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Teo, T., Jing, A., Zhang, C., Frederick, M., Shin, H., Lee, Y., . . . Lee, G. A. (2025). Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI Scopus1 |
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Liu, S., Ens, B., Semertzidis, N. A., Lee, G. A., Mueller, F. F., & Elvitigala, D. S. (2025). "my Happiness Makes You Smile": Beginning to Understand Telepathic Superpower Design Via Brain-Muscle Interfaces. In DIS 2025 Proceedings of the 2025 ACM Designing Interactive Systems Conference (pp. 3455-3472). PORTUGAL, Madeira: ASSOC COMPUTING MACHINERY. DOI |
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Jeong, J., Lee, H., Shin, J. E., Kim, D., Kang, S., Lee, G. A., . . . Kim, S. (2025). Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality. In Proceedings 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2025 (pp. 1252-1253). US: IEEE COMPUTER SOC. DOI |
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Liu, S., Ens, B., Semertzidis, N. A., Lee, G. A., Mueller, F., & Elvitigala, D. S. (2025). Flytrap Hand: Towards Understanding Dark Patterns of Physical Augmentation via Electrical Muscle Stimulation. In Conference on Human Factors in Computing Systems Proceedings (pp. 2 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
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Liu, S., Ens, B., Semertzidis, N. A., Lee, G. A., Mueller, F., & Elvitigala, D. S. (2025). "My Happiness Makes You Smile": Towards Understanding Telepathic Superpower Design via Brain-Muscle Interfaces. In Conference on Human Factors in Computing Systems Proceedings (pp. 2 pages). JAPAN, Yokohama: ASSOC COMPUTING MACHINERY. DOI Scopus1 |
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Yuan, B., Cho, H., Lee, G., & Billinghurst, M. (2025). Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments. In Proceedings Vrcai 2024 19th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus1 |
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Cho, H., Teo, T., Chang, E., Lee, S., Lee, G., & Billinghurst, M. (2025). MoreOverleaf: A Mixed Reality Solution for Collaborative Document Workflows. In SIGGRAPH Asia 2025 XR (pp. 1-2). ACM. DOI |
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Suh, G., Lee, G. A., Yang, H. -J., Kim, S. -H., Shin, J. -E., Jeong, J., . . . Kim, S. (2025). Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication. In Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology (pp. 1-11). ACM. DOI |
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Hong, S., Shin, H., Gil, Y. H., & Lee, G. (2024). Studying Behavioral Metrics to Design Automatic Intervention Systems in Virtual Environments. In International Conference on ICT Convergence (pp. 1358-1359). US: IEEE. DOI |
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Kang, S., Jeong, J., Lee, G. A., Kim, S. H., Yang, H. J., & Kim, S. (2024). The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray. In Conference on Human Factors in Computing Systems Proceedings (pp. 15 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus5 WoS2 |
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Zhang, J., Han, B., Dong, Z., Wen, R., Lee, G. A., Hoermann, S., . . . Piumsomboon, T. (2024). Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality. In Conference on Human Factors in Computing Systems Proceedings (pp. 8 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus11 WoS4 |
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Liu, S., Semertzidis, N., Lee, G. A., Mueller, F. F., & Ens, B. (2024). Exploring Superpower Design Through Wi-Fi Twinge. In ACM International Conference Proceeding Series (pp. 1-16). US: ACM. DOI Scopus5 |
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Ablett, D., Cunningham, A., Lee, G. A., & Thomas, B. H. (2024). Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 1010-1018). US: IEEE COMPUTER SOC. DOI Scopus3 WoS2 |
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Norman, M., Lee, G. A., Smith, R. T., & Billinghurst, M. (2024). Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2024 (pp. 569-570). US: IEEE COMPUTER SOC. DOI Scopus1 WoS1 |
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Jing, A., Teo, T., Mcdade, J., Zhang, C., Wang, Y., Mitrofan, A., . . . Lee, G. A. (2024). Superpowering Emotion Through Multimodal Cues in Collaborative VR. In U. Eck, M. Sra, J. Stefanucci, M. Sugimoto, M. Tatzgern, & I. Williams (Eds.), Proceedings 2024 IEEE International Symposium on Mixed and Augmented Reality Ismar 2024 (pp. 160-169). US: IEEE COMPUTER SOC. DOI Scopus6 WoS4 |
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Teo, T., Sakurada, K., Sugimoto, M., Lee, G., & Billinghurst, M. (2024). Evaluations of Parallel Views for Sequential VR Search Tasks. In ACM International Conference Proceeding Series (pp. 148-156). UK: ASSOC COMPUTING MACHINERY. DOI Scopus2 WoS2 |
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Teo, T., Jing, A., Pham, X. T., & Lee, G. A. (2024). ExpressiveWorld: Detachable Expressions for VR Collaboration. In Proceedings SIGGRAPH Asia 2024 Xr SA 2024 (pp. 1-2). US: ACM. DOI |
| 2023 |
Teo, T., Sugimoto, M., Lee, G., & Billinghurst, M. (2023). NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM. DOI Scopus2 |
