
Dr YJ Kim
Lecturer
School of Education
Faculty of Arts, Business, Law and Economics
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Journals
Year Citation 2025 Kim, Y. J., Kim, G., & Stoiber, A. (2025). Playful design for AI Literacy: Creating inclusive learning and assessment opportunities. International Journal of Human Computer Studies, 199, 103508.
Scopus12024 Kim, Y. J., & Saplan, K. (2024). Making a case for playful assessment as asset-based assessment through conjecture mapping. Learning and Instruction, 93, 101971.
Scopus42023 Murai, Y., Kim, Y. J., Chang, S., & Reich, J. (2023). Principles of assessment in school-based making. Learning Research and Practice, 9(1), 57-72.
Scopus32023 Kim, Y. J., Knowles, M. A., Scianna, J., Lin, G., & Ruipérez-Valiente, J. A. (2023). Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning. British Journal of Educational Technology, 54(1), 355-372.
Scopus15 WoS112023 Ruiperez-Valiente, J. A., Kim, Y. J., Baker, R. S., Martinez, P. A., & Lin, G. C. (2023). The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment. IEEE Transactions on Learning Technologies, 16(2), 152-165.
Scopus92022 Kim, Y. J., Valiente, J. A. R., Ifenthaler, D., Harpstead, E., & Rowe, E. (2022). Analytics for Game-Based Learning. Journal of Learning Analytics, 9(3), 8-10.
Scopus22021 Rosenheck, L., Lin, G. C., Nigam, R., Nori, P., & Kim, Y. J. (2021). Not all evidence is created equal: assessment artifacts in maker education. Information and Learning Science, 12(3-4), 171-198.
Scopus52021 Ruiperez-Valiente, J. A., Gomez, M. J., Martinez, P. A., & Kim, Y. J. (2021). Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom. IEEE Access, 9, 83467-83481.
Scopus252021 Gomez, M. J., Ruipérez-Valiente, J. A., Martínez, P. A., & Kim, Y. J. (2021). Applying learning analytics to detect sequences of actions and common errors in a geometry game. Sensors Switzerland, 21(4), 1-16.
Scopus21 Europe PMC12020 Ruiperez-Valiente, J. A., Gaydos, M., Rosenheck, L., Kim, Y. J., & Klopfer, E. (2020). Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View. IEEE Transactions on Learning Technologies, 13(4), 648-661.
Scopus32 WoS242020 Ruipérez-Valiente, J. A., & Kim, Y. J. (2020). Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment. Computers and Education, 159, 104008.
Scopus192019 Kim, Y. J., & Pavlov, O. (2019). Game-based structural debriefing: How can teachers design game-based curricula for systems thinking?. Information and Learning Science, 120(9-10), 567-588.
Scopus142019 Thompson, M., Owho-Ovuakporie, K., Robinson, K., Kim, Y. J., Slama, R., & Reich, J. (2019). Teacher Moments: A Digital Simulation for Preservice Teachers to Approximate Parent–Teacher Conversations. Journal of Digital Learning in Teacher Education, 35(3), 144-164.
Scopus422018 Lyndon, M. P., Cassidy, M. P., Celi, L. A., Hendrik, L., Kim, Y. J., Gomez, N., . . . Dagan, A. (2018). Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology. International Journal of Medical Informatics, 112, 1-5.
Scopus40 Europe PMC112017 Pavlov, O. V., & Kim, Y. J. (2017). A Learning Sciences Investigation of GameeBased Structural Debriefing. SSRN Electronic Journal, (2017).
2016 Wardrip, P. S., Abramovich, S., Kim, Y. J., & Bathgate, M. (2016). Taking badges to school: A school-based badge system and its impact on participating teachers. Computers and Education, 95, 239-253.
Scopus52016 Kim, Y. J., Almond, R. G., & Shute, V. J. (2016). Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. International Journal of Testing, 16(2), 142-163.
Scopus602015 Kim, Y. J., & Shute, V. J. (2015). The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment. Computers and Education, 87, 340-356.
Scopus812015 Gobert, J. D., Kim, Y. J., Sao Pedro, M. A., Kennedy, M., & Betts, C. G. (2015). Using educational data mining to assess students' skills at designing and conducting experiments within a complex systems microworld. Thinking Skills and Creativity, 18, 81-90.
Scopus562014 Almond, R. G., Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). Rejoinder to Comments on Task Features in Simulations and Games. Measurement, 12(3), 118-124.
Scopus22014 Almond, R. G., Kim, Y. J., Velasquez, G., & Shute, V. J. (2014). How Task Features Impact Evidence From Assessments Embedded in Simulations and Games. Measurement, 12(1-2), 1-33.
Scopus242013 Shute, V. J., Ventura, M., & Kim, Y. J. (2013). Assessment and learning of qualitative physics in Newton's playground. Journal of Educational Research, 106(6), 423-430.
Scopus1492012 Ventura, M., Shute, V., & Kim, Y. J. (2012). Video gameplay, personality and academic performance. Computers and Education, 58(4), 1260-1266.
