
Mr Steven Cook
Lecturer
School of Humanities
Faculty of Arts
Steven Cook, a lecturer in the Department of Media, specialises in immersive technology (VR (Virtual Reality), MR (Mixed Reality) and AR (Augmented Reality)), and mobile/ubiquitous technology research and development.
With both academic and industry experience spanning countries such as Japan, Taiwan and Australia, Steven has led numerous immersive and mobile/ubiquitous technology projects for both internal academic stakeholders and large scale governmental/industry stakeholders.
Steven has been an invited speaker on the topic of VR/SVEs for the Australian Government, and the International Workshop on the Educational Applications of 3D Multi-User Interactive Environments held in Taiwan, and an invited Program Committee Member for conferences held through Australasia.
Steven's current research interests are surrounding the use of biometrics and analytics within VR (Virtual Reality) and MR (Mixed Reality) simulations to add quantitative analysis mechanisms.
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Appointments
Date Position Institution name 2018 Lecturer The University of Adelaide 2016 - 2018 Learning Designer The University of Adelaide 2001 - 2015 Lecturer Japan Advanced Institute of Science and Technology
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Journals
Year Citation 2015 Cook, S., Ogata, H., Elwell, M., & Ikeda, M. (2015). Acculturation in context: knowledge sharing through ubiquitous technologies. Research and Practice in Technology Enhanced Learning, 10(1).
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Conference Papers
Year Citation 2014 Elwell, M., Lin, T., Cook, S., Martin, C., Terrillon, J., & Lan, Y. (2014). Sauce for the goose? Testing SVECTAT in Japan and Taiwan. In Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014 (pp. 785-789). 2013 Cook, S., Ogata, H., Elwell, M., & Ikeda, M. (2013). Acculturation in context: Knowledge sharing through ubiquitous technologies. In Proceedings of the 21st International Conference on Computers in Education, ICCE 2013 (pp. 508-517). 2013 Elwell, M., Terrillon, J., & Cook, S. (2013). Apples and oranges? Second Life vs. OpenSim for language learning. In Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013 (pp. 46-51). 2013 Cook, S., Ogata, H., & Elwell, M. (2013). Meta-documentation: The dissemination of the tacit knowledge inherently attached to organisational documents. In Proceedings of the 21st International Conference on Computers in Education, ICCE 2013 (pp. 539-543). 2013 Elwell, M., Cook, S., Guenter, M., & Elwell, M. (2013). Half-full or half-empty: Digital entertainment games for 21st century education. In Proceedings of the 21st International Conference on Computers in Education, ICCE 2013 (pp. 627-632). 2012 Elwell, M., Elwell, M., & Cook, S. (2012). Beating the odds - The successful online game community of DeX. In Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium at the 18th International Conference on Computers in Education, ICCE 2010 (pp. 53-55). 2012 Cook, S., Elwell, M., & Leigh, M. (2012). Classroom learning, virtual world application - Developing the SVECTAT method. In Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium at the 18th International Conference on Computers in Education, ICCE 2010 (pp. 50-52).
Scopus22010 Leigh, M., Elwell, M., & Cook, S. (2010). Recreating ancient Egyptian culture in second life. In DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 114-118).
Scopus42010 Elwell, M., Cook, S., Leigh, M., & Elwell, M. (2010). Around the worlds - Testing the SVECTAT method. In Workshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010 (pp. 268-273).
Scopus22009 Elwell, M., Cook, S., Leigh, M., & Terrillon, J. (2009). Shared virtual environment complementing task achievement training. In Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 (pp. 757-759).
Scopus52007 Cook, S., Elwell, M., & Medeni, T. (2007). New voices for the digitally deaf: Vocoder technology to create articulate speech for objects. In 15th International Conference on Computers in Education: Supporting Learning Flow through Integrative Technologies, ICCE 2007.
2019 - Australian Government - "Biometrics and VR for Situation Awareness".
2018 - AES - "VR Surgery simulation project"
2013 - Kagaku Kenkyu grant - “Educational Program for International Communication”. This project used online software to facilitate a metacognitive approach to inter-cultural communication.
2007 - Nakayama Foundation - “New Voices for the Digitally Deaf: Vocoder Technology to Create Articulate Speech for Objects”. This project used sound design techniques to increase the engagement of learners within SVEs.
Steven is currently teaching Virtual Reality Development and Design I & II. These courses specialise in covering the entire technical development pipeline for immersive technologies, as well as the design theory required to create comfortable and engaging virtual experiences.
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Consulting/Advisories
Date Institution Department Organisation Type Country 2013 - 2017 NTNU (National Taiwan Normal University) Department of Applied Chinese Language and Culture School or college Taiwan, Province of China 2000 - 2001 Ishikawa Public Education Komatsu Exchange Business and professional Japan
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