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Ablett, D., Cunningham, A., Lee, G. A., & Thomas, B. H. (2023). Point & Portal: A New Action at a Distance Technique For Virtual Reality. In G. Bruder, A. H. Olivier, A. Cunningham, E. Y. Peng, J. Grubert, & I. Williams (Eds.), Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Ismar 2023 (pp. 119-128). US: IEEE COMPUTER SOC. DOI Scopus10 WoS6 |
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Cho, H., Chang, E., Chang, Z., Cao, J., Yuan, B., Hart, J. D., . . . Billinghurst, M. (2023). Hybrid Cross-Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 775-776). US: IEEE. DOI |
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Cho, H., Yuan, B., Hart, J. D., Chang, E., Chang, Z., Cao, J., . . . Billinghurst, M. (2023). An Asynchronous Hybrid Cross Reality Collaborative System. In Proceedings 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2023 (pp. 70-73). US: IEEE. DOI Scopus5 |
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Yuan, B., Xiao, Z., Selvan Gunasekaran, T., Zou, Q., Chang, Z., Mirza, M., . . . Billinghurst, M. (2023). The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. In Proceedings SIGGRAPH Asia 2023 Xr SA 2023 (pp. 1-2). US: ACM. DOI |
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Zhang, J., Lee, G. A., Hoermann, S., Zhang, W., & Piumsomboon, T. (2022). Virtual Triplets: Human-Agent Shared Control of Virtual Avatars. In S. N. Spencer (Ed.), Proceedings Sui 2022 ACM Conference on Spatial User Interaction (pp. 2 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
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Jing, A., Gupta, K., McDade, J., Lee, G., & Billinghurst, M. (2022). Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. In S. N. Spencer (Ed.), Proceedings SIGGRAPH 2022 Posters (pp. 2 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus7 WoS3 |
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Gumilar, I., Barde, A., Sasikumar, P., Billinghurst, M., Hayati, A. F., Lee, G., . . . Momin, A. (2022). Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). United States: ASSOC COMPUTING MACHINERY. DOI Scopus15 WoS8 |
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Jing, A., Gupta, K., McDade, J., Lee, G. A., & Billinghurst, M. (2022). Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration. In H. Duh, I. Williams, J. Grubert, J. A. Jones, & J. Zheng (Eds.), Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Ismar 2022 (pp. 837-846). US: IEEE. DOI Scopus22 WoS21 |
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Kim, H., Lee, G., Billinghurst, M., & Woo, W. (2022). From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site. In Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct Ismar Adjunct 2022 (pp. 648-653). US: IEEE COMPUTER SOC. DOI |
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Jing, A., Lee, G., & Billinghurst, M. (2022). Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces VR 2022 (pp. 250-259). US: IEEE COMPUTER SOC. DOI Scopus15 WoS13 |
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Lawrence, L. M., Lee, G., Billinghurst, M., & Rompapas, D. (2022). 3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 974-975). US: IEEE COMPUTER SOC. DOI Scopus5 WoS4 |
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Resnyansky, D., Billinghurst, M., & Lee, G. (2022). A Tangible Augmented Reality Programming Learning Environment for Textual Languages. In Proceedings 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops Vrw 2022 (pp. 662-663). US: IEEE COMPUTER SOC. DOI Scopus3 WoS1 |
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Ablett, D., Cunningham, A., Lee, G. A., & Thomas, B. H. (2022). Portal Rendering and Creation Interactions in Virtual Reality. In H. Duh, I. Williams, J. Grubert, J. A. Jones, & J. Zheng (Eds.), Proceedings 2022 IEEE International Symposium on Mixed and Augmented Reality Ismar 2022 (pp. 160-168). US: IEEE. DOI Scopus8 WoS6 |
| 2021 |
Jing, A., May, K. W., Naeem, M., Lee, G., & Billinghurst, M. (2021). EyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues between Remote Collaborators. In Conference on Human Factors in Computing Systems Proceedings (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus9 WoS1 |
| 2021 |
Gumilar, I., Barde, A., Hayati, A. F., Billinghurst, M., Lee, G., Momin, A., . . . Dey, A. (2021). Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS5 |
| 2021 |
Jing, A., May, K. W., Naeem, M., Lee, G., & Billinghurst, M. (2021). EyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 7 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus31 WoS18 |
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Liu, S., Lee, G., Li, Y., Piumsomboon, T., & Ens, B. (2021). Force-based foot gesture navigation in virtual reality. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 3 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus5 WoS6 |
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Zou, Q., Bai, H., Zhang, Y., Lee, G., Allan, F., & Mark, B. (2021). Tool-based Asymmetric Interaction for Selection in VR. In S. N. Spencer (Ed.), Proceedings SIGGRAPH Asia 2021 Technical Communications SA 2021 (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus4 WoS2 |
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Hart, J. D., Piumsomboon, T., Lee, G. A., Smith, R. T., & Billinghurst, M. (2021). Manipulating Avatars for Enhanced Communication in Extended Reality. In Proceedings 2021 IEEE International Conference on Intelligent Reality Icir 2021 (pp. 9-16). US: IEEE. DOI Scopus23 WoS20 |
