Research Interests
Serious games Interactive narrative Creative Arts Entertainment and gaming Mental HealthMs Nanditha Krishna
Higher Degree by Research Candidate
School of Humanities
College of Creative Arts, Design and Humanities
Nanditha Krishna is a PhD student at Adelaide University. Her research brings together games, comics, and futures thinking to explore how creative media can help people understand and deal with anxiety and stress. She is interested in how games and comics can engage audiences, encourage reflection, and help people imagine different futures. Her work focuses on using creative approaches to address real-world challenges and make a positive impact.
| Language | Competency |
|---|---|
| English | Can read, write, speak, understand spoken and peer review |
| Hindi | Can read, write, speak and understand spoken |
| Konkani | Can read, write, speak, understand spoken and peer review |
| Malayalam | Can speak and understand spoken |
| Marathi | Can understand spoken |
| Sanskrit | Can read, write, speak and understand spoken |
| Tamil | Can speak and understand spoken |
| Date | Institution name | Country | Title |
|---|---|---|---|
| 2019 - 2024 | Amrita Vishwa Vidyapeetham University | India | Five-Year Integrated Master of Arts (M.A.) in English Language and Literature |
| Year | Citation |
|---|---|
| 2026 | Krishna, N., & Ianniello, A. (2026). Beyond ‘The Circle’: Triangles, stories, and sociotechnical futures. Zeitschrift Fur Technikfolgenabschatzung in Theorie Und Praxis Journal for Technology Assessment in Theory and Practice, 35(2), 28-35. |
| 2025 | Stubbs, B., Krishna, N., Bai, R., Cao, C. X., Jiang, S., Yi, X. W., & Wang, Y. (2025). It's all fun and games: Contemporary newsgames and journalism. AUSTRALIAN JOURNALISM REVIEW, 47(2), 173-196. |
| 2025 | Pfeiffer, A., & Krishna, N. (2025). AI in music reconstruction: Sentiment in pro versus amateur contexts. Journal of Cultural Management and Cultural Policy, 11(2), 256-268. |
| 2024 | Gupta, K., Zhang, Y., Gunasekaran, T. S., Krishna, N., Pai, Y. S., & Billinghurst, M. (2024). CAEVR: Biosignals-Driven Context-Aware Empathy in Virtual Reality. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 30(5), 2671-2681. Scopus31 WoS29 Europe PMC3 |
| Year | Citation |
|---|---|
| 2023 | Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pai, Y. S., & Billinghurst, M. (2023). VRdoGraphy: An Empathic VR Photography Experience. In Proceedings 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2023 (pp. 1013-1014). PEOPLES R CHINA, Shanghai: IEEE COMPUTER SOC. DOI Scopus9 WoS5 |
| 2023 | Gupta, K., Zhang, Y., Gunasekaran, T. S., Sasikumar, P., Krishna, N., Pits, P., . . . Billinghurst, M. (2023). SensoryScape: Context-Aware Empathic VR Photography. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). ACM. DOI Scopus2 |