Scopus76- Kim, Y. J., & Pavlov, O. V. (n.d.). Game-Based Structural Debriefing: A Design Tool for Systems Thinking Curriculum. SSRN Electronic Journal.
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Book Chapters
Year Citation 2023 Dicerbo, K. E., Shute, V., & Kim, Y. J. (2023). The Future of Assessment in Technology-Rich Environments: Psychometric Considerations. In Learning Design and Technology an International Compendium of Theory Research Practice and Policy (pp. 2191-2211). Springer International Publishing.
Scopus42021 Kim, Y. J., & Miklasz, K. (2021). What We Learned: From Games to Make Assessment Playful. In Teaching in the Game Based Classroom Practical Strategies for Grades 6 12 (pp. 151-161).
Scopus42020 Kim, Y. J., & Rosenheck, L. (2020). Reimagining Assessment Through Play: A Case Study of MetaRubric. In Enabling Power of Assessment (Vol. 7, pp. 263-276). Springer International Publishing.
Scopus72015 Kim, Y. J., & Shute, V. J. (2015). Opportunities and Challenges in Assessing and Supporting Creativity in Video Games. In Video Games and Creativity (pp. 99-117). Elsevier.
Scopus192014 Shute, V., Ventura, M., Kim, Y. J., & Wang, L. W. (2014). Assessing learning in video games. In Postsecondary Play the Role of Games and Social Media in Higher Education (pp. 217-235).
Scopus22014 Shute, V. J., & Kim, Y. J. (2014). Formative and stealth assessment. In Handbook of Research on Educational Communications and Technology Fourth Edition (pp. 311-321). Springer New York.
Scopus1012012 Shute, V. J., & Kim, Y. J. (2012). Does playing world of Goo facilitate learning?. In Design Research on Learning and Thinking in Educational Settings Enhancing Intellectual Growth and Functioning (pp. 243-267).
Scopus52010 Shute, V. J., Masduki, I., Donmez, O., Dennen, V. P., Kim, Y. J., Jeong, A. C., & Wang, C. Y. (2010). Modeling, assessing, and supporting key competencies within game environments. In Computer Based Diagnostics and Systematic Analysis of Knowledge (pp. 281-309). Springer US.
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Conference Papers
Year Citation 2024 Scianna, J., & Kim, Y. J. (2024). Assessing Experimentation: Understanding Implications of Player Choices. In Computer Supported Collaborative Learning Conference Cscl (pp. 1594-1597). International Society of the Learning Sciences.
2024 Kim, Y. J., & Saplan, K. (2024). Bridging Equity and Play: Conceptual Insights into Learning and Assessment. In Computer Supported Collaborative Learning Conference Cscl (pp. 2421-2422). International Society of the Learning Sciences.
2023 Scianna, J., Martinez-Gomez, L. F., & Kim, Y. J. (2023). Ecological vs. Construct Validity of Persistence in Game-Based Assessment. In Computer Supported Collaborative Learning Conference Cscl (pp. 1510-1513). 2023 Stoiber, A., Kim, Y. J., & Kim, G. (2023). Co-Designing Without Content Knowledge: How Teachers Navigate Co-Design of an Artificial Intelligence Curriculum. In Computer Supported Collaborative Learning Conference Cscl (pp. 2119-2120).
Scopus22023 Woods, P. J., Lin, G. C., Anderson, E., Kim, Y. J., Stoiber, A., Saplan, K., . . . Suárez, M. I. (2023). Playful and Creative Assessment for Learning: Examples and Analyses From the Field. In Computer Supported Collaborative Learning Conference Cscl (pp. 1712-1721). 2023 Kim, Y. J., Scianna, J., & Knowles, M. A. (2023). How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis. In Communications in Computer and Information Science Vol. 1785 CCIS (pp. 214-226). Springer Nature Switzerland.
2022 Walsh, B., Dalton, B., Forsyth, S., Haberl, E., Smilack, J., Yeh, T., . . . Sengupta-Irving, T. (2022). Aspiring for Equity: Perspectives from Design of AI Education. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1771-1778).
Scopus32022 Gaydos, M., Kim, Y. J., Wardrip, P. S., & Colombino, J. (2022). Learning in Practice Space Games. In Proceedings of International Conference of the Learning Sciences Icls (pp. 235-242). 2022 Kim, Y. J., & Scianna, J. (2022). What do Teachers Want to Know About Game-Based Learning Analytics: Cross-Case Study. In 30th International Conference on Computers in Education Conference Icce 2022 Proceedings Vol. 1 (pp. 493-498). 2022 Kim, Y. J., Metcalf, S. J., Scianna, J., Perez, G., & Gagnon, D. (2022). Aqualab: Establishing Validity of an Adventure Game for Middle School Science. In 30th International Conference on Computers in Education Conference Icce 2022 Proceedings Vol. 2 (pp. 647-649).