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Jing, A., Matthews, B., May, K., Clarke, T., Lee, G., & Billinghurst, M. (2021). EyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. In Proceedings SIGGRAPH Asia 2021 Posters SA 2021 (pp. 1-2). US: ACM. DOI Scopus3 |
| 2020 |
Lee, G. A., Park, H. S., Kim, S., & Billinghurst, M. (2020). Improving User Experience in Augmented Reality Mirrors with 3D Displays. In International Symposium on Visual Computing ISVC 2020: Advances in Visual Computing Vol. 12509 LNCS (pp. 642-653). Switzerland: Springer International Publishing. DOI Scopus1 |
| 2020 |
Park, H. S., Seo, B. K., Lee, G. A., & Billinghurst, M. (2020). Exploring the Value of Shared Experience in Augmented Reality Games. In HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science Vol. 1224 CCIS (pp. 462-469). Switzerland: Springer International Publishing. DOI Scopus1 |
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Kim, S., Billinghurst, M., Lee, G., & Huang, W. (2020). A User Study of a Gaze Window User Interface. In E. Banissi, F. Khosrow-Shahi, A. Ursyn, M. W. M. Bannatyne, J. M. Pires, N. Datia, . . . M. S. Mabakane (Eds.), Proceedings of the International Conference on Information Visualisation Vol. 2020-September (pp. 700-703). US: IEEE. DOI |
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Lee, G. A., Ahn, S., Hoff, W., & Billinghurst, M. (2020). Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. In Proceedings 2020 IEEE International Symposium on Mixed and Augmented Reality Ismar 2020 (pp. 498-508). US: IEEE COMPUTER SOC. DOI Scopus26 WoS21 |
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Li, Z., Teo, T., Chan, L., Lee, G., Adcock, M., Billinghurst, M., & Koike, H. (2020). OmniGlobeVR: A collaborative 360-degree communication system for VR. In DIS 2020 Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 615-625). US: ASSOC COMPUTING MACHINERY. DOI Scopus12 WoS8 |
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Teo, T., Nakamura, F., Sugimoto, M., Verhulst, A., A. Lee, G., Billinghurst, M., & Adcock, M. (2020). Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. In ACM SIGGRAPH 2020 Emerging Technologies SIGGRAPH 2020 (pp. 2 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus4 WoS4 |
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Teo, T., Nakamura, F., Sugimoto, M., Verhulst, A., Lee, G., Billinghurst, M., & Adcock, M. (2020). WeightSync: Proprioceptive and haptic stimulation for virtual physical perception. In F. Argelaguet, R. McMahan, & M. Sugimoto (Eds.), ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (pp. 1-9). US: The Eurographics Association. DOI |
| 2019 |
Barde, A., Lindeman, R. W., Lee, G., & Billinghurst, M. (2019). Binaural spatialisation over a bone conduction headset: The perception of elevation. In Proceedings of the AES International Conference (pp. 1-11). US: Audio Engineering Society. |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Supporting visual annotation cues in a live 360 panorama-based mixed reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 1187-1188). US: IEEE. DOI Scopus8 WoS6 |
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Teo, T., Hayati, A. F., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). A technique for mixed reality remote collaboration using 360 panoramas in 3D reconstructed scenes. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 11 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus28 WoS25 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Investigating the use of different visual cues to improve social presence within a 360 mixed reality remote collaboration. In S. N. Spencer (Ed.), Proceedings Vrcai 2019 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus29 WoS29 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Merging live and static 360 panoramas inside a 3d scene for mixed reality remote collaboration. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 22-25). US: IEEE COMPUTER SOC. DOI Scopus6 WoS4 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). 360Drops: Mixed reality remote collaboration using 360 panoramas within the 3D scene. In SIGGRAPH Asia 2019 Emerging Technologies SA 2019 (pp. 1-2). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus12 WoS7 |
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Teo, T., Lawrence, L., Lee, G. A., Billinghurst, M., & Adcock, M. (2019). Mixed reality remote collaboration combining 360 video and 3D reconstruction. In Conference on Human Factors in Computing Systems Proceedings (pp. 14 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus170 WoS137 |
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Barde, A., Lindeman, R. W., Lee, G., & Billinghurst, M. (2019). Binaural spatialisation over a bone conduction headset: The perception of elevation. In J. M. Jot, T. Welti, & J. Peissig (Eds.), Proceedings of the AES International Conference Vol. 2019-August (pp. 11 pages). Australia: AUDIO ENGINEERING SOC INC. Scopus1 WoS2 |
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Kim, S., Lee, G., Huang, W., Kim, H., Woo, W., & Billinghurst, M. (2019). Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. In Conference on Human Factors in Computing Systems Proceedings (pp. 13 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus109 WoS93 |
