Sean Pickersgill

Dr Sean Pickersgill

Senior Lecturer, Architecture

School of Architecture and Built Environment

College of Creative Arts, Design and Humanities

Eligible to supervise Masters and PhD - email supervisor to discuss availability.


Currently I am exploring the use and implications of game engines in the ontology of digital architecture. This has emerged from a Teaching and Learning Grant for 2004, and a Divisional Research Performance Grant in 2005 that has enabled us to create a mod of a commercial game, and to design and run an elective in Game Design.,I completed a PhD in artefact and thesis at RMIT. This focusses on the interrelationship between aspects of German critical theory and the idea of renovation/redemption in architecture.

Year Citation
2025 Pickersgill, S., Madigan, D., Lymn Penning, A., & Holmes, D. (2025). Adjacencies of the real: scholastic construction in the twenty first century. In H. Chai (Ed.), Symbiotic Intelligence: Proceedings of the 6th International Conference on Computational Design and Robotic Fabrication (CDRF 2024) Vol. 2025 (pp. 338-347). Singapore: Springer.
DOI
2024 Pickersgill, S., Lymn Penning, A., Madigan, D., & Holmes, D. (2024). Virtual site visits through gamification for AEC students: perspectives on practice. In SA '24: SIGGRAPH Asia 2024 Educator's Forum (pp. 1-6). US: ACM.
DOI
2016 Pickersgill, S., & Rameezdeen, R. (2016). Onsite: new methods for the teaching and learning of introductory construction. In N. Singhaputtangkul (Ed.), The 40th Australasian Universities Building Education Association (AUBEA) conference proceedings (pp. 870-878). Queensland, Australia: Central Queensland University.
2013 Pickersgill, S. (2013). Digital ontology and the architectural monstrous. In J. P. Sousa, & J. P. Xavier (Eds.), Future traditions: rethinking traditions and envisioning the future in architecture through the use of digital technologies: proceedings (pp. 71-82). Portugal: University of Porto.
2011 Thomas, B. H., Von Itzstein, G. S., Vernik, R., Porter, S., Marner, M. R., Smith, R. T., . . . Schumacher, P. (2011). Spatial augmented reality support for design of complex physical environments. In Proceedings of the 2011 IEEE international conference on pervasive computing and communications workshops (pp. 588-593). US: IEEE.
DOI Scopus17
2010 Pickersgill, S. (2010). Techniques of digital imagination: vertigo. In M. Chapman, & M. Ostwald (Eds.), Imagining... Proceedings of the 27th International SAHANZ Conference (pp. 335-340). Newcastle: Society of Architectural Historians of Australia & New Zealand.
2007 Pickersgill, R. S. (2007). Unreal studio: Game engine software in the architectural design studio. In Computer-Aided Architectural Design Futures (CAADFutures) 2007 : Proceedings of the 12th International CAADFutures Conference (pp. 197-210). Netherlands: Springer Press.
DOI Scopus2
2007 Pickersgill, R. S., & More, G. (2007). Inside Solaris : the presence of game technology in architectural design. In Proceedings of the Fourth International Conference of the Association of Architecture Schools of Australasia. Sydney, Australia: University of Technology Sydney.

  • The Architects Dream, The Sleep of Reason, Association of Architecture Schools of Australasia, 24/07/2023 - 30/08/2025

  • Centennial Park Masterplan - Brief and Scope of Work, Centennial Park Cemetery Authority, 09/08/2023 - 08/08/2024

Courses I teach

  • ARCH 4002 Architectural Design Research Studio (Context) (2025)
  • ARCH 4003 Architectural Design Research Studio (Integrated) (2025)
  • ARCH 1032 Architectural Design Studio (Dwelling) (2024)
  • ARCH 4002 Architectural Design Research Studio (Context) (2024)
  • ARCH 4003 Architectural Design Research Studio (Integrated) (2024)
  • ARCH 4008 Advanced Architectural Design Studio (Construction) (2024)

Date Role Research Topic Program Degree Type Student Load Student Name
2024 Principal Supervisor Repatriation of Aboriginal ancestral remains from the South Australian Museum: analysing a cultural model of governance with sector-wide significance Doctor of Philosophy Doctorate Full Time Ms Annamaria Russo
2023 Principal Supervisor Parameterisation of Game Design Concepts for Procedural Generation of Virtual Urban Environments Doctor of Philosophy Doctorate Full Time Mr Darcy Holmes
2022 Principal Supervisor Immersivity and fidelity: Architecture, design and game engines Doctor of Philosophy Doctorate Part Time Mr Andrew Lymn-Penning

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