Scopus22022 Kim, Y. J., & Scianna, J. (2022). What do teachers learn about assessment via Co-Design of Game Dashboard. In Proceedings of International Conference of the Learning Sciences Icls (pp. 1962-1963). 2022 Stoiber, A., Kim, Y. J., & Altuwaiyan, A. (2022). Centering Ethics in AI Education: Cutting Through the Controversy. In Proceedings of International Conference of the Learning Sciences Icls (pp. 2120-2121). 2020 Moussavi, R., Cuzzolino, M. P., Moore, M. C., & Kim, Y. J. (2020). Integrating a science of learning and development framework into a teacher education program. In Computer Supported Collaborative Learning Conference Cscl Vol. 4 (pp. 2381-2382). 2020 Gomez, M. J., Ruipérez-Valiente, J. A., Martinez, P. A., & Kim, Y. J. (2020). Exploring the Affordances of Sequence Mining in Educational Games. In ACM International Conference Proceeding Series (pp. 648-654). ACM.
Scopus132020 Kim, Y. J., Murai, Y., & Chang, S. (2020). Embedded assessment tools for maker classrooms: A design-based research approach. In Computer Supported Collaborative Learning Conference Cscl Vol. 3 (pp. 1421-1428).
Scopus32020 Martínez, P. A., Gómez, M. J., Ruipérez-Valiente, J. A., Pérez, G. M., & Kim, Y. J. (2020). Visualizing educational game data: A case study of visualizations to support teachers. In Ceur Workshop Proceedings Vol. 2671 (pp. 97-111).
Scopus52020 Kim, Y. J., & Ruipérez-Valiente, J. A. (2020). Data-driven game design: The case of difficulty in educational games. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 12315 LNCS (pp. 449-454). Springer International Publishing.
Scopus72019 Murai, Y., Kim, Y. J., Martin, E., Kirschmann, P., Rosenheck, L., & Reich, J. (2019). Embedding assessment in school-based making: Preliminary exploration of principles for embedded assessment in maker learning. In ACM International Conference Proceeding Series (pp. 180-183). ACM.
Scopus102019 Singh, R., & Kim, Y. J. (2019). Systematic approach to develop sustainable makerspaces in resource-constrained schools. In ACM International Conference Proceeding Series (pp. 164-167). ACM.
Scopus12019 Jain, R., Moore, M. C., & Kim, Y. J. (2019). Leveraging the power of collaborative reflection to promote learning through clinical practice. In Computer Supported Collaborative Learning Conference Cscl Vol. 2 (pp. 823-824).
Scopus12018 Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Teacher practice spaces: Examples and design considerations. In Proceedings of International Conference of the Learning Sciences Icls Vol. 1 (pp. 648-655).
Scopus32017 Kim, Y. J., Robinson, K., Owho-Ovuakporie, K., & Reich, J. (2017). Teachers’ cultural competency: Media interactive case studies as a low-stake practice space. In Computer Supported Collaborative Learning Conference Cscl Vol. 2 (pp. 829-830). 2013 Almond, R. G., Kim, Y. J., Shute, V. J., & Ventura, M. (2013). Debugging the evidence chain. In Ceur Workshop Proceedings Vol. 1024 (pp. 1-10).
Scopus52013 Ventura, M., Shute, V., & Kim, Y. J. (2013). Assessment and learning of qualitative physics in newton's playground. In Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics Vol. 7926 LNAI (pp. 579-582). Springer Berlin Heidelberg.
Scopus52013 Wang, L., Kim, Y. J., & Shute, V. (2013). "Gaming the system" in Newton's playground. In Ceur Workshop Proceedings Vol. 1009 (pp. 85-88).
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Preprint
Year Citation 2020 Martínez, P. A., Gómez, M. J., Ruipérez-Valiente, J. A., Pérez, G. M., & Kim, Y. J. (2020). Visualizing Educational Game Data: A Case Study of Visualizations to Support Teachers.
2020 Murai, Y., Kim, Y. J., Chang, S., & Reich, J. (2020). Principles of Embedded Assessment in School-Based Making.
2020 Kim, Y. J., Murai, Y., & Chang, S. (2020). Embedded Assessment Tools for Maker Classrooms: A Design-Based Research Approach.
2020 Moore, M., Cuzzolino, M. P., Moussavi, R., & Kim, Y. J. (2020). Integrating the Science of Learning and Development into Teacher Education.
2018 Thompson, M., Robinson, K., Kim, Y. J., Reich, J., & Owho-Ovuakporie, K. (2018). Teacher Moments: an online platform for preservice teachers to practice parent-teacher conversations.
2018 Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Teacher Practice Spaces: Examples and Design Considerations.
2018 Reich, J., Kim, Y. J., Robinson, K., Roy, D., & Thompson, M. (2018). Exploring Authenticity and Playfulness in Teacher Practice Spaces.
2017 Pershan, M., & Kim, Y. J. (2017). Baldermath: A DesignBased Research Approach to Developing a Game for Student Work Analysis.
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