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Nassani, A., Lee, G., Billinghurst, M., & Lindeman, R. W. (2019). Filtering mechanisms of shared social surrounding environments in AR. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 17-19). US: IEEE COMPUTER SOC. DOI |
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Kim, S., Billinghurst, M., Lee, G., Norman, M., Huang, W., & He, J. (2019). Sharing emotion by displaying a partner near the gaze point in a telepresence system. In T. G. Wyeld, E. Banissi, A. Ursyn, M. Bannatyne, N. Datia, & M. Sarfraz (Eds.), Proceedings 2019 23rd International Conference in Information Visualization Part II IV 2 2019 (pp. 86-91). US: IEEE COMPUTER SOC. DOI Scopus15 WoS12 |
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Lee, G., Ahn, S., Hoff, W., & Billinghurst, M. (2019). AR Tips: Augmented first-person view task instruction videos. In Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2019 (pp. 34-36). US: IEEE COMPUTER SOC. DOI Scopus9 WoS4 |
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Yoon, B., Kim, H. I., Lee, G. A., Billinqhurst, M., & Woo, W. (2019). The effect of avatar appearance on social presence in an augmented reality remote collaboration. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 547-556). US: IEEE. DOI Scopus185 WoS149 |
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Norman, M., Lee, G., Smith, R. T., & Billinqhurs, M. (2019). A mixed presence collaborative mixed reality system. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces VR 2019 Proceedings (pp. 1106-1107). US: IEEE. DOI Scopus11 WoS8 |
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Lee, G. A., Park, H. S., & Billinghurst, M. (2019). Optical-reflection type 3D augmented reality mirrors. In S. N. Spencer (Ed.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 2 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus13 WoS12 |
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Piumsomboon, T., Lee, G. A., Irlitti, A., Ens, B., Thomas, B. H., & Billinghurst, M. (2019). On the shoulder of the giant: A multi-scale mixed reality collaboration with 360 video sharing and tangible interaction. In Conference on Human Factors in Computing Systems Proceedings (pp. 17 pages). UK: ASSOC COMPUTING MACHINERY. DOI Scopus133 WoS104 |
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Norman, M., Lee, G. A., Smith, R. T., & Billinghurst, M. (2019). The impact of remote user's role in a mixed reality mixed presence system. In S. N. Spencer (Ed.), Proceedings Vrcai 2019 17th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9 pages). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus23 WoS15 |
| 2018 |
Piumsomboon, T., Lee, G. A., Hart, J. D., Ens, B., Lindeman, R. W., Thomas, B. H., & Billinghurst, M. (2018). Mini-me: An adaptive avatar for Mixed Reality remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 13 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus324 WoS279 |
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Nassani, A., Bai, H., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2018). Filtering shared social data in AR. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 6 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS3 |
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Piumsomboon, T., Lee, G. A., & Billinghurst, M. (2018). Snow dome: A multi-scale interaction in mixed reality remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus29 WoS23 |
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Kytö, M., Ens, B., Piumsomboon, T., Lee, G. A., & Billinghurst, M. (2018). Pinpointing: Precise head- and eye-based target selection for augmented reality. In Conference on Human Factors in Computing Systems Proceedings Vol. 2018-April (pp. 14 pages). Canada: ASSOC COMPUTING MACHINERY. DOI Scopus277 WoS237 |
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Tang, W., Lee, G. A., Billinghurst, M., & Lindeman, R. W. (2018). User virtual costume visualisation in an augmented virtuality immersive cinematic environment. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 219-223). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus1 WoS1 |
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Hart, J. D., Piumsomboon, T., Lee, G., & Billinghurst, M. (2018). Sharing and Augmenting Emotion in Collaborative Mixed Reality. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 212-213). US: IEEE. DOI Scopus16 WoS12 |
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Nassani, A., Bai, H., Lee, G., Langlotz, T., Billinghurst, M., & Lindeman, R. W. (2018). Filtering 3D Shared Surrounding Environments by Social Proximity in AR. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 123-124). US: IEEE. DOI Scopus1 WoS1 |
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Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In Adjunct Proceedings 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2018 (pp. 405-406). US: IEEE. DOI |
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Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Demonstrating emotion sharing and augmentation in cooperative virtual reality games. In Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts (pp. 117-120). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus7 WoS2 |
