Dr James Calvert
Senior Lecturer, Animation
School of Art and Design
College of Creative Arts, Design and Humanities
James has 20 years’ experience working in the animation and games industry, as founder and director of The People’s Republic of Animation and then as founder and lead designer at games company Six Foot Kid. During this time, he designed and directed animated films, VR experiences and video games for a global audience. James completed a PhD focused on narrative VR for education. The PhD by Publication features articles published in Q1 journals including Computers & Education and Virtual Reality, as well as Thin Ice VR, a twenty-minute VR documentary James wrote and directed, which traces the steps of Sir Ernest Shackleton while at the same time highlighting the impacts of climate change on the Antarctic. Thin Ice VR recently exhibited at the International Antarctic Centre in Christchurch, New Zealand, and at the South Australia Museum in partnership with the Adelaide Film Festival.
James’ ongoing research focus is on the design and development of embodied narrative VR, taking a practice-based approach in combination with mixed-methods research.
| Year | Citation |
|---|---|
| 2025 | Chand, A., & Calvert, J. (2025). “All right, wise guy, where am I?” ...AI and Animation Production: A convivial and pragmatic exploration of pre-/production and collaboration. In CONFIA 2025, The 12th International Conference on Illustration and Animation Vol. 12 (pp. 196-206). Online: Instituto Politécnico do Cávado e do Ave. |
| 2019 | Calvert, J., Abadla, R., & Tauseef, S. M. (2019). Design and testing of a virtual reality enabled experience that enhances engagement and simulates empathy for historical events and characters. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 868-869). JAPAN, Osaka: IEEE. DOI Scopus17 WoS8 |
| 2019 | Abadia, R., Calvert, J., & Dasika, R. (2019). Effectiveness of using an immersive and interactive virtual reality learning environment to empower students in strengthening empathy and mastery learning. In M. Chang (Ed.), ICCE 2019 - 27th International Conference on Computers in Education, Proceedings Vol. 1 (pp. 495-504). Taiwan: Asia-Pacific Society for Computers in Education. Scopus10 WoS7 |
| 2018 | Abadia, R., Calvert, J., & Tauseef, S. M. (2018). Salient features of an effective immersive non-collaborative virtual reality learning environment. In ACM International conference proceeding series (pp. 268-274). US: ACM Press. DOI Scopus16 WoS10 |
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AI and Animation Production: Intersections of Generative AI and Human Authorship - Run Koala Run, ASIFA Hollywood - Animation Educators Forum Faculty Grant, 01/07/2025 - 30/06/2026
Courses I teach
- GRAP 2028 Animation Design (2025)
- GRAP 3017 Illustration Animation Studio 4 (2025)
- GRAP 3019 Visual Narrative (2025)
- GRAP 2028 Animation Design (2024)
- GRAP 3017 Illustration Animation Studio 4 (2024)
- GRAP 3019 Visual Narrative (2024)