakporie, K., & Reich, J. (2017). Teachers’ cultural competency: Media interactive case studies as a low-stake practice space. In Computer Supported Collaborative Learning Conference Cscl Vol. 2 (pp. 829-830). |
| 2013 | Almond, R. G., Kim, Y. J., Shute, V. J., & Ventura, M. (2013). Debugging the evidence chain. In Ceur Workshop Proceedings Vol. 1024 (pp. 1-10). Scopus5 |
| 2013 | Ventura, M., Shute, V., & Kim, Y. J. (2013). Assessment and learning of qualitative physics in newton's playground. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 7926 LNAI (pp. 579-582). Springer Berlin Heidelberg. DOI Scopus5 |
| 2013 | Wang, L., Kim, Y. J., & Shute, V. (2013). "Gaming the system" in Newton's playground. In Ceur Workshop Proceedings Vol. 1009 (pp. 85-88). Scopus7 |
| Year | Citation |
|---|---|
| 2020 | Martínez, P. A., Moratilla, M. J. G., Ruipérez-Valiente, J. A., Pérez, G. M., & Kim, Y. J. (2020). Visualizing Educational Game Data: A Case Study of Visualizations to Support Teachers. DOI |
| 2020 | Murai, Y., Kim, Y. J., Chang, S., & Reich, J. (2020). Principles of Embedded Assessment in School-Based Making. DOI |
| 2020 | Kim, Y. J., Murai, Y., & Chang, S. (2020). Embedded Assessment Tools for Maker Classrooms: A Design-Based Research Approach. DOI |
| 2020 | Moore, M., Cuzzolino, M. P., Moussavi, R., & Kim, Y. J. (2020). Integrating the Science of Learning and Development into Teacher Education. DOI |
| 2019 | Moore, M., Ng, K., Kim, Y. J., Robinson, K., Thompson, M., & Reich, J. (2019). Debriefing Digital Simulations: Exploring Designs that Support Teacher Educators in Using Teacher Candidate Performance Data. DOI |
| 2018 | Thompson, M., Robinson, K., Kim, Y. J., Reich, J., & Owho-Ovuakporie, K. (2018). Teacher Moments: an online platform for preservice teachers to practice parent-teacher conversations. DOI |
| 2018 | Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Teacher Practice Spaces: Examples and Design Considerations. DOI |
| 2018 | Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Exploring Authenticity and Playfulness in Teacher Practice Spaces. DOI |
| 2017 | Pershan, M., & Kim, Y. J. (2017). Baldermath: A DesignBased Research Approach to Developing a Game for Student Work Analysis. DOI |
| Date | Role | Research Topic | Program | Degree Type | Student Load | Student Name |
|---|---|---|---|---|---|---|
| 2026 | Co-Supervisor | AI-Enhanced Game-Based Learning: Personalizing Education for Diverse Learner Needs in the Digital Age | Doctor of Philosophy | Doctorate | Full Time | Ms Yiting Shen |
| 2026 | Co-Supervisor | How braille literacy impacts Australian braillists quality of life and life outcomes | Doctor of Philosophy | Doctorate | Full Time | Ms Aasha Rose |