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Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. In PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018) (pp. 453-460). Australia: ASSOC COMPUTING MACHINERY. DOI WoS25 |
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Teo, T., Lee, G. A., Billinghurst, M., & Adcock, M. (2018). Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. In D. McKay, J. Waycott, A. Morrison, J. H. J. Choi, A. Lugmayr, M. Billinghurst, . . . D. Stevenson (Eds.), ACM International Conference Proceeding Series (pp. 406-410). US: ASSOC COMPUTING MACHINERY. DOI Scopus47 WoS43 |
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Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2018). A User Study on MR Remote Collaboration Using Live 360 Video. In D. Chu, J. L. Gabbard, J. Grubert, & H. Regenbrecht (Eds.), Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality Ismar 2018 (pp. 153-164). US: IEEE. DOI Scopus91 WoS75 |
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Kim, S., Billinghurst, M., & Lee, G. (2018). The Effect of Collaboration Styles and View Independence on Video-mediated Remote Collaboration. In Ecscw 2018 Proceedings of the 16th European Conference on Computer Supported Cooperative Work. |
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Hart, J. D., Piumsomboon, T., Lawrence, L., Lee, G. A., Smith, R. T., & Billinghurst, M. (2018). Emotion sharing and augmentation in cooperative virtual reality games. In Chi Play 2018 Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts (pp. 453-460). DOI Scopus26 |
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Kim, H., Kim, Y., Lee, G., Billinghurst, M., & Bartneck, C. (2017). Collaborative view configurations for multi-user interaction with a wall-size display. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 189-196). Switzerland: Eurographics Association. DOI |
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Chen, J., Lee, G., Billinghurst, M., Lindeman, R. W., & Bartneck, C. (2017). The effect of user embodiment in AV cinematic experience. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 55-62). US: Eurographics Association. DOI Scopus5 |
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Barathan, S., Lee, G. A., Billinghurst, M., & Lindeman, R. W. (2017). Sharing gaze for remote instruction. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 177-184). DOI Scopus7 |
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Khany, H., Lee, G., Hoermann, S., Clifford, R. M. S., Billinghurst, M., & Lindeman, R. W. (2017). Evaluating the effects of hand-gesture-based interaction with virtual content in a 360° movie. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 63-70). Switzerland: Eurographics Association. DOI Scopus5 |
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Lee, G., Rudhru, O., Park, H. S., Kim, H. W., & Billinghurst, M. (2017). User interface agents for guiding interaction with augmented virtual mirrors. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 109-116). DOI Scopus4 |
| 2017 |
Gao, L., Bai, H., Piumsomboon, T., Lee, G. A., Lindemank, R. W., & Billinghurst, M. (2017). Real-time visual representations for mixed reality remote collaboration. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 87-95). DOI Scopus7 |
| 2017 |
Lee, Y., Piumsomboon, T., Ens, B., Lee, G., Dey, A., & Billinghurst, M. (2017). A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. In Virtual Environments 2017 Icat Egve 27th International Conference on Artificial Reality and Telexistence 22nd Eurographics Symposium on Virtual Environments Posters and Demos (pp. 41-42). DOI Scopus3 |
| 2017 |
Lee, G., Kim, S., Lee, Y., Dey, A., Piumsomboon, T., Norman, M., & Billinghurst, M. (2017). Improving collaboration in augmented video conference using mutually shared gaze. In International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments Icat Egve 2017 (pp. 197-204). Germany: Eurographics Association. DOI Scopus51 |
| 2017 |
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). Mixed reality collaboration through sharing a live panorama. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 4 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus39 WoS49 |
| 2017 |
Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). SharedSphere: MR collaboration through shared live panorama. In SIGGRAPH Asia 2017 Emerging Technologies SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus49 WoS23 |
| 2017 |
Piumsomboon, T., Day, A., Ens, B., Lee, Y., Lee, G., & Billinghurst, M. (2017). Exploring enhancements for remote mixed reality collaboration. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 5 pages). US: ASSOC COMPUTING MACHINERY. DOI Scopus133 WoS83 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2017). AR social continuum: Representing social contacts. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI |
| 2017 |
Piumsomboon, T., Lee, Y., Lee, G., & Billinghurst, M. (2017). CoVAR: A collaborative virtual and augmented reality system for remote collaboration. In SIGGRAPH Asia 2017 Emerging Technologies SA 2017 (pp. 2 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus122 WoS95 |
| 2017 |
Lee, G., Kim, S., Lee, Y., Dey, A., Piumsomboon, T., Norman, M., & Billinghurst, M. (2017). Mutually Shared Gaze in Augmented Video Conference. In W. Broll, H. Regenbrecht, J. E. Swan, G. Bruder, M. Servieres, & M. Sugimoto (Eds.), Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2017 (pp. 79-80). US: IEEE. DOI Scopus17 WoS12 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., Hoermann, S., & Lindeman, R. W. (2017). The Social AR Continuum: Concept and User Study. In W. Broll, H. Regenbrecht, J. E. Swan, G. Bruder, M. Servieres, & M. Sugimoto (Eds.), Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2017 (pp. 7-8). US: IEEE. DOI Scopus3 WoS4 |
| 2017 |
Nassani, A., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2017). Using visual and spatial cues to represent social contacts in AR. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 6 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus8 WoS6 |
| 2017 |
Lee, Y., Shin, C., Plopski, A., Itoh, Y., Piumsomboon, T., Dey, A., . . . Billinghurst, M. (2017). Estimating Gaze Depth Using Multi-Layer Perceptron. In Proceedings 2017 International Symposium on Ubiquitous Virtual Reality Isuvr 2017 (pp. 26-29). US: IEEE. DOI Scopus26 |
| 2017 |
Lee, Y., Shin, C., Piumsomboon, T., Lee, G., & Billinghurst, M. (2017). Automated enabling of head mounted display using gaze-depth estimation. In SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications SA 2017 (pp. 4 pages). Thailand: ASSOC COMPUTING MACHINERY. DOI Scopus3 WoS3 |
| 2017 |
Piumsomboon, T., Lee, Y., Lee, G. A., Dey, A., & Billinghurst, M. (2017). Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. In Proceedings 2017 International Symposium on Ubiquitous Virtual Reality Isuvr 2017 (pp. 38-41). US: IEEE. DOI Scopus70 |
| 2017 |
Piumsomboon, T., Lee, G., Lindeman, R. W., & Billinghurst, M. (2017). Exploring natural eye-gaze-based interaction for immersive virtual reality. In 2017 IEEE Symposium on 3D User Interfaces 3dui 2017 Proceedings (pp. 36-39). US: IEEE. DOI Scopus198 WoS175 |
| 2017 |
Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2017). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In Adjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality Ismar Adjunct 2016 (pp. 115-116). US: IEEE. DOI Scopus9 |
| 2016 |
Lee, G. A., Chen, J., Billinghurst, M., & Lindeman, R. (2016). Enhancing Immersive Cinematic Experience with Augmented Virtuality. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 115-116). MEXICO, Merida: IEEE. DOI WoS5 |
| 2016 |
Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). An Augmented Reality Guide for Assisting Forklift Operation. In E. Veas, T. Langlotz, J. Martinezcarranza, R. Grasset, M. Sugimoto, & A. Martin (Eds.), ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT) (pp. 59-60). MEXICO, Merida: IEEE. DOI WoS13 |
| 2016 |
Sarupuri, B., Lee, G. A., & Billinghurst, M. (2016). Using augmented reality to assist forklift operation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 16-24). US: ASSOC COMPUTING MACHINERY. DOI Scopus20 WoS12 |
| 2016 |
Kim, G. J., Lee, S., & Lee, G. (2016). Informational components for mixed and augmented reality content. In Proceedings of the 21st International Conference on Web3d Technology Web3d 2016 (pp. 147-150). US: ACM. DOI Scopus3 |
| 2016 |
Pereira, A., Lee, G. A., Almeida, E., & Billinghurst, M. (2016). A Study in Virtual Navigation Cues for Forklift Operators. In Proceedings 18th Symposium on Virtual and Augmented Reality Svr 2016 (pp. 95-99). US: IEEE. DOI Scopus5 WoS6 |
| 2016 |
Nassani, A., Kim, H., Lee, G., Billinghurst, M., Langlotz, T., & Lindeman, R. W. (2016). Augmented reality annotation for social video sharing. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-5). China: ACM. DOI Scopus8 |
| 2016 |
Barde, A., Helton, W. S., Lee, G., & Billinghurst, M. (2016). Binaural spatialisation over a bone conduction headset: Minimum discernable angular difference. In 140th Audio Engineering Society International Convention 2016 AES 2016 (pp. 1-10). US: Audio Engineering Society. Scopus10 |
| 2016 |
Jose, R., Lee, G. A., & Billinghurst, M. (2016). A comparative study of simulated augmented reality displays for vehicle navigation. In C. Parker (Ed.), Proceedings of the 28th Australian Computer Human Interaction Conference Ozchi 2016 (pp. 40-49). Australia: ASSOC COMPUTING MACHINERY. DOI Scopus57 WoS47 |
| 2016 |
Gao, L., Bai, H., Lee, G., & Billinghurst, M. (2016). An oriented point-cloud view for MR remote collaboration. In SA 2016 SIGGRAPH Asia 2016 Mobile Graphics and Interactive Applications (pp. 1-4). US: ACM. DOI Scopus41 |
| 2016 |
Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., & Bartneck, C. (2016). Digitally augmenting sports: An opportunity for exploring and understanding novel balancing techniques. In Conference on Human Factors in Computing Systems Proceedings (pp. 1681-1691). US: ASSOC COMPUTING MACHINERY. DOI Scopus46 WoS35 |
| 2016 |
Barde, A., Ward, M., Helton, W. S., Billinghurst, M., & Lee, G. (2016). Attention redirection using binaurally spatialised cues delivered over a bone conduction headset. In Proceedings of the Human Factors and Ergonomics Society Vol. 0 (pp. 1533-1537). US: SAGE Publications. DOI Scopus5 |
| 2015 |
Kim, S., Lee, G. A., Ha, S., Sakata, N., & Billinghurst, M. (2015). Automatically freezing live video for annotation during remote collaboration. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 1669-1674). US: ACM. DOI Scopus37 |
| 2015 |
Bai, H., Lee, G. A., & Billinghurst, M. (2015). An augmented exhibition podium with free-hand gesture interfaces. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1). US: ACM. DOI Scopus2 |
| 2015 |
Lee, G. A., Wong, J., Park, H. S., Choi, J. S., Park, C. J., & Billinghurst, M. (2015). User defined gestures for augmented virtual mirrors: A guessability study. In Conference on Human Factors in Computing Systems Proceedings Vol. 18 (pp. 959-970). US: ACM. DOI Scopus18 |
| 2015 |
Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Extending HMD by chest-worn 3D camera for AR annotation. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-2). US: ACM. DOI |
| 2015 |
Nassani, A., Bai, H., Lee, G., & Billinghurst, M. (2015). Tag it!: AR annotation using wearable sensors. In SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SA 2015 (pp. 1-4). US: ACM. DOI Scopus28 |
| 2015 |
Kim, H., Lee, G., & Billinghurst, M. (2015). A non-linear mapping technique for bare-hand interaction in large virtual environments. In Ozchi 2015 Being Human Conference Proceedings (pp. 53-61). Australia: ACM. DOI Scopus6 |
| 2015 |
Bai, H., Lee, G., & Billinghurst, M. (2015). Free-hand gesture interfaces for an augmented exhibition podium. In Ozchi 2015 Being Human Conference Proceedings (pp. 182-186). Australia: ACM. DOI Scopus9 |
| 2014 |
Altimira, D., Mueller, F. F., Lee, G., Clarke, J., & Billinghurst, M. (2014). Towards understanding balancing in exertion games. In ACM International Conference Proceeding Series Vol. 2014-November (pp. 1-8). US: ACM. DOI Scopus20 |
| 2014 |
Kim, S., Lee, G., Sakata, N., & Billinghurst, M. (2014). Improving co-presence with augmented visual communication cues for sharing experience through video conference. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 83-92). US: IEEE. DOI Scopus103 WoS85 |
| 2014 |
Bai, H., Lee, G. A., & Billinghurst, M. (2014). Using 3D hand gestures and touch input for wearable AR interaction. In Conference on Human Factors in Computing Systems Proceedings (pp. 1321-1326). US: ACM. DOI Scopus20 |
| 2014 |
Bai, H., Lee, G. A., Ramakrishnan, M., & Billinghurst, M. (2014). 3D gesture interaction for handheld augmented reality. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications SA 2014 (pp. 1-6). US: ACM. DOI Scopus36 |
| 2014 |
Piumsomboon, T., Altimira, D., Kim, H., Clark, A., Lee, G., & Billinghurst, M. (2014). Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. In S. Julier, R. W. Lindeman, & C. Sandor (Eds.), Ismar 2014 IEEE International Symposium on Mixed and Augmented Reality Science and Technology 2014 Proceedings (pp. 73-82). US: IEEE. DOI Scopus97 WoS66 |
| 2013 |
Kim, H., Lee, G., & Billinghurst, M. (2013). Adaptive interpupillary distance adjustment for stereoscopic 3d visualization. In ACM International Conference Proceeding Series Vol. 15-16-November-2013 (pp. 1-4). US: ACM. DOI Scopus2 |
| 2013 |
Kim, S., Lee, G. A., Sakata, N., Dünser, A., Vartiainen, E., & Billinghurst, M. (2013). Study of augmented gesture communication cues and view sharing in remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 261-262). US: IEEE. DOI Scopus25 WoS19 |
| 2013 |
Lee, G. A., Dunser, A., Nassani, A., & Billinghurst, M. (2013). AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica. In 2013 IEEE International Symposium on Mixed and Augmented Reality Arts Media and Humanities Ismar Amh 2013 (pp. 29-38). US: IEEE. DOI Scopus24 WoS13 |
| 2013 |
Bleeker, T., Lee, G., & Billinghurst, M. (2013). Ego- and Exocentric interaction for mobile AR conferencing. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus7 WoS4 |
| 2013 |
Kim, S., Lee, G. A., Sakata, N., Vartiainen, E., & Billinghurst, M. (2013). Comparing pointing and drawing for remote collaboration. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus45 WoS12 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In Proceedings Vrcai 2013 12th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 207-210). ACM. DOI Scopus3 |
| 2013 |
Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Using a HHD with a HMD for mobile AR interaction. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 6 pages). US: IEEE. DOI Scopus30 WoS17 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). A component based framework for mobile outdoor AR applications. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). ACM. DOI Scopus8 |
| 2013 |
Budhiraja, R., Lee, G. A., & Billinghurst, M. (2013). Interaction techniques for HMD-HHD hybrid AR systems. In 2013 IEEE International Symposium on Mixed and Augmented Reality Ismar 2013 (pp. 243-244). US: IEEE. DOI Scopus16 WoS10 |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). Weighted integral rotation and translation for touch interaction. In SIGGRAPH Asia 2013 Posters SA 2013 (pp. 1). US: ACM. DOI |
| 2013 |
Lee, G. A., & Billinghurst, M. (2013). Building mobile AR applications using the outdoor AR library. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications SA 2013 (pp. 1). US: ACM. DOI Scopus2 |
| 2012 |
Lindeman, R. W., Lee, G., Beattie, L., Gamper, H., Pathinarupothi, R., & Akhilesh, A. (2012). GeoBoids: A mobile AR application for exergaming. In 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Arts Media and Humanities Papers Ismar Amh 2012 (pp. 93-94). US: IEEE. DOI Scopus23 WoS1 |
| 2012 |
Lee, G. A., Dunser, A., Kim, S., & Billinghurst, M. (2012). CityViewAR: A mobile outdoor AR application for city visualization. In 11th IEEE International Symposium on Mixed and Augmented Reality 2012 Arts Media and Humanities Papers Ismar Amh 2012 (pp. 57-64). US: IEEE. DOI Scopus123 WoS35 |
| 2012 |
Lee, G. A., & Billinghurst, M. (2012). Assistive techniques for precise touch interaction in handheld augmented reality environments. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 279-285). US: ACM. DOI Scopus4 |
| 2012 |
Lee, G. A., Bai, H., & Billinghurst, M. (2012). Automatic zooming interface for tangible augmented reality applications. In Proceedings Vrcai 2012 11th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 9-12). US: ACM. DOI Scopus7 |
| 2012 |
Bai, H., Lee, G. A., & Billinghurst, M. (2012). Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. In ACM International Conference Proceeding Series (pp. 126-131). US: ACM. DOI Scopus35 |
| 2011 |
Lee, G. A., & Billinghurst, M. (2011). A user study on the Snap-To-Feature interaction method. In 2011 10th IEEE International Symposium on Mixed and Augmented Reality Ismar 2011 (pp. 245-246). US: IEEE. DOI Scopus12 WoS2 |
| 2011 |
Jo, D., Kim, Y., Yang, U., Choi, J., Kim, K. H., Lee, G. A., . . . Park, Y. W. (2011). Welding representation for training under VR environments. In Proceedings of Vrcai 2011 ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications to Industry (pp. 339-342). US: ACM. DOI Scopus10 |
| 2011 |
Kim, Y., Lee, G. A., Jo, D., Yang, U., Kim, G., & Park, J. (2011). Analysis on virtual interaction-induced fatigue and difficulty in manipulation for interactive 3D gaming console. In Digest of Technical Papers IEEE International Conference on Consumer Electronics (pp. 269-270). US: IEEE. DOI Scopus15 WoS9 |
| 2010 |
Yang, U., Lee, G. A., Kim, Y., Jo, D., Choi, J., & Kim, K. H. (2010). Virtual reality based welding training simulator with 3D multimodal interaction. In A. Sourin, & O. Sourina (Eds.), Proceedings 2010 International Conference on Cyberworlds Cw 2010 (pp. 150-154). US: IEEE. DOI Scopus22 WoS15 |
| 2009 |
Kim, Y., Yang, U., Jo, D., Lee, G., Choi, J., & Park, J. (2009). Efficient multi-pass welding training with haptic guide. In ACM SIGGRAPH Asia 2009 Posters SIGGRAPH Asia 09 (pp. 1). US: ACM. DOI Scopus1 |
| 2009 |
Jo, D., Kim, Y., Yang, U., Lee, G. A., & Choi, J. S. (2009). Visualization of virtual weld beads. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology VRST (pp. 269-270). US: ACM. DOI Scopus5 |
| 2009 |
Lee, G., Yang, U., Kim, Y., Jo, D., Kim, K. H., Kim, J. H., & Choi, J. S. (2009). Freeze-set-go interaction method for handheld mobile augmented reality environments. In S. N. Spencer, Y. Kitamura, H. Takemura, K. Kiyokawa, B. Lok, & D. Thalmann (Eds.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 143-146). Japan: ACM. DOI Scopus50 |
| 2008 |
Lee, G. A., Kang, H., & Son, W. (2008). MIRAGE: A touch screen based mixed reality interface for space planning applications. In M. Lin, A. Steed, & C. NeiraCruz (Eds.), Proceedings IEEE Virtual Reality (pp. 273-274). US: IEEE COMPUTER SOC. DOI Scopus6 WoS2 |
| 2007 |
Yang, U., Lee, G. A., Shin, S., Hwang, S., & Son, W. (2007). Virtual reality based paint spray training system. In W. Sherman, M. Lin, & A. Steed (Eds.), Proceedings IEEE Virtual Reality (pp. 289-290). NC, Charlotte: IEEE. DOI Scopus19 WoS12 |
| 2006 |
Lee, G. A., Yang, U., & Son, W. (2006). Layered multiple displays for immersive and interactive digital contents. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 4161 LNCS (pp. 123-134). ENGLAND, Cambridge: SPRINGER-VERLAG BERLIN. DOI Scopus9 WoS5 |
| 2006 |
Shin, S., Lee, G. A., Yang, U., & Son, W. (2006). Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments. In D. Fellner, & C. Hansen (Eds.), EUROGRAPHICS 2006: SHORT PAPERS (pp. 133-136). AUSTRIA, Austrian Acad Sci, Vienna: EUROGRAPHICS ASSOC. |
| 2006 |
Jo, D., Kang, H., Lee, G. A., & Son, W. (2006). Xphere: A PC cluster based hemispherical display system. In Proceedings IEEE Virtual Reality Vol. 2006 (pp. 4-5). IEEE. DOI Scopus5 |
| 2005 |
Lee, G. A., Kang, H., Jo, D. S., & Son, W. (2005). Multi-projection based hemispherical display. In ACM International Conference Proceeding Series Vol. 157 (pp. 288). ACM Press. DOI Scopus2 |
| 2004 |
Lee, G. A., Billinghurst, M., & Kim, G. J. (2004). Occlusion based interaction methods for tangible augmented reality environments. In Proceedings Vrcai 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (pp. 419-426). ACM Press. DOI Scopus61 |
| 2004 |
Lee, G. A., Nelles, C., Billinghurst, M., & Kim, G. J. (2004). Immersive authoring of tangible augmented reality applications. In Ismar 2004 Proceedings of the Third IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 172-181). VA, Arlington: IEEE COMPUTER SOC. DOI Scopus155 WoS96 |
| 2002 |
Lee, G. A., Kim, G. J., & Park, C. M. (2002). Modeling virtual object behavior within virtual environment. In ACM Symposium on Virtual Reality Software and Technology Proceedings VRST (pp. 41-48). ACM. DOI Scopus37 |
| - |
Brock, A. B., Ward, M., Helton, W. S., & Billinghurst, M. (2016). A Bone Conduction Based Spatial Auditory Display as Part of a Wearable Hybrid Interface. In Proceedings of the 22nd International Conference on Auditory Display - ICAD 2016 (pp. 139-146). The International Community for Auditory Display. DOI |
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